Factorio Update 1.1.62 Patch Notes – July 26, 2022
Factorio Update 1.1.61 Patch Notes - June 29, 2022
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A new Factorio update 1.1.62 is available to download on PC(Steam). According to the official Factorio patch notes, the latest update added support for SRV records on Windows. The patch also includes various other changes and bug fixes.
Previously, a major update was released with various fixes for crashes and more. Unfortunately, players are still experiencing several issues since the last major patch.
Today’s Factorio patch 1.1.62 will address a few of these errors.
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Factorio Update Patch Notes – July 26, 2022
Minor Features
Added support for SRV records on Windows.
Changes
Integrated SDL_Mixer for audio mixing, which is now the default mixer.
Bugfixes
Fixed a desync when canceling deconstruction of cliffs when a robot has already thrown the explosive.
Fixed startup mod settings would show as being able to be reset while the game is running.
Fixed an issue when installing mod dependencies related to base-game dependencies.
Fixed an issue with biter AI that could freeze the game.
Fixed a crash when viewing other player inventories when changing controllers.
Fixed that the LuaPlayer::remove_alert ‘prototype’ parameter wouldn’t accept an actual prototype instance.
Fixed character inventory was not auto sorted when changing armor.
Fixed that the reset-to-default tooltip for string mod settings wasn’t fully localised.
Modding
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Modded tips and tricks information is remembered when the associated mods are temporarily removed/disabled.
Added support for container entities with filters by using inventory_type = “with_bar” or “with_filters_and_bar”.
Added EntityPrototype::build_grid_size. Supported values are 1 (for 1×1 grid) and 2 (for 2×2 grid).
Added EntityPrototype::use_exact_mode.
Added support for circuit connections to linked containers.
Scripting
Added support to set player.opened to script inventories.
LuaEntity::get_connected_rail also returns rail_direction and rail_connection_direction going back to origin rail.
Added on_pre_ghost_upgraded event.
Added LuaEntity::get_rail_segment_rails.
Added LuaEntity::is_rail_in_same_rail_segment_as.
Added LuaEntity::is_rail_in_same_rail_block_as.
Added LuaEntity::get_parent_signals.
Added LuaEntity::get_child_signals.
Added LuaEntity::get_inbound_signals.
Added LuaEntity::get_outbound_signals.
Added LuaEntity::rocket_silo_status read and defines.rocket_silo_status