ESO Update 2.48 Patch Notes (ESO Console Update 39)

[Elder Scrolls Online] ESO version 2.48 is rolling out on PS4, PS5, and Xbox One. According to the official ESO 2.48 patch notes, the latest update 39 adds new features and changes to the game. Apart from this, ESO update 2.48 also adds a few updates for PvP including new Monster Masks, Face and Body Markings, a new PvP death notification feature, and improving the loot dropped from Scamps in Imperial City.

Previously, a major ESO update 36 added Legacy of the Bretons adventure: Firesong DLC to the game where you can explore the island of Galen and dive deep into the culture and histories of Tamriel’s druids. While doing so, collect new item sets, unique collectibles, Antiquities, achievements, and more. The upcoming ESO update 38 details also been released.

Unfortunately, players are reporting several problems with the game. Today’s ESO version 2.48 will solve a few of these problems. Check out more details below.

[Elder Scrolls Online] ESO 2.48 Patch Notes – September 5, 2023

ESO Update 39

New Features

  • Quest & Content Improvements for New Players: This includes a new tutorial experience, revised starting quests, and additional guidance for new players.
  • Navigator Quest Pins: This allows players to see Navigator quest pins on their map, even if they are not currently tracked.
  • Update to Event Tickets: This makes it easier to earn event tickets and introduces new rewards that can be purchased with event tickets.

Updates

  • New Cyrodiil Monster Masks: This adds 12 new monster masks to Cyrodiil, each with its own unique set bonus. Three new Cyrodiil Monster Masks are being released in this update. The masks and shoulders can be purchased from the Elite Gear Vendor in three new containers for 50k AP each, and Style Pages can be purchased from the War Researcher Vendor as individual pages for 150k AP each.
    • Jerall Mountains Warchief
      • 1 – Adds 129 Weapon and Spell Damage
      • 2 – Dealing damage applies a stack of Malady to your enemy, reducing Healing Taken by 1% for 5 seconds, up to 35 stacks. You can apply a stack once every 0.5 seconds. Applying Malady gives you a stack of Contagion, reducing Healing Taken by 1% for 5 seconds, up to 15 stacks. You can only gain a stack once every 1 second.
    • Nibenay Bay Battlereeve
      • 1 – Adds 424 Critical Resistance
      • 2 – When you are forcefully moved via a Pull, Knockback, or Teleport ability, gain a damage shield that absorbs up to 15112 damage for 6 seconds. This damage shield is not affected by Battle Spirit. This effect can occur once every 14 seconds. While you do not have the damage shield from this set, reduce your damage taken from Players by 5%.
    • Colovian Highlands General
      • 1 – Adds 1487 Offensive Penetration
      • 2 – When you kill a Player, gain a stack of Blood Debt for 0.5 seconds. When Blood Debt expires, you and up to 5 Group members within 28 meters of you gain 15 Ultimate per stack of Blood Debt.
  • New PvP Face & Body Markings: This adds 12 new face and body markings for PvP players.
  • PvP Death Notifications: This allows players to see when they have been killed by another player in PvP.
  • Improved Imperial City Treasure Scamp Loot: This increases the chances of getting valuable loot from Imperial City Treasure Scamps.
  • New & Updated Achievements: This adds 20 new achievements and updates 10 existing achievements. In this update, added new achievements for some existing content. If you have accomplished these already, they will be awarded automatically upon first log in.
    • Completing a Mythic will now grant an achievement, and there are also meta-achievements for completing all the Mythics in a given zone.
    • Getting a respective class to level 10 and to level 50 will trigger an achievement.
    • Antiquities that require you to find multiple fragments will now have an achievement associated with them.
    • Fencing 20,000 gold worth of items at a given outlaw’s refuge will now trigger an associated achievement.
    • Dungeon collectible fragments are now usable. Using all the necessary items will trigger the associated achievement and award the collectible.
    • There is a new achievement when you max out your Excavation and Scrying skill lines for Antiquities.
    • Adjusted the point value for several achievements or edited their text to better communicate how to trigger the achievements.
    • Lowered the count for many achievements which includes the following:
      • Imperial City treasure and Tel Var scamps
      • The medals awarded for certain chaos ball and relic PvP achievements
      • Jee-Lar’s dailies
      • Several Orsinium achievements
  • Updates to Item Set Sourcing: This makes it easier to find specific item sets.
  • Stacking of Identical Crown Store Items: This allows players to stack identical Crown Store items.
  • Unifying Unsellable Items: This unifies the list of unsellable items, making it easier to find items that cannot be sold.

Big Changes

  • New Furnishings: This adds 100 new furnishings to the game.
  • Master Writ Vendor Offering Adjustments: This makes Master Writ vendor offerings more consistent and rewarding.
  • Placing Furnishings from Inventory: This allows players to place furnishings from their inventory directly into their homes.
  • Furnishing Preview Placement: This allows players to preview furnishings in their homes before they purchase them.
  • Suppressing Companions in Favor of Assistants: This allows players to suppress their companions and replace them with assistants.
  • Occlusion Culling: This improves performance by culling objects that are not visible to the player.
  • New Endeavor Activity Types: This adds two new Endeavor activity types: Battlegrounds and Group Dungeons.
  • Antiquity Skill Line Crown Store Unlock: This allows players to unlock the Antiquity skill line from the Crown Store.

Base Game Update

General

  • Fixed an issue where Cropsford’s flag guardians for one of its capture points were sunken into the stone up to their shins.
  • Lindai shadow zombies no longer speed walk through the fields, frolicking in search of brains to eat.
  • You will no longer be attacked by slaughterfish while harvesting materials in certain areas of Cyrodiil.
  • You can now teleport to owned homes from Cyrodiil Wayshrines.
  • Fixed an issue where certain Cyrodiil Item Sets would sometimes be available in Item Styles other than your Alliance Faction.

Battlegrounds

  • Fixed an issue where Random Battleground queuing was enabled for characters below level 50 during a Battleground weekend.
  • Added short tutorial pop ups when entering Battleground modes that link to their respective Help entries.
  • Fixed an issue where falling off a certain rampart in Mor Khazgur would not lead to your character’s death.
  • Fixed an issue where Battleground leaderboards would not calculate rank correctly and would show scores out of order.

Quests

  • You will now only see your “Kill Enemy Player” quest counter increment when you have contributed to a kill or dealt the killing blow.
  • The Conquest Board “Kill Players” quest is now group shared. To counterbalance the rapid progress of this quest during certain PvP engagements, the number of kills required has been increased from 40 to 150.
  • The Shadowed Path, Black Daggers, and Goblin bounty quests now point to a few likely locations you are to find them to apply justice directly to the chin.
  • The Gray Viper bounty quest now properly tracks all kinds of Gray Viper Cryomancers for progressing the goal.
  • Kill 150 Players: The bestowal and finisher text now consistently refers to the new required number in the Aldmeri version of this quest.
  • Lost and Alone:
    • Slightly increased the area pin radius on the condition to rescue villagers, to encompass all the places they can spawn.
    • Adjusted postures on some of the villagers you can rescue so they stand before the interaction camera opens.
  • Offerings to Zenithar: Components of this quest’s optional activities are now group shared.
  • Overdue Supplies: Relocated the Overdue Supplies in question so you don’t have to try to wall hop to get to it.
  • The Burned Estate: Progress for this quest is now properly shared with groupmates.
  • The Unseen: This quest now properly shares credit for closing the portals.

Siege

  • Fixed an issue where Lancer siege engines did not deal their respective damage types to keeps and siege engines.
  • Fixed an issue where siege Damage over Time could miss invisible targets in some cases. All siege damage, regardless of its type, will now actively remove invisibility as a rule breaker. There is no escape from siege.
  • Ballista: This siege type no longer has varying hit sizes between hitting siege and player characters, and now shares the same 8 meter radius between all target types.
    • Fire Ballista: Fixed an issue where the visuals from this siege damage could last longer than intended.
    • Lightning Ballista: Fixed an issue where the Damage over Time from this siege could stack indefinitely. It will now behave like other Damage over Time, where it can only stack between multiple sources.
  • Trebuchet
    • Icepot Trebuchet:
      • Fixed an issue where the snare visuals from this siege failed to appear.
      • Fixed an issue where the snare could stack in some cases.
    • Firepot Trebuchet: The damage to siege, from this siege, is now instantaneous rather than over a duration.
    • Meatbag Trebuchet:
      • The damage to siege, from this siege, is now instantaneous rather than over time.
      • Increased the Damage over Time to player characters by approximately 17%.
      • The debuff from this siege no longer affects Health Recovery.
      • Fixed an issue where the Healing Received debuff could affect targets outside of the area of impact.
    • Cold Harbor Trebuchet: The damage to siege, from this siege, is now instantaneous rather than over time.
  • Flaming Oil Pot: Fixed an issue where this siege could interact oddly with proc conditions, unlike other siege.
  • Catapult
    • Oil Catapult: Fixed an issue where the snare from this siege could stack in some cases.

vepj45dfxu7d.png


General

  • Fixed numerous issues with clipping monsters, books, cats, resource nodes… all sorts of things!
  • Fixed yet more off-centered interaction cameras with NPCs and objects.
  • The visual effects when mounting up will now immediately stop when switching between previewing mounts and exiting the preview.
  • Fixed an issue where group mount passengers could be seen riding on the ground without a visible mount.

Animations

  • Sprint animations for your character will no longer be incorrectly played as a result of increasing movement speed to high levels.
  • Fixed an issue where the Alchemy writ turn-in boxes would not always animate when doing the highest level writs.
  • Fixed numerous animation blending issues, skeletal deformations, and postures which led to wildly convulsing NPCs or limbs clipping with one another during conversation animations.
  • Fixed an issue where you were prevented from moving for two seconds after using a Wayshrine while having a polymorph equipped.
  • Fixed an issue that could cause odd animations when under the effects of movement speed bonuses or penalties.
  • Fixed an issue where the animation for the Legion Zero Recall was changed to an unrelated animation.

3a7ulm1fwoc9.png
General

  • Fixed an issue where some music or sound effects could drop out when your character was near lots of other players.
  • Fixed an issue where some NPC dialogue or other sound effects were missing.

3dh25m71ckbu.png
General

  • Fixed an issue in which New Moon Acolyte and Daring Corsair set crafting stations were being attuned as each other.
  • Fixed an issue that could result in Provisioning recipes not dropping as often as expected in many DLC zones.
  • A number of legendary-quality crafting writs will now properly advance to their hint steps to tell you where to go to turn the quest in.

4ajjy3x1q6mm.png
General

  • Fixed an issue where passengers on multi-rider mounts could appear floating and stuck.

yxkqdcmgr0ia.png
General

  • Hoarfrost, Takubar Trader and Pyroclast, Infernace Conservator assistants can now be summoned in Trials.

wushh6k5a9tw.png
General

  • Updated the tooltips of several Event mementos, including the Skeletal Marionette, the Jester’s Festival Joke Popper, and the Festive Noise Maker.
  • Adjusted the way select Event items work so when combining them, they properly prioritize bound versions over unbound ones in the event that you have excess total pieces.
  • Fixed an issue where the Passion Dancer Garment costume was erroneously referred to as a skin in some tooltips.

xlr66piskmrn.png
General

  • Character bound items obtained from level up rewards that previously shared a name with non-character bound items now have “Bound” in their name, to differentiate them from each other.
    • For example, a character-bound version of a Crown Experience Scroll will now be listed as “Bound Crown Experience Scroll” in your inventory.
  • Updated various treasure map names to better reflect where they come from.
  • The acquisition hints for the Dreadsails and Ascendant Order Styles now indicate the correct source of the styles.
  • Reworked the ownership of objects near all the crafting writ turn-in boxes to prevent any accidental stealing while attempting to turn in your completed Writs. The guards’ racketeering comes to an end.
  • Added contextual sourcing for the following outfits:
    • Thane of Falkreath
    • Highland Gallant
    • Cumberland Cavalier

Achievements

  • Adjusted achievements referring to “Launderer” to instead say “Larcenist”.
  • Fixed an issue where using Pirharri the Smugler while not in an Outlaw’s Refuge could increment the Outlaw’s Refuge fencing achievements.

Eidetic Memory

  • The rest of Falkfyr’s Notes are now visible and interactable at their original locations following the associated quest.
  • Moved the Letter to Ando to a nearby crate lid instead of the cot.
  • Pibiha’s Note is now available after the quest “Reformatory Rescue” is completed just inside the entrance of the Brandfire Reformatory.

Endeavors

  • Fixed an issue where digging up the mound for the Glenumbra Treasure Map II would not trigger the associated Endeavor, as well as increasing Sharp-as-Night’s rapport.
  • Fixed an issue where some zones did not have any daily or weekly endeavors.
  • Fixed an issue that could cause Endeavors to not switch to the new day’s selections.

Fishing

  • Fixed an where fishing with Sharp-as-Night could prevent you from reeling in normal fish in fishing holes that do not drop trophies.

0459md96t6c4.png
General

  • Fixed an issue that caused irrelevant keybinds to appear when changing the pathing type of a pathed furnishing in a house.
  • Fixed an issue that could cause the game to freeze when attempting to purchase a House Guest or Assistant while previewing its placement in a house.

Furnishings

  • Increased the depth of the stage for Housing Preview items to better accommodate larger items. Those playing with more square aspect ratios may have seen the sky poking out from underneath larger items before this fix.
  • Fixed an issue where furniture items could behave erratically in the preview window if your character fell while the window was open.
  • Fixed an issue where in the Crown Store preview for the “Sand Drift, Oceanic” furnishing where the background flooring was not large enough.
  • Fixed an issue with the “Eight-Star Chandelier” furnishing where it was missing the “Light” furnishing behavior tag.
  • Fixed an issue where “Kelp Grouping, Thin” and “Kelp Grouping, Robust” furnishings were missing the “Animated” furnishing behavior tag.
  • Fixed an issue with the “High Isle Fountain, Wall” furnishing was missing the “Interactable” and “Animated” furnishing behavior tag.
  • Fixed an issue where in the Crown Store preview for the “Deadland Platform, Tower” and “Deadlands Base, Tower” where the background flooring was not large enough.
  • Fixed an issue where the “Breton Shelves, Double” furnishing was not snapping to the ground in the correct orientation.
  • Fixed an issue with the recipe name for “Druidic Throne, Y’ffre’s Bloom” where the name had misspelled “formula”.
  • Fixed an issue where a furniture item placed by the house owner would not correctly show up in a visitor’s furniture list.
  • Fixed an issue where a furniture item placed by the house owner would sometimes not correctly show up in a visitor’s furniture list.
  • Fixed an issue where the “Necrom Lamppost, Single” furnishing was miscategorized as a Lamp under Lighting. It is now correctly set as a Lightpost.

Homes

  • Bastion Sanguinaris
    • Fixed an issue where you could hear lava sound effects way up in the sky above the surface.
    • Added some missing sounds when entering the Bastion Upper Chamber fireplace door.
  • Colossal Aldmeri Grotto
    • Fixed an issue where water sound effects and ambience cuts could be heard way up in the sky above the surface.
    • Fixed some missing water sounds in some areas.
  • Doomchar Plateau
    • Fixed an issue where you could hear lava sound effects way up in the sky above the surface.
    • Adjusted some lava sound effects boundaries.
  • Kushalit Sanctuary
    • Fixed an issue where the interior map was erroneously displaying the movable statue of Sheogorath as a permanent fixture.
    • Fixed an issue where you could hear lava sound effects way up in the sky above the surface.
    • Adjusted some lava sound effects boundaries.
  • Golden Gryphon Garrett Inn Room
    • Fixed an issue where ownership of the Golden Gryphon Garrett Inn Room in Summerset would not unlock gold purchases for other inn rooms.
  • Seaveil Spire
    • The map for Betnikh now more accurately depicts the dock access for the Seaveil Spire home.
  • Tel Galen
    • Fixed an issue in Tel Galen where the house icon was displaying while inside the home.

Houseguests

  • Fixed a rare issue that could prevent certain Houseguests from saying certain lines of dialogue reflecting prior experiences with them.

6vefitf6tmj0.png
General

  • Added support for DualSense (PS5) and Xbox Series X|S console controllers on Mac.
  • Fixed a rare issue where the game could crash when you logged out while sprinting.
  • Updated multiple in-game mail senders to more accurately describe who the mail is coming from. For example, “Customer Appreciation” will now be displayed as “The Elder Scrolls Online Team”.
  • Fixed an issue where the camera would slowly lift into position after closing out the pet preview window.
  • Fixed a crash caused by Daedric Sacrifices in Dragonstar Arena.
  • Fixed a rare crash related to audio.
  • Fixed a crash that could occur when trying to render certain areas or load into the same areas of Reaper’s March.
  • Fixed an issue if you changed your account name while offline, it would not be reflected in active groups when logging back in.
  • Fixed a rare issue where using Target Markers in some scenarios could cause a crash.
  • Fixed an issue that caused the client to crash when attempting to leave an area that included a theater scene with sound effects that had not yet completed.

Activity Finder

  • Fixed an issue where premade groups queuing for a dungeon in the Activity Finder could sometimes have members desync from the group.

dgghj68vbxp6.png
Monsters

  • Bone Colossus: The Bone Saw ability now correctly staggers enemies that are further away in the damage radius.
  • Shade Colossus: The Stomp ability now correctly staggers enemies that are further away in the damage radius.

yv7o0llg377k.png
General

  • Fixed numerous typos in text, NPC dialogue, and player responses throughout the game.
  • Added default graveyards to certain Outlaws Refuges in case you somehow kick the bucket in there and need a place to resurrect.
  • Fixed an issue where completing certain newer quests, such as the Kill 20 Arcanists quests from Cyrodiil, could affect visibility and progression requirements on some older quests.
  • Reduced the number of Anchors required for Fighters Guild, Summerset Geyser and Dragon Hunt dailies from 3 to 1.

Auridon

  • Fixed issue where defeating Auridon group boss Anarume would not grant the achievement for participants at some locations within the fighting area.

Bangkorai

  • Fixed an issue where you could not interact with a treasure chest between Thieves’ Oasis and Klathzgar.
  • Anything quest-related trying to lead you into Rubble Butte now properly does so.

Betnikh

  • Tormented Souls: Fixed an issue where Azlakha and/or Warcaller Targoth’s spirit could follow you into unlikely places.

Bleakrock Isle

  • Hozzin’s Folly: The mine door now gives you a proper error message if you cannot use it for whatever reason.

Coldharbour

  • The Harvest Heart: Virgar, when following you, now puts up a defensive shield and hangs back rather than standing in your face while you brawl.
  • Wisdom of the Ages: Fixed some issues where map pins wouldn’t display inside Haj Uxith.

Craglorn

  • The Seeker’s Archive: Fixed an issue where leaving the base of Hermaeus Mora’s statue and coming back, or being outside of the room when the scene begins, could make the statue uninteractable for around 30 seconds each time you approached the statue’s base.
  • The Star-Gazers: The Star-Gazers’ cart horse is now properly tacked and harnessed instead of pulling the cart behind it with HORSE TELEKINESIS.

Eastmarch

  • Cradlecrush: Fixed an issue where the North Gate would sometimes fail to teleport you to the other side if you stood very close to it.

Glenumbra

  • A particular cart associated with a prologue quest now has a proper location name associated with it rather than “The Location Shown On Your Map.”
  • The Lost Patrol: Slightly repositioned the frozen corpse that bestows this quest to reduce floating feet. He’s frozen, but not THAT solid.

Grahtwood

  • Moved an Alchemy node that was spawning inside a tree.
  • Enemies at the Gate: The spider cave now directs you through it properly.
  • Keeper of Bones: Fixed an issue where using Dringoth’s Rib on a monster could cause their unlootable corpse to be highlighted.
  • Root Sunder Ruins: Made some adjustments to Rootbiter so they will no longer spawn in the ceiling.

Greenshade

  • You can no longer interact with a random orc tent in Camp Gushnukbur.
  • Fixed an issue where the Zone Guide would direct you to Hazazi, who would not be present inside the gates of Marbruk if you had completed The Orrery of Elden Root.
  • A Storm Upon the Shore: Fixed an issue where the compass and map pins would relocate into weirdspace when you got too close to the beacon tower ladder.

Khenarthi’s Roost

  • Tears of the Two Moons: Fixed an issue where you would have duplicate map and compass pins on one of the steps where you confront Uldor.

Mages Guild

  • Simply Misplaced: Fixed an issue where the visual effects from Rashomta and Sahdina’s essences could somehow get stuck on your character.

Main Quest

  • Rimmen, Alinor and Vivec City will now spawn The Prophet when appropriate.
  • Council of the Five Companions: Fixed an issue where Sai Sahan didn’t have a pin over his head on a talk-to step.
  • Soul Shriven in Coldharbour: Fixed an issue where Lyris would swing at air if you let her run ahead, pause to wait for you, then catch up to her.
  • The Tharn Speaks: Fixed an old issue where Tharn could tell you to meet him at a delve you’re already inside.

Malabal Tor

  • Payment in Kind: Fixed an issue where Shaman Yarnag might instantly respawn.
  • Sacred Prey, Profane Hunt: Fixed an issue where you could not interact with the fire pit to throw in the knife.

Shadowfen

  • The Skin-Stealer’s Lair: Fixed an issue where you may not be properly directed back into the lair if you had to leave the instance prematurely.

Stonefalls

  • The waterline is no longer cut off near the shores of Davon’s Watch.
  • An Unwanted Twin: Fixed an issue where the idol couldn’t be used on Tiril after an associated fix.
  • Evening the Odds: Fixed an issue where there were conflicting pins directing you inside and upon exiting Fort Virak Tower.
  • Kinsman’s Revenge: Greatly increased the quest pin radius for the cocoons on the first step.
  • Recovering the Guar: Expanded the quest pin radius on the steps to encompass that one little guar hanging out on the eastern edge of the area.
  • Shattering Mirror: The Idol can no longer be used on anyone except Ulov.
  • The Brothers of Strife: Expanded some areas of this objective so your “time displaced-ness” covered a slightly larger area.
  • The Curse of Heimlyn Keep: Expanded the quest pin radius on the map to encompass all of the potential sources of quest items.

Stormhaven

  • Bonesnap Ruins: Fixed an issue where a certain section of hallway in the northern part of the dungeon would make your quest pins disappear.
  • General Godrun’s Orders: Falling boulders no longer take out companions, pets, or assistants.

The Rift

  • Drink, Drink, and Be Merry: Fixed some animation issues that caused your character to be stuck in bed after talking to Darva.
  • Kalodar’s Farewell: Fixed an issue where Helfhild would disappear at certain ranges if you already completed parts of Vernim Wood’s quests.
  • The Troubleshooter: Fixed an issue where this quest could not be acquired if you performed a certain action during the quest “Concealed Weapons.”

Tutorial

  • The movement tutorial now teaches you how to jump, just in case.
  • Gates of Adamant: Fixed an issue where you weren’t properly directed into the last chamber.

xmywxadvsgjs.png
General

  • Fixed an issue where the UI would display the incorrect time remaining until the “Get Me Unstuck” button would be available again.
  • Updated many fish icons.
  • Fixed an incorrect alert message that would display when attempting to withdraw from a Guild Bank with a full inventory.
  • Added Arcanist-related icons to the Armory.
  • Fixed a rare UI error that could occur when clicking a keybind in a dialog.
  • Stack counts on radial menus, such as quick slot wheels, are now abbreviated once the quantity reaches 1000. Once the quantity surpasses 9000, the stack count will simply show as 9k+.
    • Note: This also applies to the quick slot button on the ability bar.
  • Fixed an issue where your name on a Trial or Challenge leaderboard would not update after changing your display name.
  • Edit boxes will now lose focus, and not gain focus, when the game client itself is not focused.
    • For example, if you launch ESO and switch to another program, the Username and Password fields will no longer indicate that typing will enter text into them. (No longer share your password with all your friends thinking you’re entering it in ESO!)
  • When laundering items in the keyboard UI, items with 0 cost will now correctly display 0 for their laundering cost.
  • Fixed a UI error when interacting with social lists.
  • Removed the ability to try and add a locked house to favorites from the right-click context in the keyboard Collections UI.
  • Fixed an issue where the audio for a group ready check starting would play every time a group member responded if you hadn’t yet.
  • Fixed an issue where the interaction prompt was incorrectly greyed out if you blocked right as you sheathed your weapon to gather a node.

Crafting

  • Updated the name of the keybinds in the various crafting UIs to be clearer about what the keybind does, especially in Gamepad Mode.
    • For example, “Refine Selected” is now “Refine Multiple”.

Gamepad Mode

  • Fixed an issue where the random mount options in the Collections UI would disappear if all the mounts in the category were favorited.
  • Fixed an issue where you could navigate through the advanced stats panel even though an attribute panel is shown.
  • Fixed issue where locked collectible icons were showing as white silhouettes instead of the intended greyed-out visual.
  • Furniture containers will now correctly be removed from your inventory after you empty them.
  • Vendor windows will now display an icon indicating items that cannot be sold, just like in the keyboard UI.

Help & Tutorials

  • Added a new help entry to explain ability terminology between direct effects, over time effects, single target effects, and area of effects.
  • Updated almost all existing help entries on core combat mechanics such as Roll Dodge, Block, and Break Free to extrapolate on their behaviors and use cases, to better arm those who read them with vital knowledge.
  • Added a new help entry on describing Off-Balance and its many behaviors, and properly called out in other help definitions such as Interrupts and Block where Off-Balance can be applied, rather than just a description of what Off-Balance is.
  • Updated various tutorial/help entries to reference the daily reset language instead of the incorrect 20-hour reset language.
  • Various currency tutorials will now only be displayed when you gain that currency instead of when there is any change to that currency (gain or lose).

Housing

  • Fixed a rare UI error that could occur when adding/removing a furniture item to your inventory.

Target Markers

  • Target Markers on enemy summons and combat pets will no longer appear on the compass while in PvP areas.
  • Target Markers are now cleared for both players and their summons both at the beginning and end of a duel.
  • Fixed some issues with syncing Target Markers across zones when you form a group and when you are in a group.

Download free ESO version 2.48 for PlayStation 4 and Xbox One.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.
Ad