Elden Ring Nightreign update 1.13 (Version 1.02.3) is available to download on PS4, PC and Xbox. According to the official Elden Ring Nightreign 1.13 patch notes, the latest update enhances Deep of Night progression with rank protections and matchmaking adjustments, strengthens Nightfarers with buffs and relic fixes, and tones down several bosses. Apart from this, today’s Nightreign patch 1.13 also fixes relics, flasks, and ranking issues.
Nightreign update 1.13 Patch Notes – September 24, 2025

Patch 1.02.3 Notes Summary
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Deep of Night improvements: Depth level decrease option, rank demotion protection, and Depth 1 matchmaking adjustments.
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Nightfarers balancing: Buffs to dash, strong, and dual-wielding attacks; relic effect tuning; flask healing improvements.
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Enemy adjustments: HP and resistance reductions for several bosses, including Ancient Dragon and Maris.
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Bug fixes: Numerous fixes for relics, flasks, and Deep of Night ranking issues.
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UI and effect updates: New Depth 5 icon, improved sound/effect triggers, and corrected icons in logs.
New Features & Adjustments
Deep of Night Changes
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Added option to decrease Depth level by one; ranking resets to midpoint of the lower level.
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Rank demotion protection introduced:
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Depth 3: 1 protection.
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Depth 4–5: 2 protections.
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Applies again if re-reached after demotion.
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Depth 1 players matched in Depth 2+ expeditions do not lose points on defeat.
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Updated icon for Depth 5 maximum rating; retroactive for players who had already achieved it.
Balance Adjustments
Nightfarers
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Increased attack power and stagger damage for dash & strong attacks across most weapons.
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Thrusting Swords: Increased stagger on dual-wield jump attacks.
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Curved Greatswords & Heavy Thrusting Swords: Decreased stagger on dual-wield jump attacks.
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Improved potency of “Improved Skill Attack Power (+1, +2)” passive.
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“Taking Damage” effects no longer trigger when guarding.
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[Revenant] relic now heals rescued allies from near-death.
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Flask restoration effect: adds a small instant heal.
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“Guard counters trigger holy bursts” no longer cancel enemy stagger.
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Increased Blood Loss effect from [Wylder] relic.
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Extended weakening duration for [Raider] relic.
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[Ironeye] relic: Reduced poison, adjusted damage scaling by enemy HP.
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[Revenant] relic effect rebalanced for max FP gain.
Combat & Enemies
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Reduced HP of night versions of Ancient Dragon, Freja, Tibia Mariner, Great Wyrm.
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Valiant Gargoyle: Easier to stagger, HP reduced.
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Fallingstar Beast & Full-Grown variant: Reduced ailment resistance.
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Maris (Everdark Sovereign “Augur” expedition): Reduced HP and attack power.
Bug Fixes & Improvements
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Fixed Siluria’s Woe follow-up vortex missing enemies.
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Fixed Crimsonwhorl Bubbletear reactivation bug.
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Fixed flask-related healing issues with Gradual Restoration and Unifying Fate.
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Fixed infinite mist generation from sleep passive.
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Fixed relic effects unintentionally applying to Maris.
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Fixed missed hits for Gladius, Beast of Night.
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Fixed missing renders of summoned enemies from Libra.
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Fixed pre-filled near-death gauge in Nightlord fight.
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Fixed unintended skill drop from Night Assassin.
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Fixed Deep Relics being sellable in allied Nightfarer slots.
Deep of Night Fixes & Improvements
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Fixed ranking miscalculations:
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Incorrect changes after expeditions.
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Cumulative ranking changes across multiple expeditions.
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Temporary fix applied, full resolution in future updates.
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Added sound for “Attacks Impaired on Occasion.”
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Fixed timer resets for guarding effects.
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Fixed log icons for Evergaol enemies.
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Fixed incorrect passive effect color indicators.
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Fixed missing unique armaments in Sorcerer’s Rise.
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Fixed excessive scarabs in Shrouded City.
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Fixed missing graces in Rotted Woods.
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Fixed Raider relic failing to cause enemy flinch.
Previously, a major Elden Ring Nightreign update 1.01 added new changes, adjustments, and improvements. Unfortunately, players are still facing issues with the game. Nightreign patch 1.13 will fix a few of these issues.
Related: List of all Elden Ring Bugs and Known Issues.
Download free Nightreign update 1.13 on PlayStation 4 and Xbox Series X/S.
