Dying Light 2 Update 1.47 Patch Notes (New Nightmare Mode)

Dying Light 2 update 1.47 (1.047) is rolling out on PS4, PS5, PS, and Xbox. According to the official Dying Light 2 version 1.47 patch notes, the latest update introduces Nightmare Mode for extreme challenge, co-op on community maps, gear loadout system, and cutscene improvements. Apart from this, Dying Light 2 patch 1.47 also includes numerous fixes enhancing gameplay stability and experience.

Previously, a major Dying Light 2 patch 1.34 added a new Bloody Ties DLC. Unfortunately, some players are still facing bugs and various issues with the coop and multiplayer. Today’s DL2 update 1.47 will fix a few of these issues.

Read more details here.

Dying Light 2 1.47 Patch Notes (1.16) – April 18, 2024

Nightmare Mode:

  • Highest Difficulty: Nightmare Mode offers the ultimate challenge for those seeking the toughest experience in the Dying Light universe.
  • Enhanced Enemies: Enemies are smarter and more aggressive, providing a relentless challenge.
  • Limited Resources: Survival is paramount with reduced information and UI elements.
  • Real-Time Crafting: Crafting items now occurs in real-time, adding to the intensity.
  • Flashlight Challenges: Flashlight usage is more strategic as it dims and flickers, potentially cutting out.
  • Stamina Management: Stamina regeneration is slower, and exhaustion limits actions until stamina refills.
  • Survival Focus: Health doesn’t regenerate automatically, emphasizing the importance of cautious gameplay.
  • Progression Changes: Players receive a larger amount of Legend Points, but lose all Legend Level XP upon death at Level 50 and above.
  • Exclusive Reward: Completing the game on Nightmare difficulty unlocks the exclusive Waltz Outfit.
Dying Light 2 patch 1.47
Dying Light 2 patch 1.47

Night Changes:

  • General Adjustments: Reduced numbers of Volatiles and Spitters across all difficulties.
  • Vision and Hearing Nerfs: Lowered Volatiles’ vision arc and hearing range, and reduced Biters’ visibility of flashlight.
  • Difficulty-Specific Tweaks: Easy and Normal difficulties receive additional adjustments to enemy behaviors and spawn rates.

Co-op for Community Maps:

  • Community Collaboration: Join forces with friends to explore and conquer community-created maps.
  • Endless Possibilities: Experience new challenges and scenarios designed by players, adding variety to your gameplay.
  • DevTools Enhancements: Creators gain access to additional tools, including visual filters, prefabs, gameplay scripts, and more.
  • Creative Freedom: Expand your creative horizons with colorful rubber skins, bloody ties assets, and other new additions.

Gear Loadout System:

  • Customizable Loadouts: Switch between four customizable loadouts in the Inventory menu to adapt to different situations and playstyles.

Cutscene Improvements:

  • Enhanced Visuals: Over 70 scenes and dialogues have been updated for improved animation, lighting, and special effects, enhancing cinematic quality.

Power Shot Skill Rework:

  • Player Agency: The Power Shot skill now rewards precise timing, with a shrinking reticle indicating optimal release timing for increased damage.

Tactical Stamina Management Mode:

  • Strategic Stamina Usage: Stamina regeneration is slower, and exhaustion limits actions until stamina refills. This mode cannot be disabled on Nightmare difficulty.

Main Menu Redesign:

  • Improved Navigation: Refreshed main menu design with better presentation of character outfits and easy access to events, offers, and community maps.

Scalable Player FOV Correction:

  • Enhanced Flexibility: Introduces a slider to adjust player character scaling based on field of view settings, offering more visual customization.

Grappling Hook Customization:

  • Unique Skins: Introduces bespoke skins for grappling hooks, including the First Pilgrim Grappling Hook skin available at the Pilgrim Outpost.

Game Updates:

  • CO-OP Fixes: Addressed issues with multiplayer functionality and various gameplay tweaks and improvements for a smoother experience.

CO-OP Fixes:

  • Fixed the issue disabling joining multiplayer via Quick Join.
  • Fixed the issue in the “Ferry Tale Endings” quest causing the generator to turn off and on when attacked by multiple Biters, resulting in failing the mission.
  • Fixed the issue where blunt attacks to the head counted towards the “Off With Their Heads!” Survivor Mission Bounty.
  • Improved accuracy of online status information in the Friends section of the Online menu.
  • Player icons on HUD are now differentiated with different colors.
  • Player icons on HUD are now properly hidden if the Immersive HUD option selected.
  • Player icons on HUD are now visible while using the extended HUD option.
  • Fixed and tweaked several TPP animations.
  • Fixed the issue with the “Boss Raid” bounty only progressing for the player who last hit the boss when in a full party in any Elite Survivor Mission.
  • Fixed the animation for Wall Run Kick in TPP.
  • Fixed the animation of swinging the weapon while the camera is pointed towards the ground.
  • Fixed the missing swing animation upon attacking with the Grubby Bat.

Gameplay Fixes:

  • Fixed Virals being able to successfully perform jump attacks by turning in mid-air towards players, even if they dodged. Additionally, the frequency of Viral jump attacks has been lowered.
  • Increased Firearms damage values: +25% of base damage on all Firearms.
  • Sniper Skill (Legend Levels) will now give +2% damage per each point, instead of +1%.
  • Addressed the issue with the Bounties tracker being stuck on 3/6 or 6/6 Bounties.
  • Fixed the Renegades not spawning properly during the “A Place to Call Home” main quest, blocking further progress.
  • Fixed the blocked by a car transition to the Central Loop.
  • Fixed the camera while unlocking a windmill cutscene.
  • Fixed the game still running underneath the credits after the alternate ending from the new story path.
  • Fixed the Adaptive Triggers sometimes not working unless a weapon with Adaptive Triggers was held just before.
  • Fixed the issue causing kills with explosive knives counting towards the Improvised Weapons Bounty progression.
  • Fixed the Alpha Demolisher not having damage resistance to headshots.
  • Fixed the issue with the “Drive By” Bounty completing by hitting Infected instead of killing them.
  • Added Combat and Parkour XP to the Firearms quest rewards.
  • Fixed the issue sometimes blocking the player from climbing the lamp poles.
  • Fixed the missing VFX fire for Molotovs when thrown from higher places in a certain location.
  • Fixed the prolonged black screen sometimes happening at the end of the “Now or Never” quest.
  • Fixed an issue where animations sometimes did not blend correctly after performing a vault jump with a crossbow equipped.
  • Fixed the issue with Lawan sometimes changing her position right after the dialogue in the “A Place to Call Home” quest.
  • Fixed the issue where the Banshee’s jump attack cannot be dodged in the Prologue.
  • Fixed the issue where perfect dodge sometimes didn’t work during fights with Demolishers, causing the player to get stunned.
  • Fixed the despawning NPC after finishing “The Black Widow” quest.

Technical Fixes:

  • Fixed several rendering issues present on the ground, concrete, and lights in the Prologue.
  • Fixed the error that sometimes failed to load the audio voice-over metadata file after launching the game in the Bazaar.
  • Fixed the bug causing internal memory running out after a few minutes of gameplay.
  • Fixed the improper rendering encountered during ‘Priceless’ Elite Survivor Mission.
  • Fixed the graphical corruption occurring when several HUD icons aligned.
  • Fixed the graphical glitches that sometimes showed after changing video quality and the upscaler.
  • Fixed the textures that sometimes improperly rendered in a specific room of Central Loop.
  • Fixed the mural collectable clipping through the roof of a kiosk in Central Loop.
  • Fixed the projectiles’ trails sometimes being improperly displayed.
  • Fixed the game sometimes crashing on the loading screen when starting NG+.
  • Fixed an issue that sometimes did not play death screams on enemies’ deaths.
  • Fixed the inconsistent LOD0/LOD1 materials in R02 overpass.
  • Fixed an issue blocking the selection of any sfx in audio prefabs in the DevTools Editor UI.
  • Redesigned the Audio Output menu to make it more clear.
  • Fixed the text on “Bacon’s Cipher” going outside the UI frames.
  • Added the “Buy Max” feature, allowing players to buy all the available items without choosing the amount.
  • Corrected typo in the “Split The Marrow” Bounty description.
  • Fixed the issue sometimes incorrectly showing negative values or previous statistics during the Survivor Missions ending screen.
  • Fixed an issue sometimes incorrectly showing a death screen when dying by leaving the mission area and due to lack of immunity.

Download free DL2 update 1.47 on PlayStation 4, PC, Xbox, and PlayStations 5.

Pramod Singh
Pramod Singhhttps://updatecrazy.com
I am passionate about Web development and networking. When i am not hacking away on my computer, i enjoys exploring new places, watching movies and biking.
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