Dying Light 2 update 1.47 (1.047) is rolling out on PS4, PS5, PS, and Xbox. According to the official Dying Light 2 version 1.47 patch notes, the latest update introduces Nightmare Mode for extreme challenge, co-op on community maps, gear loadout system, and cutscene improvements. Apart from this, Dying Light 2 patch 1.47 also includes numerous fixes enhancing gameplay stability and experience.
Previously, a major Dying Light 2 patch 1.34 added a new Bloody Ties DLC. Unfortunately, some players are still facing bugs and various issues with the coop and multiplayer. Today’s DL2 update 1.47 will fix a few of these issues.
Read more details here.
Dying Light 2 1.47 Patch Notes (1.16) – April 18, 2024
Nightmare Mode:
- Highest Difficulty: Nightmare Mode offers the ultimate challenge for those seeking the toughest experience in the Dying Light universe.
- Enhanced Enemies: Enemies are smarter and more aggressive, providing a relentless challenge.
- Limited Resources: Survival is paramount with reduced information and UI elements.
- Real-Time Crafting: Crafting items now occurs in real-time, adding to the intensity.
- Flashlight Challenges: Flashlight usage is more strategic as it dims and flickers, potentially cutting out.
- Stamina Management: Stamina regeneration is slower, and exhaustion limits actions until stamina refills.
- Survival Focus: Health doesn’t regenerate automatically, emphasizing the importance of cautious gameplay.
- Progression Changes: Players receive a larger amount of Legend Points, but lose all Legend Level XP upon death at Level 50 and above.
- Exclusive Reward: Completing the game on Nightmare difficulty unlocks the exclusive Waltz Outfit.
Night Changes:
- General Adjustments: Reduced numbers of Volatiles and Spitters across all difficulties.
- Vision and Hearing Nerfs: Lowered Volatiles’ vision arc and hearing range, and reduced Biters’ visibility of flashlight.
- Difficulty-Specific Tweaks: Easy and Normal difficulties receive additional adjustments to enemy behaviors and spawn rates.
Co-op for Community Maps:
- Community Collaboration: Join forces with friends to explore and conquer community-created maps.
- Endless Possibilities: Experience new challenges and scenarios designed by players, adding variety to your gameplay.
- DevTools Enhancements: Creators gain access to additional tools, including visual filters, prefabs, gameplay scripts, and more.
- Creative Freedom: Expand your creative horizons with colorful rubber skins, bloody ties assets, and other new additions.
Gear Loadout System:
- Customizable Loadouts: Switch between four customizable loadouts in the Inventory menu to adapt to different situations and playstyles.
Cutscene Improvements:
- Enhanced Visuals: Over 70 scenes and dialogues have been updated for improved animation, lighting, and special effects, enhancing cinematic quality.
Power Shot Skill Rework:
- Player Agency: The Power Shot skill now rewards precise timing, with a shrinking reticle indicating optimal release timing for increased damage.
Tactical Stamina Management Mode:
- Strategic Stamina Usage: Stamina regeneration is slower, and exhaustion limits actions until stamina refills. This mode cannot be disabled on Nightmare difficulty.
Main Menu Redesign:
- Improved Navigation: Refreshed main menu design with better presentation of character outfits and easy access to events, offers, and community maps.
Scalable Player FOV Correction:
- Enhanced Flexibility: Introduces a slider to adjust player character scaling based on field of view settings, offering more visual customization.
Grappling Hook Customization:
- Unique Skins: Introduces bespoke skins for grappling hooks, including the First Pilgrim Grappling Hook skin available at the Pilgrim Outpost.
Game Updates:
- CO-OP Fixes: Addressed issues with multiplayer functionality and various gameplay tweaks and improvements for a smoother experience.
CO-OP Fixes:
- Fixed the issue disabling joining multiplayer via Quick Join.
- Fixed the issue in the “Ferry Tale Endings” quest causing the generator to turn off and on when attacked by multiple Biters, resulting in failing the mission.
- Fixed the issue where blunt attacks to the head counted towards the “Off With Their Heads!” Survivor Mission Bounty.
- Improved accuracy of online status information in the Friends section of the Online menu.
- Player icons on HUD are now differentiated with different colors.
- Player icons on HUD are now properly hidden if the Immersive HUD option selected.
- Player icons on HUD are now visible while using the extended HUD option.
- Fixed and tweaked several TPP animations.
- Fixed the issue with the “Boss Raid” bounty only progressing for the player who last hit the boss when in a full party in any Elite Survivor Mission.
- Fixed the animation for Wall Run Kick in TPP.
- Fixed the animation of swinging the weapon while the camera is pointed towards the ground.
- Fixed the missing swing animation upon attacking with the Grubby Bat.
Gameplay Fixes:
- Fixed Virals being able to successfully perform jump attacks by turning in mid-air towards players, even if they dodged. Additionally, the frequency of Viral jump attacks has been lowered.
- Increased Firearms damage values: +25% of base damage on all Firearms.
- Sniper Skill (Legend Levels) will now give +2% damage per each point, instead of +1%.
- Addressed the issue with the Bounties tracker being stuck on 3/6 or 6/6 Bounties.
- Fixed the Renegades not spawning properly during the “A Place to Call Home” main quest, blocking further progress.
- Fixed the blocked by a car transition to the Central Loop.
- Fixed the camera while unlocking a windmill cutscene.
- Fixed the game still running underneath the credits after the alternate ending from the new story path.
- Fixed the Adaptive Triggers sometimes not working unless a weapon with Adaptive Triggers was held just before.
- Fixed the issue causing kills with explosive knives counting towards the Improvised Weapons Bounty progression.
- Fixed the Alpha Demolisher not having damage resistance to headshots.
- Fixed the issue with the “Drive By” Bounty completing by hitting Infected instead of killing them.
- Added Combat and Parkour XP to the Firearms quest rewards.
- Fixed the issue sometimes blocking the player from climbing the lamp poles.
- Fixed the missing VFX fire for Molotovs when thrown from higher places in a certain location.
- Fixed the prolonged black screen sometimes happening at the end of the “Now or Never” quest.
- Fixed an issue where animations sometimes did not blend correctly after performing a vault jump with a crossbow equipped.
- Fixed the issue with Lawan sometimes changing her position right after the dialogue in the “A Place to Call Home” quest.
- Fixed the issue where the Banshee’s jump attack cannot be dodged in the Prologue.
- Fixed the issue where perfect dodge sometimes didn’t work during fights with Demolishers, causing the player to get stunned.
- Fixed the despawning NPC after finishing “The Black Widow” quest.
Technical Fixes:
- Fixed several rendering issues present on the ground, concrete, and lights in the Prologue.
- Fixed the error that sometimes failed to load the audio voice-over metadata file after launching the game in the Bazaar.
- Fixed the bug causing internal memory running out after a few minutes of gameplay.
- Fixed the improper rendering encountered during ‘Priceless’ Elite Survivor Mission.
- Fixed the graphical corruption occurring when several HUD icons aligned.
- Fixed the graphical glitches that sometimes showed after changing video quality and the upscaler.
- Fixed the textures that sometimes improperly rendered in a specific room of Central Loop.
- Fixed the mural collectable clipping through the roof of a kiosk in Central Loop.
- Fixed the projectiles’ trails sometimes being improperly displayed.
- Fixed the game sometimes crashing on the loading screen when starting NG+.
- Fixed an issue that sometimes did not play death screams on enemies’ deaths.
- Fixed the inconsistent LOD0/LOD1 materials in R02 overpass.
- Fixed an issue blocking the selection of any sfx in audio prefabs in the DevTools Editor UI.
- Redesigned the Audio Output menu to make it more clear.
- Fixed the text on “Bacon’s Cipher” going outside the UI frames.
- Added the “Buy Max” feature, allowing players to buy all the available items without choosing the amount.
- Corrected typo in the “Split The Marrow” Bounty description.
- Fixed the issue sometimes incorrectly showing negative values or previous statistics during the Survivor Missions ending screen.
- Fixed an issue sometimes incorrectly showing a death screen when dying by leaving the mission area and due to lack of immunity.
Download free DL2 update 1.47 on PlayStation 4, PC, Xbox, and PlayStations 5.