Dying Light 2 Patch 1.45 Notes for PS4 & PS5(1.045)

Dying Light 2 update 1.45 (1.045) is available on PC, PS4, PS5, and Xbox. According to the official Dying Light 2 1.45 patch notes, the latest update brings various tweaks and changes. Apart from his Dying Light 2 version 1.45 (1.045.000) also includes stability fixes.

Previously, a major Dying Light 2 patch 1.34 added a new Bloody Ties DLC. Unfortunately, some players are still facing bugs and various issues with the coop and multiplayer. Today’s DL2 update 1.45 will fix a few of these issues.

Read more details here.

Dying Light 2 Update 1.45 Patch Notes

  • Items given throughout the story will now be dropped on the ground if they did not fit into the inventory or stash
  • Players who lost the Tolga and Fatin quest items because their inventory and stash were full will now receive them after loading the game or sleeping in-game. An empty inventory and stash slot is required
  • Fixed an issue with a redundant blurry screen after using the performance benchmark option
  • Fixed an issue with Delta sometimes visibly clipping with environmental objects
  • Some changes to POIs, noises and flashlight making AI behavior more natural
  • Fixed an issue with a redundant shotgun available for purchase at Jai’s store
  • Fixed a crash that could occur while throwing molotovs while in a co-op session
  • Fixed an issue with missing additional loot from all containers inside the THV Genomics Center
  • Fixed an issue with players not being able to pick up their dropped items after dying
  • Fixed an issue with showing negative numbers in statistics on Survivor Mission summary screens
  • Fixed visual glitches that could happen while using FSR/FSR2 upscalers
  • Fixed an issue with improper light distribution in the Saint Paul Cathedral
  • Fixed an issue with melee weapon damage affix for Villedor Monsters gear pieces which granted 70% bonus damage instead of 7%
  • Fixed an issue in the Lost Armory quest where both players in co-op could get stuck in a ‘Quest Failed’ screen if they failed when chasing Tackhead
  • UI text and translation tweaks
  • Fixed an issue with missing items if the player has a full stash and adds a new item into it
  • Items should return to players who lost them
  • Added a warning screen for the action
  • Rebalanced erroneously re-rolled gear affixes to pre-update state
  • Fixed an issue with player being unable to run if they changed weapon while aiming
  • Fixed one-time tutorials appearing on Community Maps
  • Fixed an issue where names of “Carriers Guild Locker” and “Board” are swapped in the Map legend
  • Fixed an issue with the Chi-Tu Charm granting -25% stamina cost with melee weapons instead of -15%
  • Fixed an issue where the First Pilgrim gear pieces restored 100% stamina instead of 10%
  • Added more variants of weak Biters to the AI population
  • Localisation and translation tweaks
  • Fixed an issue with missing items if player has a full stash and adds new item into it.
  • Items should be brought back to players who lost it.
  • Added warning screen for the action.
  • Rebalances erroneously re-rolled gear affixes to pre-update state.
  • Fixed an issue with player being unable to run if changed weapon while aiming.
  • Fixed one time tutorials appearing on Community Maps.
  • Fixed an issue with names of “Carriers Guild Locker” and “Board” are swapped in the map legend.
  • Fixed an issue with Chi-Tu Charm grants -25% stamina cost with melee weapons, instead of -15%.
  • Fixed an issue with First Pilgrim Gear Pieces restore 100% stamina instead of 10%.
  • Added more variants of weak Biters to AI population.
  • Localisation and translation tweaks.
  • Make sure you have the latest version of the game, which should be 1.15.2 after the fix.

The following changes were added previously.

Game Update: Good Night – Night Changes

Nighttime Enhancements:

  • Creating a heavy, horror-like feel during the night.
  • Introducing “Darker Nights” color grading for reduced player visibility and increased terror.
  • Improved flashlight rendering with dynamic shadows in the darker environment.
  • Enhanced audio gameplay to solidify the nocturnal atmosphere.
  • HUD improvements for a more immersive nighttime experience.
  • Roaming Volatiles to increase tension and ensure constant danger at night.
  • Reworked zombie population for unexpected moments in streets and buildings.
  • Less arcade-like and more unpredictable chase sequences.

Game Update: Good Luck – Parkour Changes

Physical Parkour:

  • Introduced parkour settings catering to experienced players.
  • Improved animations for reduced floatiness.
  • Option to switch between auto and manual sprinting for better control.
  • Maintaining momentum during a series of parkour moves.
  • Regained air control for reactive maneuvers.
  • Added variety to vault animations.
  • Tweaked afterboost mechanics for improved responsiveness and balanced usage.
  • Thrilling acceleration down ziplines and pipe slides.
  • Improved wall run and roll animations.
  • Smoother wall running with improved starting animations.
  • Enhanced jumping, landing, and balancing animations.
  • Sped-up elevator and landing bags animations.
  • Active landing skill usable while paragliding.
  • Adjustable head-bob animation in settings.
  • Shortened car safety landing animation duration with improved VFX feedback.
  • Refined gameplay mechanics for Slide Jump, Bash, Crown Runner, and Sleek Runner skills.

Parkour Options:

  • Assisted Parkour for beginners, maintaining the original experience.
  • Physical Parkour for a grounded and intense journey, with the ability to disable “jump magnets” for authenticity.

Additional Features:

Sliding Down Billboards:

  • Added ability to slide down billboards with a knife for a more immersive experience.

Mod.io In-Game Integration:

  • Community Maps section in the main menu for PC players to explore custom maps.
  • Separate standalone experiences from the main campaign.
  • Single playthrough completion as progress cannot be saved.
  • Co-op integration not available for Community Maps.
  • “Script” mods that modify gameplay are not supported.
  • Mod.io integration for PlayStation, Xbox, and Steamdeck coming later this year.

Enhanced Graphics:

  • SSR Ultra graphics option for improved reflections and drawing distance.
  • LOD range multiplier extended for Quality and RT presets.
  • New color grading option called “Harran Sunset.”
  • Ability to throw weapons and retrieve them later.
  • Improved UI changes for Dynamic Challenges.
  • Auto-skip opening movies option on PC.
  • Transmog options to hide helmets and showcase character aesthetics.

Bug Fixes

Co-op:

  • Dynamic Challenge rewards now received properly.
  • Fixed game crashes when entering the inventory after teleporting and going to sleep.

Gameplay:

  • Dying Light 2 update 1.35 fixed ledge grabbing on certain objects.
  • Improved rendering of fire from burning bodies at a greater distance.
  • Virals no longer spawn directly in Aiden’s position during the chase sequence in the Getting Stronger quest.
  • “Afterboost” parkour skill now requires activation.
  • Increased volume of Anna’s sentences in the Stolen Goods quest.
  • Fixed sound effect for punching while jumping.
  • Resolved issue of players getting stuck inside the metro station during the Prometheus main quest.
  • Chase cannot be triggered during the Prometheus quest.
  • Dying Light 2 version 1.35 improved Waltz behavior during the chase sequence in the Veronica quest.
  • Volatile health bars are visible when enabled in settings.
  • Removed incorrectly placed parkour and environment objects.
  • Correct spawning of lieutenants in the Heron Renegados bandit camp.
  • Dismembered body parts no longer instantly disappear.
  • Renegade zones now have unique night sounds.
  • Increased speed of 1H-weapon attack animations.

Technical:

  • Fixed corrupted particles during the Catch Hubert objective.
  • Restored missing materials in various locations.
  • Removed invisible walls in various locations.
  • Motion Blur settings now retain set values.
  • Synchronized voice over lines with subtitles.
  • Resolved issue of receiving inputs from both mouse and keyboard with two options selected.
  • Fixed texture issue that allowed players to go outside the map.
  • Fixed spike pathing in the prologue.
  • Ensured uninterrupted music in certain regions of the map.
  • dl2 update 1.35 fixed water shaders when swimming underwater.
  • Addressed crashes when entering water.
  • Fixed NPC positions during certain dialogues.
  • Dockets now appear correctly in Aiden’s Stash.

UI:

  • Players no longer get stuck in an empty screen when closing the pop-up about occupied save slots while starting a New Game.
  • Fixed description balloon for Military Bundles in the In-game Store tab.
  • Eliminated duplication of news in the main menu.
  • Chase indicator no longer overlaps with XP gained icons.
  • Gunslinger Bundle is now available in the in-game shop.
  • Removed a typo in the “new arena unlocked” message in the Bloody Ties DLC.
  • Corrected placement of Left Stick Forward UI prompt in prologue tutorials.
  • Highlighted main menu options correctly when hovering the cursor over them.
  • Removed improper shadow in the co-op menu.

Download free DL2 update 1.45 on PlayStation 4, PC, Xbox, and PlayStations 5.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.
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