Dying Light 2 update 1.45 (1.045) is available on PC, PS4, PS5, and Xbox. According to the official Dying Light 2 1.45 patch notes, the latest update brings various tweaks and changes. Apart from his Dying Light 2 version 1.45 (1.045.000) also includes stability fixes.
Previously, a major Dying Light 2 patch 1.34 added a new Bloody Ties DLC. Unfortunately, some players are still facing bugs and various issues with the coop and multiplayer. Today’s DL2 update 1.45 will fix a few of these issues.
Read more details here.
Dying Light 2 Update 1.45 Patch Notes
- Items given throughout the story will now be dropped on the ground if they did not fit into the inventory or stash
- Players who lost the Tolga and Fatin quest items because their inventory and stash were full will now receive them after loading the game or sleeping in-game. An empty inventory and stash slot is required
- Fixed an issue with a redundant blurry screen after using the performance benchmark option
- Fixed an issue with Delta sometimes visibly clipping with environmental objects
- Some changes to POIs, noises and flashlight making AI behavior more natural
- Fixed an issue with a redundant shotgun available for purchase at Jai’s store
- Fixed a crash that could occur while throwing molotovs while in a co-op session
- Fixed an issue with missing additional loot from all containers inside the THV Genomics Center
- Fixed an issue with players not being able to pick up their dropped items after dying
- Fixed an issue with showing negative numbers in statistics on Survivor Mission summary screens
- Fixed visual glitches that could happen while using FSR/FSR2 upscalers
- Fixed an issue with improper light distribution in the Saint Paul Cathedral
- Fixed an issue with melee weapon damage affix for Villedor Monsters gear pieces which granted 70% bonus damage instead of 7%
- Fixed an issue in the Lost Armory quest where both players in co-op could get stuck in a ‘Quest Failed’ screen if they failed when chasing Tackhead
- UI text and translation tweaks
- Fixed an issue with missing items if the player has a full stash and adds a new item into it
- Items should return to players who lost them
- Added a warning screen for the action
- Rebalanced erroneously re-rolled gear affixes to pre-update state
- Fixed an issue with player being unable to run if they changed weapon while aiming
- Fixed one-time tutorials appearing on Community Maps
- Fixed an issue where names of “Carriers Guild Locker” and “Board” are swapped in the Map legend
- Fixed an issue with the Chi-Tu Charm granting -25% stamina cost with melee weapons instead of -15%
- Fixed an issue where the First Pilgrim gear pieces restored 100% stamina instead of 10%
- Added more variants of weak Biters to the AI population
- Localisation and translation tweaks
- Fixed an issue with missing items if player has a full stash and adds new item into it.
- Items should be brought back to players who lost it.
- Added warning screen for the action.
- Rebalances erroneously re-rolled gear affixes to pre-update state.
- Fixed an issue with player being unable to run if changed weapon while aiming.
- Fixed one time tutorials appearing on Community Maps.
- Fixed an issue with names of “Carriers Guild Locker” and “Board” are swapped in the map legend.
- Fixed an issue with Chi-Tu Charm grants -25% stamina cost with melee weapons, instead of -15%.
- Fixed an issue with First Pilgrim Gear Pieces restore 100% stamina instead of 10%.
- Added more variants of weak Biters to AI population.
- Localisation and translation tweaks.
- Make sure you have the latest version of the game, which should be 1.15.2 after the fix.
The following changes were added previously.
Game Update: Good Night – Night Changes
Nighttime Enhancements:
- Creating a heavy, horror-like feel during the night.
- Introducing “Darker Nights” color grading for reduced player visibility and increased terror.
- Improved flashlight rendering with dynamic shadows in the darker environment.
- Enhanced audio gameplay to solidify the nocturnal atmosphere.
- HUD improvements for a more immersive nighttime experience.
- Roaming Volatiles to increase tension and ensure constant danger at night.
- Reworked zombie population for unexpected moments in streets and buildings.
- Less arcade-like and more unpredictable chase sequences.
Game Update: Good Luck – Parkour Changes
Physical Parkour:
- Introduced parkour settings catering to experienced players.
- Improved animations for reduced floatiness.
- Option to switch between auto and manual sprinting for better control.
- Maintaining momentum during a series of parkour moves.
- Regained air control for reactive maneuvers.
- Added variety to vault animations.
- Tweaked afterboost mechanics for improved responsiveness and balanced usage.
- Thrilling acceleration down ziplines and pipe slides.
- Improved wall run and roll animations.
- Smoother wall running with improved starting animations.
- Enhanced jumping, landing, and balancing animations.
- Sped-up elevator and landing bags animations.
- Active landing skill usable while paragliding.
- Adjustable head-bob animation in settings.
- Shortened car safety landing animation duration with improved VFX feedback.
- Refined gameplay mechanics for Slide Jump, Bash, Crown Runner, and Sleek Runner skills.
Parkour Options:
- Assisted Parkour for beginners, maintaining the original experience.
- Physical Parkour for a grounded and intense journey, with the ability to disable “jump magnets” for authenticity.
Additional Features:
Sliding Down Billboards:
- Added ability to slide down billboards with a knife for a more immersive experience.
Mod.io In-Game Integration:
- Community Maps section in the main menu for PC players to explore custom maps.
- Separate standalone experiences from the main campaign.
- Single playthrough completion as progress cannot be saved.
- Co-op integration not available for Community Maps.
- “Script” mods that modify gameplay are not supported.
- Mod.io integration for PlayStation, Xbox, and Steamdeck coming later this year.
Enhanced Graphics:
- SSR Ultra graphics option for improved reflections and drawing distance.
- LOD range multiplier extended for Quality and RT presets.
- New color grading option called “Harran Sunset.”
- Ability to throw weapons and retrieve them later.
- Improved UI changes for Dynamic Challenges.
- Auto-skip opening movies option on PC.
- Transmog options to hide helmets and showcase character aesthetics.
Bug Fixes
Co-op:
- Dynamic Challenge rewards now received properly.
- Fixed game crashes when entering the inventory after teleporting and going to sleep.
Gameplay:
- Dying Light 2 update 1.35 fixed ledge grabbing on certain objects.
- Improved rendering of fire from burning bodies at a greater distance.
- Virals no longer spawn directly in Aiden’s position during the chase sequence in the Getting Stronger quest.
- “Afterboost” parkour skill now requires activation.
- Increased volume of Anna’s sentences in the Stolen Goods quest.
- Fixed sound effect for punching while jumping.
- Resolved issue of players getting stuck inside the metro station during the Prometheus main quest.
- Chase cannot be triggered during the Prometheus quest.
- Dying Light 2 version 1.35 improved Waltz behavior during the chase sequence in the Veronica quest.
- Volatile health bars are visible when enabled in settings.
- Removed incorrectly placed parkour and environment objects.
- Correct spawning of lieutenants in the Heron Renegados bandit camp.
- Dismembered body parts no longer instantly disappear.
- Renegade zones now have unique night sounds.
- Increased speed of 1H-weapon attack animations.
Technical:
- Fixed corrupted particles during the Catch Hubert objective.
- Restored missing materials in various locations.
- Removed invisible walls in various locations.
- Motion Blur settings now retain set values.
- Synchronized voice over lines with subtitles.
- Resolved issue of receiving inputs from both mouse and keyboard with two options selected.
- Fixed texture issue that allowed players to go outside the map.
- Fixed spike pathing in the prologue.
- Ensured uninterrupted music in certain regions of the map.
- dl2 update 1.35 fixed water shaders when swimming underwater.
- Addressed crashes when entering water.
- Fixed NPC positions during certain dialogues.
- Dockets now appear correctly in Aiden’s Stash.
UI:
- Players no longer get stuck in an empty screen when closing the pop-up about occupied save slots while starting a New Game.
- Fixed description balloon for Military Bundles in the In-game Store tab.
- Eliminated duplication of news in the main menu.
- Chase indicator no longer overlaps with XP gained icons.
- Gunslinger Bundle is now available in the in-game shop.
- Removed a typo in the “new arena unlocked” message in the Bloody Ties DLC.
- Corrected placement of Left Stick Forward UI prompt in prologue tutorials.
- Highlighted main menu options correctly when hovering the cursor over them.
- Removed improper shadow in the co-op menu.
Download free DL2 update 1.45 on PlayStation 4, PC, Xbox, and PlayStations 5.