Dying Light 2 update 1.26 (1.026) is available on PC, PS4, PS5, and Xbox players. According to the official Dying Light 2 1.26 patch notes, the latest game update added new Benchmark option, Biters’ behavior changes, and much more. Apart from his Dying Light 2 patch 1.26 (1.026.000) also includes a long list of bug fixes.
Previously, a major Dying Light 2 patch 1.20 added a new Bloody Ties DLC to the game. Unfortunately, some players are still facing bugs and various issues with the coop and multiplayer. Today’s Dying Light 2 version 1.26 will fix a few of these issues.
Read more details here.
Dying Light 2 1.26 Patch Notes for PS4 & PS5
- PC performance – NVIDIA Reflex setting will be turned OFF by default until further investigation
- Legend Levels – Fixed bug that granted all 250 levels immediately
- Added stability and performance improvements.
- Other minor tweaks.
The following changes were added previously.
- Biters’ behavior changes – Biters will be more aggressive
- Benchmark option on PC – you can start it from the video settings.
- LOD Range Multiplier – this feature is available in the Advanced video menu, but watch out, survivor, it takes a heavy toll on your performance!
- Motion Sickness Reduction preset (available in the Accessibility menu).
- XeSS Intel Upscaler on PC.
- Rendering and Lighting improvements.
As usual, we’ve worked on bug fixes and issues, mostly focusing on the Bloody Ties DLC. Check the entire list below:
Gameplay Updates
- Fixed a problem with getting on a bicycle after starting the bicycle challenge allowing players to complete the task
- Addressed a bug on PS5 during the Markers of Plague quest, related to Aiden being stuck after injecting the first inhibitor
- Addressed a bug where the player could not progress with the Combat Challenge, because of missing interaction prompt
- No shortcuts! Removed a spot in the Opera that allowed players to skip all Madman From Villedor phases
- Fixed a black screen after canceling the Prince of Thieves Challenge
- Fixed a black screen after starting Tower of Babel Challenge
- Tweaked Skullface resistances to elemental damage, making him more challenging than before
- Addressed a bug where biters sometimes dealt 0 damage to the player
- [Xbox/PlayStation] Players can no longer get stuck during the Crystal White quest
- Addressed a bug where the finisher would not deal damage to Skullface
- Addressed a bug with legendary encounters rewarding the players with only mutation samples
- Addressed a bug with missing objective marker when tracking the Sattelite Dream quest
- Addressed a bug with some zip lines floating in the air
- [PS4] Fixed progress lock during the Water Tower quest
- [Xbox] Preset items will be correctly given during the Prince of Thieves Challenge, and One Day In Harran Spectacle
- Addressed a bug with outfits not being unlocked as quest rewards in Bloody Ties DLC
- Fixed some shield mods being duplicated in craftmaster’s upgrade tab
- Addressed a bug with weapon mods being improperly displayed when previewing multiple opera costumes
- Headshots with the bows should now deal the appropriate amount of damage
- Tweaked player damage scaling in the Opera to make fights more challenging
- Fixed Human enemy AI, which no longer allows them to use Skullface skillset
- Players are now able to drop rewards bought from Carnage Hall rewards vendor
- Swing animations are now faster to feel more on par with Dying Light 1
- Addressed a bug with restarting challenges at the Opera
- True Nightrunner achievement should now be unlocked properly after completing all the Nightrunner trials
- Fixed Deathloop in the opera after killing the guard
- Madmen of Villedor parkour challenge tweaks
Co-op Updates
- Fixed crashes happening on Xbox when accepting invite to your friend’s session
- Addressed a bug where the fourth player to join the session would get stuck in the table during dialogue with Severus
- Addressed a bug with a blocked checkpoint during the Running Up That Tower Challenge in co-op
- Improved infected AI during Run Boy Run Challenge in co-op
- Addressed a bug with unresponsive controls after joining a co-op session on PS4
- The game will now inform you if you’re trying to connect to a host that currently plays a dialogue or a cutscene
- Addressed a bug where the guard was spawned on the players’ location, immediately failing the stealth mission
- Addressed a bug where players could get stuck in the infinite wait during the dialogue before the challenge
- Addressed a bug where players are unable to proceed to the Madmen from Villedor Challenges
- The trophy The Madman of Villedor will be unlocked in co-op after completing the Challenges
- Fixed multiple connection issues
- Addressed a bug where players could be separated during the Challenges
- Fixed some icons being too big in COOP
- Between Two Fires Challenge progress is shared now, allowing players to finish it at once
- Players are no longer able to bash through the doors that require the team to gather
- Fixed issues with challenges that caused players to be stuck
- [PS4] Fixed the game crashing after completing a windmill challenge
- Manica Shield Ice Mods are now upgradable
- Addressed a bug with players unable to start quests in co-op
- Manica Shield received sounds when playing in co-op
UI/UX Updates
- Fixed timer display during Challenges in Carnage Hall
- Fixed an icon of one-handed Silencer Machete
- Addressed a bug with the Carnage Manica display in the accessory while inspecting it
- Addressed a bug where players could reach restricted areas
- Addressed a bug with player spawning in the incorrect locations after finishing the quests
- Fixed missing voice-overs during the Opera quests
- Fixed asset load issue during the Treasure Hunt challenge
- Added missing textures from the Opera localizations
- Improved camera motion during Madmen of Villedor cinematic
- Fixed animation of player blocking with a shield when the bow is equipped
Technical Updates
- Low-quality preset in Video Options sets XSS on a PC with an AMD card and turns on DX12
- Players will no longer lose their money after accepting the best and reloading the game during Twin Brothers quest
- Players will no longer get stuck while sliding into the vent shafts
- Don Quixote achievement will now be granted after the player unlocks all the windmills in the game
- Addressed a bug with the game’s performance dropping after playing for more than 1 hour on some devices
- Fixed infinite loading screen that was happening whenever a player logged out of the account right after signing in
- Addressed a bug with sounds randomly disappearing
- Addressed a bug with force feedback missing while playing on gamepad
- [Xbox] Prologue forest will no longer be too dark during the daytime
- Players are no longer able to bypass the Perfect Block tutorial
- Addressed a bug with infected being too silent
- [PlayStation] Fixed crash during One Day in Harran and Fame and Infamy Challenge
- Fixed crash during the fast travel between The City and Opera
- [RayTracing] Fixed player’s shadow missing in photo mode
- [RayTracing] Fixed issues with corrupt lighting sources
- Fixed Baba Yaga challenge being unplayable
- Reduced the number of times infected will grab the player
- AI/Player will no longer shake after getting grabbed by Biters
- Fixed the game crashing after changing resolution from 3840×2160 to 1920×1080
- Fixed infinite loading screen upon opening the title in offline mode on EGS Launcher
- Optimized memory usage in d3d12 mode improving game stability
- Exposed setting for extending rendering range of highest level of detail geometry
- Ray-tracing effects range is extended by 20%
- Implemented benchmark mode, allowing users to measure their PCs performance in Dying Light 2
- Fixed lack of player shadows in photo mode when using ray tracing
- Improved initial load time (by up to 10s on PS4)
- Minor improvements to texture streaming
- Improved tree shadows (LOD)
- Improved fog and water reflections quality
Download free DL2 update 1.26 on PlayStation 4, PC, Xbox, and PlayStations 5.