Dota 2 update 7.30 (August 18, 2021) is now rolling out for PC players. According to the official Dota 2 patch notes, the latest update added a long list of balancing, changes, and more. Apart from this, Dota 2 patch 7.30 also includes stability and performance improvements.
Recently, a minor update was released with minor gameplay changes. Unfortunately, many players are still experiencing several issues while playing the game. Today’s Dota 2 patch 7.30 will fix a few of these issues.
Check out more details below.
Dota 2 7.30 Patch Notes – August 17, 2021
GENERAL UPDATES
Captain’s Mode second pick phase is changed from Dire/Radiant/Dire/Radiant to Dire/Radiant/Radiant/Dire (assuming Radiant is first pick)
Multiple Critical Strike procs are now rolled from strongest to weakest and will stop rolling once a proc occurs (this results in the same DPS but is less lilkely to have multiple crits in a row or multiple attacks without a crit.)
Cooldown Percentage Reduction no longer stacks (Sources of flat cooldown reduction still stack)
Increased HP Regen of all heroes with 0 HP Regen to 0.25
Water Rune healing reduced from 80HP to 40HP
Second Roshan no longer drops cheese
Neutral Creeps now drop 5 neutral items per tier
ITEM UPDATES
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Bonus HP reduced from 300 to 250
Aeon Disk Cooldown increases by 20s every time it triggers up to 165s. Cooldown: 105/125/145/165s
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Bash bonus damage increased from 100 to 120
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Mana Regeneration bonus reduced from 3.0 to 2.5
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Ability Cooldown Reduction increased from 25% to 30%
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Replenish Mana mana restored increased from 160 to 175
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Health Restored reduced from 115 to 110
Mana Restored reduced from 65 to 60
Restore time increased from 2.5 to 2.7
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Strength and Intelligence bonuses increased from 6 to 7
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Cost reduced from 70 to 65
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Mana Regen reduced from 3.5 to 2.5
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Bonus Attack Damage increased from 10 to 12
Bonus Health increased from 175 to 200
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Bonus Intelligence increased from 20 to 24
Bonus Strength and Agility increased from 12 to 14
Projectile Speed increased from 1750 to 1900
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Reworked Recipe. Now requires Helm of the Dominator, Vladmir’s Offering and a 1000 gold recipe (Total cost increased from 6000 to 6050)
Bonus Stats reduced from +20 to +8
Now can only dominate 1 creep
Creep Movement Speed increased from 380 to 400
Creep Bonus Attack Damage increased from 25 to 80
Creep Bonus Armor increased from 4 to 8
Now also grants Vladmir’s Aura (+3 armor, +1.75 Mana Regen, +18% damage, +15% Lifesteal in 1200 radius)
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Hurricane Thrust duration increased from 5s to 6s
Hurricane Thrust max attacks increased from 4 to 5
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Recipe Reworked: Now requires Oblivion Staff + Cloak + 400g Recipe. (total gold cost reduced from 3250 to 2400).
Grants +20% Magic Resist, 20 damage, 10 Intelligence, 15 attack speed and 2 mana regen
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Bonus Intelligence increased from 20 to 24
Bonus Strength and Agility increased from 10 to 12
Projectile Speed increased from 1750 to 1900
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Status Resistance reduced from 16 to 12
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Replenish time decreased from 75 to 70
Duration reduced from 8 minutes to 7
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Recipe Reworked. Now requires Shadow Blade + Crystalys + 350g recipe. (Total cost decreased from 5650 to 5300)
Now Grants +60 damage, +40 Attack Speed, and a 30% chance of 160% critical damage.
Attacks breaking out of invisibility now deal a guaranteed 160% crit with 175 bonus damage
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Increased Max Stock from 2 to 3 (Starting stock is still 2)
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Recipe reduced from 1600 to 1300 (Total cost reduced from 7125 to 6825)
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Damage per tick reduced from 1x int to 0.75x int
Duration increased from 3s to 4s
Fixed interaction that caused Witch Blade to give permanent True Strike against magic immune targets
NEUTRAL ITEM UPDATES
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New Tier 1 Item
Grants +6 to all stats
Active: Pig, Out! Turns the owner into a pig for 4 seconds and grants +10% movespeed. Cooldown: 25s. Mana Cost: 50
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New Tier 1 Item
Grants 200 Mana
Active: Vault. Propels your unit forward 300 units. CD: 30s
Goes on a 3s cooldown when receiving player based damage
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New Tier 2 Item
Grants +10 Damage and +10 Attack Speed
Passive: Dark Mercy. When attacking an enemy, deals +7 damage for each 10% HP the enemy is missing
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New Tier 2 Item
Grants +20 Movement Speed
Active: Shadow Brand. Throws a Bomb to an enemy within 900 range dealing your attack damage and applying a debuff that provides vision of the unit and deals 20dps for 7 seconds. Cooldown: 20s Mana Cost: 25
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New Tier 3 Item
Grants 8 armor
Passive: Hair Trigger. The next time you get attacked by a hero within 300 range, explode dealing 300 damage to all enemies within a 300 radius and applying a 100% blind for 2.5 seconds. Cooldown: 20s
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New Tier 4 Item
Grants 300 Health and 10 Health Regen
Passive: Endurance. Whenever a debuff from a player controlled source would be applied to the owner, grant 50% Status resistance for 3 seconds. CD 30s
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New Tier 4 Item
Passively causes your hero to deal extra magic damage to its target equal to 4% of its max mana on attack
Active: Dispel. Dispels all enemies and allies within 300 radius. Cast Range: 500. Mana Cost: 75. Cooldown: 20s
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New Tier 5 Item
+5 Armor, +20% Magic Resistance
Passively grants +5 armor and +20% Magic Resistance to all allies in a 900 radius
Active: Mega Shield. Gains a 35% damage reflection aura in a 900 radius affecting allied units for the next 5 seconds. Cooldown:20s (Does not affect illusions)
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HP Regen reduced from 5 to 4
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Bonus Health reduced from 100 to 75
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Lifesteal rescaled from 7% to a flat 7HP per attack
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Dig Cooldown reduced from 55 to 50
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Bonus Damage decreased from 300 to 200
Cooldown decreased from 5s to 4
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Debuff is no longer visible if enemies don’t have vision of its holder
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Cooldown increased from 4 to 5s
Now blinks in place if the owner received damage in the last 3 seconds
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No longer considered a boot
Movement Speed Bonus reduced from 65 to 25
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Stormcrafter no longer triggers if the holder is invisible to the target
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Cast Range reduced from 1600 to 1200
HERO UPDATES
Strength changed from 23 + 3.0 to 22 + 2.8
Cast Range increased from 500 to 550
Level 20 Talent -15% Cooldown Reduction replaced with +100 Aphotic Shield Health
Level 25 Talent +180 Aphotic Shield Health replaced with -1 Curse of Avernus Attacks Required
Cooldown reduced from 16s to 13s
Mana Cost rescaled from 90/100/110/120 to 100
Now additionally grants 30 bonus movement speed
Level 10 Talent -6s Unstable Concoction Cooldown replaced with +125 Unstable Concoction Radius
Cooldown increased from 10/9/8/7 to 12/11/10/9
Cooldown increased from 40 to 60/50/40
Level 15 Talent +12 HP Regen replaced with +150 Cold Feet Break Distance
Strength Gain increased from 1.3 to 1.6
Reworked Shard: Counterspell now also passively grants a 900 range offensive aura reducing enemies’ magic damage by 10%. Grants triple the effect to enemies within 300 range
Fragment Scepter now has 3 charges (25s recharge time)
Level 10 Talent +15 Attack Speed replaced with -1s Blink Cooldown
Level 15 Talent +8 armor replaced with +0.7s Mana Void Stun
Level 20 Talent +1s Mana Void Stun replaced with +250 Blink Cast Range
Shard slow increased from 20% to 30%
Level 15 Talent +12% Cooldown Reduction replaced with +8 Armor
Level 15 Talent + 40 Attack Speed replaced with +40 Magnetic Field Attack Speed
Level 20 talent +100 Attack Range replaced with +40 Flux Damage Per second
Reworked Shard: Now causes Counter Helix to apply a 6s stacking debuff that reduces attack damage by 20% and increases Counter Helix chance by 10%
Level 10 Talent +9 Strength replaced with +12% Magic Resistance
Level 15 Talent +300 Health replaced with +30 Counter Helix Damage
Mana cost decreased from 120/140/160/180 to 100/120/140/160
Cast Range increased from 600 to 625
Now deals 15/20/25/30 Pure damage per second to enemy nightmared targets
Cast Point reduced from 0.4 to 0.2
Bonus Damage increased from 6/12/18/24 to 7/14/21/28
Damage rescaled from 10/30/50/70 to 20/35/50/65
Cooldown increased from 40/38/36/34 to 46/42/38/34
Aghanim’s Shard Call of the Wild Hawk can now be unit targeted, which will cause the hawk to move in the direction of the target and cast dive when/if in range
Attack damage increased from 16/32/48/64 to 20/35/50/65
Vision increased from 600/700/800/900 to 750/800/850/900
Now heals half the amount on denies
Health threshold increased from 75% to 80%
Level 10 Talent +7 armor replaced by +10% Bloodrage Spell Amplification
Level 15 Talent +15% Lifesteal replaced by +10% HP Rupture Initial Damage
Cooldown reduced from 8 to 5
Damage reduced from 150/225/300/375 to 80/120/160/200
Mana cost reduced from 120/125/130/135 to 50/60/70/80
Cast Range rescaled from 400 to 375/425/475/525
Scepter no longer reduces cooldown
Scepter Cast Range increased from 650 to 700
Now also causes Shuriken Toss to deal 1.4/1.7/2.0x damage
Can now be toggled to disable autocast.
Level 10 Talent +20 Movement Speed replaced with +2s Shadow Walk Slow
Level 15 Talent +275 Health replaced with 50% Track Bonus Move Speed to allies
Level 20 Talent +50 Attack Speed replaced with Track grants ground vision around the target
Level 25 Talent 40% Evasion replaced with 2 Shuriken Toss Charges
Void Brewling Base Attack Damage reduced from 45-55/65-75/85-95 to 45-55/55-65/65-75
Void Brewling Base Attack Time improved from 1.35 to 1.2/1.0/0.8
Void Brewling now inherits Brewmaster’s Attack Modifiers (e.g: Maelstrom’s Chain Lightning, Skadi’s Cold Attack, Basher’s Bash, etc.)
Passive dodge chance increased from 10/15/20/25% to 15/20/25/30%
Base Slow reduced from 20% to 15%
Scepter Radius reduced from 900 to 800
Scepter max Stacks reduced from 8 to 7
Stack duration increased from 14 to 16
Now grants Broodmother and her spiderlings movement speed based on the health of the unit. (Grants the full amount at 100% health and 0% when the unit is at 20% health or less)
Mana Cost increased from 100 to 120
Damage reduced from 300/370/440 to 240/320/400
Reworked Scepter. Vector Targeted. Broodmother creates a 900 width invisible web line that takes 2 seconds to form. Enemy Heroes that cross the web line will make it visible and become rooted after 0.25s of 100% slow. They will also be visible in fog and receive 100dps for 4 seconds. Broodmother’s team is notified in the Minimap whenever someone trips in a Web line. Multiple Heroes can trip on the same line until the duration expires, but illusions don’t trigger it. Maximum of 5 Snares can be active and Snares can’t be cast overlapping another. 2 Charges: Mana Cost: 100. Cooldown: 20s. Cast Range: 600
Level 20 Talent +15 Spider Attack Damage replaced with +50% Spiders Damage to buildings
Stun duration decreased from 1.7/2.0/2.3/2.6s to 1.6/1.9/2.2/2.5s
Damage Strength Multiplier increased from 1.5/2.25/3 to 1.75/2.5/3.25
Slow Duration increased from 2.3s to 2.5s
Strength Gain reduced from 3.4 to 3.2
Cooldown increased from 15/12/9/6 to 18/14/10/6
Lifesteal decreased from 25/40/55/70% to 24/36/48/60%
Max Critical Damage increased from 140/170/200/230% to 140/175/210/245%
Fixed Strong Illusion buff on Phantasm being dispellable (which would cause illusions to die to illusion killing effects after that)
Level 10 talent +20 Movement Speed replaced with +200 Reality Rift Target Pull Distance
Level 10 talent +5 all stats replaced with +20% Chaos Strike Lifesteal
Level 15 talent +35% Cleave replaced with -3s Chaos Bolt Cooldown
Aura no longer provides Heal Amplification
Aura now also provides 2/3/4/5 armor
Reworked Shard. Allows Holy Persuasion to target 1/2/3 Ancient creeps based on Hand of God level. (Old Scepter effect)
Reworked Scepter. Hand of God now applies a Strong Dispel
Strafe removed
New Ability. Burning Barrage channels for 1.5/1.9/2.3/2.7s shooting 3/4/5/6 piercing arrows in the target direction up to 750/800/850/900 distance away, that hit all enemy units dealing 60% attack damage and applying attack modifiers. Arrow width: 200 Cooldown: 28/24/20/16 Mana Cost: 40/50/60/70
Mana cost reduced from 12 to 10
No longer can cast spells without breaking invisibility
Can be casted from Skeleton Walk without breaking invisibility
Level 10 Talent +8 Agility replaced with +12% Magic Resistance
Level 15 Talent -7s Skeleton Walk reduced to -5s
Level 20 Talent -10s Strafe Cooldown replaced with +2 Burning Barrage Arrows
Bonus Movement Speed decreased from 40% to 30%
Level 10 talent +20 Movement Speed replaced with +60 Power Cogs Mana Burn
Level 10 talent +5 Armor replaced with -2s Rocket Flare Cooldown
Base Attack Speed reduced from 115 to 100
Mana cost reduced from 130/145/160/175 to 115/135/155/175
Explosion distribution is now more even across its radius
Shard now also increases total explosions by 20%
Fixed self cast behavior not working with AOE Surge talent
Duration reduced from 45s to 30s
Now has True Strike
Illusion Duration increased from 5s to 8s
Max Damage increased from 250 to 300
Level 10 Talent +75 Ion Shell Radius replaced with +20% Wall of Replica Illusion Damage
Level 15 Talent +25% Wall of Replica Illusion Damage replaced with +75 Ion Shell Radius
Level 20 Talent reduced from +60 Ion Shell damage to +50
Level 20 Talent increased from -30s Wall of Replica Cooldown to -35s
Stun duration reduced from 1.75/2.25/2.75/3.25 to 1.5/2.0/2.5/3.0
Level 10 Talent +0.6s Cursed Crown duration reduced to +0.5s
Level 20 Talent +50 Damage replaced with +2s Shadow Realm Duration
No longer ignores movement restriction abilities (e.g: Kinetic Field)
No longer gets cancelled if Starbreaker gets rooted, instead just the movement is interrupted.
Added Aghanim’s Shard. Grants magic immunity during Starbreaker
Added Aghanim’s Scepter. Reduces Solar Guardian Channeling time to 1s. Solar Guardian can be cast again upon takeoff to land early. Solar Guardian now gives allies in the area +60% evasion while Dawnbreaker is airborne, increases Heal Per Pulse from 45/70/95 to 60/90/120 and total airborne time by 3.5 seconds
Level 10 Talent +7 Strength replaced with +15% Celestial Hammer Slow
Level 10 Talent +20 Movement Speed replaced with +30 Starbreaker Swipe Damage
Level 15 Talent +20 Attack Damage replaced with +40% Luminosity Crit Damage
Level 20 Talent +40% Luminosity Crit Damage replaced with -1 Luminosity Attacks Required
Level 20 Talent 2 Starbreaker charges replaced with +150 Solar Guardian Radius
Level 25 Talent +200 Solar Guardian Radius replaced with 2 Starbreaker Charges
Base Agility reduced from 21 to 20
Now only refreshes its duration when Dazzle attacks the target
Base slow increased from 14/16/18/20 to 16/18/20/22
Now increases its slow by 2/2.5/3/3.5% every time it’s refreshed
Mana cost rescaled from 150 to 120/130/140/150
Level 15 Talent +225 Heal on Shallow Grave end replaced with +20 Strength
Level 20 Talent +30 Movement Speed replaced with +250 Heal on Shallow Grave
Base Strength increased from 19 to 21
Now fires a 1000 speed projectile towards the targeted area and silences units in the AOE upon impact
Cast Point reduced from 0.4 to 0.2
Cooldown increased from 145 to 150
Level 15 Talent +6% Movement Speed replaced with -2s Crypt Swarm Cooldown
Level 15 Talent +0.8% Max Health Spirit Siphon increased to +1%
Level 20 Talent -3.5s Crypt Swarm Cooldown replaced with +20% Spirit Siphon Slow
Formation time reduced from 1.2 to 1.0
Slow per strike duration increased from 0.1s to 0.1/0.2/0.3/0.4s
Intelligence Gain reduced from 2.1 to 1.7
Bonus Gold reduced from 60/120/160/240 to 60/110/160/210
Cooldown reduced from 50/45/40/35 to 35
Damage increased from 15/30/45/60 to 18/32/46/60
Duration rescaled from 15s to 10/12/14/16s
Burn Base Damage increased from 16/20/24/28 to 16/24/32/40
Level 15 Talent reduced from -10s Scorched Earth cooldown to -8s
Level 25 Talent reduced from +2.4% Infernal Blade Damage to +2.1%
Stun duration reduced from 2.5/2.75/3.0/3.25 to 2.25/2.5/2.75/3
Health regen reduced from 4/8/12/16 to 3/6/9/12
Black Elder Dragon Splash damage reduced from 115% to 100%
Black Elder Dragon Magic Resistance reduced from 40% to 20%
DPS reduced from 80 to 60
Damage debuff now lingers for 2 seconds
Bonus Damage reduced from 50/70/90 to 40/60/80
Scepter Split Arrows no longer consume mana
Level 10 Talent +5 All Stats replaced with +15 Frost Arrow Bonus Damage
Level 15 Talent +10 Agility replaced with +250 Gust Width
Level 25 talent 30% Cooldown Reduction replaced with +2 Multishot Waves
Charge Replenish time decreased from 25s to 20s
Level 10 Talent +60 damage replaced with +2s Magnetize Duration
Level 15 talent +8 Armor replaced with +300 Boulder Smash Push Distance
Movement Speed increased from 310 to 315
Intelligence increased from 16 + 1.8 to 18 + 2.1
Level 10 Talent +20 base damage increased to +30
Level 10 Talent +200 mana replaced with +80 Fissure Damage
Level 15 Talent +7 armor replaced with +50 Aftershock Damage
Level 25 Talent +40% Magic Resistance replaced with +200 Aftershock Radius
Damage reduced from 70/100/130/160 to 70/90/110/130
Duration increased from 8s to 10
Damage per second rescaled from 50/75/90/100 to 50/70/90/110
Absorb Amount increased from 80/220/360/500 to 110/240/370/500
Aghanim’s Scepter Maximum Travel Distance reduced from 3500 to 3000
Level 20 Talent +8% Spell Amplification replaced with +1 Searing Chains Targets
Range reduced from 700 to 500/550/600/650
Level 10 Talent reduced from +12% Magic Resistance to +10%
Level 15 Talent increased from +40 damage to +45
Level 15 Talent reduced from +6 Nature’s Attendance Wisps to +5
Multiple Instances no longer stack
Scepter now deals 5% bonus pure damage instead of the current level of Midnight Pulse
Level 10 Talent +135 Eidolon Health replaced with +20 Eidolon Attack Speed
Level 15 Talent +8% Cooldown Reduction replaced with +30 Malefice Damage per Instance
Cooldown reduced from 160s to 160/150/140s
Level 10 Talent +7 Agility replaced with +6 Time Dilation Damage Per Second
Level 10 Talent +9 Strength replaced with +0.5s Time Walk Backtracked Time
Level 15 Talent +300 Health replaced with -1.5s Time Walk Cooldown
Level 15 Talent +55 Time Lock Damage with +7% Time Dilation slow per Cooldown
Level 20 Talent +40 Attack Speed replaced with +120 Attack Speed in Chronosphere
Level 20 Talent -2s Time Walk Cooldown with +70 Time Lock Damage
Damage Increment Per Hit increased from 16/24/32/40 to 18/27/36/45
Duration increased from 3s to 4s
Agility Gain reduced from 3.6 to 3.3
Intelligence Gain increased from 2.1 to 2.4
Reworked Shard. Homing Missile now constantly fires a 700 radius Rocket Barrage, starting 1 second after casting. Rocket Barrage prioritizes the Homing Missile’s target
Range reduced from 1250 to 1000
Cooldown reduced from 90 to 90/75/60
Level 10 Talent +16 Attack Damage replaced by +300 Flak Cannon Range
Level 15 Talent -40s Call Down cooldown to +2 Flak Cannon attacks
Level 25 Talent 3 Homing Missile Charges replaced with -6s Flak Cannon Cooldown
Level 25 Talent Global Call Down replaced with Air Strike. Causes Call Down to be vector targeted and fires 3 Call Down attacks in the vector direction, 500 range and 0.75 seconds from each other. Secondary call downs deal 50% damage
Movement Speed reduced from 320 to 310
Damage is now dealt over time on a 0.3s interval for the duration of the debuff. (Damage stops if hero is released)
Now throws a Lesser Bushwhack towards the unit that attacked the illusion and spawns a tree in its location
Cooldown reduced from 40s to 25s
Stun duration increased from 1s to 2s
Can now be ground targeted
Level 10 Talent +200 Health replaced with +1s Scurry Duration
Level 15 Talent +16 Agility replaced with +2 Acorn Shot Bounces
Movement Speed increased from 290 to 295
Shard no longer reduces Healing by 50%
Shard now heals Huskar for 50% of the damage dealt to heroes and 10% of damage dealt to creeps
Level 10 Talent +175 Health replaced with +1s Inner Fire Duration
Level 10 Talent +12 Attack Damage replaced with +2s Life Break Slow Duration
Level 25 Talent +25% Spell Lifesteal replaced with +16% Life Break Damage
Base Movement Speed reduced from 280 to 275
Lift Duration rescaled from 0.8 ->2.9 to 0.85->2.6
Main Damage rescaled from 57.5->180 to 52->185
Burn Damage rescaled from 11.5->36 to 10->38
Damage reduced from 40->320 to 20->300
Knockback reduced from 0.25->2.0s to 0.2->1.6s
Level 15 Talent +60dps Ice Wall replaced with +1 Forged Spirit Armor Reduction
Level 25 Talent +2 Forged Spirit Armor Reduction replaced with 2.5x Quas/Wex/Exort Passive Bonuses
Max Tether distance increased from 900 to 1000
Heal Amplification increased from 0.6/0.8/1.0/1.2 to 0.7/0.9/1.1/1.3
Cast Point improved from 0.55 to 0.35
Burn damage increased from 12/16/20/24 to 15/20/25/30
Cooldown increased from 60 to 80/70/60
Damage increased from 85/110/135/160 to 90/115/140/165
Movement Speed reduced from 350 to 325
Level 10 Talent +20 Movement Speed replaced with +75 Blade Fury Radius
Base Armor increased by 1
Channel Time rescaled from 2/2.7/3.4/4.1s to 3s
Cooldown reduced from 20/18/16/14 to 18/16/14/12
Ghost Ship Fleet Interval increased from 3.35s to 3.5s
Move Speed Slow rescaled from -35% to -25/-30/-35/-40%
Cleave Percentage reduced from 165% to 150%
Bonus Damage increased from 25/50/75/100 to 30/60/90/120
Fixed Level 25 Talent AOE not working correctly with Self Cast
Level 10 Talent +7 Strength replaced with +200 Duel Cast Range
Level 10 Talent +1.5 Mana Regen replaced with +100 Overwhelming Odds Radius
Level 15 Talent +20 Attack Speed replaced with +40 Press the Attack HP Regen
Now deals pure damage
No longer deals bonus damage to towers
Damage per explosion reduced from 8/20/32/44 to 7/14/21/28
Level 10 talent +4 Armor replaced with +1.75 Mana Regen
Level 25 Talent +30% Magic Resistance replaced with Lightning Storm can bounce twice on units (Only after there’s no more jumps left)
Mana cost reduced from 115/135/155/175 to 110/130/150/170
Cast range increased from 500/525/550/575 to 600
Mana cost reduced from 120/130/140/150 to 80
Scepter now also lets you cast your other abilities while channeling Sinister Gaze
Initial projectile speed increased from 850 to 1050
Level 15 Talent +100 Attack Damage replaced with +0.5s Sinister Gaze Duration
Movement Speed reduced from 325 to 320
Can no longer target Undying zombies
Mana cost reduced from 100/150/200 to 100/125/150
Scepter now also applies Disarm to the enemy
Scepter now also deals damage immediately after infesting
Level 10 Talent +20 Movement Speed replaced with +10% Rage Move Speed Bonus
Base Attack Damage increased by 2
Attack Speed Bonus Per Stack reduced from 40/60/80/100 to 30/50/70/90
Armor reduced by 1
Travel Distance reduced from 900 to 850 (Cast Range is unchanged, only bonus length is reduced)
Scepter Damage reduced from 725/875/1025 to 700/825/950
Level 10 talent reduced from +70 damage to +60
Fixed shard granting 40 Attack Speed to allies instead of 60
Attack Speed increased from 15/30/45/60 to 16/34/52/70
Entangle chance increased from 20% to 30%. (Affects only Lone Druid)
Demolish bonus damage increased from 10/20/30/40% to 15/30/45/60% (Affects only Lone Druid)
Cooldown increased from 6s to 9/8/7/6s
Shard glaives acquisition range reduced from 500 to 325
Damage Reduction Percentage increased from 50/44/38/32 to 56/50/44/38
Level 10 Talent +15 Attack Speed replaced with -8% Moon Glaives Damage Reduction
Level 15 Talent +25 Movement Speed replaced with -20s Eclipse Cooldown
Level 20 Talent +8 All Stats replaced with Global Lunar Blessing
Level 25 Talent +30% Lifesteal replaced with +35 Lunar Blessing Damage
Shard Wolves now have Low Attack Priority (Will only acquire enemy aggro if they are the only unit in aggro range)
Shard Wolves now can Cripple towers (Does not affect regular wolves)
Duration increased from 5/6/7/8 to 8
Cooldown rescaled from 18 to 22/20/18/16
Level 10 Talent +20 Damage replaced with +20 Summon Wolves Damage
Level 15 Talent +12% Cooldown Reduction replaced with -20s Shapeshift Cooldown
Damage increased from 70/150/220/310 to 80/170/260/350
Duration reduced from 40 to 35
Level 10 Talent +20 Damage replaced with +10s Empower Duration
Cooldown decreased from 14 to 14/13/12/11
Cooldown increased from 90/75/60 to 90
Level 10 Talent +15 Damage replaced with +1.5s God’s Rebuke Slow
Level 10 Talent +20 Movement Speed replaced with -10% Bulwark Movement Penalty
Level 15 Talent +8 Armor replaced with +100 Spear of Mars Damage
Level 20 Talent +160 Spear of Mars Damage replaced with +10%/5% Bulwark Front/Side Damage Reduction
Jump radius reduced from 475 to 450
Damage per mana reduced from 1.6/1.9/2.2/2.5 to 1.3/1.7/2.1/2.5
Strength Gain reduced from 1.8 to 1.6
Agility Gain reduced from 1.8 to 1.6
Damage reduced from 60/80/100/120 to 45/60/75/90
Now deals Pure Damage
Reworked Shard: Divided we Stand can be cast from any Meepo as long as there’s another Meepo within 300 radius, causing the nearby Meepo to fling you towards a target within 900 range, dealing 100 damage and slowing the target’s movement speed by 50%. Cooldown 18/16/14s Mana Cost: 100 (Each Meepo has its own independent cooldown)
Level 15 talent reduced from +50 Poof Damage to +40
Max Stun reduced from 3.5/4/4.5/5s to 3.2/3.8/4.4/5
Vision reduced from 500 to 400
Level 10 Talent +15 damage replaced with -2s Sacred Arrow Cooldown
Level 10 Talent +150 health replaced with +100 Leap Distance
Level 15 Talent -3 Sacred Arrow Cooldown replaced with Moonlight Shadow gives 20% Evasion (Evasion is always active during Moonlight Shadow, even when units are visible)
Level 20 Talent +8% Spell Amplification replaced with -25s Moonlight Shadow Cooldown
Level 25 Talent -60s Moonlight Shadow Cooldown replaced with +180 Starstorm Damage
Cast Point decreased from 0.3 to 0.1
Travel Speed increased from 700 to 800
Lifesteal increased from 15/30/45/60 to 25/40/55/70
Reworked Shard: Now reduces Mischief Cooldown to 8s, increases the invulnerability time to 0.5s and disjoints projectiles on transformation. Mischief no longer reduces your move speed below your current one
Level 10 Talent +20 Attack Speed replaced with +0.3s Boundless Strike Stun
Level 20 Talent +40% Boundless Strike Crit replaced with +2 Jingu Mastery Charges
Mana cost reduced from 140 to 130
Base damage reduced from 70/80/90/100 to 40/50/60/70
Replicate no longer steals Shard/Scepter abilities if Morphling doesn’t have a Shard/Scepter
Agility Gain reduced from 3.5 to 3.3
Reworked Shard: Now makes Song of the Siren heal allies for 5% Max HP per second
Damage increased from 30/40/50/60 to 30/45/60/75
Level 10 Talent +9% Mirror Image Damage replaced with +8 Agility
Level 15 Talent +10 Agility replaced with +13% Mirror Image Damage
Level 15 talent +13 Strength increased to +15
Level 20 Talent -30s Song of the Siren Cooldown replaced with +10% Rip Tide chance.
Level 25 Talent -5 Rip Tide armor increased to -6
Base Mana Regen increased from 0 to 0.5
Fixed multiple instances where destroying Shard Sprout trees wouldn’t spawn Greater Treants
Vision range reduced from 500 to 250
Treant base HP regen per second increased from 0.5 to 2.5
Damage per kill increased from 4/5/6 to 6
Level 20 talent 20% Cooldown Reduction replaced with 75% Miss Chance for Sprouted units
Strength Gain reduced from 2.6 to 2.3
Damage increased from 100/150/200/250 to 100/160/220/280
Heal increased from 60/80/100/120 to 60/85/110/135
Self Restoration Amplification reduced from 75% to 45/55/65/75%
Level 10 Talent +25 damage replaced with +100 Reaper’s Scythe Cast Range
Base Damage increased by 2
Cooldown increased from 140/130/120 to 150/140/130
Level 10 Talent +6 armor replaced with +10 Dark Ascension Duration
Level 15 Talent +12 Strength replaced with +50 Dark Ascension Damage
Level 20 Talent +35 damage replaced with +25 Strength
Base Strength reduced from 18 to 17
Base Agility reduced from 19 to 18
Base Health Regen reduced from 2.5 to 2.0
HP and Mana regeneration reduced from 1.5% to 1%
Strength Gain reduced from 3.5 to 3.3
Shard Fire Shield no longer procs on creep attacks
Fixed recasting Fire Shield on an ally not replenishing its charges
Damage Increased from 60/120/180/240 to 70/130/190/250
Mana cost increased from 30% of current mana to 35%
Mana Cost reduced from 110 to 80/90/100/110
Level 20 Talent +30 Bloodlust AS reduced to +25
Strength reduced from 24 + 3.4 to 23 + 3.1
Agility Gain increased from 1.8 to 2.0
Bonus Strength increased from 8/16/24/32 to 8/18/28/38
Cooldown reduced from 160/150/140 to 160/140/120
No longer heals Omniknight on attack
Can no longer be cast on creeps
Now puts a debuff on the enemy hero which reduces the enemy’s outgoing damage by 60% for 4 seconds
Manacost increased from 20 to 40
Cooldown increased from 4 to 10
Armor increased by 1
Cooldown increased from 2.25s to 2.5
Duration reduced from 8/9/10 to 7/8.5/10
Now affects Roshan
Fixed Astral Imprisonment debuff not displaying correctly
Grants an additional +5% Mana Capacity steal to Astral Imprisonment. Also allows allies to move at 40% movement speed during Astral Imprisonment (they are visible, but untargettable and can’t perform any other actions).
Now slows enemies for 25/30/35/40% for 3 seconds
Damage Reduction per hero increased from 12/14/16/18 to 15/16/17/18
Damage Reduction Duration rescaled from 10 to 5/7/9/11
Cooldown reduced from 18/16/14/12s to 16/14/12/10s
No longer slows enemies
Armor reduction increased from 3/4/5/6 to 4/5/6/7
Slow duration increased from 1.75/2.5/3.25/4s 2.2/2.8/3.4/4s
Level 10 Talent +175 Health replaced with +1s Phantom Strike Duration
Aghanim’s Scepter’s cooldown reduced from 60s to 40s
Aghanim’s Scepter also increases max illusion count by 2
Dash length reduced from 1400 to 1100/1200/1300/1400
Max Health as Heal per second reduced from 0.625/1.25/1.875/2.5% to 0.5/1.0/1.5/2.0%
Radius increased from 175 to 200
Base Damage reduced by 1
Cooldown increased from 7.5/7.0/6.5/6.0s to 8/7.5/7/6.5s
No longer has an initial stun (It still cancels TPs since it leashes the target)
Level 10 talent +25 Attack Damage replaced with +300 Illusory Orb distance
Mana cost rescaled from 125/130/135/140 to 135
Now instantly kills any non-ancient creep it hits
Shard cast range on allies reduced from 400 to 300
No longer has a mana reducing aura
Now additionally Heals 2 hits whenever it triggers
Level 15 talent improved from -0.8s Nether Blast Cooldown to -1s
Base damage increased by 3
Now heals Queen of Pain for 10/20/30/40 Health on every tick. Heals 50% on creeps
Tick Damage reduced from 30/50/70/90 to 20/40/60/80
Level 15 Talent 10% Cooldown Reduction replaced with +2 Shadow Strike Damage Instances (Same Duration, ticks happen more often)
Level 20 Talent +30% Spell Lifesteal replaced with +120 Scream of Pain Damage
Now applies its armor reduction before applying its damage
Level 10 Talent +175 Health replaced by +30 Plasma Field Damage
Level 20 Talent +8 armor replaced with +6s Static Link Drain Duration
Damage increased from 25/50/75/100 to 40/60/80/100
Damage per attack reduced from 50% to 40%
Scepter Attack count increased from 4 to 5
Cast range reduced from 1200 to 1000
Mana cost reduced from 85 to 75
Cooldown reduced from 26/20/14 to 20/15/10
Projectile Speed increased from 900 to 1200
Level 10 Talent Fade Bolt Borrows Hero Damage replaced with +10% Fade Bolt Damage Reduction
Level 15 Talent +100 base damage replaced with -25% Stolen Spell Cooldown
Strength Gain reduced from 3.0 to 2.7
Shard now also grants +20 damage per Pulse
Level 10 Talent +20 damage per Epicenter Pulse replaced with +20 Sand Storm DPS
Level 15 Talent +30 Sand Storm DPS replaced +150 Sand Storm Radius
Level 20 Talent +25 Health Regen replaced with +120 Caustic Finale Damage
Cast range increased from 600 to 650
Stack damage rescaled from 20/35/50/65 to 24/36/48/60
Now temporarily gives Shadow Demon 5/7/9/11% Spell Amplification for each hero debuffed
Reworked Shard. Necromastery is now an attack modifier that consumes 1 soul granting your next attack 170% crit with a 3 second cooldown. Additionally, enemies killed grant an extra soul
Slow rescaled from 25% to 20/25/30%
Level 10 Talent increased from +20 Attack Speed to +25
Level 10 Talent increased from +6% Spell Amplification to +8%
Level 15 Talent +25 Move Speed replaced with +80 Shadowraze Damage
Level 20 Talent +120 Shadowraze Damage replaced with +0.3s Requiem Fear/Slow per line (Maximum 2.4 ->3.3)
Level 25 Talent 30% Cooldown Reduction replaced with -40s Requiem of Souls Cooldown
Cooldown rescaled from 120 to 130/120/110
Mana Cost reduced from 200/350/600 to 200/350/550
Level 10 Talent +175 Health replaced with -3s Hex Cooldown
Level 15 Talent -5s Hex Cooldown replaced with +1s Shackle Duration
Level 15 Talent +75 Serpent Ward Attack Range increased to +100
Level 20 Talent +2s Shackle Duration replaced with Hex Breaks
Strength Gain reduced from 2.7 to 2.4
Now deals double damage and slow when target is silenced
Penalty duration reduced from 5s to 3s
Level 10 Talent +6 Armor replaced with +15 Arcane Curse Damage
Level 15 Talent +30 Arcane Curse Damage replaced with +100 Attack Range
Level 15 Talent +2 Permanent Intelligence per kill replaced with +10% Arcane Curse Slow
Level 20 Talent +100 Attack Range replaced with +400 Health
Level 20 Talent +20% Arcane Curse Slow replaced with +1.5x Last Word Int Multiplier
Level 25 Talent 30% Cooldown Reduction replaced with Last Word Mutes Items
Base damage increased from 60/85/110/135 to 75/95/115/135
Movement Speed slow rescaled from 30/35/40/45% to 40%
Duration reduced from 2.4s to 2.2s
Cooldown increased from 17 to 32/27/22/17
Bonus Movement Speed increased from 16/24/32/40 to 25/30/35/40
Damage rescaled from 80/140/200/260 to 70/140/210/280
Level 10 Talent +20 Attack Damage replaced with -3s Guardian Sprint Cooldown
Level 10 Talent +7 HP Regen replaced with +10% Slithereen Crush Attack/Move Speed Slow
Level 20 Talent +25% Lifesteal replaced with +100 Slithereen Crush Damage
Self damage reduced from 50% to 30%
Cooldown reduced from 80/65/50 to 75/60/45
Level 10 Talent +9 strength replaced with -1s Dark Pact Cooldown
Level 15 Talent +18% Lifesteal replaced with +50 Shadow Dance Attack Speed
Level 15 Talent +20 Attack Speed replaced with +80 Dark Pact Damage
Level 20 Talent +120 Dark Pact Damage replaced with +1 Agi per Essence Shift stack
Strength Gain increased from 3.3 to 3.5
Mana Cost reduced from 110 to 100
Burn Damage increased from 50/75/100 to 60/80/100
Cooldown Rescaled from 110 to 120/110/100
Level 10 Talent +20 Movement Speed replaced with +1s Scatterblast Slow Duration
Damage increased from 20/35/50/65 to 25/40/55/70
No longer grants True Strike
Active Self Move Speed slow increased from 25% to 45%/40%/35%/30%
Active Headshot Chance Increased from 70% to 100%
Cooldown reduced from 35/30/25/20 to 20/18/16/14
Mana Cost reduced from 50 to 25
Duration reduced from 4 to 3
Knockback increased from 450 to 475
Self Knockback increased from 425 to 475
Level 10 Talent 15% Cooldown Reduction replaced with +1s Take Aim Duration
Reworked Shard: Causes dispersion to fire a spectral dagger every 300 damage absorbed in the direction of the last source of damage. Can fire a maximum of one dagger every 7 seconds and only triggers off player based damage within 700 range
Debuff is now dispellable
Fixed being able to target creep hero units
Level 10 Talent +5 HP Regen replaced with -5s Spectral Dagger Cooldown
Level 15 Talent -8s Spectral Dagger Cooldown replaced with +100 Spectral Dagger Damage
Strength reduced from 29 + 3.1 to 27 + 3.0
Mana cost increased from 70/80/90/100 to 100
Scepter no longer grants 175 bonus movement speed
Scepter now pierces spell immunity and reduces cast point to 0.1
Now deals 1.5x damage to creeps
Level 15 Talent +10 HP Regen replaced with -4s Bulldoze Cooldown
Level 20 Talent -5.5s Bulldoze Cooldown replaced with +200 movement speed during Charge of Darkness.
Level 20 Talent +12% Greater Bash Damage replaced with +10% Greater Bash Chance
Level 25 Talent +20% Greater Bash Chance replaced with +25% Greater Bash Damage
Damage increased from 120/175/230/285 to 120/180/240/300
Starting mana cost reduced from 30 + 8% to 25 + 7.5%
Level 10 talent +200 Health replaced with +40 Static Remnant Damage
Level 15 talent +65 Static Remnant Damage replaced with +250 Health
Damage rescaled from 30/50/70/90% to 25/50/75/100%
Cast Point reduced from 0.3 to 0.2
Damage reduced from 200/400/600/800 to 200/380/560/740
Building Damage Percentage increased from 25% to 30%
Spill range multiplier reduced from 2 to 1.5
Now deals 5% less spill damage to each successive enemy after the first one.
Channel Time increased from 1s to 1.5s
No longer teleports if Templar Assassin is rooted or leashed
Level 10 talent +100 Psi Blades Range replaced with +110 Psionic Trap Damage
Level 15 talent +180 Psionic Trap Damage replaced with +120 Psi Blades Range
Agility Gain reduced from 4.8 to 4.4
Duration decreased from 40/44/48/52s to 36/40/44/48
Now also applies a basic dispel on Terrorblade
Level 10 Talent +20 Movement Speed replaced with +2s Reflection duration
Level 25 talent +240 Metamorphosis Attack Range replaced with +20s Metamorphosis Duration
Base Mana Regen increased from 0 to 0.5
Armor reduction decreased from 4/5/6/7 to 3/4/5/6
Bonus Damage reduced from 45/90/135/180 to 40/85/130/175
Threshold timer increased from 6 to 7
Level 10 Talent +20 Movement Speed replaced with +10% Gush Slow
Level 10 Talent +1.75 Mana Regen replaced with -100 damage Kraken Shell Threshold
Level 25 Talent +200 Damage replaced with 50% chance to proc Anchor Smash on attacks
Level 25 Talent 20% Cooldown Reduction replaced with +1s Ravage Stun Duration
Damage reduced from 80/120/160/200 to 60/100/140/180
Tree damage scale rescaled from 12/18/24/30 to 8/16/24/32
Debuff duration increased from 12/13/14/15s to 13/14/15/16s
Damage reduced from 100/140/180/220 to 70/120/170/220
Fixed Timber Chain Cast Range being slightly larger than Timber Chain Length, causing timber chain to sometimes miss
Level 20 Talent 12% Cooldown Reduction replaced with +3% Chakram Slow
Now splashes 100% of its damage on a 250 AoE (Only the main target gets blinded/shrink ray’d)
Shrink Ray bonus cast range reduced from 400 to 300
Shrink Ray HP Reduction reduced from 15% to 10%
Defense Matrix is now a basic skill
Mana Cost reduced from 100 to 70/80/90/100
Damage Absorbed reduced from 350 to 100/180/240/320
Status Resistance reduced from 50 to 20/30/40/50
Cast range increased from 400 to 600
Cooldown reduced from 30 to 12
Mana cost rescaled from 100/210/320 to 130/210/290
New Rearm Sub-ability. Channel for 4.5/4/3.5s to teleport to a friendly Building. Level 2 allows targeting units and level 3 allows targeting heroes. Mana cost: 75
March of the Machines is now a shard ability
Mana cost increased from 130/150/170/190 to 190
Robot Explosion Damage rescaled from 16/24/32/40 to 30
Level 10 Talent +8% Spell Amplification replaced with +2s Laser Blind Duration
Level 15 Talent +2.5s March of the Machines Duration replaced with -0.5 Keen Teleport Channel Time
Level 20 Talent +8 March of the Machines Damage replaced with +150 Defense Matrix Damage Absorbed
Level 20 Talent +8 Armor replaced with +10% Spell Amplification
Splash percentage increased from 150% to 200%
Attack Speed Penalty reduced from 20/35/50 to 20/30/40
Base Movement Speed increased from 280 to 285
Duration reduced from 12s to 9/10/11/12s
Level 10 Talent +1.75 Mana Regen replaced with +36 Living Armor Heal
Level 15 Talent +48 Living Armor Heal replaced with +15% Leech Seed Slow
Damage increased from 75 to 90
Cooldown reduced from 90s to 90/80/70s
Level 10 Talent +225 Health replaced with +7 Berserker’s Rage Armor
Level 10 Talent +7 Agility replaced with +25 Berserker’s Rage Movement Speed
Reworked Shard: Enemies within 200 radius of the center of the ice shard suffer from 40% slow and take 60 damage per second. Increases the length of ice shard by 300
Bonus damage per hero increased from 20/40/60/80 to 25/50/75/100
Level 10 talent +8HP Regen replaced with +25 Tag Team Damage
Base Movement speed reduced from 295 to 290
Mana cost increased from 100/110/120/130 to 110/120/130/140
Reworked Scepter: Grants a new ability Fiend’s Gate. Cast within 4000 range to create a Portal next to Underlord and a Portal at the target location. Allies can click on either Portal to teleport to the other one after a 2s channel. Portals are indestructible, last 20 seconds, and can only be cast in locations where Wards can be placed
Level 20 Talent +60 Attack Speed replaced with +1% Firestorm Burn Damage
Level 20 Talent +20 Health Regen replaced with +12% Atrophy Aura Damage Reduction
Level 25 Talent increased from +40% Allies Atrophy Aura to +50%
Mana cost reduced from 100/110/120/130 to 85/100/115/130
Movement Speed Bonus increased from 30 to 30/40/50
Reworked Shard: Now Reduces Flesh Golem Cooldown by 30s and causes Undying to spawn one zombie on each attack
Level 10 Talent changed from +5 armor to +50 Decay Damage
Base Strength increased from 24 to 25
Cooldown increased from 11/10/9/8 to 14/12/10/8
Shard no longer reduces cooldown by 1
Now deals 50 damage to enemies
Nether Swap now causes Vengeful Spirits and allies she Swaps to take 30/40/50% less damage for 3 seconds
Agility reduced from 26 + 3.2 to 24 + 3.0
Damage rescaled from 40/65/90 to 20/30/40 + 2/2.75/3.5% Max Health in damage
Scepter damage rescaled from 75/100/125 to 20/30/40 + 3/3.75/4.5% Max Health in damage per second
Level 10 Talent +100 Attack Range replaced with +175 Health
Mana Cost decreased from 20/22/24/26 to 18/20/22/24
Max damage reduced from 80/100/120/140 to 50/75/100/125
Level 15 Talent +100 Attack Range replaced with +70 Nethertoxin Max Damage
Move Speed Drain reduced from 17/23/29/35% to 15/20/25/30%
Gather Damage radius increased from 1500 to 1800
Cooldown reduced from 130 to 130/120/110
Armor increased from 0/1/2 to 0/2/4
Turn Rate increased from 0.5 to 0.9
Mana Cost reduced from 85/90/95/100 to 75/80/85/90
Pull Duration increased from 1.2/1.4/1.6/1.8 to 1.4/1.6/1.8/2.0
Debuff Damage increased from 150/200/250 to 150/250/350
Level 10 Talent +15 Damage replaced with +60 Aether Remnant Damage
Level 15 Talent +40DPS Upheaval replaced by +10% Attack Speed per second to allies (Maximum 70%)
Travel Speed increased from 600 to 750
Now ignores damage block
Can now be toggled to disable autocast
Level 10 Talent +0.2 Swarm Armor Reduction replaced with +9 Strength
Level 15 Talent +12 Strength replaced with +2 Swarm Attacks to Kill
Level 20 Talent +35 damage replaced with +90 Geminate Attack Damage
Level 20 Talent +3 Swarm Attacks to Kill replaced with +0.5 Swarm Armor Reduction
Reworked Shard: Now Grants Gale Force. Vector Targeted: Summons a strong wind that pushes all enemies within a 1000 AoE by 250 units per second in the target direction for 3 seconds (Units can still move, attack and cast spells, does not interrupt channeling). Mana Cost: 150 Cooldown: 40s
Level 15 Talent +100 Attack Range replaced with Windrun Undispellable
Level 25 Talent 25% Cooldown Reduction replaced with Focus Fire Kills Advance Cooldown by 20s
Agility Gain reduced from 1.9 to 1.7
Attack Range Bonus decreased from 350/425/500/575 to 350/400/450/500
Movement Speed Slow reduced from 22/28/34/40% to 16/24/32/40%
Cast Range reduced from 800 to 700
Shard cooldown reduction reduced from 5s to 4s
Percentage Heal reduced from 2/3/4/5% to 1.75/2.5/3.25/4%
Level 10 Talent +50 Damage reduced to +35
Level 10 Talent +1.5% Cold Embrace Heal replaced with +25HP/s Cold Embrace Heal
Level 15 Talent +275 Health replaced with +2s Arctic Burn Debuff Duration
Level 15 Talent +400 Night Vision replaced with +400 Splinter Blast Radius
Creep damage rescaled from 50/70/125/150 to 75
Hero damage reduced from 50/60/70/80 to 40
Deals 10/15/20/25 more damage per each bounce
Level 10 Talent +60 damage replaced with -25% Voodoo Restoration Mana Per Second
Level 10 Talent +200 Health replaced with +75 Maledict Radius
Level 15 Talent +100 Maledict Radius replaced with +300 Health
Cooldown increased from 200/120/40 to 200/130/60
Level 10 Talent +0.5s Wraithfire Blast duration replaced with +20 Movement Speed
Level 15 Talent +25 Movement Speed replaced with +0.7s Wraithfire Blast Stun Duration
Level 20 Talent +16 Strength replaced with +25% Cleave
Mana Cost reduced from 125/130/135/140 to 120/125/130/135
Vision Duration increased from 4.5s to 5
Shard Active Mana Cost reduced from 100 to 75
Shard Active now grants 900 radius unobstructed vision around Zeus for 3 seconds
Duration reduced from 35s to 30s
Lightning Bolt Interval increased from 2.25s to 2.5s
Bounty increased from 100 to 125
Level 25 Talent +50% Spell Lifesteal replaced with 325 range AoE Lightning Bolt