DNF DUEL update 1.09 is available to download on PC(Steam). According to the official DNF DUEL patch notes, the latest update brings a long list of balancing changes and fixes. Apart from this, DNF DUEL patch 1.09 also includes performance improvements.
Previously, a major update added various quality-of-life improvements to the game. Recently, a hotfix was also released. Unfortunately, since the last update, players are facing various issues with the game. Today’s DNF Duel version 1.09 will address a few of these issues.
Read more details below.
DNF DUEL Patch Notes – December 21, 2022
Skill |
Skill Command |
The following changes have been made in v1.09 patch. |
Dodge |
Hold → and press G |
Reduced the recovery. |
Moved up the activation timing for Invulnerability against hits, effective immediately upon performing the skill. |
Moved up the activation timing for Invulnerability against Projectiles, effective immediately upon activating the skill. |
Guard Cancel Attack |
→+B+S while guarding |
Adjusted the recovery on oneself/stun on the opponent to reduce the hit/guard frame gaps. |
airborne MS skills |
MS while airborne |
Adjusted to face the opponent immediately after performing the skill. |

Berserker |
Skill |
Skill Command |
The following changes have been made in v1.09 patch. |
HP |
– |
Increased to 980 from 950. |
Guard Gauage |
– |
Increased to 1200 from 1050. |
Awakening Effect |
– |
Adjusted to recover HP with the existing White Damage intact.
(Before: Recovered the existing White Life first.) |
Added ‘Attack Increase’ effect. |
Added ‘White Life Damage on Block (Chip Damage) Increase’ effect. |
Jumping A |
A while airborne |
Increased hit stun. |
Ghost Slash |
S |
Expanded the hitbox. |
Increased the knockdown time for hit while airborne. |
Upward Slash |
↓+S |
Can be jump canceled upon hit. |
Ashe Fork |
↓+S while airborne |
The second hit can connect against knocked down opponents. |
Gore Cross: Expulsion |
→+S>S |
Reduced the recovery. |
Raging Fury (Standard/during Frenzy) |
↓+MS/ ↓+MS during Frenzy |
The last hit launches the opponent higher. |
Bloodlust (Standard) |
←+MS |
Reduced the recovery upon hit. |
Increased the knockdown time. |
Bloodlust (during Frenzy) |
←+MS during Frenzy |
Reduced the recovery upon hit. |
Increased the knockdown time. |

Vanguard |
Skill |
Skill Command |
The following changes have been made in v.1.09 patch. |
HP |
– |
Increased to 1100 from 1000. |
Guard Gauage |
– |
Increased to 1200 from 1050. |
Awakening Effect |
– |
Added ‘Attack Increase’ effect. |
Added ‘White Life Damage on Block (Chip Damage) Increase’ effect. |
Crouching Guard |
↓+G |
Reduced the hurtbox. |
Standard B |
B |
Reduced the recovery. |
Can connect against knocked down opponents. |
Crouching B |
↓+B |
Reduced the recovery. |
Cleave: Upper |
↓+S |
Can be jump canceled. |
Brandish |
MS |
Can be immediately followed-up by ‘Inferno Charge’, ‘Crescent Slash’ and ‘Behead’ upon activating the skill.
※ Possible even on whiff |
Inferno Charge |
MS during Brandish |
Reduced the recovery. |
Reduced the start-up for Invulnerability against Projectiles. |
Behead |
←+MS during Brandish |
Reduced the recovery. |
Earthshatter |
→+MS |
Reduced the recovery. |
Expanded the knockback range of the second hit |
Wall bounces the opponent upon the second hit. |
Devastate |
←+MS |
Reduced the recovery. |
Removed the upper body hurtbox during the spinning move upon activating the skill. |
Reduced the start-up of the last hit. |
Expanded the hitbox of the last hit. |
The last hit launches the opponent higher. |
Increased block stun of the last hit. |
Increased the guardback of the last hit. |
Lunge Strike |
↓+MS |
Expanded the hitbox. |
Doom Glaive |
MS while airborne |
Expanded the hitbox of the first hit. |
Increased the block stun of the first hit. |
Can be dash canceled upon hit. |

Striker |
Skill |
Skill Command |
The following changes have been made in v.1.09 patch. |
HP |
– |
Increased to 950 from 900. |
Guard Gauge |
– |
Increased to 1150 from 1000. |
Awakening Effect |
– |
Added ‘Guard Gauge Damage Increase’ effect. |
Added ‘White Life Damage on Block (Chip Damage) Increase’ effect. |
Crushing Fist |
→+S |
Can be canceled with various MP skills.
※ Possible even on whiff |
Low Kick |
←+S |
Reduced the recovery. |
Air Walk |
S while airborne |
The opponent bounces off the ground harder when hit while airborne. |
Shadowless Kick |
MS |
Can be jump canceled upon the third hit. |
Decreased the knockback range. |
Mountain Pusher |
→+MS |
Can be dash canceled upon hit. |
One Inch Punch |
←+MS |
Can be dash canceled. |

Grappler |
Skill |
Skill Command |
The following changes have been made in v.1.09 patch. |
HP |
– |
Increased to 1100 from 1050. |
Guard Gauage |
– |
Increased to 1250 from 1100. |
Awakening Effect |
– |
Can cancel charged MP skills with other MP skills. ※ Possible even on whiff |
the follow-up motion of ‘Seismic Crash’ can be canceled with other MP skills.
※ Possible even on whiff |
Added ‘Defense Increase.’ |
Crouching A |
↓+A |
Launches the opponent higher when hit while airborne. |
High Kick |
↓+S |
Extended the untech time. |
Air Steiner (Standard/Hold) |
←+S/←+S (Hold) |
Reduced the landing recovery. |
Slam Kick (Standard) |
S while airborne |
Ground bounces the opponent even without Counter Hit. |
Magnumsault (Standard) |
MS |
The second hit launches the opponent higher. |
Reduced the damage scaling for combos. |
Increased the block stun. |
Seismic Crash |
↓+MS |
Moved up the Counter Hit timing. |
Shoulder Tackle (Standard) |
→+MS |
Reduced the recovery. |
Launches the opponent high upon Counter Hit. |
Shoulder Tackle (Hold) |
Hold →+MS |
Reduced the recovery. |
Break Down (Hold) |
Hold ←+MS |
Increased the knockdown time. |
Aerial Break Down (Hold) |
Hold MS while airborne |
Reduced the recovery. |

Ranger |
Skill |
Skill Command |
The following changes have been made in v.1.09 patch. |
HP |
– |
Increased to 980 from 950. |
Guard Gauage |
– |
Increased to 1150 from 1000. |
Awakening Effect |
– |
Increased the debuff duration. |
Standard A |
A |
Can be dash canceled. |
Crouching A |
↓+A |
Reduced the start-up. |
Reduced the recovery. |
Windmill |
→+S |
Can connect against knocked down opponents. |
Triple Tap |
←+S |
The first hit can be jump canceled. |
G-14 Buster |
S while airborne |
Reduced the recovery for easier follow up while airborne. |
Deadly Approach |
→+MS |
Can be canceled with ‘Scud Genocide.’ |
Scud Genocide |
MS while airborne |
The opponent slowly falls on knees upon the final hit. |

Launcher |
Skill |
Skill Command |
The following changes have been made in v.1.09 patch. |
HP |
– |
Increased to 950 from 900. |
Guard Gauage |
– |
Increased to 1150 from 1000. |
Awakening Effect |
– |
Added ‘Attack Increase’ effect. |
Added ‘Guard Gauge Damage Increase’ effect. |
Standard A |
A |
Increased hit stun. |
Extended the untech time. |
Crouching A |
↓+A |
Reduced the start-up. |
Reduced the recovery. |
Increased hitstop duration. |
Increased hit stun. |
Extended the untech time. |
Can be followed-up by ‘Standard A.’ |
Airborne A |
A while airborne |
Increased hitstop duration. |
Launches the opponent higher. |
Reduced the recovery. |
Standard B |
B |
The Disarming motion can be canceled with MP skills. |
Crouching B |
↓+B |
Can be canceled with various skills. ※ Possible even on whiff |
Launches the opponent higher. |
Airborne B |
B while airborne |
Expanded the hitbox. |
FM-31 Grenade Launcher |
↓+S |
Removed the upper body hurtbox from before to immediately after activation. |
Can be jump canceled. |
Reduced the damage scaling for combos. |
Spriggan |
←+S |
Reduced knockback distance. |
Laser Rifle |
S while airborne |
Reduced the landing recovery. |
Increased hit stun. |
Adjusted to untechable. |
Charge Laser Rifle |
MS |
Reduced the MP cost. |
Increased the hit stun. |
Increased the block stun |
Extended the untech time. |
BBQ |
↓+MS |
Reduced the recovery on hit. |
Launches the opponent higher. |
X-1 Extruder |
→+MS |
Reduced the recovery. |
Can connect against knocked down opponents. |
FM-92 mk2 Lancer |
←+MS |
Reduced the MP cost. |
Quantum Bomb |
MS while airborne |
Increased the minimum damage. |

Inquisitor |
Skill |
Skill Command |
The following changes have been made in v.1.09 patch. |
HP |
– |
Increased to 930 from 850. |
Guard Gauage |
– |
Increased to 1150 from 1000. |
Awakening Effect |
– |
Added ‘Guard Break Resistance Increase’ effect. |
Added ‘Moving Speed Increase’ effect. |
Crouch |
↓ |
Adjusted the hurtbox for consistency. |
Jump |
↑ |
Reduced the landing time. |
Crouching A |
↓+A |
Reduced the start-up. |
Reduced the recovery. |
Standard B |
B |
Reduced the recovery. |
Punishing Cross |
S |
Reduced the recovery. |
Rising Cut |
↓+S |
Reduced the recovery. |
Cut-in Dash |
→+S |
Can be canceled with various MP skills. |
Flege’s Essence |
←+S |
Can be followed-up by ‘Cut-in Dash.’
※ Possible even on whiff |
Reduced the damage scaling for combos. |
Raid |
↓+S while airborne |
Moved up the cancel timing after landing. |
Can be followed-up by ‘Cut-in Dash’ after landing. |
Summary Justice |
→+MS |
Reduced the recovery. |
Increased the hit back of the last slash. |
Increased the guardback of the last slash. |
Increased the stun on the opponent for guarding the third hit. |
God’s Wrath |
MS while airborne |
Reduced the recovery. |

Crusader |
Skill |
Skill Command |
The following changes have been made in v.1.09 patch. |
HP |
– |
Increased to 1130 from 1100. |
Guard Gauage |
– |
Increased to 1300 from 1200. |
Awakening Effect |
– |
Enhanced ‘Defense Increase’ effect. |
Enhanced ‘Guard Break Resistance Increase’ effect. |
Enhanced ‘White Life Damage Recovery Speed Increase’ effect. |
Crouch |
↓ |
Reduced the hurtbox. |
Crouching Guard |
↓+G |
Reduced the hurtbox. |
Crouching A |
↓+A |
Reduced the start-up. |
Reduced the recovery. |
Launches the opponent higher. |
Airborne A |
A while airborne |
Reduced the landing recovery. |
Standard B |
B |
Reduced the recovery. |
Airborne B |
B while airborne |
Increased hit stun. |
The opponent staggers upon Counter Hit on the ground. |
The opponent bounces off the ground upon hit while airborne. |
Hammer of Repentance |
S |
The opponent staggers upon Counter Ht. |
Flash Sphere |
→+S |
Can be followed-up after ‘Standard A’, ‘Standard A follow-up’, ‘Crouching A’, ‘Standard B’, ‘Crouching B’, ‘Hammer of Repentance (airborne)’, and ‘Sacred Upper.’ |
Saint Counter |
←+S |
Can be followed-up after ‘Standard A’, ‘Standard A follow-up’, ‘Crouching A’, ‘Standard B’, ‘Crouching B’, ‘Hammer of Repentance (airborne)’, and ‘Sacred Upper.’ |
Hammer of Repentance (airborne) |
S while airborne |
The opponent staggers upon Counter Ht. |
Miracle Splitter |
MS |
Reduced the start-up for Invulnerability against Projectiles. |
Extended the untech time upon the first hit. |
Spear of Victory |
MS while airborne |
Reduced the landing recovery. |
Apocalypse |
←+MS during Grace of Lemidios, while airborne |
Reduced the MP cost. |
Reduced the recovery for easier follow-up while airborne. |

Swift Master |
Skill |
Skill Command |
The following changes have been made in v.1.09 patch. |
HP |
– |
Increased to 900 from 850. |
Guard Gauage |
– |
Increased to 1150 from 1000. |
Awakening Effect |
– |
Various MP skills can be canceled with Wind Orb. ※ Possible even on whiff |
Added ‘MP Recovery Speed Increase’ effect. |
Airborne B |
B while airborne |
Increased the hit stun. |
Increased the block stun. |
Sweeping Wind |
→+S |
The first hit can be jump canceled. |
Wind Blaster (airborne) |
S while airborne |
Expanded the hitbox. |
Relentless Biting Wind |
MS |
Reduced the recovery when performed while airborne. |
Wind Orb |
→+MS |
Reduced the MP cost. |
The start-up motion can be canceled with ‘Storm Quaker.’ |
Reduced the recovery when performed while airborne. |
Wind Twist |
←+MS |
The start-up motion can be canceled with ‘Vortex Hurricane.’ |
Reduced the recovery when performed while airborne. |

Enchantress |
Skill |
Skill Command |
The following changes have been made in v.1.09 patch. |
HP |
– |
Increased to 900 from 850. |
Guard Gauage |
– |
Increased to 1150 from 1000. |
Awakening Effect |
– |
Added ‘White Life Damage Recovery Speed Increase’ effect. |
Added ‘MP Recovery Speed Increase’ effect. |
Crouch |
↓ |
Adjusted the hurtbox for consistency. |
Dodge |
Hold → and press G |
Reduced the recovery. |
Added invulnerability against hit immediately upon activating the skill. |
Added invulnerability against Projectiles immediately upon activating the skill and after the movement. |
Madd, It’s Time to Dance! |
↓+S |
Can be jump canceled upon connecting with Enchantress’ hit. |
Aerial Lantern Firebomb |
S while airborne |
Reduced the landing recovery. |
Harvest |
→+MS |
Reduced the recovery. |
Increased the minimum damage. |
Launches the opponent higher. |
Extended the untech time. |
Madd the Guard |
↓+MS during Showtime! |
Increased the knockdown time. |

Kunoichi |
Skill |
Skill Command |
The following changes have been made in v.1.09 patch. |
HP |
– |
Increased to 930 from 900. |
Guard Gauage |
– |
Increased to 1150 from 1000. |
Awakening Effect |
– |
Added ‘White Life Damage on Block (Chip Damage) Increase’ effect. |
Added ‘Movement Speed Increase’ effect. |
Flame Cut |
S |
Can be followed-up by ‘Rising Cut.’ |
Rising Cut |
↓+S |
Can be jump canceled upon hit. |
Can be followed-up by ‘Flying Squirrel.’ |
Kunai Throw |
→+S |
Can be followed-up by ‘Ninpo: Log Clone.’
※ Possible even on whiff |
Ninpo: Log Clone |
←+S |
Reduced the start-up for Invulnerability. |
Flying Squirrel |
↓+S while airborne |
Reduced the recovery. |
Reduced the landing recovery. |

Ghostblade |
Skill |
Skill Command |
The following changes have been made in v.1.09 patch. |
HP |
– |
Increased to 950 from 900. |
Guard Gauage |
– |
Increased to 1150 from 1000. |
Awakening Effect |
– |
Added ‘Guard Gauge Damage Increase.’ |
Added ‘Movement Speed Increase.’ |
Crouch |
↓ |
Reduced the hurtbox. |
Crouching Guard |
↓+G |
Reduced the hurtbox. |
Ultimate Phantom Slash |
S |
Adjusted block stun, making the opponent guard until the last hit. |
Spectral Eradication |
↓+S |
Reduced the recovery. |
Can be canceled with ‘Ghost Retracer.’ |
Drive Slash (2rd hit) |
→+S>S |
Expanded the hitbox. |
Drive Slash (3rd hit) |
→+S>S>S |
Expanded the hitbox. |
Can be canceled with MP skills upon hit. |
Cross Slash |
S while airborne |
Reduced the recovery. |
Ghost: Single Strike |
MS |
Extended the untech time. |
Dyad: Soul Cross |
MS>MS |
Can be canceled with ‘Ghost Retracer.’ |
Ghost Retracer |
↓+MS |
Reduced the recovery upon teleporting. |

Hitman |
Skill |
Skill Command |
The following changes have been made in v.1.09 patch. |
HP |
– |
Increased to 1020 from 1000. |
Guard Gauage |
– |
Increased to 1200 from 1050. |
Crouching Guard |
↓+G |
Reduced the hurtbox. |
Crouching B |
↓+B |
Launches the opponent higher. |
Dead Lift |
↓+S |
Can be jump canceled upon the second hit. |
Dead Six |
S while airborne |
Extended the untech time. |
Sweep |
←+MS |
Reduced the recovery. |
Launches the opponent higher. |

Trouble Shooter |
Skill |
Skill Command |
The following changes have been made in v.1.09 patch. |
HP |
– |
Increased to 1080 from 1050. |
Guard Gauage |
– |
Increased to 1200 from 1050. |
Awakening Effect |
– |
Various MP skills can be canceled with the second hit of ‘Get on Fire.’
※ Possible even on whiff |
Crouching A |
↓+A |
Reduced the start-up. |
Reduced the recovery. |
G-Bomb |
→+S |
Can be followed-up by Incredible.
※ Possible even on whiff |
Black Crescent |
↓+S |
Can be jump canceled. |
Oppression |
←+MS |
Reduced landing recovery while awakened. |

Dragon Knight |
Skill |
Skill Command |
The following changes have been made in v.1.09 patch. |
HP |
– |
Increased to 930 from 900. |
Guard Gauage |
– |
Increased to 1150 from 1000. |
Awakening Effect |
– |
Added ‘Attack Increase’ effect. |
Added ‘ White Life Damage Recovery Speed Increase’ effect. |
Standard B |
B |
Can be jump canceled. |
Shield Uppercut |
↓+S |
Can be jump canceled. |
Sky Break |
→+S |
Reduced the recovery. |
Can be followed-up by ‘Knuckle Blaster.’
※ Possible even on whiff |
Finish! |
←+S |
The first hit can be followed-up by ‘Knuckle Blaster.’ |
Dragon Warrior Princess |
→+MS |
Increased the knock down time for Counter Hit. |
Dragon Breath |
B simultaneously with Summon Astra |
Launches back the opponent upon the first hit. |
The last hit knocks the opponent back far away. |
Increased the damage. |

Lost Warrior |
Skill |
Skill Command |
The following changes have been made in v.1.09 patch. |
HP |
– |
Increased to 1050 from 1000. |
Guard Gauage |
– |
Increased to 1250 from 1100. |
Awakening Effect |
– |
Added ‘Defense Increase’ effect. |
Added ‘Guard Break Resistance Increase’ effect. |
Crouch |
↓ |
Reduced the hurtbox. |
Crouching Guard |
↓+G |
Reduced the hurtbox. |
Standard A |
A |
Reduced the start-up. |
Reduced the recovery. |
Resolute Cut |
↓+S |
Can be jump canceled. |
Mysterious Slash (airborne) |
S while airborne |
New move added. |
Mysterious Sphere |
↓+S while airborne |
Adjusted the command. |
Vanish Cutter |
MS |
Moved up the jump cancel timing. |
Absolute Guard |
↓+MS |
Moved up the Counter Hit timing. |
Download free DNF DUEL patch 1.09 on PC (Steam).