DNF DUEL update 1.09 is available to download on PC(Steam). According to the official DNF DUEL patch notes, the latest update brings a long list of balancing changes and fixes. Apart from this, DNF DUEL patch 1.09 also includes performance improvements.
Previously, a major update added various quality-of-life improvements to the game. Recently, a hotfix was also released. Unfortunately, since the last update, players are facing various issues with the game. Today’s DNF Duel version 1.09 will address a few of these issues.
Read more details below.
DNF DUEL Patch Notes – December 21, 2022
Skill | Skill Command | The following changes have been made in v1.09 patch. |
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Dodge | Hold → and press G | Reduced the recovery. |
Moved up the activation timing for Invulnerability against hits, effective immediately upon performing the skill. |
Moved up the activation timing for Invulnerability against Projectiles, effective immediately upon activating the skill. |
Guard Cancel Attack | →+B+S while guarding | Adjusted the recovery on oneself/stun on the opponent to reduce the hit/guard frame gaps. |
airborne MS skills | MS while airborne | Adjusted to face the opponent immediately after performing the skill. |
Berserker |
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Skill | Skill Command | The following changes have been made in v1.09 patch. |
HP | – | Increased to 980 from 950. |
Guard Gauage | – | Increased to 1200 from 1050. |
Awakening Effect | – | Adjusted to recover HP with the existing White Damage intact. (Before: Recovered the existing White Life first.) |
Added ‘Attack Increase’ effect. |
Added ‘White Life Damage on Block (Chip Damage) Increase’ effect. |
Jumping A | A while airborne | Increased hit stun. |
Ghost Slash | S | Expanded the hitbox. |
Increased the knockdown time for hit while airborne. |
Upward Slash | ↓+S | Can be jump canceled upon hit. |
Ashe Fork | ↓+S while airborne | The second hit can connect against knocked down opponents. |
Gore Cross: Expulsion | →+S>S | Reduced the recovery. |
Raging Fury (Standard/during Frenzy) | ↓+MS/ ↓+MS during Frenzy | The last hit launches the opponent higher. |
Bloodlust (Standard) | ←+MS | Reduced the recovery upon hit. |
Increased the knockdown time. |
Bloodlust (during Frenzy) | ←+MS during Frenzy | Reduced the recovery upon hit. |
Increased the knockdown time. |
Vanguard |
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Skill | Skill Command | The following changes have been made in v.1.09 patch. |
HP | – | Increased to 1100 from 1000. |
Guard Gauage | – | Increased to 1200 from 1050. |
Awakening Effect | – | Added ‘Attack Increase’ effect. |
Added ‘White Life Damage on Block (Chip Damage) Increase’ effect. |
Crouching Guard | ↓+G | Reduced the hurtbox. |
Standard B | B | Reduced the recovery. |
Can connect against knocked down opponents. |
Crouching B | ↓+B | Reduced the recovery. |
Cleave: Upper | ↓+S | Can be jump canceled. |
Brandish | MS | Can be immediately followed-up by ‘Inferno Charge’, ‘Crescent Slash’ and ‘Behead’ upon activating the skill. ※ Possible even on whiff |
Inferno Charge | MS during Brandish | Reduced the recovery. |
Reduced the start-up for Invulnerability against Projectiles. |
Behead | ←+MS during Brandish | Reduced the recovery. |
Earthshatter | →+MS | Reduced the recovery. |
Expanded the knockback range of the second hit |
Wall bounces the opponent upon the second hit. |
Devastate | ←+MS | Reduced the recovery. |
Removed the upper body hurtbox during the spinning move upon activating the skill. |
Reduced the start-up of the last hit. |
Expanded the hitbox of the last hit. |
The last hit launches the opponent higher. |
Increased block stun of the last hit. |
Increased the guardback of the last hit. |
Lunge Strike | ↓+MS | Expanded the hitbox. |
Doom Glaive | MS while airborne | Expanded the hitbox of the first hit. |
Increased the block stun of the first hit. |
Can be dash canceled upon hit. |
Striker |
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Skill | Skill Command | The following changes have been made in v.1.09 patch. |
HP | – | Increased to 950 from 900. |
Guard Gauge | – | Increased to 1150 from 1000. |
Awakening Effect | – | Added ‘Guard Gauge Damage Increase’ effect. |
Added ‘White Life Damage on Block (Chip Damage) Increase’ effect. |
Crushing Fist | →+S | Can be canceled with various MP skills. ※ Possible even on whiff |
Low Kick | ←+S | Reduced the recovery. |
Air Walk | S while airborne | The opponent bounces off the ground harder when hit while airborne. |
Shadowless Kick | MS | Can be jump canceled upon the third hit. |
Decreased the knockback range. |
Mountain Pusher | →+MS | Can be dash canceled upon hit. |
One Inch Punch | ←+MS | Can be dash canceled. |
Grappler |
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Skill | Skill Command | The following changes have been made in v.1.09 patch. |
HP | – | Increased to 1100 from 1050. |
Guard Gauage | – | Increased to 1250 from 1100. |
Awakening Effect | – | Can cancel charged MP skills with other MP skills. ※ Possible even on whiff |
the follow-up motion of ‘Seismic Crash’ can be canceled with other MP skills. ※ Possible even on whiff |
Added ‘Defense Increase.’ |
Crouching A | ↓+A | Launches the opponent higher when hit while airborne. |
High Kick | ↓+S | Extended the untech time. |
Air Steiner (Standard/Hold) | ←+S/←+S (Hold) | Reduced the landing recovery. |
Slam Kick (Standard) | S while airborne | Ground bounces the opponent even without Counter Hit. |
Magnumsault (Standard) | MS | The second hit launches the opponent higher. |
Reduced the damage scaling for combos. |
Increased the block stun. |
Seismic Crash | ↓+MS | Moved up the Counter Hit timing. |
Shoulder Tackle (Standard) | →+MS | Reduced the recovery. |
Launches the opponent high upon Counter Hit. |
Shoulder Tackle (Hold) | Hold →+MS | Reduced the recovery. |
Break Down (Hold) | Hold ←+MS | Increased the knockdown time. |
Aerial Break Down (Hold) | Hold MS while airborne | Reduced the recovery. |
Ranger |
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Skill | Skill Command | The following changes have been made in v.1.09 patch. |
HP | – | Increased to 980 from 950. |
Guard Gauage | – | Increased to 1150 from 1000. |
Awakening Effect | – | Increased the debuff duration. |
Standard A | A | Can be dash canceled. |
Crouching A | ↓+A | Reduced the start-up. |
Reduced the recovery. |
Windmill | →+S | Can connect against knocked down opponents. |
Triple Tap | ←+S | The first hit can be jump canceled. |
G-14 Buster | S while airborne | Reduced the recovery for easier follow up while airborne. |
Deadly Approach | →+MS | Can be canceled with ‘Scud Genocide.’ |
Scud Genocide | MS while airborne | The opponent slowly falls on knees upon the final hit. |
Launcher |
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Skill | Skill Command | The following changes have been made in v.1.09 patch. |
HP | – | Increased to 950 from 900. |
Guard Gauage | – | Increased to 1150 from 1000. |
Awakening Effect | – | Added ‘Attack Increase’ effect. |
Added ‘Guard Gauge Damage Increase’ effect. |
Standard A | A | Increased hit stun. |
Extended the untech time. |
Crouching A | ↓+A | Reduced the start-up. |
Reduced the recovery. |
Increased hitstop duration. |
Increased hit stun. |
Extended the untech time. |
Can be followed-up by ‘Standard A.’ |
Airborne A | A while airborne | Increased hitstop duration. |
Launches the opponent higher. |
Reduced the recovery. |
Standard B | B | The Disarming motion can be canceled with MP skills. |
Crouching B | ↓+B | Can be canceled with various skills. ※ Possible even on whiff |
Launches the opponent higher. |
Airborne B | B while airborne | Expanded the hitbox. |
FM-31 Grenade Launcher | ↓+S | Removed the upper body hurtbox from before to immediately after activation. |
Can be jump canceled. |
Reduced the damage scaling for combos. |
Spriggan | ←+S | Reduced knockback distance. |
Laser Rifle | S while airborne | Reduced the landing recovery. |
Increased hit stun. |
Adjusted to untechable. |
Charge Laser Rifle | MS | Reduced the MP cost. |
Increased the hit stun. |
Increased the block stun |
Extended the untech time. |
BBQ | ↓+MS | Reduced the recovery on hit. |
Launches the opponent higher. |
X-1 Extruder | →+MS | Reduced the recovery. |
Can connect against knocked down opponents. |
FM-92 mk2 Lancer | ←+MS | Reduced the MP cost. |
Quantum Bomb | MS while airborne | Increased the minimum damage. |
Inquisitor |
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Skill | Skill Command | The following changes have been made in v.1.09 patch. |
HP | – | Increased to 930 from 850. |
Guard Gauage | – | Increased to 1150 from 1000. |
Awakening Effect | – | Added ‘Guard Break Resistance Increase’ effect. |
Added ‘Moving Speed Increase’ effect. |
Crouch | ↓ | Adjusted the hurtbox for consistency. |
Jump | ↑ | Reduced the landing time. |
Crouching A | ↓+A | Reduced the start-up. |
Reduced the recovery. |
Standard B | B | Reduced the recovery. |
Punishing Cross | S | Reduced the recovery. |
Rising Cut | ↓+S | Reduced the recovery. |
Cut-in Dash | →+S | Can be canceled with various MP skills. |
Flege’s Essence | ←+S | Can be followed-up by ‘Cut-in Dash.’ ※ Possible even on whiff |
Reduced the damage scaling for combos. |
Raid | ↓+S while airborne | Moved up the cancel timing after landing. |
Can be followed-up by ‘Cut-in Dash’ after landing. |
Summary Justice | →+MS | Reduced the recovery. |
Increased the hit back of the last slash. |
Increased the guardback of the last slash. |
Increased the stun on the opponent for guarding the third hit. |
God’s Wrath | MS while airborne | Reduced the recovery. |
Crusader |
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Skill | Skill Command | The following changes have been made in v.1.09 patch. |
HP | – | Increased to 1130 from 1100. |
Guard Gauage | – | Increased to 1300 from 1200. |
Awakening Effect | – | Enhanced ‘Defense Increase’ effect. |
Enhanced ‘Guard Break Resistance Increase’ effect. |
Enhanced ‘White Life Damage Recovery Speed Increase’ effect. |
Crouch | ↓ | Reduced the hurtbox. |
Crouching Guard | ↓+G | Reduced the hurtbox. |
Crouching A | ↓+A | Reduced the start-up. |
Reduced the recovery. |
Launches the opponent higher. |
Airborne A | A while airborne | Reduced the landing recovery. |
Standard B | B | Reduced the recovery. |
Airborne B | B while airborne | Increased hit stun. |
The opponent staggers upon Counter Hit on the ground. |
The opponent bounces off the ground upon hit while airborne. |
Hammer of Repentance | S | The opponent staggers upon Counter Ht. |
Flash Sphere | →+S | Can be followed-up after ‘Standard A’, ‘Standard A follow-up’, ‘Crouching A’, ‘Standard B’, ‘Crouching B’, ‘Hammer of Repentance (airborne)’, and ‘Sacred Upper.’ |
Saint Counter | ←+S | Can be followed-up after ‘Standard A’, ‘Standard A follow-up’, ‘Crouching A’, ‘Standard B’, ‘Crouching B’, ‘Hammer of Repentance (airborne)’, and ‘Sacred Upper.’ |
Hammer of Repentance (airborne) | S while airborne | The opponent staggers upon Counter Ht. |
Miracle Splitter | MS | Reduced the start-up for Invulnerability against Projectiles. |
Extended the untech time upon the first hit. |
Spear of Victory | MS while airborne | Reduced the landing recovery. |
Apocalypse | ←+MS during Grace of Lemidios, while airborne | Reduced the MP cost. |
Reduced the recovery for easier follow-up while airborne. |
Swift Master |
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Skill | Skill Command | The following changes have been made in v.1.09 patch. |
HP | – | Increased to 900 from 850. |
Guard Gauage | – | Increased to 1150 from 1000. |
Awakening Effect | – | Various MP skills can be canceled with Wind Orb. ※ Possible even on whiff |
Added ‘MP Recovery Speed Increase’ effect. |
Airborne B | B while airborne | Increased the hit stun. |
Increased the block stun. |
Sweeping Wind | →+S | The first hit can be jump canceled. |
Wind Blaster (airborne) | S while airborne | Expanded the hitbox. |
Relentless Biting Wind | MS | Reduced the recovery when performed while airborne. |
Wind Orb | →+MS | Reduced the MP cost. |
The start-up motion can be canceled with ‘Storm Quaker.’ |
Reduced the recovery when performed while airborne. |
Wind Twist | ←+MS | The start-up motion can be canceled with ‘Vortex Hurricane.’ |
Reduced the recovery when performed while airborne. |
Enchantress |
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Skill | Skill Command | The following changes have been made in v.1.09 patch. |
HP | – | Increased to 900 from 850. |
Guard Gauage | – | Increased to 1150 from 1000. |
Awakening Effect | – | Added ‘White Life Damage Recovery Speed Increase’ effect. |
Added ‘MP Recovery Speed Increase’ effect. |
Crouch | ↓ | Adjusted the hurtbox for consistency. |
Dodge | Hold → and press G | Reduced the recovery. |
Added invulnerability against hit immediately upon activating the skill. |
Added invulnerability against Projectiles immediately upon activating the skill and after the movement. |
Madd, It’s Time to Dance! | ↓+S | Can be jump canceled upon connecting with Enchantress’ hit. |
Aerial Lantern Firebomb | S while airborne | Reduced the landing recovery. |
Harvest | →+MS | Reduced the recovery. |
Increased the minimum damage. |
Launches the opponent higher. |
Extended the untech time. |
Madd the Guard | ↓+MS during Showtime! | Increased the knockdown time. |
Kunoichi |
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Skill | Skill Command | The following changes have been made in v.1.09 patch. |
HP | – | Increased to 930 from 900. |
Guard Gauage | – | Increased to 1150 from 1000. |
Awakening Effect | – | Added ‘White Life Damage on Block (Chip Damage) Increase’ effect. |
Added ‘Movement Speed Increase’ effect. |
Flame Cut | S | Can be followed-up by ‘Rising Cut.’ |
Rising Cut | ↓+S | Can be jump canceled upon hit. |
Can be followed-up by ‘Flying Squirrel.’ |
Kunai Throw | →+S | Can be followed-up by ‘Ninpo: Log Clone.’ ※ Possible even on whiff |
Ninpo: Log Clone | ←+S | Reduced the start-up for Invulnerability. |
Flying Squirrel | ↓+S while airborne | Reduced the recovery. |
Reduced the landing recovery. |
Ghostblade |
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Skill | Skill Command | The following changes have been made in v.1.09 patch. |
HP | – | Increased to 950 from 900. |
Guard Gauage | – | Increased to 1150 from 1000. |
Awakening Effect | – | Added ‘Guard Gauge Damage Increase.’ |
Added ‘Movement Speed Increase.’ |
Crouch | ↓ | Reduced the hurtbox. |
Crouching Guard | ↓+G | Reduced the hurtbox. |
Ultimate Phantom Slash | S | Adjusted block stun, making the opponent guard until the last hit. |
Spectral Eradication | ↓+S | Reduced the recovery. |
Can be canceled with ‘Ghost Retracer.’ |
Drive Slash (2rd hit) | →+S>S | Expanded the hitbox. |
Drive Slash (3rd hit) | →+S>S>S | Expanded the hitbox. |
Can be canceled with MP skills upon hit. |
Cross Slash | S while airborne | Reduced the recovery. |
Ghost: Single Strike | MS | Extended the untech time. |
Dyad: Soul Cross | MS>MS | Can be canceled with ‘Ghost Retracer.’ |
Ghost Retracer | ↓+MS | Reduced the recovery upon teleporting. |
Hitman |
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Skill | Skill Command | The following changes have been made in v.1.09 patch. |
HP | – | Increased to 1020 from 1000. |
Guard Gauage | – | Increased to 1200 from 1050. |
Crouching Guard | ↓+G | Reduced the hurtbox. |
Crouching B | ↓+B | Launches the opponent higher. |
Dead Lift | ↓+S | Can be jump canceled upon the second hit. |
Dead Six | S while airborne | Extended the untech time. |
Sweep | ←+MS | Reduced the recovery. |
Launches the opponent higher. |
Trouble Shooter |
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Skill | Skill Command | The following changes have been made in v.1.09 patch. |
HP | – | Increased to 1080 from 1050. |
Guard Gauage | – | Increased to 1200 from 1050. |
Awakening Effect | – | Various MP skills can be canceled with the second hit of ‘Get on Fire.’ ※ Possible even on whiff |
Crouching A | ↓+A | Reduced the start-up. |
Reduced the recovery. |
G-Bomb | →+S | Can be followed-up by Incredible. ※ Possible even on whiff |
Black Crescent | ↓+S | Can be jump canceled. |
Oppression | ←+MS | Reduced landing recovery while awakened. |
Dragon Knight |
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Skill | Skill Command | The following changes have been made in v.1.09 patch. |
HP | – | Increased to 930 from 900. |
Guard Gauage | – | Increased to 1150 from 1000. |
Awakening Effect | – | Added ‘Attack Increase’ effect. |
Added ‘ White Life Damage Recovery Speed Increase’ effect. |
Standard B | B | Can be jump canceled. |
Shield Uppercut | ↓+S | Can be jump canceled. |
Sky Break | →+S | Reduced the recovery. |
Can be followed-up by ‘Knuckle Blaster.’ ※ Possible even on whiff |
Finish! | ←+S | The first hit can be followed-up by ‘Knuckle Blaster.’ |
Dragon Warrior Princess | →+MS | Increased the knock down time for Counter Hit. |
Dragon Breath | B simultaneously with Summon Astra | Launches back the opponent upon the first hit. |
The last hit knocks the opponent back far away. |
Increased the damage. |
Lost Warrior |
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Skill | Skill Command | The following changes have been made in v.1.09 patch. |
HP | – | Increased to 1050 from 1000. |
Guard Gauage | – | Increased to 1250 from 1100. |
Awakening Effect | – | Added ‘Defense Increase’ effect. |
Added ‘Guard Break Resistance Increase’ effect. |
Crouch | ↓ | Reduced the hurtbox. |
Crouching Guard | ↓+G | Reduced the hurtbox. |
Standard A | A | Reduced the start-up. |
Reduced the recovery. |
Resolute Cut | ↓+S | Can be jump canceled. |
Mysterious Slash (airborne) | S while airborne | New move added. |
Mysterious Sphere | ↓+S while airborne | Adjusted the command. |
Vanish Cutter | MS | Moved up the jump cancel timing. |
Absolute Guard | ↓+MS | Moved up the Counter Hit timing. |
Download free DNF DUEL patch 1.09 on PC (Steam).