Blizzard has released Diablo 4 patch 1.010 (version 1.010.000) details for PS5 and Xbox Series X/S. Accroding to the official Diablo 4 1.010 patch notes, the latest update adds various gameplay changes and bug fixes. Apart from this, today’s Diablo 4 update 1.010 also resolves various glitches, issues and bugs.
Previously, the Diablo 4 day one patch and Diablo 4 patch 1.06 added minor tweaks and changes. Unfortunately, since the release, players are experiencing bugs, error codes (315306) and various other issues. Today’s Diablo 4 version 1.010 will address a few of these issues.
Related: Read Diablo 4 day 1 patch notes.
Diablo 4 Version 1.010 Patch Notes (1.010.000)
Bug Fixes
- Fixed an issue where Necromancer players would sometimes be stuck at the character selection screen.
- Fixed an issue where control inputs would stop responding when a player teleports or zones in and out of a dungeon.
- Fixed a graphical issue where black textures would flash after teleporting into specific towns.
The following changes were added previously.
Made some balance adjustments to Classes and want to provide our reasoning behind them. Overall, we’re quite happy with the performance of our Classes, but we know there is always room for improvement. Our goal behind these changes is to create a better balanced and enjoyable experience across the board. Our updates fall into 3 categories:
- While we want players to both feel and be truly powerful, some Class builds and synergies are outside of our bounds for what is reasonable for the health of the game, so we are reducing their effectiveness. As an example, we generally want to avoid creating situations where players can survive unreasonably high amounts of damage for long periods of time because it too greatly warps our vision for how combat should be in Diablo IV.
- Some skills and builds are not as effective as we would like, so we’re pushing out some buffs to increase their strength.
- Paragon Glyphs are currently providing too much player power, so we’re reducing their overall effectiveness.
An ideal we have carried throughout development and will uphold is that Class balance is a journey, not a destination. We want more Class builds to be fun, powerful, and competitive within reason.
Thank you all for supporting us, and we’llsee you in Sanctuary!
Barbarian
Skill Changes
Challenging Shout
- Damage Reduction gained from Skill Ranks reduced from 4% to 2%
Legendary Aspect Changes
Bold Chieftain’s Aspect
- Cooldown reduction per Nearby enemy reduced from 2.7-5.4 seconds to 1.0-1.9 seconds.
- MaximumCooldown reduction from 12 to 6 seconds.
Aspect of the Dire Whirlwind
- Increased Critical Strike Chance per second reduced from 5-10% to 3-8%.
- Maximum Critical Strike Chance bonus reduced from 20-40% to 9-24%.
Item Changes
Gohr’s Devastating Grips
- Explosion damage gained from Whirlwind reduced from 50-70% to 16-26%.
- Damage against wreckable objects no longer increases explosion damage.
- Explosion damage is only increased by the first 100 hits of Whirlwind.
Druid
Skill Changes
Pulverize
- Lucky Hit Chance reduced from 33% to 25%.
Lightning Storm
- Damage increased from 32% to 40%.
Grizzly Rage
- Damage bonus increased from 5/10/15% to 6/12/18%.
Class Specialization
Obsidian Slam
- Kills required for bonus increased from 10 to 20.
Calm Before the Storm
- Lucky Hit Chance reduced from 15% to 10%.
Passive Changes
Electric Shock
- Damage bonus increased from 5/10/15% to 6/12/18%.
Legendary Aspect Changes
Shockwave Aspect
- Damage reduced from 90-130% to 60-100%.
Crashstone Aspect
- Critical Strike Damage reduced from 40-50% to 30-40%.
Lightning Dancer’s Aspect
- Flat damage increased from .5-.6 to .7-.8.
Necromancer
Skill Changes
Blood Lance
- Damage increased from 67.5% to 80%.
Army of the Dead
- Damage increased from 30% to 45%.
- Cooldown reduced from 90 to 70 seconds.
Blood Wave
- Damage increased from 90% to 120%.
Passive Changes
Shadowblight
- Damage increased from 20% to 22%.
Grim Harvest
- Essence gained reduced from 3/6/9 to 2/4/6.
Serration
- Critical Strike Chance reduced from .5/1/1.5% to .3/.6/.9%.
Death’s Defense
- Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.
Class Specialization
Raise Skeleton
- Skeleton Warrior attack damage increased by 10%.
Golem
- Golem attack damage increased by 10%.
Blood Golem
- Blood Golem Life drain damage increased from 40% to 90%.
- Blood Golem Life drain healing from enemies hit increased from 4% to 5%.
Iron Golem
- Iron Golem slam damage increased from 25% to 175%.
- Iron Golem shockwave damage increased from 30% to 40%.
Necromancer Paragon Board Changes
Hulking Monstrosity
- Golem Life and damage bonus increased from 30% to 40% Life.
Cult Leader
- Damage bonus increased from 10% to 15%.
Rogue
Skill Changes
Twisting Blades
- Advanced Twisting Blades Cooldown reduction per enemy hit reduced from .25 to .1 seconds.
- Advanced Twisting Blades maximum Cooldown reduction reduced from 3 to 2 seconds.
Rapid Fire
- Damage increased from 24% to 30%.
Dark Shroud
- Damage Reduction per shadow gained from Skill Ranks reduced from .8% to .4%.
Dash
- Enhanced Dash Critical Strike Damage bonus from 20% to 15%.
Caltrops
- Damage increased from 30% to 40%.
Passive Changes
Concussive
- Critical Strike Chance reduced from 5/10/15% to 4/8/12%.
Legendary Affix Changes
Repeating
- Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.
Sorcerer
Skill Changes
Arc Lash
- Lucky Hit Chance reduced from 30% to 14%.
- Glinting Arc Lash Cooldown reduction reduced from .25 to .15 seconds.
Teleport
- Shimmering Teleport’s Damage Reduction duration reduced from 5 to 3 seconds.
Legendary Affix Changes
Aspect of Control
- Bonus damage reduced from 30-40% to 25-35%.
General
Miscellaneous Class Changes
Druid Companions and Necromancer Minions
- Maximum damage over time taken per damage instance reduced from 2% to 1% of maximum Life.
Paragon Board Changes
Rare Nodes
- Player Attack Speed nodes reduced by 50%.
Glyphs
- All Glyph Bonus scaling has been reduced by ~34%, except for the following:
- Critical Strike Damage Glyphs’ Bonus reduced by ~66%.
- Vulnerable Glyphs’ Bonus reduced by ~66%.
- Glyphs’ Bonus to Rare nodes reduced by ~50%.
- Glyphs’ Bonus to Magic nodes reduced by ~40%.
- Glyphs’ Bonus to Cold/Fire/Lightning/Non-Physical/Physical nodes reduced by ~62.5%.
Monster Changes
- Significantly reduced the spawn rate of Treasure Goblins within PvP zones.
Bug Fixes
- Fixed the name for the Light Bearer Mount.
- The Go to Shop button from the Wardrobe will now properly open the shop.
- Fixed an issue where if a Sorcerer uses Deep Freeze and is affected by another effect that would freeze them, it caused them to be permanently stunned.
- Miscellaneous stability and crash fixes.
- Fixed a number of network connection issues. This includes issues such as slow loading times, dropped connections, and errors when trying to connect to the server.
- Diablo 4 update 1.010 fixed a number of issues that were causing users to have problems logging in.
- Resolved a number of error codes that were causing users game server problems.
- Added a number of general improvements to the loading times, the responsiveness of the application, and the overall user experience.
- Diablo 4 version 1.010.000 fixed a number of minor glitches that were affecting the application. This includes glitches such as incorrect text, missing images, and unexpected behavior.
Blizzard has stated that they will continue to work to fix the issues and improve the game. They have also said that they will be providing regular updates on the progress of the fixes.
Download free Diablo 4 patch 1.010 on PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.