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    [Diablo 2] D2R Update 1.19 Patch Notes (1.019) – Official

    [Diablo 2] D2R update 1.19 (1.019) is now available to download on PS4, PS5, and Xbox One. According to the official D2R 1.19 patch notes, the latest update added a long list of bug fixes and balancing changes. Apart from this, today’s D2R patch 1.19 (1.019.000) also includes stability fixes.

    Previously, an update was released that added queue functionality to consoles.

    Unfortunately, since the last patch, players are still experiencing login and server issues.  Today’s D2R version 1.19 will address a few of these issues. Read more details below.

    D2R 1.19 Patch Notes (1.019.000)

    QUALITY OF LIFE UPDATES

    General

    • Added language support for non-ASCII written language
    • Added player messaging for when a player tries to launch the game on an out of date patch version
    • Added ‘Message of the Day’ capabilities to the main menu to allow us to share important game updates with all players

    New Feature – Legacy Graphics Emulation

    • There is now an option in the Graphics Settings Menu under ‘Legacy’ that allows you to choose between 3 different emulation options for the Legacy game graphics. The options are ‘GDI’, ‘Glide’, and ‘Resurrected’.
      • ‘GDI’ emulates the software rasterization of the original legacy game and does not apply any filtering
      • ‘Glide’ emulates the hardware accelerated backend of the original legacy game with bilinear filtering
      • ‘Resurrected’ uses the Glide emulation with additional fixes in place to address an artifact that would occur with the original Glide rendering

    AI

    • Improved the reliability of pets, summons, and mercenaries teleporting to the player instead of being despawned

    Barbarian

    • Updated Barbarian Leap and Leap attack animation behavior to give it a smoother trajectory that should keep the Barbarian on-screen at all times, and reduce jerkiness when he lands

    Character Selection

    • Newly created characters will now sort to the top of the character selection list

    Gameplay

    • When holding down a mouse button to target an enemy with a skill, the skill will continue to execute after that target dies
    • Minimap will now automatically re-open after death if you had it open prior to dying
    • Arrow and Bolt max quantity increased to 500
    • Throwing weapon quantity has been increased by 50%
    • Blocking will no longer interrupt a player while performing a skill or attack. If a player character triggers a block during this time, the damage will still be negated, but the animation will not play
    • Changed how attack speed is determined while dual-wielding weapons. Swapping weapons between hands should no longer result in dramatically different attack speeds
    • Character hit recovery will now have diminishing returns when being hit by another player
    • Quick cast skills behavior has been unified such that left click quick cast skills behave in the way the right click behavior operated

    Mercenaries

    • Mercenary UIs will now display if the mercenary cannot use a skill because they are too low level

    Online

    • Added messaging if a player attempts to create a private channel with a name longer than the character limit
    • Added a /offline chat command which sets your user presence to ‘Offline’
    • Added an option for players to control join access to their private games on consoles
    • Added a toggle button to show/hide your game password

    Vendors

    • Players can now buy pre-filled tomes and keys when using a controller

    Performance

    • Optimized particle effects on some console platforms
    • Added a VFX quality option for PC players
    • Optimized inventory quick-move actions to reduce delay

    Settings

    • The Offline Game Difficulty Scale setting will now persist between game sessions.
    • Added an option to choose whether or not to confine your mouse cursor to the game screen
    • Added a VRAM usage bar in the settings menu

    BUG FIXES

    Accessibility

    • Fixed some issues in the UI that could occur when using Large Font Mode

    Assassin

    • Addressed a bug where Cloak of Shadows defense calculation was incorrect

    Druid

    • Addressed a bug where Hunger was not costing mana if it was cast without a target selected
    • Druid Solar Creeper will now properly consume corpses and restore mana whenever the Druid is missing mana
    • Rabies now properly consumes mana when your attack misses

    Paladin

    • Addressed a bug where you wouldn’t be able to weapon swap if you were wielding a bow with no ammo as a Paladin on controller
    • Addressed a bug where you could not disable auras as a Paladin if you were using a bow without ammunition on controller
    • Addressed a bug where the Conviction Aura Tooltip would display incorrect information
    • Addressed a bug where Sanctuary aura was not granting its bonus damage to Undead

    Gameplay

    • Addressed a bug where Unique monster packs with mana drain were draining way more mana than was intended
    • Addressed a bug where fire enchanted monsters were doing too much damage in Nightmare difficulty
    • Fixed an issue with attacking as a Werebear with two weapons equipped. The primary weapon will be used exclusively when attacking while transformed
    • Addressed a bug where using a skill could be interrupted if a player dodges, avoids, or blocks while executing a skill
    • Addressed a bug where uninterruptible skills could be interrupted within a 1 frame window if you were using the skill repeatedly
    • Addressed a bug where the skills granted by items sometimes couldn’t be used on a controller
    • Addressed a bug where you could be blocked from talking to an NPC if a player initiates a trade request with you while you are talking to an NPC
    • Addressed a bug where weapon swap was not updating Faster Run/Walk on the game client
    • Addressed a bug where skill bindings for OSkills wouldn’t persist after dying and joining a new game
    • Addressed a bug where one of the Chaos Sanctuary seals was difficult to select
    • Addressed a bug where the Glacial Trail entrance wouldn’t highlight
    • Addressed a bug where continuing to move after running out of stamina could cause the stamina bar to not refill
    • Addressed a bug where a room in Act 1 Caves had misplaced walls
    • Addressed a bug where a few melee skills would often miss when attacking moving targets (Amazon Fend, Druid Fury, Paladin Sacrifice, Paladin Zeal)
    • Addressed a bug where Quick Cast melee skills would sometimes fail to execute properly under certain circumstances
    • Addressed a bug where Force Move and Quick Cast skills could still operate when in a full screen UI menu in Legacy Mode
    • Fixed an issue that could cause players to miss their attack when using melee skills against enemies that are just barely within striking range and moving away
    • Fixed a rare issue where casting spells rapidly could result in incorrect mana cost in certain networking situations
    • Addressed a bug where Replenishing and Propagation item modifiers were not triggering when Quantity was removed from melee skills
    • Addressed a bug where mercenary damage bonuses were being applied inconsistently. This will mostly affect damage when no weapon is equipped
    • Addressed a bug where the mercenary damage UI would display inconsistent damage values
    • Addressed a bug where scrolls weren’t auto-populating to a belt slot when purchased
    • Addressed a bug where the lower resist tooltip didn’t list the percentage by which the target’s resistance is lowered

    Character Creation

    • Addressed a bug where some players could bypass character name validation and create invalid offline character names. Those characters can now be repaired – affected players will be prompted to rename the invalid characters

    Controls

    • Fixed on issue where using a PlayStation controller on PC, some button prompts could appear with an Xbox controller button icon
    • Addressed a bug where binding a skill to Key 2 without binding anything to Key 1 would show the keybind UI to not show

    Graphics

    • Fixed artifacting that could occur on certain VFX when using DLSS
    • Addressed a bug where the player would become invisible if using Fade behind a transparent wall
    • Addressed a bug where ethereal items were appearing invisible when standing behind transparent walls
    • Addressed a bug where grass in Tamoe Highland could pop in and out while traversing
    • Addressed a bug where VFX could become missing after playing for an extended period of time on consoles
    • Addressed a bug where VFX could appear as black boxes on PS4 in high memory usage scenarios
    • Fixed a DLSS-related ghosting artifact that could occur on moving objects while the game camera is stationary

    Localization

    • Fixed some localization issues with skill tooltips
    • Fixed some localization issues related to user presence in the Xbox social menus
    • Fixed some localization issues in the Settings menu
    • Fixed miscellaneous issues related to localization of chat commands

    Online

    • Addressed a bug where users in Europe or Korea were unable to block or report users
    • Addressed a bug where the right click context menu options in the Friends List would not consistently function
    • Addressed a bug where you could not highlight game names and join if using a controller in the Lobby menu
    • Addressed a bug where you could get stuck in an ‘attempting to join’ state if you tried to join a game through the friends list while you were rate limited
    • Addressed a bug where swapping between Keyboard and Controller on the front end could rarely force you into the Offline character tab and prevent access to the online tab for a small amount of time
    • Fixed an issue on consoles where online friends who have their presence set to appear ‘Offline’ in their platform settings would appear in the friends list sorted into other online friends rather than with their other offline friends
    • Fixed an issue on Switch where if you remove someone from your friends list, they may not correctly get removed
    • Fixed a visual issue that could occur when opening the Horadric Cube while in the middle of a trade with another player
    • Auto-generated game name and password from game sessions generated using the main menu ‘Play’ button will now be hidden
    • Addressed a bug where your character selection wouldn’t persist if you exited the lobby
    • Fixed a rare issue that could cause your character to display the wrong name if you join a game from the friend’s list

    Performance

    • Addressed a bug where users with 3050 series GPUs would have incorrect default graphics settings
    • Fixed a crash that could occur when exiting the game
    • Fixed a crash that could occur during the Pandemonium event
    • Miscellaneous crash/stability fixes

    Settings

    • Addressed a bug where your game difficulty settings on Lobby would not update properly after changing characters.

    Download free D2R update 1.19 (1.019.000) on PC, PS4, PS5, and Xbox One.

    Jack Johnson
    Jack Johnson
    Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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