Destiny 2 update 8.1.0 is rolling out on PS4(Version 3.3.40), PC, PS5, Xbox One, and PC players. According to the Destiny 2 update 8.1 patch notes, the latest update increases mobility for Lucky Pants users, Icefall Mantle now focuses on Frost Armor, and Sniper Rifles deal more damage against non-boss enemies. Apart from this, Destiny 2 patch 8.1.0 also adjusts Blight Ranger and Peacekeepers for broader utility.
Destiny 2 Patch 3.40 Notes (Version 8.1.0) – October 8, 2024
Activities
Crucible
General
- Reprised the map Solitude for our Control, Quickplay, and Competitive playlists (will return to Trials at a future date).
- Added several new UI features.
- Class icons on enemy health bars.
- “Assisted by…” message on the death screen.
- Added Tools of Destruction to the teammate tombstone icon.
- Fixed an issue where matches would not end in mercy due to time elapsed, despite the delta in team score.
- Adjusted join-in-progress rules so that matches have a better chance of back-filling.
- Fixed an issue with our second version of the snake draft lobby balancer where fireteam members would sometimes be placed on separate teams; re-enabled the snake draft lobby balancer.
- Fixed an issue where the weapons portion of Not Swap was sometimes active in playlists other than Trials and Competitive.
- Fixed an issue where kills could sometimes drop an additional ammo brick for teammates.
Competitive
- Improved the placement match logic in Competitive to provide a smoother experience while finding your expected rank.
- Improved the way points are awarded after Competitive matches to make the values line up more appropriately with expectations.
- Fixed an issue where the placement series challenge could erroneously appear after completing the Competitive intro quest “Dividing the Ladder.”
Trials of Osiris
- Fixed an issue where players would sometimes be unable to claim their Trials rank rewards.
- Post-game standard (non-Adept) weapon drops will now focus on the weekly weapon, instead of exclusively being the weekly weapons.
Nightfall
- Nightfall activities on Expert difficulty or higher now feature combatants with Banes.
Dungeons and Raids
General
- Fixed an issue where some dungeons had a shorter-than-intended amount of time in the activity after completion.
Shattered Throne
- Fixed an issue where the second secret chest would occasionally not reward players.
Salvation’s Edge
- Fixed an issue where the Ignited Light Triumph was not tracking encounter challenges.
Vow of the Disciple
- Fixed an issue where Rhulk could catapult himself off the encounter space.
- Fight him, you cowards.
UI/UX
Director
- When a raid or dungeon is featured, an icon will appear in the destination’s icon tray and the name of the raid or dungeon will appear in the destination’s tooltip.
- Rituals Pathfinder have been divided into distinct Vanguard, Crucible, and Gambit Pathfinders.
- When you are in a Vanguard, Crucible, or Gambit activity or PGCR, opening the Director will take you directly to the appropriate ritual screen in the Director to select your next activity or access their Pathfinder system.
- This enables quickly opening the relevant rituals screen to easily access reputation, streaks, Pathfinder, and re-launch related activities
- The activity launch overlay has been adjusted to divide skulls (activity modifiers) into four categories to better inform player buildcrafting.
Heads Up Display (HUD)
- Waypoints for dead allies now include an indicator of the faction, ability, or weapon that downed them to improve situational awareness.
- When you are downed in PvP activities, the death screen will now include some information about player assists that contributed to your death.
- Developer Note: We are hoping to expand this feature in the future to give players better tools for understanding the moment-to-moment PvP experience.
Fireteam Finder
- Fireteam Finder entry point is now grayed out in launch overlay when current activity is unsupported.
- Fireteam Finder auto-selects your current activity when entering through launch overlay.
- Fireteam Finder auto-returns players back to start when Fireteam Privacy is set to closed.
- Reminds players they need to use a Fireteam when using Fireteam Finder.
Text Chat
- Text chat profanity setting received an update to better reflect changes with our moderation service.
- Fixed text chat bug that was causing commands in certain languages to say that the command was unknown.
Voice Chat
- Now correctly plays audio cue when swapping voice channels.
Roster
- Fixed nameplate bug that would cause names with certain emojis to flicker.
Objective Tracking
- No longer reset tracked records at the start of each Episode.
- Fixed an issue where the tracking icon would stick around after objective was completed.
Gameplay and Investment
Exotic Armor
Hunter
- Lucky Pants
- No longer requires the Hand Cannon to be matched to the Super damage type or Kinetic to receive the damage buff.
- Out of Luck cooldown will only trigger if you reach seven stacks before swapping off the weapon or time expires.
- Maximum damage has been decreased from 600% to 450%.
- Now provides movement bonuses including increased slide distance and sprint speed when a Hand Cannon is equipped.
- Airborne Effectiveness bonus is active whenever a Hand Cannon is equipped, not just when the Illegally Modded Holster buff is active.
- Raiju’s Harness
- Fully reworked behavior of its Exotic trait, Mobius Conduit, inspired by its lore tab.
- Activating Gathering Storm calls down lightning on all nearby targets, jolting them while also amplifying allies.
- Defeating Arc debuffed targets grants a small amount of Gathering Storm energy.
- Fully reworked behavior of its Exotic trait, Mobius Conduit, inspired by its lore tab.
- Blight Ranger
- Added the ability to cancel your Arc Staff Super while equipped, damaging and blinding nearby enemies and granting a Tier 4 Arc weapon damage boost.
- Damage dealt by this effect scales based on the number of projectiles reflected prior to cancelling.
- No longer creates Orbs of Power when reflecting projectiles with Arc Staff.
- Reflecting projectiles now instead directly refunds Super energy, extending the duration of your Super.
- Added the ability to cancel your Arc Staff Super while equipped, damaging and blinding nearby enemies and granting a Tier 4 Arc weapon damage boost.
- Young Ahamkara’s Spine
- Once again provides Tripmine Grenade energy for ability damage (changed from ability final blows).
- Provides +33% grenade energy in PvE and +8% in PvP.
- Celestial Nighthawk
- Reduced Super damage against bosses by 5%.
- Solipsism
- Spirit of Synthoceps
- Reduced the melee damage bonus provided when both Bionic Enhancements and Stylish Executioner are active by 50%.
- Spirit of Synthoceps
- Once again provides Tripmine Grenade energy for ability damage (changed from ability final blows).
Titan
- Icefall Mantle
- You now gain a stack of Frost Armor for rapid Stasis final blows.
- Each time you gain a stack of Frost Armor you will heal for a small amount.
- The unique class ability granted by Icefall Mantle now provides maximum stacks of Frost Armor, instead of its custom overshield.
- It will provide additional stacks of Frost Armor if you have Whisper of Rime equipped.
- You will also immediately heal for each stack that gets added.
- It no longer prevents sprinting or jump abilities, and it now works when Thruster is equipped.
- Class ability energy now begins to recharge immediately after using Icefall Mantle’s class ability.
- No longer provides bonus Stasis weapon damage.
- Now requires a Stasis Super to be equipped to benefit from its Exotic effects.
- Cadmus Ridge Lancecap
- Removed the Stasis weapon requirement. Now any final blows or rapid precision hits while behind a rally barricade (and with a Stasis Super equipped) will create a Diamond Lance near you.
- Directly hitting any powerful combatant with a Diamond Lance will now create three Stasis crystals (previously only bosses and vehicles would create additional crystals).
- Ursa Furiosa & Spirit of the Bear
- Increased maximum Super energy gain for Unbreakable in PvE from 15% to 20%.
- Fixed an issue where you were gaining more Super energy from Unbreakable in PvP than intended. Now provides a maximum of 10% per Unbreakable use.
- Cuirass of the Falling Star
- Melee final blows while amplified now grant Super energy.
- Reduced the damage bonus from Cuirass to Thundercrash from 2x to 1.55x.
- When combined with the buff to Thundercrash base damage, this results in the same damage as it did previously.
- Replaced the overshield after impact with damage resistance (50% in PvE and 10% in PvP).
- Pyrogale Gauntlets
- Increased damage of the super cyclone explosions by 10%.
- Peacekeepers
- Dealing damage to combatants with an SMG increases SMG damage for a short time. Maximum of 20 stacks (100% bonus damage), lasts for 1s, each hit adds a stack and refreshes the timer.
- Mask of the Quiet One
- With a Void Super equipped, rapid final blows and final blows while at critical health will now grant Devour.
- Hazardous Propulsion
- Fixed an issue where destroying certain objects, such as Stasis crystals, was being counted as a final blow for loading Exodus rockets.
- Final blows caused by shattering crystals created via the weapon perk Headstone will still have a chance to load rockets.
- Fixed an issue where destroying certain objects, such as Stasis crystals, was being counted as a final blow for loading Exodus rockets.
- Stoicism
- Spirit of the Star Eater
- Reduced the benefit granted Twilight Arsenal from 70% to 25%.
- Reduced the benefit granted to Thundercrash from 70% to 50%.
- Spirit of the Horn
- Activating Thruster now leaves a ball of Solar energy behind, exploding and applying scorch to enemies caught in the blast.
- Spirit of Alpha Lupi
- Activating Thruster now heals you and nearby allies.
- Spirit of Hoarfrost
- Activating Thruster now creates a pair of Stasis crystals.
- Spirit of the Star Eater
Warlock
- Skull of Dire Ahamkara
- Added “Weapon final blows while Devour is active grant Super energy,” with more energy provided for defeating powerful combatants.
- Ballidorse Wrathweavers
- Adjusted the perk to increase the shatter damage of targets frozen by Shadebinder Super projectiles.
- This means even allies breaking enemies out can activate the perk as well.
- Added “Granting Frost Armor to your allies with Frostpulse or Winter’s Wrath grants you Super energy,” with more energy provided for aiding multiple allies.
- Adjusted the perk to increase the shatter damage of targets frozen by Shadebinder Super projectiles.
- Sanguine Alchemy
- Now marks targets you damage while standing in a Rift. You deal 10% extra damage from any source against marked targets.
- Now provides Surge x4 to weapons that match your Super damage.
- Verity’s Brow & Spirit of Verity
- Increased PvE grenade damage for the first stack of Death Throes from 20% to 40%. Each additional stack now provides +15% grenade damage, up to a max of +100% at five stacks.
- PvP bonus damage is unchanged.
- Increased PvE grenade damage for the first stack of Death Throes from 20% to 40%. Each additional stack now provides +15% grenade damage, up to a max of +100% at five stacks.
- Cenotaph Mask
- The changes to the target marking have been reverted so that the applying player can once again see the marker.
- Osmiomancy Gloves
- Reduced the increased seeker distance and speed by 50%.
- Speaker’s Sight
- Orb of Power generation has been reenabled in PvP, where it now requires six instances of healing against a damaged ally to create an Orb.
- PvE behavior is unchanged.
- Orb of Power generation has been reenabled in PvP, where it now requires six instances of healing against a damaged ally to create an Orb.
- Promethium Spur
- Fixed an issue where Promethium Spur would grant class ability energy without a Solar Super equipped.
- Essentialism
- Spirit of the Star Eater
- Reduced the benefit granted to Nova Bomb from 70% to 50%.
- Spirit of the Star Eater
Armor Mods
- The Emergency Reinforcements armor mod has been updated to no longer overwrite other sources of damage resistance.
- Changed the order of Momentum Transfer and Impact Induction to group with the other mods they better align with when looking at Gauntlet mod inventory.
- Fixed an issue where Font of Agility would display its perk description instead of its name in some tooltips.
- Fixed an issue with all seven Siphon mods that caused them to generate extra Orbs of Power when swapping helmets.
- Fixed an issue with the Harmonic Reserves armor mod where it would not reliably function while a Prismatic subclass was equipped.
Weapons
Weapon Archetypes
- Auto Rifle, Scout Rifle, Pulse Rifle, Submachine Gun, Sidearm, Hand Cannon
- Rebalanced how PvE damage is dealt to slightly prioritize critical hits.
- Increased critical hit damage by between 5% and 7% depending on subfamily.
- Decreased body shot damage by between 5% and 7% depending on subfamily.
- Rebalanced how PvE damage is dealt to slightly prioritize critical hits.
- Pulse Rifle
- Heavy Burst (includes Graviton Lance and Revision Zero’s Heavy Burst)
- Increased RPM from 300 to 324.
- Decreased damage in PvE by 18% for Legendary weapons in this subfamily.
- Graviton Lance and Revision Zero Heavy Burst mode reduced by 8%.
- Heavy Burst (includes Graviton Lance and Revision Zero’s Heavy Burst)
- Sniper Rifle
- Reduced flinch received from enemy AI by 50%.
- Reduced camera roll received from players by 10%.
- Increased damage against:
- Minors – 60%
- Majors – 75%
- Minibosses – 35%
- Champions – 25%
- Glaive
- Corrected an issue where perks that change magazine size could sometimes display incorrect preview values.
- Shotgun
- Increased minimum damage after falloff from 0% to 40% vs AI only.
- Rocket-Assisted Sidearm
- Reduced reserve ammo by 25%.
- Trace Rifles
- Increased base PvP ammo from 25 to 29.
- Machine Gun
- High Impact
- Increased critical hit damage by 4%.
- High Impact
- Heavy Ammo Grenade Launcher
- General
- Decreased damage from the detonation by 5% against combatants
- Increased projectile impact damage correspondingly, globally.
- In PvE, total damage is the same, just split differently between detonation and impact.
- In PvP, Heavy GLs now deal approximately 7% and 26% more impact damage, depending on the Blast Radius stat.
- Rapid Fire
- Increased impact and detonation damage by 7%.
- General
PvP Weapon Tuning
- Sidearm
- Rapid-Fire: Critical Hit Damage – 39.9 to 40
- Adaptive: Critical Hit Damage – 57.45 to 57.6
- Precision: Critical Hit Damage – 63.85 to 64
- Adaptive Burst: Critical Hit Damage – 36.5 to 37
- Heavy Burst: Critical Hit Damage – 47.9 to 48
- Lightweight: Critical Hit Damage – 49.5 to 49.6
- Submachine Gun
- Lightweight: Base Damage – 10.5 to 10.6
- Adaptive: Base Damage – 10.9 to 11.5
- Aggressive – Critical Hit Damage – 23.6 to 23.8
- Precision – Base Damage – 16.5 to 16.7, Critical Hit Damage 26.8 to 26.7
- Auto Rifle
- Rapid-Fire: Base Damage – 13.4 to 13.5, Critical Hit Damage – 22.9 to 22.95
- Adaptive: Critical Hit Damage – 26.5 to 26.25
- Precision: Base Damage – 19 to 19.4, Critical Hit Damage – 33.6 to 33.95
- High-Impact: Base Damage – 22 to 23, Critical Hit Damage – 40.1 to 41.4
- Hand Cannon
- Precision: Base Damage – 40.4 to 45.3, Critical Hit Damage – 70.25 to 70.22
- Adaptive: Base Damage – 44.7 to 44.5, Critical Hit Damage – 80.3 to 80.1
- Heavy Burst: Base Damage – 23.8 to 24, Critical Hit Damage – 49.6 to 52.8
- Aggressive: Base Damage – 47.5 to 47.6, Critical Hit Damage – 88.1 to 88.05
- Pulse Rifle
- Rapid-Fire: Critical Hit Damage – 27.25 to 27.55
- Lightweight: Critical Hit Damage – 31 to 31.45
- Adaptive: Base Damage – 20 to 22, Critical Hit Damage – 36.5 to 36.3
- Heavy Burst: Critical Hit Damage – 41.95 to 42.55
- High-Impact: Critical Hit Damage – 40.1 to 39.6
- Aggressive: Critical Hit Damage – 30 to 30.2
- Scout Rifle
- Rapid-Fire: Critical Hit Damage – 54.25 to 54.6
- Lightweight: Critical Hit Damage – 63.85 to 64
- Precision: Base Damage – 38 to 38.5
- Aggressive: Critical Hit Damage – 91.1 to 91.8
- High-Impact: Critical Hit Damage – 83.8 to 84
- Bow
- Lightweight: Base Damage – 77.1 to 77, Critical Hit Damage – 123.3 to 123.2
Exotic Weapons
- Choir of One
- Reduced base reserves from 250 to 200.
- Reduced max reserves from 384 to 300.
- Reduced impact damage of the Point-Blank projectile by 50%.
- Increased hip fire projectile damage against players by 10%.
- Now starts with seven ammo in Crucible and gains seven from crates and ammo bricks
- Huckleberry
- Folded the original catalyst behavior into the base perk (kills now fully refill the magazine) and replaced the catalyst perk with Kinetic Tremors.
- Tarrabah
- When Ravenous Beast is active, gain damage resistance against incoming Solar damage.
- Symmetry
- Now gains a stack of Dynamic Charge on kills in addition to precision hits.
- Duality
- On Black Wings stacks for max effect reduced from 5 to 3. Extended duration of buff from 7s to 10s.
- Lumina
- Updated hip-fire projectiles to behave like Support Auto Rifle healing shots.
- Bad Juju
- Increased lifetime of String of Curses from 3.5s base to 5.5s base.
- Ex Diris
- Increased direct hit damage vs ai by 33%.
- Reduced camera recoil from firing by ~50%.
- +5 reserve ammo.
- Now spawns a moth on 2 direct hits.
- Reduced moth cooldown from 4s to 3s, shared with on kill trigger.
- Increased projectile velocity.
- Reduced projectile gravity.
- Fighting Lion
- Spawns a volatile burst on direct hits.
- Prospector
- Now spawns three cluster bombs on detonation.
- Removed sticky grenades, flame grenades, and remote det function.
- Mag size reduced to six.
- +50 Reload speed instead of +70 inventory on MW.
- Chaperone
- Added the ability to trigger Roadborn on two rapid precision hits.
- Precision hits with Roadborn up also extend it by 3sec.
- +20 stability, 0,75 reload mult with Roadborn active.
- +20 inventory base.
- Ruinous Effigy
- Changed the “Transmutation Sphere” obituary string to “Ruinous Effigy.”
Weapon perks
- Slice
- Fixed an issue where the Sever debuff was not properly reducing outgoing damage from players.
- Slideways
- Can now be refreshed if you slide again following the completion of the initial slide.
- Alloy Mag
- Now increases reload speed when the magazine is near empty.
- Auto Loading Holster
- Increased time to reload by one second for both base and enhanced.
- Reconstruction
- Increased time to start reloading by two seconds for both base and enhanced.
- Sticky Grenades
- On Heavy Ammo GLs, this perk now shifts the damage to more focused on the splash, so they can be more effective traps without losing out on the impact damage.
- Stunning Recovery
- Now fully refills this weapon from reserves.
- Master of Arms
- Can now stack up to x2.
- x1 grants 15% damage for 7s
- x2 grants 25% damage for 4s
- Drops back to x1 when the timer expires.
- Can now stack up to x2.
- Dawning Surprise Origin Trait
- Removed the time limit between kills, now requires kills in a life instead of in rapid succession.
- Air Trigger
- Fixed an issue where the enhanced version was not granting additional reserves.
- Iron Reach, Iron Gaze, and Iron Grip
- Reduced the downside stat penalties.
- Base: From -30 to -20
- Enhanced: From -25 to -15
- Reduced the downside stat penalties.
- Enhanced Eddy Current
- Fixed an issue where Amplified would not immediately boost the perk to its highest state.
Weapon Mods
- Added several new weapon mods
- Can be equipped on any enhanced or crafted weapon.
- Combo stat mod: bundles two stats (+6 / +6).
- Ballistics: range/stability
- Finesse: reload/handling
- Aerodynamics: blast radius/projectile speed
- Tension: draw time/accuracy
- Edge: charge rate/guard resistance
- Anti-flinch: 15% flinch reduction
- Ammo Finder enhancement:
- Special Finder Enhancement: faster progress on Special Ammo Finder.
- Heavy Finder Enhancement: faster progress on Heavy Ammo Finder.
- Optics mod: allows customization of weapon zoom
- Marksman Optics: Sniper Rifle, Linear Fusion Rifle, Scout Rifle, Bow, Machinegun, Trace Rifle, Rocket Launcher
- Marksman Optics: High: +2 zoom
- Marksman Optics: Low: -2 zoom
- CQC Optics: Hand Cannon, Pulse Rifle, Auto Rifle, Submachinegun, Sidearm, Fusion Rifle, Breech Grenade Launcher, Drum Grenade Launcher
- CQC Optics: High: +1 zoom
- CQC Optics: Low: -1 zoom
- Synergy: spawns a subclass bauble matching this weapon’s damage type every 12 kills – Kinetic weapons spawn an orb of power instead.
- Stunloader: partially refills this weapon’s magazine on stunning a Champion.
- Marksman Optics: Sniper Rifle, Linear Fusion Rifle, Scout Rifle, Bow, Machinegun, Trace Rifle, Rocket Launcher
Weapon crafting
- The Garden of Salvation weapons are now craftable.
- Each week, players can acquire a pursuit from Hawthorne in the Tower asking them to complete all encounters of the Garden of Salvation raid.
- Completion will award guaranteed pattern progress until all patterns are acquired and unlock a vendor exchange on Hawthorne for one additional selectable Deepsight weapon.
- Updated the Season of Opulence reprised Swords and Shotgun to allow for equipping mementos.
- Updated the Season of Undying reprised weapons to allow for the equipping of mementos.
- Fixed an issue where weapon leveling boosting The Engima Glaive during the crafting introduction quest line did not properly complete the quest step.
- Fixed an issue where enhanced raid Adept weapons from Vow of the Disciple displayed the crafting overlay on their icon instead of the enhancement icon.
Weapon ornaments
- Fixed an issue causing some weapon ornaments to not look as intended.
- Coldheart: Theoretical Endothermics
- Fixed corrupted textures and pieces of the base weapon showing through the ornament.
- Salvation’s Grip: Unyielding Grasp
- Decals only intended for the base weapon no longer appear on the ornament.
- Arbalest: Violent Exorcism
- Decals only intended for the base weapon no longer appear on the ornament.
- MIDA Mini-Tool: Defenseless, to Be Armed
- Fixed corrupted textures when applied to the base MIDA Mini-Tool. No change when applied to CALUS Mini-Tool.
- Drang: Alone, to Be Joined
- Fixed corrupted textures when applied to the base Drang. No change when applied to Drang (Baroque).
- Rapacious Appetite: The Bunker
- Fixed pieces of the base weapon showing through the ornament.
- Coldheart: Theoretical Endothermics
Weapon fixes
- Fixed an issue where some weapons acquired with curated rolls pre-The Final Shape could not properly enhance their perks.
- Reduced the frequency of previewed magazine size being different than the real magazine size when a perk or Backup Mod is actually applied.
- Fixed an issue where Adept swords didn’t receive +3 bonus stats to other stats when fully Masterworked.
- Fixed an issue where Ergo Sum didn’t display in collections.
- Added a missing range stat to the Aberrant Action sidearm and adjusted some existing stats to distinguish it from Indebted Kindness which had the exact same stats.
- Range: 0→27
- Airborne Effectiveness: 11→13
- Reload: 28→36
- Blast Radius: 35→32
- Velocity: 56→53
- We opted to buff the Reload and AE stats to better synergize with Heal Clip and airborne gameplay with solar builds.
- Blast Radius and Velocity were reduced to account for the origin trait and Incandescent already contributing to the area-of-effect capabilities of the weapon.
- Fixed an issue where the Sacred Flame trait’s explosion on Ergo Sum counted as damage from a Primary ammo weapon for the purposes of other systems, like Super or Transcendent energy gain or bounties.
- Fixed an issue where Caster Sword heavy attacks would not trigger perks like Whirlwind Blade and Cold Steel.
- Fixed an issue causing Two-Tailed Fox to not apply correct scorch values with the Ember of Eruption and Ember of Ashes fragments.
- Fixed an issue where using a Sword heavy attack would trigger a recharge delay on all equipped Swords – this now just applies to the Sword that performed the attack.
- Fixed an issue where the Loose Change weapon perk would not trigger when applying Weaken.
- Fixed an issue where Sniper Rifles, Glaives, Trace Rifles and Leviathan’s Breath did not get ammo reserves bonuses in our recent tuning.
- Fixed an issue where Wolfpack Rounds granted by Ergo Sum would not be created if given to user’s wielding Aggressive Frame Swords.
- Fixed an issue where Collective Action could not be triggered by Stasis shards created by the Whisper of Chains Stasis fragment.
Abilities
General
- Void Overshield
- Increased Void Overshield PvE damage resistance from 50% to 70%.
- This increases maximum effective HP from 90 to 150.
- Facet of Command/Echo of Domineering
- Cooldown reduced from 11 seconds to 4 seconds.
- Swarm Grenade
- Swarm Grenade submunitions are now easier for players to shoot down.
- Swarm Grenade submunitions can now chain detonate other submunitions when destroyed.
- Increased Void Overshield PvE damage resistance from 50% to 70%.
Titan
- Towering Barricade, Rally Barricade
- When a player is standing behind a barricade, the barricade now taunts combatants in front of the barricade.
- Combatants in front of the barricade now shoot at the barricade instead of at the player behind the barricade.
- Reduced non-boss combatant damage vs. barricades by 50%.
- Increased combatant splash-damage reduction when standing behind the barricade from 20% to 60%.
- Now grants moderate damage resistance vs. combatants during cast.
- Unarmed Melee
- Increased damage to players by 5%.
- Increased damage against PvE combatants by 20%.
- Increased stun multiplier.
- Behemoth
- Howl of the Storm
- Howl of the Storm can now be used during the Glacial Quake Super.
- Shiver Strike
- Now attaches a Stasis explosive to the target on impact.
- This detonation slows players and freezes combatants.
- Now refunds 80% melee energy on whiff.
- Increased energy recharge rate by 12.5%.
- Immediately after landing a Shiver Strike attack, the attacker’s melee ability is now suppressed for 0.5s.
- Now attaches a Stasis explosive to the target on impact.
- Diamond Lance
- Thrown or slammed Diamond Lances will now shatter Stasis crystals.
- Slamming a Diamond Lance will grant you and nearby allies two stacks of Frost Armor.
- Changed the weapon tray HUD to display how many seconds are remaining before the Diamond Lance disappears, like a Tangle.
- Howl of the Storm
- Sentinel
- Unbreakable
- Now taunts enemies in front of the shield.
- Damage blocked by Unbreakable now generates grenade energy.
- Increased max duration the shield can be held.
- Forward movement speed now slows down briefly when the shield is shot.
- Reduced Unbreakable’s throw attack damage vs. players by 20%.
- Increased damage bleed through from players by 15%.
- Fully charged Unbreakable attacks will now one-shot Barricades in PvP except when the Barricade is under the effects of Heart of Inmost Light.
- Banner Shield
- Now taunts enemies in front of the shield.
- Twilight Arsenal
- Thrown axe projectiles now more consistently track towards targets closer to the reticle.
- Increased Twilight Arsenal’s axe relic weapon damage vs combatants by 23%.
- Unbreakable
- Striker
- Thundercrash
- Increased base detonation damage by 33%.
- Fist of Havok
- Increased damage resistance from 51% to 58%.
- Changed how the light attack works under the hood to improve consistency in hitting targets.
- Slightly increased light attack lunge range and ability to target enemies vertically.
- Thunderclap
- Fully charged Thunderclap attacks will now one-shot barricades in PvP except when the barricade is under the effects of Heart of Inmost Light.
- Knockout
- Melee kills now cancel health and shield stun, in addition to healing, allowing you to immediately start regenerating.
- Thundercrash
- Sunbreaker
- Consecration
- Scorch and slam waves now shatter Stasis crystals.
- Consecration
Hunter
- Prismatic
- Hailfire Spike Prismatic Grenade
- Added projectile tracking and aim assist to increase consistency in hitting targets.
- Hailfire Spike Prismatic Grenade
- Arcstrider
- Combination Blow
- Rescaled healing from a flat 80 HP per kill to 100/80/60/40 per kill based on stack count.
- No longer clears health and shield stun on kill.
- Removed the 1.5 second internal cooldown on healing.
- Disorienting Blow
- Reduced cooldown from 90 seconds at T3/45 seconds at T10 to 80 seconds at T3 and 41 at T10.
- Disorienting Blow now has the same cooldown and energy gains as Combination Blow.
- Reduced cooldown from 90 seconds at T3/45 seconds at T10 to 80 seconds at T3 and 41 at T10.
- Combination Blow
- Threadrunner
- Threaded Specter
- Increased detonation damage vs. combatants by 33%.
- Threaded Specter
- Gunslinger
- Golden Gun – Marksman and Deadshot
- Increased damage against base, elite, and miniboss combatants by 30%.
- Golden Gun – Marksman and Deadshot
- Nightstalker
- Spectral Blades
- Increased PvE damage by 20%.
- Increased damage resistance from 47% to 58%.
- Spectral Blades
Warlock
- Stormcaller
- Stormtrance
- Increased damage resistance from 53% to 58%.
- Chaos Reach
- Increased damage resistance from 45% to 55%.
- Fixed an issue where Chaos Reach would not Jolt at high framerates.
- Fixed an issue where Chaos Reach would not go through Sentinel Shield’s guard or a Citan’s Barricade.
- Lightning Surge
- The Warlock casting Lightning Surge now has 50% damage resistance vs. Titan Barricades during the lunge.
- Casting Lightning Surge now also makes you Amplified.
- Stormtrance
- Voidwalker
- Nova Warp
- Increased PvE damage by 20%.
- Increased damage resistance from 51% to 58%.
- Now any Nova Warp detonation applies Volatile, regardless of charge duration.
- Nova Warp
Pathfinder
- Separated Rituals pathfinder into three separate Pathfinders.
- Each pathfinder includes objectives that can be completed in any of the three ritual activities.
- Added a “freebie” objective in the first column for the first card of the week (one for each Pathfinder).
- Objectives rebalanced to reduce overall path completion times.
- Reward story is shared across Pathfinders (i.e. completing 3x of one Pathfinder is the same as completing 1x of each of the three Pathfinders).
Power and Progression
- Increased the Power Bands
- Power Floor: 1900
- Soft Cap: 1950 (increased from 1940)
- Powerful Cap: 2000 (increased from 1990)
- Hard Cap/Pinnacle Cap: 2010 (increased from 2000)
Gameplay Modifiers
- Banes
- In higher difficulty activities such as Expert Nightfalls, combatants will randomly spawn with a random Bane applied.
- Banes add an additional gameplay element to the combatant without interfering with their base combat behavior.
- In higher difficulty activities such as Expert Nightfalls, combatants will randomly spawn with a random Bane applied.
Localization
- Several voice talents have been temporarily recast.
- Polish Crow
- German Eramis
- Mexican Spanish Eramis
- Italian Eido
- Italian Eramis
- Several voice talents have been permanently recast.
- Polish Variks
- Mexican Spanish Spider
- Mexican Spanish Variks
General
- Fixed an issue keeping some players from acquiring the Encryption Key necessary to obtain the legendary Khvostov in the Pale Heart.
- Affected players will need to make space in their consumables inventory; the next time they reach orbit they should have the Encryption Key.
- Fixed an issue causing Motes of Light to get stuck in some players’ postmaster or inventory after obtaining the exotic Khvostov.
- Affected players should now be able to discard Motes of Light once they’ve obtained the Exotic.
- Fixed an issue where some conditional dialog from Failsafe on Nessus wouldn’t trigger as expected.
- Bundles that feature ornaments to your currently previewed Weapon or Armor will now also appear as options for purchase in the Appearance Modification screen.
Hunter
Lucky Pants
- Increased slide distance and sprint speed when using a Hand Cannon.
- Airborne Effectiveness bonus active when Hand Cannon is equipped.
- No longer requires matching damage type for PvE buff.
- PvE damage bonus reduced from 600% to 450%.
Young Ahamkara’s Spine
- Grants Tripmine Grenade energy on ability hits, not just final blows.
- PvE grenade energy +33%, PvP +8%.
Blight Ranger
- Can now cancel Arc Staff Super, damaging and blinding enemies while granting a Tier 4 Arc weapon damage boost.
- No longer creates Orbs of Power but refunds Super energy when reflecting projectiles.
Titan
Icefall Mantle
- Reworked to focus on Frost Armor. Heals on gaining Frost Armor and no longer prevents sprinting.
- Class ability freezes enemies and slows players on activation.
Cuirass of the Falling Star
- Reduced Thundercrash damage bonus from 2x to 1.55x.
- Replaced overshield with 50% damage resistance in PvE and 10% in PvP.
Peacekeepers
- SMG damage bonus increases with hits in PvE (up to 100%).
Warlock
Skull of Dire Ahamkara
- Weapon kills while Devour is active now grant Super energy (up to 4.5%).
Osmiomancy Gloves
- Reduced seeker distance and speed by 50% in PvP.
Weapon Tuning
Primary Weapons (PvE)
- Slight damage rebalance: critical hits now deal 5-7% more, body shot damage reduced by the same amount.
Heavy Burst Pulse Rifles
- RPM increased from 300 to 324. PvE damage reduced by 18%.
Sniper Rifles
- Increased non-boss damage: +60% to Minors, +75% to Majors, +35% to Minibosses.
Machine Guns
- High Impact: Increased critical hit damage by 4%.
Weapon Changes
Exotics
- Ex Diris: Increased direct hit damage, flatter trajectory, reduced recoil, increased projectile velocity, reduced projectile gravity, increased ammo reserves, spawns a moth on 2 direct hits, reduced moth cooldown.
- Fighting Lion: Spawns a volatile burst on direct hits.
- Prospector: Spawns cluster bombs on detonation, removed grenade functions, reduced mag size, changed catalyst bonus ammo reserves to reload speed.
- Chaperone: Added ability to trigger Roadborn on two rapid precision hits, extended Roadborn duration, increased stability and reload speed with Roadborn active, increased base ammo reserves.
- Lumina: Updated hip fire projectiles to behave more closely to Support Auto Rifle healing shots.
Weapon Perks
- Slice: Now works correctly in Crucible.
- Slideways: Can now be refreshed with another slide.
- Alloy Mag: Increases reload speed when magazine is near empty.
- Auto-Loading Holster/Reconstruction: Increased reload times.
- Master of Arms: Can now stack up to x2.
- Dawning Origin: Removed time limit between kills, now requires kills in a life.
- Iron Reach, Iron Gaze, Iron Grip: Reduced stat downside penalties.
Weapon Mods
- Added new weapon mods: combo stat mod, ballistics, tactical, aerodynamics, tension, edge, anti-flinch, ammo finder enhancement, optics mod, synergy, stunloader.
Weapon Crafting
- Seasonal weapons will not be craftable.
- Perks can still be enhanced.
- Updates to unlock as you play the Episode to target specific weapons and get extra perks.
- Reprised Garden of Salvation weapons with new perks.
Seasonal Weapons
- Insurmountable: Void Precision Frame Sidearm
- Sovereignity: Void Adaptive Frame Sniper Rifle
- Red Tape: Stasis Lightweight Frame Scout Rifle
- Vantage Point: Arc Adaptive Frame Pulse Rifle
- Exuviae: Stasis Aggressive Frame Hand Cannon
- Bitter/Sweet: Arc Adaptive Frame Grenade Launcher
- Liturgy: Stasis Double Fire Grenade Launcher
Other Changes
- Glaives: Significant updates.
- Heavy-ammo Sniper: Significant updates.
- Aggressive Frame Fusion Rifles: Updates.
- Ammo economy: Wide changes.
- New Iron Banner armor and weapons.
- Fixed weapon ornament issues.
Previously, Destiny 2 update 7.1 changes for the economy, weapon sandbox, abilities, exotic armor, quality of life, crucible, and enemy elemental shields. Today’s Destiny 2 update 3.40 will fix a few of these issues.
Related: Destiny 2 servers are down for maintenance. Check the Destiny 2 server status here.
Download free Destiny 2 update 8.1 on PlayStation 4, Xbox One, and PC.