Changelogs

Destiny 2 Update 8.1.0 Patch Notes (PS4 Version 3.40)

Destiny 2 update 8.1.0 is rolling out on PS4(Version 3.3.40), PC, PS5, Xbox One, and PC players. According to the Destiny 2 update 8.1 patch notes, the latest update increases mobility for Lucky Pants users, Icefall Mantle now focuses on Frost Armor, and Sniper Rifles deal more damage against non-boss enemies. Apart from this, Destiny 2 patch 8.1.0 also adjusts Blight Ranger and Peacekeepers for broader utility.

Destiny 2 Patch 3.40 Notes (Version 8.1.0) – October 8, 2024

Activities

Crucible

General

  • Reprised the map Solitude for our Control, Quickplay, and Competitive playlists (will return to Trials at a future date).
  • Added several new UI features.
    • Class icons on enemy health bars.
    • “Assisted by…” message on the death screen.
    • Added Tools of Destruction to the teammate tombstone icon.
  • Fixed an issue where matches would not end in mercy due to time elapsed, despite the delta in team score.
  • Adjusted join-in-progress rules so that matches have a better chance of back-filling.
  • Fixed an issue with our second version of the snake draft lobby balancer where fireteam members would sometimes be placed on separate teams; re-enabled the snake draft lobby balancer.
  • Fixed an issue where the weapons portion of Not Swap was sometimes active in playlists other than Trials and Competitive.
  • Fixed an issue where kills could sometimes drop an additional ammo brick for teammates.

Competitive

  • Improved the placement match logic in Competitive to provide a smoother experience while finding your expected rank.
  • Improved the way points are awarded after Competitive matches to make the values line up more appropriately with expectations.
  • Fixed an issue where the placement series challenge could erroneously appear after completing the Competitive intro quest “Dividing the Ladder.”

Trials of Osiris

  • Fixed an issue where players would sometimes be unable to claim their Trials rank rewards.
  • Post-game standard (non-Adept) weapon drops will now focus on the weekly weapon, instead of exclusively being the weekly weapons.

Nightfall

  • Nightfall activities on Expert difficulty or higher now feature combatants with Banes.

Dungeons and Raids

General

  • Fixed an issue where some dungeons had a shorter-than-intended amount of time in the activity after completion.

Shattered Throne

  • Fixed an issue where the second secret chest would occasionally not reward players.

Salvation’s Edge

  • Fixed an issue where the Ignited Light Triumph was not tracking encounter challenges.

Vow of the Disciple

  • Fixed an issue where Rhulk could catapult himself off the encounter space.
    • Fight him, you cowards.

UI/UX

Director

  • When a raid or dungeon is featured, an icon will appear in the destination’s icon tray and the name of the raid or dungeon will appear in the destination’s tooltip.
  • Rituals Pathfinder have been divided into distinct Vanguard, Crucible, and Gambit Pathfinders.
  • When you are in a Vanguard, Crucible, or Gambit activity or PGCR, opening the Director will take you directly to the appropriate ritual screen in the Director to select your next activity or access their Pathfinder system.
    • This enables quickly opening the relevant rituals screen to easily access reputation, streaks, Pathfinder, and re-launch related activities
  • The activity launch overlay has been adjusted to divide skulls (activity modifiers) into four categories to better inform player buildcrafting.

Heads Up Display (HUD)

  • Waypoints for dead allies now include an indicator of the faction, ability, or weapon that downed them to improve situational awareness.
  • When you are downed in PvP activities, the death screen will now include some information about player assists that contributed to your death.
    • Developer Note: We are hoping to expand this feature in the future to give players better tools for understanding the moment-to-moment PvP experience.

Fireteam Finder

  • Fireteam Finder entry point is now grayed out in launch overlay when current activity is unsupported.
  • Fireteam Finder auto-selects your current activity when entering through launch overlay.
  • Fireteam Finder auto-returns players back to start when Fireteam Privacy is set to closed.
    • Reminds players they need to use a Fireteam when using Fireteam Finder.

Text Chat

  • Text chat profanity setting received an update to better reflect changes with our moderation service.
  • Fixed text chat bug that was causing commands in certain languages to say that the command was unknown.

Voice Chat

  • Now correctly plays audio cue when swapping voice channels.

Roster

  • Fixed nameplate bug that would cause names with certain emojis to flicker.

Objective Tracking

  • No longer reset tracked records at the start of each Episode.
  • Fixed an issue where the tracking icon would stick around after objective was completed.

Gameplay and Investment

Exotic Armor

Hunter

  • Lucky Pants
    • No longer requires the Hand Cannon to be matched to the Super damage type or Kinetic to receive the damage buff.
    • Out of Luck cooldown will only trigger if you reach seven stacks before swapping off the weapon or time expires.
    • Maximum damage has been decreased from 600% to 450%.
    • Now provides movement bonuses including increased slide distance and sprint speed when a Hand Cannon is equipped.
    • Airborne Effectiveness bonus is active whenever a Hand Cannon is equipped, not just when the Illegally Modded Holster buff is active.
  • Raiju’s Harness
    • Fully reworked behavior of its Exotic trait, Mobius Conduit, inspired by its lore tab.
      • Activating Gathering Storm calls down lightning on all nearby targets, jolting them while also amplifying allies.
      • Defeating Arc debuffed targets grants a small amount of Gathering Storm energy.
  • Blight Ranger
    • Added the ability to cancel your Arc Staff Super while equipped, damaging and blinding nearby enemies and granting a Tier 4 Arc weapon damage boost.
      • Damage dealt by this effect scales based on the number of projectiles reflected prior to cancelling.
    • No longer creates Orbs of Power when reflecting projectiles with Arc Staff.
      • Reflecting projectiles now instead directly refunds Super energy, extending the duration of your Super.
  • Young Ahamkara’s Spine
    • Once again provides Tripmine Grenade energy for ability damage (changed from ability final blows).
      • Provides +33% grenade energy in PvE and +8% in PvP.
    • Celestial Nighthawk
      • Reduced Super damage against bosses by 5%.
    • Solipsism
      • Spirit of Synthoceps
        • Reduced the melee damage bonus provided when both Bionic Enhancements and Stylish Executioner are active by 50%.

Titan

  • Icefall Mantle
    • You now gain a stack of Frost Armor for rapid Stasis final blows.
    • Each time you gain a stack of Frost Armor you will heal for a small amount.
    • The unique class ability granted by Icefall Mantle now provides maximum stacks of Frost Armor, instead of its custom overshield.
      • It will provide additional stacks of Frost Armor if you have Whisper of Rime equipped.
      • You will also immediately heal for each stack that gets added.
      • It no longer prevents sprinting or jump abilities, and it now works when Thruster is equipped.
      • Class ability energy now begins to recharge immediately after using Icefall Mantle’s class ability.
    • No longer provides bonus Stasis weapon damage.
    • Now requires a Stasis Super to be equipped to benefit from its Exotic effects.
  • Cadmus Ridge Lancecap
    • Removed the Stasis weapon requirement. Now any final blows or rapid precision hits while behind a rally barricade (and with a Stasis Super equipped) will create a Diamond Lance near you.
    • Directly hitting any powerful combatant with a Diamond Lance will now create three Stasis crystals (previously only bosses and vehicles would create additional crystals).
  • Ursa Furiosa & Spirit of the Bear
    • Increased maximum Super energy gain for Unbreakable in PvE from 15% to 20%.
    • Fixed an issue where you were gaining more Super energy from Unbreakable in PvP than intended. Now provides a maximum of 10% per Unbreakable use.
  • Cuirass of the Falling Star
    • Melee final blows while amplified now grant Super energy.
    • Reduced the damage bonus from Cuirass to Thundercrash from 2x to 1.55x.
      • When combined with the buff to Thundercrash base damage, this results in the same damage as it did previously.
    • Replaced the overshield after impact with damage resistance (50% in PvE and 10% in PvP).
  • Pyrogale Gauntlets
    • Increased damage of the super cyclone explosions by 10%.
  • Peacekeepers
    • Dealing damage to combatants with an SMG increases SMG damage for a short time. Maximum of 20 stacks (100% bonus damage), lasts for 1s, each hit adds a stack and refreshes the timer.
  • Mask of the Quiet One
    • With a Void Super equipped, rapid final blows and final blows while at critical health will now grant Devour.
  • Hazardous Propulsion
    • Fixed an issue where destroying certain objects, such as Stasis crystals, was being counted as a final blow for loading Exodus rockets.
      • Final blows caused by shattering crystals created via the weapon perk Headstone will still have a chance to load rockets.
  • Stoicism
    • Spirit of the Star Eater
      • Reduced the benefit granted Twilight Arsenal from 70% to 25%.
      • Reduced the benefit granted to Thundercrash from 70% to 50%.
    • Spirit of the Horn
      • Activating Thruster now leaves a ball of Solar energy behind, exploding and applying scorch to enemies caught in the blast.
    • Spirit of Alpha Lupi
      • Activating Thruster now heals you and nearby allies.
    • Spirit of Hoarfrost
      • Activating Thruster now creates a pair of Stasis crystals.

Warlock

  • Skull of Dire Ahamkara
    • Added “Weapon final blows while Devour is active grant Super energy,” with more energy provided for defeating powerful combatants.
  • Ballidorse Wrathweavers
    • Adjusted the perk to increase the shatter damage of targets frozen by Shadebinder Super projectiles.
      • This means even allies breaking enemies out can activate the perk as well.
    • Added “Granting Frost Armor to your allies with Frostpulse or Winter’s Wrath grants you Super energy,” with more energy provided for aiding multiple allies.
  • Sanguine Alchemy
    • Now marks targets you damage while standing in a Rift. You deal 10% extra damage from any source against marked targets.
    • Now provides Surge x4 to weapons that match your Super damage.
  • Verity’s Brow & Spirit of Verity
    • Increased PvE grenade damage for the first stack of Death Throes from 20% to 40%. Each additional stack now provides +15% grenade damage, up to a max of +100% at five stacks.
      • PvP bonus damage is unchanged.
  • Cenotaph Mask
    • The changes to the target marking have been reverted so that the applying player can once again see the marker.
  • Osmiomancy Gloves
    • Reduced the increased seeker distance and speed by 50%.
  • Speaker’s Sight
    • Orb of Power generation has been reenabled in PvP, where it now requires six instances of healing against a damaged ally to create an Orb.
      • PvE behavior is unchanged.
  • Promethium Spur
    • Fixed an issue where Promethium Spur would grant class ability energy without a Solar Super equipped.
  • Essentialism
    • Spirit of the Star Eater
      • Reduced the benefit granted to Nova Bomb from 70% to 50%.

Armor Mods

  • The Emergency Reinforcements armor mod has been updated to no longer overwrite other sources of damage resistance.
  • Changed the order of Momentum Transfer and Impact Induction to group with the other mods they better align with when looking at Gauntlet mod inventory.
  • Fixed an issue where Font of Agility would display its perk description instead of its name in some tooltips.
  • Fixed an issue with all seven Siphon mods that caused them to generate extra Orbs of Power when swapping helmets.
  • Fixed an issue with the Harmonic Reserves armor mod where it would not reliably function while a Prismatic subclass was equipped.

Weapons

Weapon Archetypes

  • Auto Rifle, Scout Rifle, Pulse Rifle, Submachine Gun, Sidearm, Hand Cannon
    • Rebalanced how PvE damage is dealt to slightly prioritize critical hits.
      • Increased critical hit damage by between 5% and 7% depending on subfamily.
      • Decreased body shot damage by between 5% and 7% depending on subfamily.
  • Pulse Rifle
    • Heavy Burst (includes Graviton Lance and Revision Zero’s Heavy Burst)
      • Increased RPM from 300 to 324.
      • Decreased damage in PvE by 18% for Legendary weapons in this subfamily.
        • Graviton Lance and Revision Zero Heavy Burst mode reduced by 8%.
  • Sniper Rifle
    • Reduced flinch received from enemy AI by 50%.
    • Reduced camera roll received from players by 10%.
    • Increased damage against:
      • Minors – 60%
      • Majors – 75%
      • Minibosses – 35%
      • Champions – 25%
  • Glaive
    • Corrected an issue where perks that change magazine size could sometimes display incorrect preview values.
  • Shotgun
    • Increased minimum damage after falloff from 0% to 40% vs AI only.
  • Rocket-Assisted Sidearm
    • Reduced reserve ammo by 25%.
  • Trace Rifles
    • Increased base PvP ammo from 25 to 29.
  • Machine Gun
    • High Impact
      • Increased critical hit damage by 4%.
  • Heavy Ammo Grenade Launcher
    • General
      • Decreased damage from the detonation by 5% against combatants
      • Increased projectile impact damage correspondingly, globally.
      • In PvE, total damage is the same, just split differently between detonation and impact.
      • In PvP, Heavy GLs now deal approximately 7% and 26% more impact damage, depending on the Blast Radius stat.
    • Rapid Fire
      • Increased impact and detonation damage by 7%.

PvP Weapon Tuning

  • Sidearm
    • Rapid-Fire: Critical Hit Damage – 39.9 to 40
    • Adaptive: Critical Hit Damage – 57.45 to 57.6
    • Precision: Critical Hit Damage – 63.85 to 64
    • Adaptive Burst: Critical Hit Damage – 36.5 to 37
    • Heavy Burst: Critical Hit Damage – 47.9 to 48
    • Lightweight: Critical Hit Damage – 49.5 to 49.6
  • Submachine Gun
    • Lightweight: Base Damage – 10.5 to 10.6
    • Adaptive: Base Damage – 10.9 to 11.5
    • Aggressive – Critical Hit Damage – 23.6 to 23.8
    • Precision – Base Damage – 16.5 to 16.7, Critical Hit Damage 26.8 to 26.7
  • Auto Rifle
    • Rapid-Fire: Base Damage – 13.4 to 13.5, Critical Hit Damage – 22.9 to 22.95
    • Adaptive: Critical Hit Damage – 26.5 to 26.25
    • Precision: Base Damage – 19 to 19.4, Critical Hit Damage – 33.6 to 33.95
    • High-Impact: Base Damage – 22 to 23, Critical Hit Damage – 40.1 to 41.4
  • Hand Cannon
    • Precision: Base Damage – 40.4 to 45.3, Critical Hit Damage – 70.25 to 70.22
    • Adaptive: Base Damage – 44.7 to 44.5, Critical Hit Damage – 80.3 to 80.1
    • Heavy Burst: Base Damage – 23.8 to 24, Critical Hit Damage – 49.6 to 52.8
    • Aggressive: Base Damage – 47.5 to 47.6, Critical Hit Damage – 88.1 to 88.05
  • Pulse Rifle
    • Rapid-Fire: Critical Hit Damage – 27.25 to 27.55
    • Lightweight: Critical Hit Damage – 31 to 31.45
    • Adaptive: Base Damage – 20 to 22, Critical Hit Damage – 36.5 to 36.3
    • Heavy Burst: Critical Hit Damage – 41.95 to 42.55
    • High-Impact: Critical Hit Damage – 40.1 to 39.6
    • Aggressive: Critical Hit Damage – 30 to 30.2
  • Scout Rifle
    • Rapid-Fire: Critical Hit Damage – 54.25 to 54.6
    • Lightweight: Critical Hit Damage – 63.85 to 64
    • Precision: Base Damage – 38 to 38.5
    • Aggressive: Critical Hit Damage – 91.1 to 91.8
    • High-Impact: Critical Hit Damage – 83.8 to 84
  • Bow
    • Lightweight: Base Damage – 77.1 to 77, Critical Hit Damage – 123.3 to 123.2

Exotic Weapons

  • Choir of One
    • Reduced base reserves from 250 to 200.
    • Reduced max reserves from 384 to 300.
    • Reduced impact damage of the Point-Blank projectile by 50%.
    • Increased hip fire projectile damage against players by 10%.
    • Now starts with seven ammo in Crucible and gains seven from crates and ammo bricks
  • Huckleberry
    • Folded the original catalyst behavior into the base perk (kills now fully refill the magazine) and replaced the catalyst perk with Kinetic Tremors.
  • Tarrabah
    • When Ravenous Beast is active, gain damage resistance against incoming Solar damage.
  • Symmetry
    • Now gains a stack of Dynamic Charge on kills in addition to precision hits.
  • Duality
    • On Black Wings stacks for max effect reduced from 5 to 3. Extended duration of buff from 7s to 10s.
  • Lumina
    • Updated hip-fire projectiles to behave like Support Auto Rifle healing shots.
  • Bad Juju
    • Increased lifetime of String of Curses from 3.5s base to 5.5s base.
  • Ex Diris
    • Increased direct hit damage vs ai by 33%.
    • Reduced camera recoil from firing by ~50%.
    • +5 reserve ammo.
    • Now spawns a moth on 2 direct hits.
    • Reduced moth cooldown from 4s to 3s, shared with on kill trigger.
    • Increased projectile velocity.
    • Reduced projectile gravity.
  • Fighting Lion
    • Spawns a volatile burst on direct hits.
  • Prospector
    • Now spawns three cluster bombs on detonation.
    • Removed sticky grenades, flame grenades, and remote det function.
    • Mag size reduced to six.
    • +50 Reload speed instead of +70 inventory on MW.
  • Chaperone
    • Added the ability to trigger Roadborn on two rapid precision hits.
    • Precision hits with Roadborn up also extend it by 3sec.
    • +20 stability, 0,75 reload mult with Roadborn active.
    • +20 inventory base.
  • Ruinous Effigy
    • Changed the “Transmutation Sphere” obituary string to “Ruinous Effigy.”

Weapon perks

  • Slice
    • Fixed an issue where the Sever debuff was not properly reducing outgoing damage from players.
  • Slideways
    • Can now be refreshed if you slide again following the completion of the initial slide.
  • Alloy Mag
    • Now increases reload speed when the magazine is near empty.
  • Auto Loading Holster
    • Increased time to reload by one second for both base and enhanced.
  • Reconstruction
    • Increased time to start reloading by two seconds for both base and enhanced.
  • Sticky Grenades
    • On Heavy Ammo GLs, this perk now shifts the damage to more focused on the splash, so they can be more effective traps without losing out on the impact damage.
  • Stunning Recovery
    • Now fully refills this weapon from reserves.
  • Master of Arms
    • Can now stack up to x2.
      • x1 grants 15% damage for 7s
      • x2 grants 25% damage for 4s
        • Drops back to x1 when the timer expires.
  • Dawning Surprise Origin Trait
    • Removed the time limit between kills, now requires kills in a life instead of in rapid succession.
  • Air Trigger
    • Fixed an issue where the enhanced version was not granting additional reserves.
  • Iron Reach, Iron Gaze, and Iron Grip
    • Reduced the downside stat penalties.
      • Base: From -30 to -20
      • Enhanced: From -25 to -15
  • Enhanced Eddy Current
    • Fixed an issue where Amplified would not immediately boost the perk to its highest state.

Weapon Mods

  • Added several new weapon mods
    • Can be equipped on any enhanced or crafted weapon.
    • Combo stat mod: bundles two stats (+6 / +6).
      • Ballistics: range/stability
      • Finesse: reload/handling
      • Aerodynamics: blast radius/projectile speed
      • Tension: draw time/accuracy
      • Edge: charge rate/guard resistance
    • Anti-flinch: 15% flinch reduction
    • Ammo Finder enhancement:
      • Special Finder Enhancement: faster progress on Special Ammo Finder.
      • Heavy Finder Enhancement: faster progress on Heavy Ammo Finder.
    • Optics mod: allows customization of weapon zoom
      • Marksman Optics: Sniper Rifle, Linear Fusion Rifle, Scout Rifle, Bow, Machinegun, Trace Rifle, Rocket Launcher
        • Marksman Optics: High: +2 zoom
        • Marksman Optics: Low: -2 zoom
      • CQC Optics: Hand Cannon, Pulse Rifle, Auto Rifle, Submachinegun, Sidearm, Fusion Rifle, Breech Grenade Launcher, Drum Grenade Launcher
        • CQC Optics: High: +1 zoom
        • CQC Optics: Low: -1 zoom
      • Synergy: spawns a subclass bauble matching this weapon’s damage type every 12 kills – Kinetic weapons spawn an orb of power instead.
      • Stunloader: partially refills this weapon’s magazine on stunning a Champion.

Weapon crafting

  • The Garden of Salvation weapons are now craftable.
    • Each week, players can acquire a pursuit from Hawthorne in the Tower asking them to complete all encounters of the Garden of Salvation raid.
    • Completion will award guaranteed pattern progress until all patterns are acquired and unlock a vendor exchange on Hawthorne for one additional selectable Deepsight weapon.
  • Updated the Season of Opulence reprised Swords and Shotgun to allow for equipping mementos.
  • Updated the Season of Undying reprised weapons to allow for the equipping of mementos.
  • Fixed an issue where weapon leveling boosting The Engima Glaive during the crafting introduction quest line did not properly complete the quest step.
  • Fixed an issue where enhanced raid Adept weapons from Vow of the Disciple displayed the crafting overlay on their icon instead of the enhancement icon.

Weapon ornaments

  • Fixed an issue causing some weapon ornaments to not look as intended.
    • Coldheart: Theoretical Endothermics
      • Fixed corrupted textures and pieces of the base weapon showing through the ornament.
    • Salvation’s Grip: Unyielding Grasp
      • Decals only intended for the base weapon no longer appear on the ornament.
    • Arbalest: Violent Exorcism
      • Decals only intended for the base weapon no longer appear on the ornament.
    • MIDA Mini-Tool: Defenseless, to Be Armed
      • Fixed corrupted textures when applied to the base MIDA Mini-Tool. No change when applied to CALUS Mini-Tool.
    • Drang: Alone, to Be Joined
      • Fixed corrupted textures when applied to the base Drang. No change when applied to Drang (Baroque).
    • Rapacious Appetite: The Bunker
      • Fixed pieces of the base weapon showing through the ornament.

Weapon fixes

  • Fixed an issue where some weapons acquired with curated rolls pre-The Final Shape could not properly enhance their perks.
  • Reduced the frequency of previewed magazine size being different than the real magazine size when a perk or Backup Mod is actually applied.
  • Fixed an issue where Adept swords didn’t receive +3 bonus stats to other stats when fully Masterworked.
  • Fixed an issue where Ergo Sum didn’t display in collections.
  • Added a missing range stat to the Aberrant Action sidearm and adjusted some existing stats to distinguish it from Indebted Kindness which had the exact same stats.
    • Range: 0→27
    • Airborne Effectiveness: 11→13
    • Reload: 28→36
    • Blast Radius: 35→32
    • Velocity: 56→53
      • We opted to buff the Reload and AE stats to better synergize with Heal Clip and airborne gameplay with solar builds.
      • Blast Radius and Velocity were reduced to account for the origin trait and Incandescent already contributing to the area-of-effect capabilities of the weapon.
  • Fixed an issue where the Sacred Flame trait’s explosion on Ergo Sum counted as damage from a Primary ammo weapon for the purposes of other systems, like Super or Transcendent energy gain or bounties.
  • Fixed an issue where Caster Sword heavy attacks would not trigger perks like Whirlwind Blade and Cold Steel.
  • Fixed an issue causing Two-Tailed Fox to not apply correct scorch values with the Ember of Eruption and Ember of Ashes fragments.
  • Fixed an issue where using a Sword heavy attack would trigger a recharge delay on all equipped Swords – this now just applies to the Sword that performed the attack.
  • Fixed an issue where the Loose Change weapon perk would not trigger when applying Weaken.
  • Fixed an issue where Sniper Rifles, Glaives, Trace Rifles and Leviathan’s Breath did not get ammo reserves bonuses in our recent tuning.
  • Fixed an issue where Wolfpack Rounds granted by Ergo Sum would not be created if given to user’s wielding Aggressive Frame Swords.
  • Fixed an issue where Collective Action could not be triggered by Stasis shards created by the Whisper of Chains Stasis fragment.

Abilities

General

  • Void Overshield
    • Increased Void Overshield PvE damage resistance from 50% to 70%.
      • This increases maximum effective HP from 90 to 150.
    • Facet of Command/Echo of Domineering
      • Cooldown reduced from 11 seconds to 4 seconds.
    • Swarm Grenade
      • Swarm Grenade submunitions are now easier for players to shoot down.
      • Swarm Grenade submunitions can now chain detonate other submunitions when destroyed.

Titan

  • Towering Barricade, Rally Barricade
    • When a player is standing behind a barricade, the barricade now taunts combatants in front of the barricade.
    • Combatants in front of the barricade now shoot at the barricade instead of at the player behind the barricade.
    • Reduced non-boss combatant damage vs. barricades by 50%.
    • Increased combatant splash-damage reduction when standing behind the barricade from 20% to 60%.
    • Now grants moderate damage resistance vs. combatants during cast.
  • Unarmed Melee
    • Increased damage to players by 5%.
    • Increased damage against PvE combatants by 20%.
    • Increased stun multiplier.
  • Behemoth
    • Howl of the Storm
      • Howl of the Storm can now be used during the Glacial Quake Super.
    • Shiver Strike
      • Now attaches a Stasis explosive to the target on impact.
        • This detonation slows players and freezes combatants.
      • Now refunds 80% melee energy on whiff.
      • Increased energy recharge rate by 12.5%.
      • Immediately after landing a Shiver Strike attack, the attacker’s melee ability is now suppressed for 0.5s.
    • Diamond Lance
      • Thrown or slammed Diamond Lances will now shatter Stasis crystals.
      • Slamming a Diamond Lance will grant you and nearby allies two stacks of Frost Armor.
      • Changed the weapon tray HUD to display how many seconds are remaining before the Diamond Lance disappears, like a Tangle.
  • Sentinel
    • Unbreakable
      • Now taunts enemies in front of the shield.
      • Damage blocked by Unbreakable now generates grenade energy.
      • Increased max duration the shield can be held.
      • Forward movement speed now slows down briefly when the shield is shot.
      • Reduced Unbreakable’s throw attack damage vs. players by 20%.
      • Increased damage bleed through from players by 15%.
      • Fully charged Unbreakable attacks will now one-shot Barricades in PvP except when the Barricade is under the effects of Heart of Inmost Light.
    • Banner Shield
      • Now taunts enemies in front of the shield.
    • Twilight Arsenal
      • Thrown axe projectiles now more consistently track towards targets closer to the reticle.
      • Increased Twilight Arsenal’s axe relic weapon damage vs combatants by 23%.
  • Striker
    • Thundercrash
      • Increased base detonation damage by 33%.
    • Fist of Havok
      • Increased damage resistance from 51% to 58%.
      • Changed how the light attack works under the hood to improve consistency in hitting targets.
      • Slightly increased light attack lunge range and ability to target enemies vertically.
    • Thunderclap
      • Fully charged Thunderclap attacks will now one-shot barricades in PvP except when the barricade is under the effects of Heart of Inmost Light.
    • Knockout
      • Melee kills now cancel health and shield stun, in addition to healing, allowing you to immediately start regenerating.
  • Sunbreaker
    • Consecration
      • Scorch and slam waves now shatter Stasis crystals.

Hunter

  • Prismatic
    • Hailfire Spike Prismatic Grenade
      • Added projectile tracking and aim assist to increase consistency in hitting targets.
  • Arcstrider
    • Combination Blow
      • Rescaled healing from a flat 80 HP per kill to 100/80/60/40 per kill based on stack count.
      • No longer clears health and shield stun on kill.
      • Removed the 1.5 second internal cooldown on healing.
    • Disorienting Blow
      • Reduced cooldown from 90 seconds at T3/45 seconds at T10 to 80 seconds at T3 and 41 at T10.
        • Disorienting Blow now has the same cooldown and energy gains as Combination Blow.
  • Threadrunner
    • Threaded Specter
      • Increased detonation damage vs. combatants by 33%.
  • Gunslinger
    • Golden Gun – Marksman and Deadshot
      • Increased damage against base, elite, and miniboss combatants by 30%.
  • Nightstalker
    • Spectral Blades
      • Increased PvE damage by 20%.
      • Increased damage resistance from 47% to 58%.

Warlock

  • Stormcaller
    • Stormtrance
      • Increased damage resistance from 53% to 58%.
    • Chaos Reach
      • Increased damage resistance from 45% to 55%.
      • Fixed an issue where Chaos Reach would not Jolt at high framerates.
      • Fixed an issue where Chaos Reach would not go through Sentinel Shield’s guard or a Citan’s Barricade.
    • Lightning Surge
      • The Warlock casting Lightning Surge now has 50% damage resistance vs. Titan Barricades during the lunge.
      • Casting Lightning Surge now also makes you Amplified.
  • Voidwalker
    • Nova Warp
      • Increased PvE damage by 20%.
      • Increased damage resistance from 51% to 58%.
      • Now any Nova Warp detonation applies Volatile, regardless of charge duration.

Pathfinder

  • Separated Rituals pathfinder into three separate Pathfinders.
    • Each pathfinder includes objectives that can be completed in any of the three ritual activities.
  • Added a “freebie” objective in the first column for the first card of the week (one for each Pathfinder).
  • Objectives rebalanced to reduce overall path completion times.
  • Reward story is shared across Pathfinders (i.e. completing 3x of one Pathfinder is the same as completing 1x of each of the three Pathfinders).

Power and Progression

  • Increased the Power Bands
    • Power Floor: 1900
    • Soft Cap: 1950 (increased from 1940)
    • Powerful Cap: 2000 (increased from 1990)
    • Hard Cap/Pinnacle Cap: 2010 (increased from 2000)

Gameplay Modifiers

  • Banes
    • In higher difficulty activities such as Expert Nightfalls, combatants will randomly spawn with a random Bane applied.
      • Banes add an additional gameplay element to the combatant without interfering with their base combat behavior.

Localization

  • Several voice talents have been temporarily recast.
    • Polish Crow
    • German Eramis
    • Mexican Spanish Eramis
    • Italian Eido
    • Italian Eramis
  • Several voice talents have been permanently recast.
    • Polish Variks
    • Mexican Spanish Spider
    • Mexican Spanish Variks

General

  • Fixed an issue keeping some players from acquiring the Encryption Key necessary to obtain the legendary Khvostov in the Pale Heart.
    • Affected players will need to make space in their consumables inventory; the next time they reach orbit they should have the Encryption Key.
  • Fixed an issue causing Motes of Light to get stuck in some players’ postmaster or inventory after obtaining the exotic Khvostov.
    • Affected players should now be able to discard Motes of Light once they’ve obtained the Exotic.
  • Fixed an issue where some conditional dialog from Failsafe on Nessus wouldn’t trigger as expected.
  • Bundles that feature ornaments to your currently previewed Weapon or Armor will now also appear as options for purchase in the Appearance Modification screen.

Hunter

Lucky Pants

  • Increased slide distance and sprint speed when using a Hand Cannon.
  • Airborne Effectiveness bonus active when Hand Cannon is equipped.
  • No longer requires matching damage type for PvE buff.
  • PvE damage bonus reduced from 600% to 450%.

Young Ahamkara’s Spine

  • Grants Tripmine Grenade energy on ability hits, not just final blows.
  • PvE grenade energy +33%, PvP +8%.

Blight Ranger

  • Can now cancel Arc Staff Super, damaging and blinding enemies while granting a Tier 4 Arc weapon damage boost.
  • No longer creates Orbs of Power but refunds Super energy when reflecting projectiles.

Titan

Icefall Mantle

  • Reworked to focus on Frost Armor. Heals on gaining Frost Armor and no longer prevents sprinting.
  • Class ability freezes enemies and slows players on activation.

Cuirass of the Falling Star

  • Reduced Thundercrash damage bonus from 2x to 1.55x.
  • Replaced overshield with 50% damage resistance in PvE and 10% in PvP.

Peacekeepers

  • SMG damage bonus increases with hits in PvE (up to 100%).

Warlock

Skull of Dire Ahamkara

  • Weapon kills while Devour is active now grant Super energy (up to 4.5%).

Osmiomancy Gloves

  • Reduced seeker distance and speed by 50% in PvP.

Weapon Tuning

Primary Weapons (PvE)

  • Slight damage rebalance: critical hits now deal 5-7% more, body shot damage reduced by the same amount.

Heavy Burst Pulse Rifles

  • RPM increased from 300 to 324. PvE damage reduced by 18%.

Sniper Rifles

  • Increased non-boss damage: +60% to Minors, +75% to Majors, +35% to Minibosses.

Machine Guns

  • High Impact: Increased critical hit damage by 4%.

Weapon Changes

Exotics

  • Ex Diris: Increased direct hit damage, flatter trajectory, reduced recoil, increased projectile velocity, reduced projectile gravity, increased ammo reserves, spawns a moth on 2 direct hits, reduced moth cooldown.
  • Fighting Lion: Spawns a volatile burst on direct hits.
  • Prospector: Spawns cluster bombs on detonation, removed grenade functions, reduced mag size, changed catalyst bonus ammo reserves to reload speed.
  • Chaperone: Added ability to trigger Roadborn on two rapid precision hits, extended Roadborn duration, increased stability and reload speed with Roadborn active, increased base ammo reserves.
  • Lumina: Updated hip fire projectiles to behave more closely to Support Auto Rifle healing shots.

Weapon Perks

  • Slice: Now works correctly in Crucible.
  • Slideways: Can now be refreshed with another slide.
  • Alloy Mag: Increases reload speed when magazine is near empty.
  • Auto-Loading Holster/Reconstruction: Increased reload times.
  • Master of Arms: Can now stack up to x2.
  • Dawning Origin: Removed time limit between kills, now requires kills in a life.
  • Iron Reach, Iron Gaze, Iron Grip: Reduced stat downside penalties.

Weapon Mods

  • Added new weapon mods: combo stat mod, ballistics, tactical, aerodynamics, tension, edge, anti-flinch, ammo finder enhancement, optics mod, synergy, stunloader.

Weapon Crafting

  • Seasonal weapons will not be craftable.
  • Perks can still be enhanced.
  • Updates to unlock as you play the Episode to target specific weapons and get extra perks.
  • Reprised Garden of Salvation weapons with new perks.

Seasonal Weapons

  • Insurmountable: Void Precision Frame Sidearm
  • Sovereignity: Void Adaptive Frame Sniper Rifle
  • Red Tape: Stasis Lightweight Frame Scout Rifle
  • Vantage Point: Arc Adaptive Frame Pulse Rifle
  • Exuviae: Stasis Aggressive Frame Hand Cannon
  • Bitter/Sweet: Arc Adaptive Frame Grenade Launcher
  • Liturgy: Stasis Double Fire Grenade Launcher

Other Changes

  • Glaives: Significant updates.
  • Heavy-ammo Sniper: Significant updates.
  • Aggressive Frame Fusion Rifles: Updates.
  • Ammo economy: Wide changes.
  • New Iron Banner armor and weapons.
  • Fixed weapon ornament issues.

Previously, Destiny 2 update 7.1 changes for the economy, weapon sandbox, abilities, exotic armor, quality of life, crucible, and enemy elemental shields. Today’s Destiny 2 update 3.40 will fix a few of these issues.

Related: Destiny 2 servers are down for maintenance. Check the Destiny 2 server status here.

Download free Destiny 2 update 8.1 on PlayStation 4, Xbox One, and PC.

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Jack Johnson

Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.