Destiny 2 Update 7.1.5 Patch Notes Details

Bungie has released Destiny 2 update 7.1.5 details released for PS4, PC, PS5, Xbox One, and PC players. According to the Destiny 2 update 7.1.5 patch notes, the latest mid-season update adds respawning changes, matchmaking improvements and much more. Apart from this, today’s Destiny 2 patch 7.1.5 also includes a long list of bug fixes and changes.

Previously, Destiny 2 update 7.1 changes for the economy, weapon sandbox, abilities, exotic armor, quality of life, crucible, and enemy elemental shields. Today’s Destiny 2 version 7.1.5 will fix a few of these issues.

Related: Destiny 2 servers are down for maintenance. Check the Destiny 2 server status here.

Destiny 2 Patch 7.1.5 Notes – July 18, 2023

ACTIVITIES

CRUCIBLE

  • Adjusted spawn points on Burnout for Trials of Osiris Dominion.
  • Fixed some positions where players could get outside of the playable area on these maps:
    • Radiant Cliffs
    • Altar of Flame
  • Fixed an issue where the voiceover at the end of Mayhem matches would not play.

FREEROAM

  • Neomuna
    • Fixed an issue where Terminal Overload could stop progressing at Stage 3.

UI/UX

  • Fixed an issue where the Guardian Ranks icon decorations for higher ranks were missing.
  • Fixed an issue where Season Pass ranks past 100 were not being properly registered on the Journey screen.
  • Fixed an issue where the reward for rank 71 on the Season Pass was not unlocking properly.
    • This issue was only visual, and the boost was properly applied when unlocked.
  • Fixed an issue where the Eververse featured carousel sound effect could be heard while previewing other items.

GAMEPLAY AND INVESTMENT

ARMOR

  • Fixed an issue where dexterity mods were not providing the proper benefits to weapon’s ready speed.
  • Fixed an issue where the Stronghold Exotic gauntlets were not properly extending the duration of restoration based on the number of shots blocked and causing it to grant restoration on dealing damage with any Sword.
    • Now applies restoration after blocking damage immediately after a swing and extends its duration based on the number of enemy attacks blocked.
  • Fixed an issue where the Blight Ranger Exotic helmet was consuming Super energy while guarding.
  • Fixed an issue where the NPA Weir-Walker armor sets had inconsistent glowing effects.
  • Fixed an issue where the Channeling Robes chest armor was missing a texture.

WEAPONS

General

  • Fixed an issue where Stasis weapons with splash damage were dealing less damage than intended to Stasis crystals.
    • The New Pacific Epitaph Grenade Launcher was a notable example of this.
  • Fixed an issue where Season of the Deep’s weapons would apply their Taken visual effects to their ornaments.
  • Fixed an issue where the Until Its Return Legendary Shotgun showed a slightly displaced glare.
  • Fixed an issue where enhanced weapons could not apply nor preview Memento shaders.
  • Fixed an issue where the Targeted Redaction Hand Cannon was using the incorrect firing animation.
    • This aggressive-frame Hand Cannon was using the recoil pattern from the lightweight frame, giving it a marginally unintentional advantage.

Pulse Rifles

  • At 0 Aim Assist, reduced the auto aim angle by ~10%.

Bows

  • Lightweight
    • Increased final accuracy by ~10%.
    • Developer note: In the mid-Season patch preview we erroneously included a change to lightweight Bow damage falloff distance. Bows do not currently have damage falloff, in large part due to an issue where they could fail to be hit scan at longer ranges. This can cause inconsistent hit registration, so also having them lose damage felt overly punishing. In Season 22 we have corrected the issue, and we preemptively set Bows up to be able to have damage falloff, but it is not currently enabled.

Submachine Guns

  • Precision
    • Improved the dynamic reticle for Shayura’s Wrath when aiming down sights.

Shotguns

  • Lightweight
    • Reduced the spread angle of the outer horizontal pellets by 15%.

Exotics

  • Graviton Lance
    • Increased PvE damage by 67%.
    • Removed the extra aim assist provided by the catalyst.
    • Reduced the damage dealt to players by the Cosmology explosion by 40%.
      • Damage in PvE unchanged.
  • No Time To Explain
    • Reduced range stat by 10.
  • Fighting Lion
    • Fixed an issue where the Chimera perk on the catalyst wasn’t applying the buffs to Kinetic and Power weapons.
  • The Navigator
    • Fixed an issue where the catalyst perk timer was not showing in the buff tray.
  • Cerberus+1
    • Reduced damage to Stasis crystals.

Perks & Traits

  • Gutshot Straight
    • Reduced auto-aim penalty by 37.5%.
  • Slickdraw
    • Reduced auto-aim penalty by 33%.
  • Target Lock
    • Reduced maximum damage versus players from 40% to 25%.
      • Damage in PvE unchanged.

ABILITIES

Stasis

  • Whisper of Rime
    • Reduce max overshield amount from 100 hp to 50 hp.
    • Reduce overshield gain per Stasis Shard from 12.5 hp to 5 hp.
    • Non-player combatants now deal 50% damage to Whisper of Rime overshield.
  • Whisper of Chains
    • Reduced damage reduction in PvP from 15% to 5%.

Strand

  • Threaded Specter, Flechette Storm, and The Wanderer will now display unique icons in the kill-feed in PvP activities.
  • Fixed an issue where Threadlings were colliding and detonating near Supremacy crests.
  • Fixed an issue where The Wanderer Aspect erroneously showed the Threadlings flyout tutorial.

BOUNTIES AND PURSUITS

  • Fixed an issue where the Standard Fare bounty would not progress on Kinetic weapons kills.

COMBATANTS

  • Fixed an issue where Tormentor’s abilities were missing some visual effects.

GENERAL

LOCALIZATION

  • Korean
    • Fixed a mismatch with audio and subtitles when interacting with Cayde’s memorial in the Tower.
  • Various languages
    • Fixed an issue where some descriptions in the Loadouts screen would overflow their text boxes.
    • Fixed some volume inconsistencies when playing the archive recordings in the Veil Containment mission.

MID-SEASON CRUCIBLE UPDATE

  • Fixed a few out of bounds spots in various maps.
  • Whisper of Chains
    • Reduced damage reduction in PvP from 15% to 5%.

Respawning Changes

  • Adjustments were made to the Control and Clash respawn logic in Season 21.
  • Previously, respawn points were heavily influenced by friendly objectives and enemy sightlines/proximity.
  • The changes aimed to make players spawn nearer to friendly players but safely.
  • However, the influence of enemy player sightlines was turned down too far, causing issues like spawning in the middle of a firefight and increased spawn trapping.
  • In the first hotfix after the mid-Season patch, Bungie plans to increase the influence of enemy player sightlines and proximity back to its previous level.
  • The goal is to retain the benefits of spawning nearer to active engagements without the downsides of spawning in the middle of a fight.

COMPETITIVE DIVISION MATCHMAKING

  • In Season 21, Bungie implemented changes to how players are placed in Competitive Division matches.
  • Previously, players were matched purely based on their skill, with division points won or lost being throttled based on the difference between their skill and their “target skill.”
  • The goal of the changes is to improve the ladder-climbing experience while maintaining competitive integrity and match fairness.
  • The matchmaking rating (MMR) in Competitive 3v3 now takes into account both rank and skill.
  • If a player is near their target skill, they will match at their rank rather than their skill.
  • There are limits on how far above or below the target skill a player can be matched.
  • For example, if a player’s skill marks them as an Ascendant player, they will never be considered below Adept, regardless of their current rank.
  • Bungie is considering future adjustments such as loosening up on the division points throttling for players who are too far above or below their target skill.

Dynamic Skill Ranges

  1. Dynamic Skill Ranges is a feature designed to equalize matchmaking pools during low population times or in low population skill brackets.
  2. The feature was built back in Season 19, but there were issues preventing its activation and data collection.
  3. Bungie found a window to turn on Dynamic Skill Ranges at the start of Iron Banner a few weeks ago.
  4. The feature aims to balance matchmaking by adjusting skill ranges based on population and skill brackets.
  5. The article does not provide specific details on how Dynamic Skill Ranges function or its impact on matchmaking.
  6. Bungie is actively working on fixing the issues with Dynamic Skill Ranges and plans to redeploy it in a future season.

Note: This is not the final patch notes. The full official changelog will be available soon.

Download free Destiny 2 update 7.1.5 on PlayStation 4, Xbox One, and PC.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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