Dead Cells Update 1.37 Patch Notes for PS4, PC & Xbox One

Dead Cells update 1.37 is rolling out on PS4, Xbox One and PC (Steam). According to the official Dead Cell patch notes, the latest update added 30 NFTs that unlock exclusive content in the game. Apart from this, today’s Dead Cells patch 1.37 also includes stability fixes.

Previously, a major ‘Breaking Barriers’ update added loads of new options to improve accessibility, such as adjustable font type & size, input customization and individual adjustment of sound effect volumes.

Unfortunately, since the last patch, players are facing a number of problems with the game. Today’s Dead Cells version 1.37 will fix a few of these issues.

Dead Cells Update 1.37 Patch Notes – August 3, 2022

Here’s the TLDR of the update:

  • panchaku and new ‘flame head’ Bobby outfit
  • rebalancing on weapons & items
  • rework of legendaries system
  • Soul Knight weapon and outfit
  • pet your pets
  • roadmap and Evil Empire/Motion Twin priorities

Buffs:

  • Hard Light Sword and Pistol: slight damage buff to the sword and attack speed buff to the pistol
  • Hokuto’s Bow: damage bonus buffed
  • Queen’s Rapier: the delayed slice hits sooner
  • Maw of the Deep: attack speed buff
  • Wrecking Ball: first and last attack are faster + greatly reduced lock on Wrecking Ball’s third and fourth attacks
  • Leghugger: now jumps on a nearby target before launching its reactivation attack + keeps its growth state across instances of the object in a run
  • Killing Deck: damage buff on the first 2 attacks
  • Hand Hook: now also crits when the thrown enemy hits another entity + removed the first hit + greatly reduced the lock of the last attack.
  • Greed Shield: can now trigger once per enemy every 10 seconds + damage buff
  • Frantic Sword: crit multiplier is now inversely proportional to your life (when at or under 50% max life)
  • Abyssal Trident: slight damage buff
  • Shrapnel Axes: slight damage buff
  • Pollo Power: now fires 1 more egg + damage buff
  • Crowbar: now also crits on beast enemies (hand-picked, think “non-humanoid, non-mechanic”)
  • Lightning Bolt: now crits one tick earlier and damages you 1 tick later
  • Spiked Shield: crit damage buff
  • Cudgel: Bullets parried will now stun enemies as well.
  • Gilded Yumi rework:
  • Reduced the ammo count to 2.
  • Now has a 2-hit combo, which shoots the second arrow faster.
  • Is now considered to be a Heavy Weapon.
  • Increased the overall weapon speed.
  • Increased the base damage, reduced the crit multiplier.
  • Damage no longer gets split between hit enemies.
  • Arrows now pierce all enemies.
  • Bosses get dragged by the arrow more.
  • Reduced the arrow’s speed.
  • No longer stuns in an AoE on hit.
  • Can’t roll ammo or pierce affixes anymore.

Nerfs:

  • Smoke Bomb: scaling heavily nerfed (it was following the same formula as the stats)
  • Grappling Hook: same as Smoke Bomb
  • Boy’s Axe: damage nerf + can’t roll the Extra Ammo affix + can’t be affected by Ammo mutation
  • Bladed Tonfas: slight crit multiplier nerf
  • Lacerating Aura: cooldown now starts at the end of the effect instead of starting at cast
  • Maw of the Deep: its root is now less effective on bosses
  • Crusher: its slow is now less effective on bosses
  • Hunter’s Grenade: no longer provides stats
  • Rapier: damage nerf
  • Sonic Carbine: damage nerf
  • Hokuto’s Bow: procs less often
  • Barbed Tips: damage of each stack is reduced the more arrows there are in the enemy. 1 arrow = 40dmg, 2 arrows = 74dmg, 3 arrows = 104dmg, etc.

We’ve created a few brand new affixes as well as using some existing ones. There are a lot of legendary affixes in this list, so if you don’t really care about specifics you should just scroll past!

Melee Weapons

  • Balanced Blade: Run Speed on Crit
  • Spite Sword: Poison Skin Area
  • Assassin’s Dagger: Mega Crit
  • Blood Sword: Double Stack
  • Twin Daggers: Run Speed on Crit
  • Broadsword: Global Shield on Kill
  • Shovel: Better Secrets
  • Cursed Sword: True Evil
  • Sadist’s Stiletto: Super Back Damage
  • Swift Sword: Run Speed on Kill
  • Giant Killer: God Slayer
  • Shrapnel Axes: Fire Bullet
  • Seismic Strike: Death Root
  • War Spear: Run Speed on Crit
  • Impaler: Super Back Damage
  • Symmetrical Lance: Quad Damage Free & Ignore Global Shields
  • Rapied: Run Speed on Crit
  • Meat Skewer: Super Back Damage
  • Nutcracker: Death Root
  • Spartan Sandals: Fire Feet
  • Spiked Boots: Run Speed on Crit
  • Hayabusa Boots: Super Back Damage
  • Hayabusa Gauntlets: Mega Crit
  • Valmont’s Whip: Mega Crit
  • Wrenching Whip: Bleed on Hit
  • Oiled Sword: Poison on Hit
  • Torch: Double Stack
  • Frantic Sword: Heal Mid Life
  • Flawless: Run Speed on Crit
  • Flint: Fire on Hit
  • Flawless: Run Speed on Crit
  • Tentacle: Poison on Hit
  • Vorpan: Fire on Hit
  • Flashing Fans: Bleed on Hit
  • Scythe Claw: Death Root
  • Rhythm n’ Bouzouki: Fire on Hit
  • Crowbar: Super Back Damage
  • Snake Fangs: Double Stack
  • Iron Staff: Frost Shield
  • Ferryman’s Lantern (Melee): Fire on Hit
  • Hattori’s Katana: Mega Crit
  • Explosive Crossbow (Melee): Death Freeze
  • Tombstone: Cascading Tomb
  • Oven Axe: Run Speed on Crit
  • Toothpick: Heavy Stun
  • Toothpick (Broken): Rebuild on Kill
  • Machete and Pistol: Bleed on Hit
  • Hard Light Sword (Sword): Mega Crit
  • Pure Nail: Death Worm
  • Bone: Run Speed on Crit
  • Abyssal Trident: Run Speed on Crit
  • Hand Hook: Bleed on Hit
  • Maw of the Deep: Triple Bullets
  • Bladed Tonfas: Run Speed on Kill
  • Wrecking Ball: Speed Ball
  • Queen’s Rapier: Super Slice
  • Dagger of Profit: Run Speed on Crit
  • Gold Digger: Heavy Stun
  • Panchaku: Fire on Hit

Ranged Weapons

  • Multiple-nocks Bow: Double Bullets
  • Bow and Endless Quiver: Poison on Hit
  • Marksman’s Bow: Heavy Stun
  • Sonic Carbine: Poison Bullet
  • Infantry Bow: Bleed on Hit
  • Quick Bow: Mega Crit
  • Ice Bow: Strong Ice
  • Heavy Crossbow: Super Pierce
  • Heavy Crossbow (Reload): Global Shield on Use
  • Repeater Crossbow: Super Pierce
  • Repeater Crossbow (Quiver of Bolts): Pierce
  • Ice Crossbow: Strong Ice
  • Ice Crossbow (Piercing Shot): Death Freeze
  • Explosive Crossbow: Super Pierce
  • Alchemic Carbine: Double Stack
  • Boomerang: Extra Ammo Few
  • Hemorrhage: Bleed Propagation
  • The Boy’s Axe: Extra Ammo Few
  • War Javelin: Fire Bullet
  • Hokuto’s Bow: Super Pierce
  • Nerves of Steel: Mega Crit
  • Throwing Knife: Bleed Propagation
  • Electric Whip: Super Back Damage
  • Firebrands: Double Stack
  • Ice Shards: Death Freeze
  • Pyrotechnics: Double Stack
  • Lightning Bolt: Global Shield on Kill
  • Fire Blast: Global Shield on Use
  • Frost Blast: Strong Ice
  • Magic Missiles: Super Pierce
  • Blowgun: Poison Cloud on Hit
  • Barrel Launcher: Death Fire
  • Ferryman’s Lantern (Soul Shot): Fire Bullet
  • Hard Light Gun: Double Stack
  • Killing Deck: Bleed on Hit
  • Gilded Yumi: Fire Bullet
  • Money Shooter: Super Pierce
  • Magic Bow: Double Bullets

Shields

  • Front Line Shield: Counter Attack
  • Cudgel: Long Stun
  • Punishment: Death Freeze
  • Knockback Shield: Death Root
  • Rampart: Frost Shield
  • Assault Shield: Heavy Stun
  • Bloodthirsty Shield: Double Stack
  • Greed Shield: Gold Damage Buff
  • Spiked Shield: Mega Crit
  • Parry Shield: Stun Shield
  • Force Shield: Frost Shield
  • Thunder Shield: Poison Shield
  • Ice Shield: Strong Ice

Deployable Traps

  • Double Crossb-o-matic: Super Pierce
  • Sinew Slicer: Bleed Propagation
  • Heavy Turret: Super Pierce
  • Barnacle: Poison Bullet
  • Flamethrower Turret: Double Stack
  • Cleaver: Double Stack
  • Wolf Trap: Ice on Stop
  • Crusher: Ice on Stop
  • Explosive Decoy: Run Speed on Kill
  • Emergency Door: Deployed Dmg
  • Tesla Coil: Oil and Fire on Destroy
  • Scavenged Bombard: Double Speed

Grenades

  • Powerful Grenade: Bigger Explosion
  • Infantry Grenade: Oil
  • Cluster Grenade: Echo
  • Magnetic Grenade: Echo
  • Stun Grenade: Long Stun
  • Ice Grenade: Strong Ice
  • Fire Grenade: Bigger Explosion
  • Root Grenade: Death Root
  • Oil Grenade: Death Fire
  • Swarm Grenade: Poison on Hit (yes, it applies to the biters’ attacks)

Powers

  • Death Orb: Double Speed
  • Tornado: Double Speed
  • Knife Dance: Bleed Poison
  • Corrupted Power: Global Shield on Use
  • Vampirism: Oil and Fire on Use
  • Tonic: Extended Duration
  • Grappling Hook: Fire on Use
  • Phaser: Poison on use
  • Corrosive Cloud: Double Stack
  • Lacerating Aura: Bleed on Hit
  • Wave of Denial: Oil and Fire on Use
  • Wings of the Crow: Global Shield on Use
  • Great Owl of War: Super Pierce
  • Lightspeed: Global Shield on Use
  • Giant Whistle: Echo
  • Telluric Shock: Global Shield on Kill
  • <Spoiler Item>: Run Speed on Kill
  • Smoke Bomb: Run Speed on Use
  • Mushroom Boi!: Poison Cloud on Hit
  • Lightning Rods: Fire on Stop
  • Scarecrow Sickles: Double Bullets
  • Ice Armor: White Walker
  • Serenade: Durability Up
  • Cocoon: Frost Shield
  • Face Flask: Oil and Fire on Use
  • Pollo Power: Death Worm
  • Leghugger: Bleed on Hit
Other additions
  • Reworked the Outfit Selection UI. It is now a grid displaying the icons of all the unlocked outfits, as well as an in-game preview.
  • Added Teleportation Monoliths before the exits leading to Forgotten Sepulcher.
  • Added an exit to Clock Tower in Graveyard, for cases where the player would get softlocked otherwise.
  • In Ramparts, prevented the exit leading to Conjunctivius from being locked behind a Breakable Ground.
  • In Prisoners’ Quarters, if the player has the Spider Rune but not the Vine Rune, the passage to the Sewers door will now use a specific room. Yes, this is a very specific change, don’t ask about it.
  • Weapons’ icons on the HUD now fade away when their controls are locked.
  • Uniformized the different speed bonus feedbacks.
  • Made double tap input option for Dive Attack more reliable and consistent.
  • Talisman DoT Affixes now scale based on the highest tier stat, instead of the tier average.
  • Gold Gorgers now can’t attack or teleport to the player if they didn’t see the player at least once.
Bug fixes
  • Fixed Corrosive Cloud not triggering the Bleed Propagation affix.
  • Fixed Serenade sometimes losing its affixes on use.
  • Fixed Explosive Barrels not updating properly when not on screen.
  • Disabled gravity when picking up a scroll, to prevent a softlock when falling offscreen.
  • Fixed tier icons not displaying properly on colorless items.
  • Fixed the Bank Pop-up and the 1BC Pop-up overlapping.
  • Corrosive Cloud now correctly displays its synergy with Bleed.
  • Fixed the Cherry on the Cake bombs not dealing any damage to the player.
  • Added the missing world map transition of Distillery -> Lighthouse.
  • Fixed Conjunctivius sometimes shooting projectiles during the death animation.
  • Fixed the Hunter’s Grenade not spawning back when thrown off a cliff, or when an enemy converted to elite fell of a cliff.
  • Fixed a crash when picking up an amulet with the Homunculus Rune in the Daily Challenge.
  • Fixed Mushroom Boi getting stuck in the dash animation after triggering the explosion.
  • Fixed Mutineers’ melee attack not having the attack warning.
  • Fixed Invisibility not affecting the player’s head or scarf.
  • Fixed Armored Shrimps moving while frozen.
  • Fixed the player getting stuck off-screen in some specific situations.
  • Fixed pets sometimes dying for no apparent reasons
  • Fixed the Leghugger not teleporting back to the player when too far away.
  • Fixed minimap refresh hiding part of the maps revealed by Explorer’s Instinct.
  • Fixed Scrolls on the minimap not displaying their Stat icon, when triggering Explorer’s Instincts.
  • Fixed mutations going higher and higher on the HUD every time the player changes the “place backpack next to weapons” option.
  • Fixed Queen sometimes getting stuck on the “Reality Slices” phase.
  • Fixed some powers and effects not working properly after going through a ZDoor, as well as their visual disappearing:
  • Ice Armor’s sprite.
  • Cell Bonus FX.
  • Lacerating Aura FX.
  • Wings of the Crow FX.
  • Fixed elite Gold Gorgers using Elite Skills when transformed by the Hunter’s Grenade.
  • Fixed Barbed Tips damage multiplier being applied one stack too early.
  • Fixed Two-Handed Weapons not properly generating their legendary affix.
  • Fixed the way DoT Effects damage scale was calculated, leading to some of them dealing less damage than intended.
  • Fixed Custom Heads being on the wrong layer after the player was thrown by the Queen.
  • Fixed DPS display on weapons not working properly with damage multipliers.
  • Fixed DPS display for the Bone.
  • Fixed options text getting out of the frame when opened on the main menu.

Download free Dead Cells patch 1.37 on PlayStations 4, PC, and Xbox One.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

Latest Articles