Dead by Daylight update 5.001.000 for PS4, PS5, and Xbox One is now available for download. According to the official Dead by Daylight 5.001 patch notes, added a new killer, two new survivors, and a new map for the Resident Evil game.
Previously, a big update added various quality of life improvements to the game. Unfortunately, since the last patch, players are still experiencing several issues while playing the game.
Today’s Dead by Daylight version 5.001 will resolve a few of these issues. Check out more details below.
What is new in Dead by Daylight patch 5.001?
- Settings Menu – Players will now be able to toggle some of the HUD elements on/off. These include: player names, the killer hook count, and the score events.
- Settings Menu – Players can now reset each category tab individually.
- Lobby – Added a new tooltip for the Store button when the Beginner Mode Tooltips are enabled.
The Trickster Gameplay Update
- Maximum Laceration is now 6 (was 8).
- Faster Laceration decay (full meter depletes in 15 seconds, 20 seconds if running)
- Shorter delay before Laceration starts to decay (now 10 seconds, was 20 seconds)
- Laceration removed upon successful basic attack now 3 (was 4)
- Main Event starts throwing knives 1 second sooner
- 30 knife hits required to activate Main Event (was 20)
- 30 second window to activate Main Event (was 10)
- New knife hit indicators have been added to show when knives connect with Survivors.
- Melodious Murder: Moderately decreases knives’ reload time at lockers.
- Fizz-Spin Soda: Smaller effect (starts at 2 knives thrown instead of 3; balanced with smaller maximum Laceration)
Iridescent Photocard: When a Survivor’s Laceration Meter is two or less Blade hits away from the maximum, they are inflicted with the Exposed status effect.
Death Throes Compilation: When Main Event ends, The Trickster’s knives are replenished.
- Lucky Blade: Hitting a survivor with a Blade during Main Event slightly extends its duration. (0.2s)
- Waiting for You Watch: Hitting a survivor with a Blade during Main Event moderately extends its duration. (0.3s)
No Way Out: After hooking a Survivor for the first time, No Way Out gains a token. Once the exit gates have been powered, No Way Out activates.
When a Survivor interacts with an exit gate switch, you receive a loud noise notification. The Entity then blocks both exit gate switches for 12 seconds, plus an additional 6/9/12 seconds for each token in your possession.
- Hex: Crowd Control: Effect now lasts 14/17/20 seconds (was 10/12/14 seconds)
The unhooking interaction now has higher priority than the Self-Care interaction. If injured, the prompt for unhooking will no longer be replaced with a prompt to self heal.
When a Killer attempts to grab a Survivor, but the request is refused by the server (usually because the Survivor has stopped performing the interaction) the Killer will now automatically transition into an attack instead. In addition, achievement and challenge progress will be granted at the beginning of the grab attempt, regardless of whether or not the attempt is successful.
Stun validation has been added to the hit validator. If a Killer has a pending stun on the server, the server will reject the hit. This will be most noticeably in situations such as a Killer who is attacking at the same time a survivor is throwing a pallet, and it should reduce instances where survivors appear to take damage after stunning a Killer.
Effects that improve a Killer’s hearing, such as the perk “Stridor” or the add-on “Swing Chains,” will only be heard from the Killer’s perspective. Survivors will no longer hear themselves as louder when the Killer is running such effects.
Effects that modify sound are now multiplicative rather than additive. This means that sounds that are reduced to 0%, such as injured noises by the perk “Iron Will,” will no longer be increased by perks such as “Stridor” and will instead remain at 0.
- Added new tutorials for both Survivor and Killer.
- Menus now have tooltips. This can be turned off in the settings.
Survivor Visual Updates
- Updated the original outfits of Dwight, Meg, Jake and Claudette.
- Updated textures and materials on all Prestige outfits.
- Updated the facial models and textures of Ace, Adam, Claudette, David, Dwight, Feng, Jake, Kate, Laurie, Meg, Nea, Quentin and Tapp.
- Updated various hair textures on Ace, Adam, Claudette, David, Dwight, Feng, Jake, Kate, Laurie, Meg, Nea, Quentin and Tapp.
- Updated a variety of characters outfits, textures and materials.
- Removed the ability for the Plague to infect breakable walls.
- Reduced zombie network usage.
- Keys with zero charges no longer can open the Hatch.
Gameplay & Performance
- Addressed a bug that could cause frame rate stuttering when playing as or against The Nemesis.
- Addressed a bug that could cause frame rate stuttering when using the Huntress outfit “The Mordeo”.
- Addressed a bug that could cause the perk “Built to Last” to trigger when a med-kit is consumed by activating the add-ons “Anti-haemorrhagic Syringe” or “Styptic Agent.”
- Addressed a bug that prevented the Demogorgon’s add-on “Red Moss” from correctly applying its slowing effect to the portal exit animation.
- Addressed a bug that could prevent survivors from being affected by the Clown’s blurring VFX when playing as Steve Harrington.
- Addressed a bug that could prevent certain VFX from displaying on a totem when a hex is transferred by the perk “Hex: Undying.”
- Addressed a bug with bot pathing logic that could affect performance in tutorial bot matches.
- Fixed certain level issues which could affect performance in Lery’s Memorial Institute.
- Addressed a bug that could cause Victor to remain stuck blocking a locker if the survivor inside it disconnects.
- Addressed a bug that could cause survivors to become desynchronized if they are being healed at the same time as they are sent to a Cage of Atonement.
- Addressed a bug that allowed players using the Nurse to pitch the camera up or down during the fatigue animation.
- Addressed a bug that prevented zombies from disturbing grass.
Addressed a bug that could cause the “Exposed” effect from the Clown’s “Red Head Pinky” add-on to last indefinitely if the survivor does not move.
- Addressed a bug that could prevent downed survivors from spawning bubble notifications when screaming due to madness.
- Addressed a bug that caused hospital hooks to emit a fleshy sound effect when struck.
- Addressed a bug that could cause a delay before displaying the blocker VFX from the Blight’s “Summoning Stone” add-on.
Addressed a bug that could cause Killers to have to reposition themselves in order to retry damaging a generator from the narrow side.
- Addressed a bug that could cause the add-on “Plaid Flannel” to briefly display the location of the previous blink.
- Addressed a bug that could allow the perk “Fixated” to affect crawling speed.
- Addressed a bug that could cause tokens for the perk “Fast Track” to be consumed when using the toolbox add-on “Brand New Part”
- Fixed certain issues with the perks “Prove Thyself”, “Autodidact” and “For the People” that could affect performance
Maps & Collisions
- Addressed a bug that could cause Survivors’ legs to clip through the East Office Vaults in the Raccoon City Police Department
Addressed a bug that could prevent downed survivors from being picked up in a specific location in the Underground Complex map.
- Addressed a bug that could prevent projectile killer from passing through certain planks.
- Addressed a bug that could allow the Nurse to blink out bounds in the Raccoon City Police Department.
- Addressed a bug that could cause an invisible collision in the stairs in Coal Tower.
Animations & Cosmetics
- Addressed a bug that could cause the Trapper mask “Bronze Visor” to appear silver in the trial.
- Addressed a bug that could cause Ashley J. Williams to float temporarily after escaping a Killer’s grasp with the Ashy Slashy cosmetic equipped.
- Addressed a bug that could cause Jill’s crawling animation to play incorrectly.
- Addressed a bug that could cause the Wraith’s weapon to be invisible in the tally screen after a trial has ended.
- Addressed a bug that could cause keys, maps, and flashlights to use placeholder textures during bot match.
- Addressed a bug that could cause pallet to appear jittering.
- Addressed a bug that prevented exit gate switches from playing the correct sound effects when struck by a weapon.
- Addressed a bug that could prevent player names in the HUD from exceeding 32 characters.
- Addressed a bug with a possible desynchronization between the actual item sorting and the “Sort by” description in the customization menu
- Addressed a bug where player only receives bloodpoints for completing a tutorial bot match after a reboot.
- Various crash fixes
- Fixed an issue that could cause survivors to disregard the first time they are hit after unhooking themselves.
- Fixed an issue that could impact performance for players when certain debuffs were active.
- Fixed an issue that caused the newly updated perk “No Way Out” to trigger on generator completion rather than proximity to the exit gate switch.
- Fixed an issue that could cause the perk “Dead Hard” to cover less distance when being used.
- Fixed an issue that could prevent the Trapper add-ons “Logwood Dye” and “Tar Bottle” from properly darkening the trap.
- Fixed an issue that could cause incorrect camera obstruction when survivors interact with the Plague’s fountain.
- Fixed an issue that caused obsession claws to appear over survivor portraits in the tutorial
- Fixed an issue in the Tally Scoreboard that could cause the Ranks unreadable
- Lots more miscellaneous bugfixes
- Added an error message when players on those consoles try to connect to a game hosted by a player on Steam.
- Screen capture feature was disabled in order to improve performance.
Download free Dead by Daylight update 5.001.000 on PS4 and Xbox One.