Changelogs

Day of Dragons Update 1.L Patch Notes – January 18, 2022

Day of Dragons update 1.L is now available to download on PC (Steam). According to the official Day of Dragons patch notes, the latest update brings the Spined Scrab AI along with new and updated AI behaviors, Shadow Scale charge shot, dragon carcasses, critical hits, combat balance changes, new skins recipes, projectile improvements, quality of life improvements, bug fixes, and more!

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Recently, a big update added the most requested feature – Scent. Scent will greatly increase your chances of survival by giving you visual indicators of where things are in the world.

Today’s Day of Dragons patch 1.L will fix a few of these issues. Read more details below.

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What is new in Day of Dragons January 18 Update?

ABILITIES

Shadow Scales now have their charge shot. While aiming, hold your attack button until you see the bile meter go up. The higher the charge, the more damage and higher bile cost. A fully charged shot (meter will be glowing) will deal 300% damage and use all your bile putting you in bile exhaustion. In addition, we have also greatly improved projectile hit detection and syncing when targeting fliers and moving targets. We’ve also added critical hits for melee attacks only. If suffering a critical, your RPG hud will flash red. You can increase your base critical chance, evasion, damage, and protection with various mutations.

  • Added Shadow Scale Charge Shot
  • Mutation Survival line now provides Critical Chance, Critical Evasion, Critical Damage, & Critical Protection
  • Mutation Movement line now grants Attack Cooldown Reduction, Critical Chance, & Critical Evasion
  • Mutation Breeding line now grants Critical Damage & Critical Protection
  • Projectile hit detection has been greatly improved
  • Plasma Shot now does small AOE damage allowing players to kill small creatures if the impact of the blast was very close to them but missed their hitbox
  • Class Level Differential Damage Bonus has been nerfed reducing the bonus damage incurred from fighting classes above or below your own class
  • Reduced Shadow Scale and Acid Spitter swim speeds
  • Reduced Shadow Scale Lightning mitigation 70% -> 60%
  • Increased Shadow Scale Plasma mitigation 70% -> 80%
  • Reduced Shadow Scale base Plasma damage
  • Increased Acid Spitter base Health
  • Set Shadow Scale Base Crit Chance to +5%
  • Set Shadow Scale Base Crit Evasion to +3%
  • Set Shadow Scale Base Crit Damage to +50%
  • Set Shadow Scale Base Crit Protection to 0%
  • Set Acid Spitter Base Crit Chance to +8%
  • Set Acid Spitter Base Crit Evasion to 0%
  • Set Acid Spitter Base Crit Damage to +60%
  • Set Acid Spitter Base Crit Protection to +15%
  • Added Crit bonuses to some Genetics
ENVIRONMENT

We’ve added a unique dragon carcass in this update. No longer will dead dragon gore piles look like dead drake gore piles.

  • Added unique Dragon Carcasses
  • Greatly improved shadows on Very Low and Low video settings
  • Relocated Thornback Crawler mounds
  • Added swamp to “4 ponds” area of map
  • Relocated some player spawns
  • Tweaked certain areas of the map
UI

You asked for it, and we did it. Players can now keep the compass on their screen without their character panel. We also reduced the distance players see admin tags so as to prevent people from using the tags as a locator and changed the way the reticle works.

  • Added Static Compass game option, players can now have a static compass on their HUD at all times
  • Added a Static Compass opacity option, to adjust how visible the new compass is on your HUD
  • Admin tags no longer show up on spectator’s dragon body when server config has persistent admin tags disabled
  • Admin/Dev tags now only render when under 50 meters
  • Reticle now turns red on valid targets that are within projectile range and black when in bite mode
  • Critical Hits now flash red on the RPG hud
  • Added a bile charge bar to the bile meter that glows when charge is full
  • Added tooltip on growth bar which will show % grown to next stage on mouse hover
MISCELLANEOUS
  • Added new skin crafting recipes
  • Camera no longer sinks into the body mesh while looking up allowing players to look up in the sky in third person
  • Added /steamid chat command for players allowing players to see their steam id in game and automatically copying it to the Windows clipboard making it easy to share it with friends or admins
  • Players who logout now go to sleep
  • Adjusted food values of corpses
SERVER ADMINISTRATION
  • Admins now see a unique 4 digit steam ID on player names in chat to prevent users impersonating one another
  • Admin Panel “Copy” button now automatically copies the user’s steam id to Windows clipboard
  • Players with very high ping will now be kicked from servers unless DD config option is disabled
  • Removed Reset AI admin command and replaced with Spawn AI command allowing admins to spawn food in front of starving player anywhere on the map
BUG FIXES
  • Fixed bug where eggs would timeout and not hatch a player if player waited too long to hatch
  • Fixed Shadow Cloak not showing as cloaked for a few seconds when another player renders them into view
  • Fixed missing projectile hit detection on certain parts of the body
  • Fixed a movement desync when carrying a hatchling long distances
  • Fixed an issue where dying while flying caused the eaten carcass to spawn in the air
  • Fixed an issue where players could safelog while swimming
  • Fixed an issue where the underwater audio loop would play forever for the player after dying underwater
  • Fixed an issue where players who logout while in motion or flying would continue moving, they should now stop moving and go to sleep
  • Fixed issue where Elder dragons would jitter
  • Nametags should be less choppy when player is moving
ABILITIES

Shadow Scales now have their charge shot. While aiming, hold your attack button until you see the bile meter go up. The higher the charge, the more damage and higher bile cost. A fully charged shot (meter will be glowing) will deal 300% damage and use all your bile putting you in bile exhaustion. In addition, we have also greatly improved projectile hit detection and syncing when targeting fliers and moving targets. We’ve also added critical hits for melee attacks only. If suffering a critical, your RPG hud will flash red. You can increase your base critical chance, evasion, damage, and protection with various mutations.

  • Added Shadow Scale Charge Shot
  • Mutation Survival line now provides Critical Chance, Critical Evasion, Critical Damage, & Critical Protection
  • Mutation Movement line now grants Attack Cooldown Reduction, Critical Chance, & Critical Evasion
  • Mutation Breeding line now grants Critical Damage & Critical Protection
  • Projectile hit detection has been greatly improved
  • Plasma Shot now does small AOE damage allowing players to kill small creatures if the impact of the blast was very close to them but missed their hitbox
  • Class Level Differential Damage Bonus has been nerfed reducing the bonus damage incurred from fighting classes above or below your own class
  • Reduced Shadow Scale and Acid Spitter swim speeds
  • Reduced Shadow Scale Lightning mitigation 70% -> 60%
  • Increased Shadow Scale Plasma mitigation 70% -> 80%
  • Reduced Shadow Scale base Plasma damage
  • Increased Acid Spitter base Health
  • Set Shadow Scale Base Crit Chance to +5%
  • Set Shadow Scale Base Crit Evasion to +3%
  • Set Shadow Scale Base Crit Damage to +50%
  • Set Shadow Scale Base Crit Protection to 0%
  • Set Acid Spitter Base Crit Chance to +8%
  • Set Acid Spitter Base Crit Evasion to 0%
  • Set Acid Spitter Base Crit Damage to +60%
  • Set Acid Spitter Base Crit Protection to +15%
  • Added Crit bonuses to some Genetics
ENVIRONMENT

We’ve added a unique dragon carcass in this update. No longer will dead dragon gore piles look like dead drake gore piles.

  • Added unique Dragon Carcasses
  • Greatly improved shadows on Very Low and Low video settings
  • Relocated Thornback Crawler mounds
  • Added swamp to “4 ponds” area of map
  • Relocated some player spawns
  • Tweaked certain areas of the map
UI

You asked for it, and we did it. Players can now keep the compass on their screen without their character panel. We also reduced the distance players see admin tags so as to prevent people from using the tags as a locator and changed the way the reticle works.

  • Added Static Compass game option, players can now have a static compass on their HUD at all times
  • Added a Static Compass opacity option, to adjust how visible the new compass is on your HUD
  • Admin tags no longer show up on spectator’s dragon body when server config has persistent admin tags disabled
  • Admin/Dev tags now only render when under 50 meters
  • Reticle now turns red on valid targets that are within projectile range and black when in bite mode
  • Critical Hits now flash red on the RPG hud
  • Added a bile charge bar to the bile meter that glows when charge is full
  • Added tooltip on growth bar which will show % grown to next stage on mouse hover
MISCELLANEOUS
  • Added new skin crafting recipes
  • Camera no longer sinks into the body mesh while looking up allowing players to look up in the sky in third person
  • Added /steamid chat command for players allowing players to see their steam id in game and automatically copying it to the Windows clipboard making it easy to share it with friends or admins
  • Players who logout now go to sleep
  • Adjusted food values of corpses
SERVER ADMINISTRATION
  • Admins now see a unique 4 digit steam ID on player names in chat to prevent users impersonating one another
  • Admin Panel “Copy” button now automatically copies the user’s steam id to Windows clipboard
  • Players with very high ping will now be kicked from servers unless DD config option is disabled
  • Removed Reset AI admin command and replaced with Spawn AI command allowing admins to spawn food in front of starving player anywhere on the map
BUG FIXES
  • Fixed bug where eggs would timeout and not hatch a player if player waited too long to hatch
  • Fixed Shadow Cloak not showing as cloaked for a few seconds when another player renders them into view
  • Fixed missing projectile hit detection on certain parts of the body
  • Fixed a movement desync when carrying a hatchling long distances
  • Fixed an issue where dying while flying caused the eaten carcass to spawn in the air
  • Fixed an issue where players could safelog while swimming
  • Fixed an issue where the underwater audio loop would play forever for the player after dying underwater
  • Fixed an issue where players who logout while in motion or flying would continue moving, they should now stop moving and go to sleep
  • Fixed issue where Elder dragons would jitter
  • Nametags should be less choppy when player is moving

Download free Day of Dragons patch 1.L on PC (Steam).

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