Cyberpunk 2077 Patch Notes (All Updates) – [Official]

Cyberpunk 2077 update is now rolling out on PS4, PS5, Xbox Series X, Xbox One, and PC. The game developer Project CD red also released the official Cyberpunk 2077 patch notes. According to the official changelog, the latest patch added various quality of life changes, tweaks, changes, and more.

Recently, the game was released with positive reviews. Unfortunately, since the release, players are experiencing several issues with the game.

Download Cyberpunk 2077 optimized AMD and Nvidia graphic card display drivers on Windows 10. This will fix a few issues with the game. If you have an Nvidia RTX card, don’t forget to enable Ray Tracing.

Cyberpunk 2.077 Update 1.02


  • The NCPD spawn radius for when the player commits a crime has been increased.
  • New Steering Sensitivity slider added to Controls settings. Allows reducing steering speed for all vehicles, on all input devices. Particularly useful for keyboard users.
  • Adjusted the vehicle steering code to work better in low and extreme high frame rate situations to produce more consistent results. Improves steering on base consoles noticeably.
  • Unstuck Rocking/Rotating feature added to all vehicles. Use Left Stick or A/D W/S or LShift/LCtrl to engage rocking and rotating to stuck/beached vehicles to try and free them.
  • Minor driving model tune revisions to some vehicles to improve steering, cure excessive body roll and oversteer.
  • Fixed an issue where aiming while under the effect of the “Berserk” cyberware moved the crosshair with no input from the player.
  • Adjusted fire rate of the helicopter turret inLove Like Fire.
  • Police vehicles will no longer immediately despawn after getting into Kerry’s car duringRebel! Rebel!
  • Fixed an issue where Projectile Launch System had no cooldown.
  • Bump reaction for friendly NPCs has been disabled.
  • Fixed an issue where grappled enemies played voice lines as if the player bumped into them.
  • Using Zetatech Sandevistan MK. 1 cyberware now correctly slows time.
  • Player can no longer cancel fall damage by performing a slide action when about to fall from greater heights
  • It is no longer possible to perform Gorilla Arms finishers against civilians.
  • Fixed an issue where V could get pushed too far by a speeding vehicle.
  • If V picks up a body containing a quest item, the item will now be automatically added to the inventory.
  • Fixed an issue where a civilian running from a driving player could react incorrectly.
  • Picking up or grappling an NPC with a burning or EMP status now transfers the status to the player.
  • Improved jacking in interactions with forklifts.
  • Fixed an issue where dodging right after the Kerenzikov cyberware effect ended resulted in pushing V a great distance forward.
  • Fixed an issue where enemies did not fall on the ground after being killed with Synapse Burnout.
  • Fixed an issue where Breach Protocol was not working correctly against Sasquatch.
  • Fixed an issue preventing Placide from being taken down in stealth.
  • Short Circuit quickhack’s damage over time will no longer finish off defeated enemies.
  • Cyberpsychos and minibosses are now immune to Tranquilizer rounds and System Reset Quickhack.
  • Fixed an issue where stacking cooldown reduction over 100% could result in blocking quickhacks.
  • V can no longer use consumables in situations where scene context would not support it.
  • Clothing vendors now sell items more suitable for the location.
  • Cat food needed to adopt Nibbles can now be bought at several food shops around Night City.
  • The item for resetting perk points (TABULA E-RASA) can now be bought at a reduced price.
  • Reduced amount of higher quality crafting components needed to craft iconic items.
  • Fixed an issue where V could get stuck in empty buildings when exiting a vehicle parked close to a wall.
  • Data is now correctly displayed when scanning the Militech Manticore AV.
  • Fixed the prompt on an unavailable Vehicle door that said “Locked []”.
  • Fixed an issue where dumping a body in the trunk started the vehicle’s engine.
  • Fixed an issue where NPCs turning the steering wheel broke their upper body animations.
  • Gorilla Arms damage has been increased by 20%.
  • Reduced prices of Kiroshi optics fragment recipes.
  • Reduced power of revolver wielding NPCs.
  • Fixed an issue where disassembling part of a stack granted the number of experience as if the entire stack was disassembled.
  • Disassembling grenades now properly grants Common and Uncommon components.
  • Extending the sliding ladder won’t result in player’s death if they are below it.
  • Fixed several door blockers that could make enemy NPCs stuck, preventing them from being killed.
  • Fixed an issue that caused NPCs to trip over other NPCs too often.
  • V should now automatically unequip a charged grenade when entering safe areas.
  • Fixed an issue where pedestrians could get teleported after being hit by a vehicle.
  • Transmigration trait is now unlockable at Breach Protocol level 20, rather than 16. Players who unlocked Transmigration pre-level 20 and did not yet reach that level will have the trait locked and Perk Points for it restored.
  • Getting knocked down by vehicles no longer kills V after unlocking ‘The Rock” perk.
  • Fixed an issue where switching the weapon in the inventory two times in a row could result in the weapon not being displayed in-game.
  • Fixed an issue where completion ofThe Wastelandachievement could be blocked under certain circumstances.
  • Multiple GPS improvements and fixes for the pathing in various activities and quests.
  • Fixed an issue where one of the laser trip mines inGig: Wakako’s Favoritewould not explode upon walking over the laser.
  • Fixed instances of NPCs not entering combat when the player approached them inReported Crime: A Stroke of Luck.
  • Fixed an access point sinking into level geometry inGig: Greed Never Pays.
  • Fixed an issue where one of the laser trip mines inGig: Greed Never Payscould not be interacted with.
  • Breaking a window duringGig: On a Tight Leashwill now properly alarm nearby NPCs.
  • A certain enemy NPC should now properly attack V in melee duringGig: Welcome to America, Comrade.
  • Fixed cyberpsycho’s behavior at the beginning of combat duringCyberpsycho Sighting: House on a Hill.
  • Fixed AV collision to avoid the player being pushed off or stuck inSuspected Organized Crime Activity: Opposites Attract.
  • Fixed tracked map markers flying off the minimap occasionally.
  • Fixed an issue where throwing multiple grenades in quick succession could make V equip an incorrect grenade.
  • Fixed inactive Breach Protocol option inSuspected Organized Crime Activity: New Boss, New Rules.
  • Fixed River Ward’s behavior while following the player inThe Hunt.
  • Fixed an issue where enemies at the crash site inLife During Wartimewere not able to attack the player at range.
  • Fixed an issue where one of the Scavs would not alarm others after finding a body duringThe Rescue.
  • Jackie should no longer use stealth chatter just before combat inThe Heist.
  • Fixed an issue where an exploding mine would not alarm nearby enemies inGig: Goodbye, Night City.
  • Panam now occupies a different sniping spot during the fight with the Raffens inGhost Town.
  • Fixed an issue where Rogue would idle after the elevator ride in Arasaka Tower duringNever Fade Away.
  • Fixed an issue inThe Pickupwhere the detonator in All Foods could not be interacted with.
  • Jackie will now empty his clip before reloading inThe Rescue.
  • The cyberpsycho inCyberpsycho Sighting: Second Chancesshould now respond to the player attacking at range correctly.
  • Corrected use of cover for friendly NPCs.
  • Fixed an issue where Panam’s car could get launched into the air inWith a Little Help from my Friends.
  • Fixed an issue where Delamain cab would launch into the air after leaving Afterlife inThe Heist.
  • Fixed an issue where other cars in the race inThe Beast in Me: City Centercould get teleported under certain circumstances causing the player to drop to the last place.
  • The car will no longer be misplaced after skipping the ride to the Piez restaurant with Joshua inSinnerman.


  • Posters inStadium Lovecan no longer be destroyed before the contest (which could lead to blocked progression).
  • They Won’t Go When I Go now updates properly if V leaves the studio early.
  • Fixed inability to draw weapons at the Poppy Farm duringThe Hunt.
  • Fixed an issue where using grapple on gang members could break progression inStadium Love.
  • The Pickupno longer gets blocked if Dum Dum dies at the exact same time as the last enemy.
  • The Pickupno longer gets blocked if player attacks Maelstrom before entering All Foods.
  • It’s now possible to download eddies from cracked Militech’s shard if it was not used duringThe Pickup.
  • The penthouse fromPath of Glorycan no longer be accessed earlier in the game.
  • Cyberpsycho Sighting: Bloody Ritualnow triggers properly, regardless of which way the player approaches the quest area.
  • Takemura’s appearance is now present in the holocall inLife During Wartime.
  • Fixed an issue where Rogue would keep repeating the same dialogue line inNever Fade Away.
  • Fixed an issue where V could get stuck in Rogue’s booth inGhost Town.
  • Fixed an issue where Mr. Hands would not call V after finishingDouble Life.
  • Fixed an issue where Teddy, Carol and Cassidy would repeat their movements if player reloaded the game during the last conversation inGun Music.
  • Fixed an issue where a holocall from Regina would cut off but persist on-screen upon arriving at one of the cyberpsycho sightings sites.
  • Fixed an issue where meeting with Panam while on a holocall with her inGhost Towncould block progression.
  • Panam now properly says her final dialogue line inAll Along the Watchtower.
  • It’s no longer possible to get into Delamain in Badlands while riding a motorcycle, which could result in crashes or getting stuck in a third-person perspective.
  • It’s no longer possible to leave the quest area while inside the Basilisk inQueen of the Highway.
  • Fixed an issue where it was not possible to interact with Panam if player used fast-travel during the last scene ofQueen of the Highway.
  • It’s no longer possible for Frank’s holocall to interrupt a conversation with the Nomads by the Basilisk inQueen of the Highway.
  • Bob and Mitch will no longer clip through the flatbed while entering it inWith a Little Help from My Friends.
  • Fixed an issue preventing player from receiving holocalls if they left the Nomad camp immediately after delivering the flatbeds inWith a Little Help from My Friends.
  • It’s no longer possible for Nomads to get stranded behind the gate of the netrunners’ nest in Arasaka Tower inBelly of the Beast.
  • Fixed an issue preventing player from receiving holocalls if they left the train station duringWith a Little Help from My Friends.
  • Fixed additional contexts where Jackie could be missing from in front of All Foods factory duringThe Pickup.
  • V can no longer leave Jinguji in the middle of the combat with cyberpsycho inBulletsand block the quest’s progress.
  • Calling Nancy from Totentanz or escaping the club in the middle of the quest no longer blocks the progress ofHoldin’ On.
  • Fixed an issue where music in Totentanz would be missing if player left and came back to the club.
  • Fixed an additional scenario where Dum Dum could be missing from in front of the Totentanz entrance inSecond Conflict.
  • It will no longer be possible to see the decorations change in Denny’s villa duringHoldin’ On.
  • It is no longer possible to use guns near the arcades during theRaymond Chandler Eveningfistfight. //You can no longer pull an Indiana Jones in El Coyote Cojo.
  • It is now possible to open Barry’s door from the inside after re-entering his apartment inHappy Together.
  • Happy Togethernow instantly fails if the player breaks the law near the NCPD officers.
  • In order to complete the “Try talking to Barry in a few hours” objective at the end ofHappy Togetherplayer now needs to leave the immediate area of Barry’s apartment and come back after a few hours have passed.
  • When Aldecaldos move or leave Night City, all signs of their old camp will now be cleaned up.
  • It’s no longer possible to be blocked out of combat inForward to Deathwhile driving the Basilisk through the construction site.
  • Fixed an issue whereA Like Supremewould not start correctly ifSecond Conflict’sfinal scene was rushed.
  • Fixed an issue whereSecond Conflictcould get blocked if player rushed into the elevator with Nancy in Totentanz.
  • The objective in the first braindance inThe Huntis now more clear.
  • Killing in the Namenow fails automatically if the player failsChippin’ In.
  • The TV in Tom’s Diner can no longer be destroyed. If a player destroyed it before this update it will now be fixed and the news will be displayed correctly to progressPlaying for Time.
  • Fixed a rare scenario where the painting wouldn’t appear in the drop pod inSpace Oddity.
  • It’s no longer possible to get stuck in the water of the Power Plant after leaving the area inLightning Breaks.
  • Space Oddityno longer spawns multiple paintings blocking the quest’s progress.
  • Fixed an issue where leaving and returning after the briefing inRiders on the Stormwould block the quest’s progress.
  • Cyberpsycho Sighting: Smoke on the Waterno longer reappears in the journal after being completed.
  • Fixed an issue where router inKilling in the Namewould not be interactable if player left and returned to the quest area.
  • Automatic Love’sprogress will no longer get blocked by an invisible wall in Judy’s workshop.
  • Fixed an issue where ALike Supremecould get blocked if player rushed to the toilet to take a pill before finishing a conversation with Nancy.
  • Max Tac will now interact with V even if the cyberpsycho was killed solo before their arrival to Jinguji inBullets.
  • InThe Pickup,it’s no longer possible to trigger both scenarios at the same time: a peaceful deal with Maelstrom and fighting them.
  • Jackie will no longer get stuck in All Foods if you sneak past the boss fight with Royce
  • Fixed an issue where it was impossible to take an elevator to Embers inNocturne OP55N1.
  • Fixed an issue where player would be stuck without the phone and weapons upon leaving the shooting range before talking to Wilson inShoot to Thrill.
  • Jesse should no longer disappear while getting out of the car inBurning Desire/Night Movesif the player took too long to get to the ripperdoc.
  • Fixed an issue that resulted in the player’s vehicle falling under the map after colliding with a white truck inBurning Desire/Night Moves.
  • Fixed an issue preventing player from receiving holocalls if they left the monk without meditating inImagine, Stairway To Heaven, Poem Of The Atoms,orMeetings Along The Edge.
  • Fixed an issue where player would sometimes not receive holocalls from Delamain inEpistrophy.
  • Destroying North Oak Delamain no longer prevents player from talking to the monk inPoem of the Atoms.
  • Fixed an issue whereI Fought the Lawcould get stuck on the “Talk to Jefferson” objective.
  • Fixed an issue where leavingBoth Sides, Nowquest area could prevent the player from starting other sidequests.
  • Maiko now correctly dies when pushed down from Megabuilding H8 inPisces.
  • Judy no longer follows the player around the world if they left the quest area before entering the brainandce studio inDisasterpiece.
  • Fixed an issue where V could get stuck in one of the dollhouse booths duringAutomatic Love.
  • Fixed an issue whereCoin Operated Boycould get blocked if player didn’t talk to Brendan immediately after seeing his conversation with a girl.
  • Fixed an issue inThe Space in Betweenwhere conversation with Fingers would not start if V sneaked into his office through the window.
  • Fixed an issue where Panam’s quest-related dialogue options could be missing before getting into the Basilisk inQueen of the Highway.
  • Cyberpsycho Sighting: Lex Talionisis now correctly marked on the map.
  • Fixed an issue where leaving the quest area too quickly, before Claire reached her car, inThe Beast in Mewould prevent player from starting other quests.
  • Fixed an issue whereThe Beast in Me: Santo Domingo RaceandA Day in the Lifecould be active at the same time causing some problems.
  • Fixed an issue where fast-forwarding the scene with Sandra Dorsett in the bathtub inThe Rescuewould result in Trauma Team not arriving at the balcony.
  • Added a physical reward from Regina for defeating all cyberpsychos that can be found in her office.
  • Fixed an issue where Takemura would sometimes not call back after doing the reconnaissance alone inGimme Danger.
  • Fixed an issue where V could get stuck on the roof of Fingers’ Clinic.
  • Fixed an issue where no more main missions would appear after finishingPlaying for time.
  • Quest icon is now correctly removed from Johnny’s clothing set afterBreathtakingachievement has been unlocked.
  • It’s no longer possible to get locked out of the Silver Pixel Cloud cinema inBlistering Love.
  • Fixed an issue where skipping time inBlistering Lovecould block the quest’s progression.
  • Rogue no longer disappears if player took too long to take the pills inBlistering Love.
  • Fixed an issue where Rogue would not leave the car upon arriving at the Silver Pixel Cloud cinema inBlistering Love.
  • Fixed an issue where player would not be able to continue the main storyline after completingSearch and Destroy.
  • Fixed an issue preventing the player from talking to Theo inCoin Operated Boy.
  • Fixed an issue whereCyberpsycho Sighting: On Deaf Earswouldn’t count as completed if V killed the cyberpsycho before finishing the holocall brief with Regina. For players who already finished the quest it will be marked as completed.
  • “Talk to Kirk” objective is now correctly marked on the map inSmall Man, Big Mouth.
  • Reloading auto-save created on the encounter at Ebunike duringChippin’ Inno longer results in replaying Johnny’s dialogue.
  • Fixed an issue where Grayson could be immortal during the encounter at Ebunike inChippin’ Inif met on the lower deck or attacked from a large distance.
  • Fixed an issue that could prevent player from leaving the quest area by car inChippin’ In.
  • Fixed Rogue’s erratic movements during Grayson’s interrogation inChippin’ In.
  • Fixed an issue preventing player from killing Grayson during the interrogation scene if he wasn’t damaged during combat inChippin’ In.
  • It is now possible to talk to Mitch about the panzer training and complete the optional objective inWe Gotta Live Together.
  • It’s no longer possible to get blocked when drinking and chatting with the veterans inWe Gotta Live Together.
  • Fixed an issue inThe Pickupwhere player could trigger the combat with Royce while being outside All Foods which blocked the quest’s progression.
  • Fixed an issue that could cause the door to Lizzie’s Bar to become sealed if the player decided to walk away from the entrance inThe Information.
  • Fixed an issue where calling Wakako from the journal during a conversation with Judy could block both conversations.
  • Misty can no longer get killed by a stray bullet inHeroes.
  • Fixed an issue that could block progression if the player took Panam’s Overwatch rifle and disassembled it before she offered it to V inRiders on the Storm.
  • Fixed an issue that could block the drive to the Wraith camp if the player abandoned the quest midway through inRiders on the Storm.
  • Fixed an issue that could block progression when performing a save/load cycle while escaping the Wraith camp through the pipe inRiders on the Storm.
  • Quest objective now properly updates if player rushes through the pipe to find Saul inRiders on the Storm
  • It is now possible to go alone straight into the camp without waiting for Panam in theRiders on the Storm.
  • It’s no longer possible to reactivatePyramid Songby returning to the quest area and jumping into the water after it already failed.
  • Skippy will now properly count NPCs that were killed or defeated with his help regardless of installed mods and cyberware. Conversations with Skippy will be adjusted to player’s actions more dynamically.
  • It is now possible to use weapons at the entirety of Batty’s Hotel back parking lot.
  • Fixed an issue that prevented the player from talking to the NCPD officers at the beginning ofHappy Together.
  • Happy Togetherwill now fail immediately if the NCPD officers spot V carrying a dead body.
  • Fixed an issue with the jacket being not available if the player loots and disassembles it before talking to Kirk in theSmall Man, Big Mouthquest.
  • Maman Brigitte will now always properly answer V’s phone call in theTransmission.
  • Placide’s call will no longer be interrupted by other calls inI Walk the Line.
  • Fixed an issue where Dum Dum could be present in Totentanz duringSecond Conflictand become hostile towards V, blocking progress, even though he was killed duringThe Pickup.
  • Fixed an issue where the guards wouldn’t move away from the elevator door inNocturne Op55N1if player backed away while approaching it for the first time.
  • Fixed an issue that prevented player from selecting destination after getting into the AV inThe Corpo-Rat.
  • It is no longer possible to leave the basketball field near Lizzie’s Bar prematurely inThe Corpo-Rat.
  • Fixed an issue where player could not move after losing a fight against Rhino inBeat on the Brat.
  • Fixed an issue where it was not possible to talk to Jackie after finishing the scene with Viktor inThe Ripperdoc.
  • Fixed an issue where Maelstromers wouldn’t spawn when player used another path to reach Nancy’s room instead of following Patricia inSecond Conflict.
  • Fixed an issue where under specific circumstances, players could become locked out of certain abilities by taking a ride with River inI Fought The Lawbut then abandoning the quest.
  • Fixed an issue where Nancy could disappear while being escorted out from Totentanz inSecond Conflict.
  • Fixed an issue where the elevator in Totentanz could stop on the second floor instead of the ground floor after V interacted with its panel inSecond Conflict.
  • Delamain now only calls once when V is close to a lost cab inEpistrophy(instead of calling each time V is in the vicinity of a lost cab).
  • Fixed an issue that could lead to equipment not getting properly removed or items getting lost inside the Scavengers apartment inSweet Dreams.
  • It’s no longer possible to destroy the car with the mysterious conspirators inside inThe Prophet’s Song,which prevented player from looting the chip.
  • It’s no longer possible to kill Garry after killing the Nomads inThe Prophet’s Song,which therefore can be completed now.TheJournal entrywill be cleaned.
  • Fixed an issue where interacting with Misty in her shop would not be possible if the player leftHeroesmid-quest to pursueThe Fool on the Hill.
  • CompletingPsycho Killernow rewards the player with experience
  • Increased the value of Liam’s bribe inViolence.
  • Various other quest improvements and fixes.

Open World

  • Fixed an issue where it was impossible to complete the objective for destroying flamingos if they were destroyed before the objective was active inEpistrophy: Rancho Coronado.
  • Collisions will no longer fail to stream in randomly during driving, which could lead to V driving into buildings and falling out of the world.
  • Destructibles will no longer become indestructible after loading a save.
  • Fixed an issue where some NCPD Hustles were not marked as finished after looting the objective container.
  • Fixed an issue where achievements for completing district activities were not always unlocked.
  • FailingGig: No Fixerswill no longer blockThe Wastelandachievement.
  • Fixed an issue where completed NCPD Hustles were not always counted properly towardsThe Jungleachievement.
  • Fixed an issue where collecting the additional reward did not end the Gig properly inGig: No Fixers.
  • Fixed an issue where V could be unable to interact with the computer and upload the virus inGig: A Lack of Empathy.
  • It is no longer possible to complete some parts of the Gig before getting the contract inGig: The Frolics of Councilwoman Cole.
  • Hwangbo will no longer get stuck inside a car inGig: Flight of the Cheetah, which could lead to blocked progression.
  • Fixed an issue where V sometimes could not talk to Anna Hamill inGig: Woman of La Mancha.
  • Fixed an issue where combat would not always interrupt dialogue with Anna Hamill inGig: Woman of La Mancha.
  • Fixed an issue where some dialogue lines could be missing during holocalls.
  • V will no longer be unable to move after finishingGig: On a Tight Leash.
  • Interaction with the van inGig: Radar Lovewill no longer disappear before returning it, which could lead to blocked progression.
  • Looting medicines right after getting to Cpl. Hare’s room will no longer block progression inGig: Backs Against the Wall.
  • Gig: For My Son will no longer get blocked if Logan dies during holocall with Muamar “El Capitan” Reyes.
  • Fixed an issue where V could get stuck in combat in any Gig until all enemies were defeated.
  • It is no longer possible to stop the Fixer’s car in the middle of the road inGig: Getting Warmer…, which could lead to blocked progression.
  • Max Jones will no longer leave his room inGig: Freedom of the Pressbefore V comes in if V starts shooting the turrets.
  • Guards will no longer get stuck in the elevator inGig: Fixer, Merc, Soldier, Spy.
  • V will no longer get stuck behind the desk in the hospital lobby inGig: Cuckoo’s Nest.
  • It is no longer possible to talk to Max Jones after using Short Circuit quickhack on him inGig: Freedom of the Press.
  • It is no longer possible to start combat with Anna Hamill while being in apartment one floor below inGig: Woman of La Mancha.
  • Fixed an issue where the urinary stream could still be visible after NPC stopped peeing and moved away from the spot.
  • NPCs will no longer stay blocked on traffic lanes while in fear.
  • NPC hit by a car will now immediately run in panic now.
  • Added different animation variations for pedestrians running away from a vehicle.
  • Fixed the issue where the Arcade Machines did not display any games in a pachinko parlor in Jig-Jig Street.
  • Added the missing animation for opening the doors in several quests.
  • Improved force-opening doors animation.
  • Added missing “unauthorized” prompt for elevators protected by authorization.
  • Various immersion improvements and fixes in the open world encounters and gigs.

Cinematic Design

  • Progress will no longer be blocked when player chooses the corpo line twice while talking to Hanako in the safe house duringSearch And Destroy.
  • Fixed an issue that could block progression if the player reached Wakako before Takemura in Down on the Street.
  • Takemura will no longer teleport to Wakako if the player chooses to go alone inDown on the Street.
  • Fixed a camera issue when exiting the car at the beginning ofLast Caress.
  • Fixed an issue that could block the player from using the ladder in the security room inGimme Danger.
  • Jackie will no longer disappear when entering the elevator after a peaceful deal with Maelstromers inThe Pickup.
  • River Ward will no longer have a gun attached to his hand when saving V from the infected braindance inI Fought the Law.
  • Dum Dum will no longer walk on air when leading V to Royce inSecond Conflict.
  • River Ward will no longer walk through the elevator’s door frame when entering it inI Fought the Law.
  • Jackie’s guns will no longer disappear when V is knocking down Royce inThe Pickup.
  • Player will no longer have a weapon equipped during the romance scene with Judy inPyramid Song.
  • Maiko will no longer walk through the couch inPisces.
  • Fixed an issue inNew Dawn Fadesthat resulted in having doubled sunglasses in the ending cutscene.
  • Fixed an issue that could block progression inGig: Hippocratic Oathwhen injecting the patient with synthetic blood.
  • Fixed a subtitle issue displaying debug text inPyramid Songwhen playing in Polish.
  • Fixed an issue inNew Dawn Fadesthat resulted in having doubled guitar in the ending cutscene.
  • Fixed a camera issue inNever Fade Away.
  • Junkie at the Atlantis Club will no longer glitch inNever Fade Away.
  • Fixed Corporal Hare’s sliding animation in theGig: Backs Against the Wall.
  • Unified the distance of dialogue interaction inPyramid Song.
  • Fixed an issue inPyramid Songwhich resulted in an option to talk to Judy on the pier while V was underwater.
  • Fixed an issue inGig: Last Loginwhich resulted in Ripperdoc Charles smiling throughout the conversation without a reason.
  • Judy will no longer play the wrong animation sequence if V declines to stay in the hut inPyramid Song.
  • Fixed an issue that resulted in a failed objective when killing the truck driver inSinnerman.
  • Fixed an issue of endless walking on the treadmill inWhere is My Mind?, which blocked progression.
  • Fixed an issue with a doubled tablet inWhere is My Mind?.
  • Fixed an issue where Saul had the rifle attached to his hand after the car chase inRiders on the Storm.
  • Fixed an issue where Panam was not holding whiskey bottle correctly while raising a toast inRiders on the Storm.
  • Fixed missing UI dialogue elements and misleading placement of UI dialogue when talking to Panam inRiders on the Storm.
  • Fixed a camera issue when getting out the van inRiders on the Storm.
  • Added depth of field effect to the player’s view at significant moments
  • Fixed missing personal link inLife During Wartime.
  • Fixed an issue where Hellman’s personal link could be found floating inLife During Wartime.
  • Fixed overlapping dialogue between V and Panam inLife During Wartime.
  • Fixed an issue inGhost Townthat caused the glass in Rogue’s hand to be misplaced when playing in languages other than English.
  • Added touch screen animations in Panam’s car inLightning BreaksandLife During Wartime.
  • Phone will no longer disappear from the NPC’s hand in the Afterlife scene ofGhost Town.
  • Fixed NPC T-posing in the dollhouse inAutomatic Love.
  • Teddy will no longer be teleported away in the scene at the abandoned railroad station inWith a Little Help from My Friends.
  • Fixed an issue that could block progression when giving Panam cover during the deal with 6th Street inGhost Town.
  • Car lights will no longer stay on after the car battery dies inGhost Town.
  • Saul will no longer clip through Panam’s car inForward to Death.
  • Fixed player’s camera animation inLightning Breaks.
  • Fixed Panam’s gun equipping animation in the AV scene inLife During Wartime.
  • Fixed a visual issue with mantis blades after a car crash inPlaying for Time.
  • Corrected camera behavior after interacting with the drawer at the police lab inThe Hunt.
  • Soldiers who were missing guns when Smasher appears inLove Like Fireare now armed.
  • A disabled turret visible while flying to Arasaka Tower inLove Like Fireworks properly now.
  • Fixed an issue that caused Rogue to be misplaced while approaching Arasaka Tower inLove Like Fire.
  • Fixed an issue that caused Spider Murphy to disappear after jumping from the helicopter inLove Like Fire.
  • Viktor will no longer teleport to the chair when the player leaves the clinic before taking a seat inThe Ripperdoc.
  • Fixed a camera issue when driving to the megabuilding inThe Rescue.
  • Fixed an issue inNocturne Op55N1where petting the cat would play without dialogue. //V will now properly address the cat, even without Misty’s answer.
  • AfterBoat DrinksKerry will now hum his song while walking to his car.
  • Fixed V’s reaction to Johnny’s decision inChanges.
  • Fixed synchronization in Adam Smasher’s animation inChangeswhen playing in Polish. //Now stomping should stomp as intended.
  • Fixed the drone in front of the chapel inM’ap Tann Pèlen.
  • Polished scene in Maiko’s office inEx-Factor.
  • Fixed an issue that could block progression when raising your hand at the wrong time during the dinner scene inFollowing the River.
  • Fixed the interaction range to get in the AV in The Corpo-Rat.
  • Fixed missing NPC being thrown away from the toilet duringA Cool Metal Firesequence.
  • Added missing scene to the Japanese version inA Cool Metal Firesequence.
  • It’s no longer possible to drive away without Johnny when picking up the Porsche for the first time duringChippin’ In. //Leave no Johnny behind.
  • InTalkin’ ’bout a Revolution, depth of field now resets after leaving Judy’s apartment.
  • Field of view now goes back to its set value when V sits up to talk to Johnny after watching braindances inDouble Life.
  • Fixed facial animations in all the scenes where V leans on the mirrors throughout the game.
  • Initial dialogue with Takemura inDown on the Streetcan now be interrupted and restored.
  • Fixed an issue where Johnny could be unable to connect to the access point inLove Like Fire.
  • Fixed lack of interaction with Mitch after skipping dialogue inWe Gotta Live Together.
  • V no longer gets stuck in a sitting position after connecting to Panam’s car inLife During Wartime.
  • Fixed an issue that prevented player from controlling the turret and could block progression inLove Like Fire.
  • Added missing family photo during the scene with Hanako inPlay it Safe.
  • Fixed an issue with detective Han’s cigarette inI Fought the Law.
  • Characters no longer teleport near the player while in a holocall dialogue.
  • Fixed multiple issues with V wearing the wrong clothes in third-person perspective.
  • Fixed multiple issues during sex scenes
  • Improved interruption system for scenes.
  • Fixed an issue where the stalker wouldn’t arrive at the bridge inEvery Breath You Take.
  • Fixed an issue where Judy would stand up from the chair in the scene between braindances inDouble Life.
  • Fixed multiple issues with important quest NPCs randomly missing animations during cinematics.
  • Interrupting dialogue will now stop the voice-over line.
  • Fixed multiple issues with NPCs mounting vehicles.
  • Fixed Jackie’s pose and grip on the motorcycle’s handlebar inThe Pickup.

Environment and levels

  • The objective will no longer get stuck on “Neutralize the attackers” inDream On.
  • V will no longer get stuck inside an AV flying off if standing on pipes duringSuspected Organized Crime Activity: Opposites Attract.
  • Fixed an issue where two fast travel points were missing map pins.
  • Fixed multiple issues related to improper NPC behavior in combat, for example not changing to the correct attack mode or getting stuck in a location.
  • Fixed multiple issues related to NPCs not reacting to V’s presence or not entering combat properly.
  • Fixed multiple issues related to NPCs clipping with objects.
  • Fixed a number of issues related to wrong or missing contents of lootable items.
  • Fixed multiple issues related to V not being able to interact with lootable items.
  • Fixed multiple issues related to improper functioning of devices, such as cameras, turrets, or mines.
  • Fixed an issue where Basilisk could fall under the map when the door leading to Mikoshi is reached.
  • Fixed an issue where Lt. Mower had a high chance to die in collisions, blocking the cyberpsycho hunt.
  • Fixed an issue where it was very difficult to access the computer in the back of the gas station inLife during wartime.
  • Fixed the misspelled Leaving Night City sign.
  • Fixed the glitched scaffolding in Heywood, Vista del Rey.
  • Fixed multiple issues where players could fall out of the map due to gaps and missing collisions.
  • Fixed multiple issues where players could get stuck in location geometry.
  • Fixed multiple issues where players could reach unintended areas, potentially blocking quest progression.
  • Fixed multiple issues with disappearing or misplaced assets.
  • Fixed multiple issues with assets floating in the air.
  • Fixed multiple issues with assets appearing or changing appearance on sight.
  • Fixed some issues with parts of assets missing, allowing the player to see inside.
  • Fixed issues where rain would be present in covered areas.
  • Fixed issues with invisible colliders present on locations.
  • Fixed multiple issues with higher resolution textures failing to stream in.

Graphics, audio, animation

  • Fixed NPCs moving after being killed.
  • Improvements in textures rendering from afar.
  • Fixed a visual issue with fast travel and cinematic transition.
  • Adjusted visual quality of some elements when underwater.
  • Improvements in materials details quality.
  • Fixed V’s incorrect position while riding a motorcycle.
  • Improvement for interior and exterior light sources.
  • Adjusted dirt quality on Medium and Low settings.
  • Fixed the lack of a crack in the mirror after V smashed it.
  • Fixed an issue where pink particles could appear on camera close-up.
  • Improved foliage destruction visuals.
  • Fixed a visual issue where pavements could be covered with rectangular shapes in shore areas.
  • Fixed the overexposed foliage elements visible when entering a vehicle.
  • Fixed an issue where some items could disappear after being destroyed.
  • Kerry’s bathrobe is no longer incorrectly attached to his lower part of the body.
  • V’s hands are now correctly displayed on a steering wheel while driving.
  • V now leans out of a vehicle correctly during chases.
  • Fixed an issue where the character could appear deformed while mounting motorcycles.
  • Fixed a level of detail issue occurring for joy toys in Jig-Jig Street.
  • Fixed several issues with missing lipsync.
  • Fixed multiple issues with NPCs T-posing.
  • Camera no longer flips when V is under an object and jumps.
  • Improved camera movement when entering a vehicle.
  • Fixed an issue where some items could be attached to NPCs twice.
  • Fixed NPCs shouting after being killed.
  • Jackie no longer shouts “Nice shot!” when V kills enemies while in stealth mode.
  • Fixed particle burning effect applied repeatedly when player stands in fire.
  • Fixed NPC animation issues after skipping the ride.
  • Fixed flickering of stars on the surface of the lake in one of the scenes.
  • Fixed far away terrain disappearing in Badlands.
  • Other city parts visible from the distance now look more realistic due to adjusted lighting.
  • Fixed an issue with black weapon scopes during the chase inRiders on the Storm.
  • Improved visual quality of Black Wall and Mikoshi.
  • Fixed an issue where the weather state would not adjust correctly after loading saves or exiting to the main menu.
  • Holographic elements in specific character outfits now display correctly.
  • Fixed an unwanted jitter effect on frosted glass surfaces.
  • Fixed an issue where a white line could be visible at the top of the screen when in cyberspace.


  • Fixed an issue with ads not being properly displayed on curbs.
  • Multiple visual updates and adjustments for ads.
  • Fixed multiple visual issues in quests briefings.
  • Updated the Arabic language layout in quests briefings.
  • Updated grenades icons according to their damage type.
  • Fixed multiple visual issues with the icons display.
  • Fixed multiple visual issues in the UI panels, including Journal, Map, Scanner, and others.
  • Fixed an issue that paused the game if the shard was read directly from the loot container in a minor activity.
  • Fixed freezes and crashes related to equipping and unequipping Johnny’s Jacket.
  • Added button hints in order to move forward on the treadmill inWhere is My Mind?
  • Fixed an issue where database links would not allow jumping to a selected entry.
  • Fixed an issue that blocked a player from answering holocalls manually.
  • Entering a vehicle right before opening the Vehicle Menu should no longer block further progression.
  • The health bar should now be visible during car chases.
  • Performance improvement to the Inventory panel.
  • Fixed an issue where the NPCs could be tagged as “Minimal Threat” regardless of their actual level.
  • Fixed multiple issues with button hints.
  • Fixed multiple issues in the Character Creation panel.
  • Multiple fixes and improvements to the Crafting panel.
  • Fixed issues where the level requirement was not displayed correctly in the Upgrade menu.
  • Added an option to craft multiple items at once.
  • Fixed an issue where preview stats show the same values before upgrading an item.
  • Added a “Crafted” icon to the tooltip of crafted items.
  • Fixed multiple issues related to the Cyberware panel.
  • Multiple adjustments for the D-pad input.
  • Fixed multiple issues related to HUD elements.
  • Multiple fixes in the Inventory and Backpack panels.
  • Fixed an issue when weapons could show 0 DPS before looting them.
  • Fixed an improper icon of the clothing item when looting body inGig: Serial Suicide.
  • Multiple fixes and adjustments to the Main Menu and Settings panels.
  • Fixed an issue where replacing mods on some legendary items could add an empty mod slot.
  • Added a disabled state to mod slots when there are no available mods to equip.
  • Optimizations for Crafting panel and items display.
  • Fixed an overlapping tooltip of Body attribute in the Character menu.
  • Visual effect for adding attribute points in the Character menu should no longer be missing after hovering over Perks tree.
  • Multiple fixes for Scanning functionality and its HUD display.
  • Added a toggle to enable/disable comparing tooltip.
  • Multiple fixes related to buyback pricing and performance improvement in the Vendor panel.
  • Fixed an issue where the game could freeze duringGhost Townif a player chose to “Wait until Rogue is ready” right after asking Claire for a drink.
  • Fixed an issue where a player could die right before the scene transition inPlay It Saferesulting in blocked progression.
  • Fixed an issue where weapon crosshair did not disappear after aiming down or unequipping it.
  • Fixed an issue where debug text could appear after skipping and fast-forwarding credits.
  • Updated the credits list.
  • Fixed an issue where ads text localization upon scanning did not work properly.
  • Fixed an issue where highlighted dialogue lines when talking to Johnny could not be visible after visiting Hanako and taking the elevator down inNocturne Op55N1.
  • Fixed an issue where restoring defaults could set all settings to Low on second and consecutive launches.
  • Fixed corrupted characters in different languages.
  • Multiple fixes and adjustments for input issues.
  • Various UI performance and stability improvements.
  • Epic and Legendary loot dropping from defeated enemies are now better visible on the minimap.
  • Threat level for undiscovered gigs is now displayed correctly.
  • Fixed issues with D-pad/arrows navigation in the menu and inventory.
  • Removed unnecessary health bar animations after loading a save.
  • Fixed item tooltips remaining on screen after closing them.
  • Fixed an issue where the value per unit would be displayed instead of total value in case of items with quantity larger than one.
  • Fixed issues related to changing gameplay difficulty settings in the menu.
  • My Rewards popup in the Main Menu is now hidden when Streamer mode is enabled.
  • Fixed issue with broken buildings visible on the main map.
  • Added Overhead Text Size option to the Subtitles Settings.
  • Fixed multiple text-related issues.
  • Fixed multiple issues related to UI streaming.

Stability and performance

This section discusses changes that enter all the platforms but many of them make a bigger difference on last generation consoles and lower performance machines.

  • Improved stability and performance of the engine and the rendering engine (reducing the number of random crashes).
  • Memory optimizations and memory management improvements in various systems (reducing the number of crashes).
  • Various optimizations and improvements in shadows, shaders, physics, workspot system, spawn system, scene system, animation system, occlusion system, and facial animations system.
  • Fixed mechanism for managing UI icons atlases memory which helps with memory-related crashes, especially during long playthroughs.
  • Multiple UI stability improvements and fixes for the most common UI-related crashes.
  • Various crash fixes (among others, in Settings menu, and upon reloading saves repeatedly during gameplay and GPU-related).
  • Multiple UI performance improvements.
  • Fixed a performance drop during controller-button-mashing causing V to receive multiple copies of the same item.
  • Fixed detection map markers sometimes appearing broken or glitchy on machines with slower hard drives.
  • Various other stability and performance improvements.


  • Fixed incorrect censorship when playing a copy of the game from a region other than Japan while the console region is set to Japan or language to Japanese.
  • A settings option to hide Potential Enemy Markers was added to the Interface tab.
  • A settings option to hide NPC name overhead display was added to the Interface tab.
  • Telemetry consent is now saved in the user profile and synced via the cloud.
  • Logic for loading last checkpoint when there is no existing savefile improved.
  • Fixed game going to a black screen after difficulty is changed in the Pause menu.
  • Improved D-pad/arrow navigation in menus.
  • Navigation in Load/Save menu improved.
  • Fixed Fists description in the quick weapon selection menu.
  • Fixed an issue where the player could get locked in an aiming or crouching state after leaving a vehicle.
  • Fixed an issue where jumping or carrying a body into Point of No Return area could lead to Point of No Return save not being created.
  • Added fade-in on returning to the game after final credits.
  • The “One more gig” message will no longer be displayed when the game ends and there is no Point of No Return save.
  • Fixed an issue that could cause the money transfer notification to appear as 0 if the player performed a save/load cycle right before it showed.
  • Fixed an issue where NPCs were missing their weapons after loading a save
  • Fixed an issue where engaging in combat in front of Misty’s Esoterica could cause a nearby Animals’ bouncer to follow V in combat state to Viktor’s clinic inThe Ripperdoc.
  • Fixed an issue where Monk’s walk could reset if the Monk stepped on a defeated Maelstrom corpse inLosing My Religion.
  • Misty will now walk correctly down the stairs on the way to “El Coyote Cojo” bar inHeroes.
  • Telemetry consent request reappears once for some players due to an issue causing a reset of settings.


  • Enabled Ray Tracing on AMD graphics cards. Latest GPU drivers are required.
  • Keyboard bindings: more keys are now available for rebinding.
  • Keyboard bindings: It is now possible to bind opening and closing specific panels to the same key.
  • Keyboard bindings: It’s now possible to unbind dodge from the movement keys (in Settings -> Controls). Dodging can still be performed by double-tapping the crouch (toggle) action key (default C).
  • It is now possible to enter Journal from the Map panel using a keyboard.
  • Achievements will now work on Epic Games Store.
  • Modding: Added a new “mod” folder for loading modded archives. The modded archives can be named in any way and go into the “mod” folder now. Having mod archives in the “patch” folder is no longer supported.
  • Fixed an issue that prevented grenades from being charged after closing a dialogue window using ESC.
  • Fixed the issue where some environment elements would not be displayed correctly on 8k screens.
  • Fixed an issue where HUD elements would be missing in 8K resolution.
  • Fixed an issue where perks from a certain area of the submenus were not displaying descriptions on 4K and 5K Ultra Wide resolutions.


  • Fixed an issue on PlayStation 4 where items couldn’t be dropped from the backpack as they would always reappear back in the inventory.
  • Fixed an issue where Johnny’s custom HUD wouldn’t be present on Xbox One during the concert scene inLove Like Fire.
  • Fixed an issue that caused the game to zoom in when pressing pause on PlayStation 4 Pro and Xbox One X.
  • Fixed a streaming issue with the elevator panel inPlay it Safeon Xbox One.
  • Improved the mechanism for adjusting the UI texture resolution depending on the platform.
  • Fixed an issue that could cause the game to become unresponsive when pressing “A” immediately after deleting a save on Xbox One.
  • Fixed an issue on Xbox One that could cause the game to become unresponsive when changing profiles on the title menu.
  • Fixed an issue where loading a game save while being in a car could turn the screen black on Xbox.
  • Various memory handling optimizations on Xbox.
  • Improved Screen Space Reflections.
  • Fixed issues with Screen Space Reflections and Temporal Anti-Aliasing.
  • Fixed rendering issues when fog interacts with nearby lighting on PlayStation 4.
  • Various environment streaming and input/output improvements.
  • Various NPCs and vehicle streaming improvements.
  • Fixed multiple issues with random game freezes.
  • Fixed issues on PlayStation 4 whereby corpses with head dismembered could glitch out.
  • Fixed an issue where V could fall down the elevator shaft.
  • Fixed an issue where the game on Xbox One would become unresponsive when signing out while the controller disconnection message is visible.
  • Fixed an issue that caused the player to be unable to exit the Settings menu after making changes.
  • Claire’s truck is now properly placed in the garage inThe Beast in Me.
  • Fixed the missing water surface shader on PlayStation 4.

Cyberpunk 2077 Hotfix 1.2 (Upcoming)

  • Addressed an issue where players get stuck at “Throw a grenade at the truck” event.
  • Fixed an issue where Blood Pump implant stops working.
  • [New] Missing Rayfield Caliburnfrom the game.
  • [New] Fixed various exploits related to crafting XP and money.

Cyberpunk 2077 Update 1.1 Patch Notes


Various stability improvements including:

  • Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
  • Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).

Quests/Open World

  • Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up inEpistrophy.
  • Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles inEpistrophy.
  • Fixed an issue where the objective could get stuck on “Answer the call from Mr. Hands” inM’ap Tann Pèlen.
  • Fixed an issue where Judy could teleport underground inPyramid Song.
  • Fixed an issue where it would be impossible to talk to Zen Master inPoem of The Atoms.
  • Fixed an issue where Takemura wouldn’t call inDown on the Street.
  • Fixed an issue where Jackie could disappear inThe Pickup.
  • Fixed an issue where it could be impossible to get out of the car inThe Beast in Me: The Big Race.
  • Fixed an issue where players could stop receiving calls and messages after moving too far away fromA Day In The Lifearea.
  • Fixed an issue where opening the package wouldn’t updateSpace Oddity.
  • Retro-fixed the saves affected by a rare issue where speaking to Judy inAutomatic Lovewould be impossible due to an invisible wall. The underlying issue is under investigation.
  • Fixed an issue that prevented players from collecting the reward inGig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
  • Fixed an issue where Delamain would remain silent throughoutEpistrophyif the player initially refused to help him.


  • Fixed an issue where prompt for exiting braindance could be missing.
  • Removed an invalid item from loot.


  • Fixed an issue where a grenade’s trajectory could be displayed in photo mode.
  • Fixed particles’ hue appearing pink when viewed close up.
  • Fixed cars spawning incorrectly inReported Crime: Welcome to Night City.


  • Fixed an issue where completing one of theassaults in progress in Santo Domingo would sometimes not contribute towards progression forThe Jungleachievement, preventing its completion.


  • Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
  • Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
  • Fixed an issue where the “Continue” button in the Main Menu could load an end game save.


  • Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
  • Various crash fixes on PlayStation 4.


  • Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.


  • It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
  • Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.


  • Concert audio should no longer be inaudible inNever Fade Away.
  • Fixed corrupted textures on several melee weapons.
  • Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.

Cyberpunk 2077 Hotfix 1.06 Update Patch Notes


  • Dum Dum will no longer go missing from Totentanz entrance duringSecond Conflict.


  • Improved memory management and stability, resulting in fewer crashes.


  • Removed the 8 MB save file size limit. Note: this won’t fix save files corrupted before the update.

[New] Addressed an issue with missing PT-BR VO in Brazil [Xbox]

[New] Fixed an issue where players unable to leave the settings menu.

Workaround –

  1. Close Application.
  2. Upon restart, you may see an error notification about corrupted data: press “OK”.
  3. From this moment you should be able to change the settings with no issues.

Cyberpunk 2077 Hotfix 1.05 Patch Notes

  • Jackie will no longer disappear inThe PickuporThe Heist.
  • Fixed an issue preventing players from landing the helicopter inLove like Fire.
  • Fixed an issue with Takemura not calling inPlay it Safe.
  • It’s no longer possible to trigger the same dialogue twice inBig in Japan.
  • Fixed an issue with Delamain appearing upside down at the end ofDon’t Lose Your Mind.
  • Saul now correctly reaches the van inRiders on the Storm.
  • Fast travelling before the encounter with Tyger Claws no longer breaks progression inI Fought the Law.
  • Fixed an issue blocking progress inGhost Townif an autosave made upon Raffen Shiv’s arrival was loaded.
  • Fixed an issue with not receiving new calls or messages ifHappy Togetherfailed as a result of combat.
  • Elizabeth Peralez stops being excessively insistent with her calls after her job offer is refused.
  • The scene with Misty and Jackie now starts properly after leaving Viktor’s clinic.
  • Wakako’s dialogues no longer get blocked after finishingSearch and Destroy.
  • Walking away from Stefan inSweet Dreamsshouldn’t prevent other characters from calling you anymore.
  • Brick’s detonator should now be properly interactable for players to disarm. Or set off. Your call.
  • Elevator doors should now correctly open inThe Heist.
  • Saul now correctly gets out of cars inRiders on the Storm.
  • Fixed an issue with not receiving new calls or messages after running too far away from Frank inWar Pigs.
  • Jackie now correctly leaves the factory after the combat is finished inThe Pickup.
  • Fixed an issue with Militech reinforcements not spawning if driving through the gate too fast inForward to Death.
  • Skipping time while in the club inViolenceno longer results in issues with progression.
  • Fixed issues with startingGig: Getting Warmer…
  • Fixed an issue with not receiving new calls or messages afterPyramid Songhas been abandoned midway.
  • Fixed an issue whereby Delamain core could be already broken when player enters the Core room inDon’t Lose Your Mind.
  • Fixed issues with Delamain not appearing or doing nothing outside the Afterlife inThe Heist.
  • Fixed an issue with objective getting stuck on “Talk to Viktor” in The Ripperdoc.
  • Fixed an issue whereby it was impossible to talk to the bouncer in front of Lizzie’s inThe Information.
  • Added description forDon’t Lose Your Mindin the Journal.
  • Fixed an issue preventing player from saving, using fast travels, and talking to other NPCs after reloading a save with an active call with Frank inWar Pigs.
  • Fixed an issue with Panam not calling about any other matter untilI’ll Fly Awayis completed.
  • Fixed an issue with Dum Dum following V afterThe Pickupis finished.


  • Improved the reaction times of NPCs taking cover.
  • Corrected the number of shots needed to kill civilians from a distance while in combat.


  • Fixed an issue with Delamain’s image displayed on top of the current caller during phone calls.
  • V’s mouth doesn’t stay open after entering the space lock inWhere is My Mind.
  • Fixed some UI overlap issues.
  • V appears more modest in the inventory preview after the half year montage 😉
  • NPCs are faster to appear in the quest area during Stadium Love.
  • Added some warmth to HDR.
  • Fixed T-posing NPCs inSuspected Organized Crime Activity: Just Say NoandGig: Hot Merchandise.
  • Fixed an issue whereby after a braindance it was possible to be stuck in 3rd person view with no head.
  • Silencer icons are no longer displayed with no image in the inventory.


  • Fixed an issue with weapon crosshair persisting on screen.
  • The inventory menu no longer closes immediately after opening it for the first time after leaving a car.
  • Fixed an issue whereby upon accessing a fast travel terminal the button shown on the top right corner prompting to open the quest journal would not work.

Performance & Stability

  • Multiple stability improvements, including crash fixes.


  • Offscreen explosions make noise now.


  • [AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.
  • Fixed an issue with the way Raw Input is collected.
  • Removed the use of AVX instruction set thus fixing crashes occurring at the end of the Prologue on processors not supporting AVX.
  • Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn’t mean we don’t want to support the modding community. Stay tuned for more info on that.
  • Ray traced reflections should no longer seem too bright in comparison to the environment.
  • Fixed an issue with Steam Overlay crash on game shutdown.
  • Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.


  • Improved image sharpness with Chromatic Aberration and Film Grain on.
  • Settings should no longer reset to default after several game session restarts.
  • Fixed visual issues occurring during the transition betweenThe HeistandLove Like Fire.
  • Corrected the look of several vehicles.
  • [Xbox] Entering combat while Synaptic Accelerator is active no longer ends in player health bar not being displayed.
  • [Xbox] Game no longer becomes unresponsive when signing out from a profile when the controller disconnection message is visible.
  • Telemetry consent request will appear once more due to an earlier issue with settings reset.
  • Fixed an issue whereby it was possible to fall down the elevator shaft in Megabuilding H8 inAutomatic Love.

[New] Addressed some glaring issues on PS4 and Xbox One.

[New] Addressed missing audio and dialogues.

[New] Fixed various crashing issues on consoles and PC.

Added various AI improvements.

Fixed issues related to NPC movements.

Addressed more glitches on consoles.

Cyberpunk 2077 Patch 1.04


  • Fixed an issue with completing the final objective in Gig: Freedom of the Press.
  • Fixed an issue with starting conversation with Johnny at the end in Life During Wartime.
  • Corrected a rare issue with NPCs no longer calling V if A Like Supreme quest was abandoned mid-way.
  • Fixed an issue with Nix not going into his default state in Spellbound and KOLD MIRAGE.
  • Fixed issues blocking progress in I Fought The Law if the quest area is left.
  • Fixed inability to find Delamain in Epistrophy.

Fixed issues related to remaining in the second phase of the quest after finishing Pacifica fight with Ozob if played after Finals.

Fixed an issue with Nomads no longer present if V leaves the quest area mid-combat in With a Little Help from My Friends/Queen of the Highway.

Adjusted mappings and re-enabled quest tracker in M’ap Tann Pèlen/I Walk the Line/Transmission.

Fixed constraints on freedom to get up and sit down if neither blueline condition is met in Violence.

  • Fixed issues with time and space resulting from leaving the quest area or abandoning the quest in Following the River.
  • Fixed an issue with conversation with Johnny not starting after leaving the hotel in Tapeworm.
  • Fixed an issue with quest being blocked upon leaving the quest area before climbing the hill in Following the River.
  • Fixed the objective “Go into booth 9” not completing if the room’s entered too fast in Automatic Love.
  • Fixed Jackie’s issues with sitting still in The Ripperdoc.

Other quest fixes


Fixed the preview in weapon crafting.


  • Reduced vehicle appearance pop-in.
  • Speeded up switching first person perspective to third person perspective in a vehicle.
  • Fixed issues with animations missing from important quest NPCs during cinematics.

Performance & Stability

Improved stability, including various crash fixes.


Modified the flashing effect on braindances to reduce the risk of inducing epileptic symptoms. The effect has been smoothed out and the flashes reduced in frequency and magnitude.

Removed copyrighted songs incorrectly present in the game with “Disable Copyrighted Music” feature toggled on.


Switching language to default in the in-game settings now correctly sets it to the language of your Steam client.


  • Improved reflections quality on Xbox One and PlayStation 4 to eliminate the smudge effect.
  • Fixed “The Wasteland” achievement being stuck on 97% after completing all relevant missions in The Badlands on Xbox.
  • Fixed an issue with missing PT-BR VO for Xbox players in Americas.

[New] Addressed TAA ghosting related issues.

[New] Fixed an issue where some players are experiencing a crash after each prologue.

[New] Addressed blurriness on PS4 and Xbox One S.

[New] Various game crashing issues. (Including a fix for an issue where Cyberpunk crashes after pressing “Play” in CD Project Red launcher. Players receivingWhoa! Cyberpunk 2077 Flatalinedmessage.

[New] Added a “risk of seizure” warning to the game.

Missing audio and other audio related issues.

Addressed various bugs related to trees, bushes, and more.

Fixed vehicle-related issues.

Fixed missing textures and glitches.

Addressed ‘Whoa! Cyberpunk2077 hasflatlined.’ error on PC.

Cyberpunk 2077 Day One Patch

  • Improved graphics and animations
  • Improved combat and economy balance
  • Trophy and achievement fixes
  • Fixed various glitches.
  • Addressed audio-related issues.
  • Addressed issues related to UI.
  • Added UI improvements.
  • Added gameplay optimizations.
  • Fixed framerate drop and freezing issues.
  • Added performance and stability improvements.
  • Optimized performance to improve framerates for RTX GPUs.
  • Fixed sporadic crashes on PS4.
  • Fixed sporadic crashes on Xbox One/S.
Pramod Singh
Pramod Singh
I am passionate about Web development and networking. When i am not hacking away on my computer, i enjoys exploring new places, watching movies and biking.

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