CTA Gates of Hell Ostfront update 29 is now available for PC(Steam) players. According to the official Call to Arms patch notes, the latest update added new features, new maps and much more.
Previously, a major update added quality-of-life improvements. Unfortunately, since the last patch players are experiencing a number of issues when trying to play the game.
Today’s CTA Gates of Hell Ostfront patch 29 will fix a few of these issues. Check out more details below.
Call to Arms patch notes – November 18, 2022
Scorched Earth DLC is released
Changelog
- Added 2cm Flak 38
- Added 8.8cm Pak 43/31
- Added 17cm K18 Mörserlafette
- Added 305mm MB-2-12 Coastal Artillery
- Added 60cm Gerät Nr. III “Thor”
- Added FI-156 Recon Plane
- Added FlakPz.IV Ostwind
- Added FlakPz.IV Wirbelwind
- Added Grille Ausf. K (15cm)
- Added IS-2 M1945 (Berlin with DSHK)
- Added Jagdtiger
- Added KV-8 (Flame)
- Added SU-26
- Added SU-85M
- Added Sdkfz 234/3
- Added Sdkfz 234/4
- Added Sdkfz 250/9
- Added Sdkfz 6 (Cargo)
- Added Sdkfz 7/2
- Added Shielded T-34
- Added T-34-85 M1944 (Berlin with Metal Grate)
- Added T-34-85 M1944 (Berlin with Sandbags)
- Added OT-34-85 M1944 (Flame) (Berlin with Sandbags)
- Added U-2 Recon Plane (aka PO-2)
- Added human skins and headgear for Cossacks
- Added “Support” Doctrine to Germans and Soviets for Early, Mid and Late War (6 Total)
- Added German Campaign Mission – The Siege of Sevastopol 06/42
- Added German Campaign Mission – Clash at Narva 03/44
- Added German Campaign Mission – Carpathian Turmoil 09/44
- Added German Campaign Mission – The Final Offensive 03/45
- Added Soviet Campaign Mission – Pavlov’s House 09/42
- Added Soviet Campaign Mission – The Citadel 07/43
- Added Soviet Campaign Mission – Street to Street 11/43
- Added Soviet Campaign Mission – The Königsberg Cauldron 04/45
(FREE) Update 29: V 1.026.0 “Content Update 4”
Change Log
New Units and Buildings
- Added 7.5cm Pak 97/38 (Germans)
- Added KV-1 M1942 (Soviets)
- Added M3 Stuart (Late)
- Added M4A2 Sherman (Late)
- Added M4A276W Sherman (Early)
- Added OT-34-85 M1944
- Added Sdkfz 234/1
- Added Sdkfz 250/1
- Added T-50 (Soviets)
- Added captured soviet version of the train engine drg class75
- Added pavlovs house
- Added zobolotny house
- Added brest gate
- Added brest wall-building
Conquest
- Added new units from Content Update 4 and Scorched earth to Conquest
- Added panzernest_krab, 150mm_sw34 searchlight, and pz38h_w40 to german conquest unit roster
- Added DLC ownership check for units in conquest
- Improved Conquest Research Tree Window with following features:
- Changed the window to resize and fill most of users screen
- Added horizontal (left and right) scrolling
- Added click and drag with mouse cursor for easier navagation
- Added “remember last position” when closing and opening research window
- Added new format to research game files for easier read-ability for unit requirments and grid position
- Fixed camera boundaries and spawns to not have units spawn outside the play area on DCG map Vyazma
- Fixed grass and snow inside few buildings on DCG map Narofominsk
- Fixed crash on loading some conquest saves due to map points
- Fixed Conquest menu text “Battle Location:” not being localized
Multiplayer
- Added MP Map 1v1 Oryol
- Added MP Map 1v1 Workshop
- Added MP Map 2v2 Countryside
- Added MP Map 2v2 Kavichy Factory
- Added MP Map 3v3 King Of The Hill
- Added MP Map 3v3 Lakeside Airfield
- Added rocks around cliffs on DCG & MP maps Natramala & Natramala winter to help with vehicle pathing
- Added sdkfz234/1 to German late war allround doctrine tier 1
- Added new units to Soviet Late War Lend Lease Doctrine
- Added human selection talks to preload in MP (helps reduce lag when buying first squad of an MP game)
- Added unit icons in buy menue to preload in MP (helps reduce lag when buying first squad of an MP game)
- Added 120 second cool down to Finland Midwar Marksmen squad
- Increased cost of all Doctrines Heavy Indirect Fire Artillery and Rocket Artillery by 5DP
- Increased cost of Finnish heavy Engineers from 15 to 20DP
- Increased Finnish T-50 price from 10 to 15DP
- Increased Doctrine Points price of Finnish 21cm Nebelwerfer 42 from 45 to 50
- Reduced cost of SdKfz 251/2 from 20DP to 15DP
- Reduced DP of Luchs from 15 to 10DP
- Reduced DP of Panzer1f from 20 to 15DP
- Fixed mp to not crash on eIASpawnCommand when the spawning entity can not be found
- Fixed player doctrine selection not updating when host changes time period in MP lobby in alliance selection mode
- Fixed wrong CP for tankmen in early war
- Fixed wrong CP for pilots in late war
- Fixed for car/trucks counting in MP towards score in MP when destroyed by extra large blast
- Fixed spawn positions and camera boundaries to not have units spawn outside the fov on MP map 4v4_grassland
- Fixed grass from inside he houses and aligned them properly with the ground on MP map 1v1_crossing
- Fixed units going prone under water on MP Map 1v1_crossing
- Fixed traincars neutral so they do not appear in the killfeed on MP Map Kavichy factory
- Fixed music script in MP matches
- Fixed fence from inside the barn on MP Map 2v2_kainuo
- Fixed many enumerator .mtl files to not give errors in multiplayer
- Replaced T-27 with T-20 for Soviet MID and Late War time periods
- Removed obelisk that allowed soldiers to get inside and become invincible on MP map 2v2_suburbs
Single Player
- Updated progression of all Campaigns so players can choose what order they’d like to play them without having to complete previous missions. Missions are still listed in chronological order
- General fixes, balance adjustments, historical adjustments, improved purchasable unit selection, etc for the Soviet Skirmish missions
- Fixed terrains and no pass settings around cliffs on Soviet Skirmish “No Land Beyond the Volga!”
- Fixed broken stamp and ground texture transition on German Skirmish “Downfall”
- Fixed wrong terrain type on 1942_01_vyazma
- Fixed helper spawn command sync (caused crashes in SP missions while playing CooP)
Everything Else
- Added new minimap Icon for ammo crates
- Added RGD-1 Supply drop smoke grenade
- Added paradrop ammo crates
- Added heat damage when aircraft body catches on fire while flying (ejecting pilots/crew can catch fire)
- Added new parachute behavior that attaches to humans when ejecting from planes (SP modes Only)
- Parachute uses Physics instead of premade animation
- Parachute will fall all the way to the ground, no matter the altitude crew eject
- Crew stay attached to parachute when dying until reaching the ground
- Parachutes can catch fire from crew being on fire
- Added ability for humans to climb over urban_fence_2_destroyed and metal_railing entity series
- Added ability for humans to climb over concrete_low_01 and concrete_low_02
- Added short stun to humans when hit with half or more of the blastwave energy from most grenades
- Added alignable roadway curbs with new textures
- Added new textures for ff_fountain
- Added X model for bridge 205
- Added service fx entities for HE size 2 to 5
- Added fragment patterns to several explosion vFX
- Added 2inch WP smoke rounds, changed smoke effect for 2inch smoke rounds
- Added passenger seats to panzer 38t Ausf G and panzer731r
- Added new slope multipliers based on individual calibers and penetration ranges
- Updated 75mm Pak 97/38 to have HEAT shells instead of AP shells
- Updated Destruction of Bridge 207
- Updated detect prop of mountain guns so they get spotten when attacking like other AT guns (direct fire)
- Updated fragments on explosion FX
- Updated various metal hit FX
- Updated standard human AI advance ratio to make them more aggressive when on free-move mode
- Updated Chinese translations
- Updated chatwheel with new visual style
- Fixed several localization issues and unit descriptions
- Fixed 57mm_zis2 from showing twice in library
- Fixed vehicle type description for SU series
- Fixed some of the garrison positions on the generic_ruin_07 to be more aligned with openings/windows
- Fixed some concrete walls that could be destroyed by fire
- Fixed some stone fences from not being destroyed by blast damage when they should have
- Fixed volumes and obstacles on wood_bridge_205
- Fixed medium and heavy cannons getting stuck on small objects while in direct control that they should crush
- Fixed obstacle ID for chimney_ruin entity (caused pathing issues)
- Fixed soviet rural house 1 obstacle ID to match other buildings its size
- Fixed vehicles getting stuck on post_algere1 after it being knocked down
- Fixed cannons from getting stuck on logs_02 entity
- Fixed artic_post series of poles to be crushable by tanks/vehicles
- Fixed missing thickness to spare tracks on rear of StuG 3G
- Fixed BA-6 missing turret hatch animation
- Fixed Panzer 3 Ausf.H winter textures
- Fixed enumerators on Sdkfz 7 and Marder 3 Ausf M
- Fixed missing AA mgs for Panzer 4 J (German and Finland)
- Fixed spare tracks placement on panzer4j to not clip through the hull/turret
- Fixed KV1S external fuel containers pivots
- Fixed Tiger 1 E Hull gunner hatch from staying open after repairing hull
- Fixed passenger positions on Marder 2
- Fixed visual bug with panzer3m when turret shields broke
- Fixed Panthers displaying as heavy tanks on mini map
- Fixed missing obstacles for 20mm_flak30 when in firing position
- Fixed Panzer4 F1’s barrel not moving in the fire animation
- Fixed armor layout for the superstructure of Stu IG 33
- Fixed smoke mortar rounds in valentine and churchill to HC smoke instead of WP smoke
- Fixed fauna (horses, cows, etc) not causing HE shells to detonate when hit by them
- Fixed target selector for L62, zis5_dshk, so they can target aircraft better
- Fixed vision for vehicles with open style hulls so they can see objects above them better like aircraft
- Fixed issue where health damage done to humans through larger blast hits was unintentionally being reduced by ~30%
- Increased time vehicles are spotted when attacking
- Increased rotation speed and elevation limit for dshk aa and zis5 dshk
- Increased ammo for sdkfz 250/2 mortar halftrack
- Increased accuracy of 3.7cm Flak 43
- Increased penetration of 3.7cm flak 37/43
- Increased damage Anti Personnel grenades due to humans at extreme close ranges so most grenades can kill a tier 3 health soldier if close enough to blast
- Increased off road speed of all vehicles to be at least 50% of the vehicles max speed (should help AI pathing to not prefer roads less)
- Increased pathing cost for construction objects for wheeled vehicles so they’ll avoid them more
- Increased vehicle pathing/speed modifier in forest terrains from 0 to 0.1 so AI can navigate it
- Reduced distance goliath tracks and engine sounds are heard
- Reduced distance goliath is spotted
- Reduced blast threshold to throw humans on blast hit so that when hit with the max energy from most grenades, they are thrown to the ground if they survive the blast (aka tier 4 infantry)
- Reduced distance that some anti-personnel grenades can be thrown by 1-2 meters
- Reduced halo strength on large muzzle FX
- Removed old para ammo and parachute inventory service entities that were not in use
- Removed custom action “plant” (no proper sync implemented)
Download free Call to Arms Gates of Hell Ostfront update 29 on PC.