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    COD Warzone Update 1.51 Patch Notes (Official)

    Call of Duty Warzone update 1.51 is now available to download on PS4, PC and Xbox One. According to the official COD Warzone 1.51 patch notes, the latest update added various bug fixes and gameplay balancing. Apart from this, today’s Warzone version 1.51 also includes stability improvements.

    Previously, a big update added a new map Caldera, new weapons, changes, and much more.

    Unfortunately, since the last patch, players are experiencing a number of issues while playing the game. Today’s cod Warzone patch 1.51 will fix a few of these issues. Check out more details below.

    Warzone 1.51 Patch Notes (Official) – January 12, 2022

    Vanguard Plunder

    We’ve curated a 1940’s take on the tried, tested and well loved mode… Plunder!

    Drop in now to reexperience Plunder with the WWII ruleset that you’ve seen across other Vanguard game modes – but this time where Cash extraction is no longer a given.

    The spoils of war are now in your hands, so take what’s yours!

    Bug Fixes

    • Fixed several issues causing instability on the Xbox and PlayStation platforms.
      • More fixes to come.
    • Fixed an issue that was causing crashes on the PlayStation 5.
    • Fixed an issue with the Packed Powder Attachment where it was increasing Locational Multipliers.
    • Fixed an issue with the Double Barrel (VG) where its Akimbo Gun Perk was not properly decreasing Damage.
    • Fixed an issue with the Submachine Gun Alpha (VG) where its VDD 189mm Short Barrel was incorrectly affecting Locational Multipliers.
    • Fixed an issue with the Assault Rifle Charlie (VG) where its SVT-40 PU Scope 3-6x Optic would envelop the screen while firing.
    • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
    • Fixed an issue causing Players to return from the Gulag with an incorrect Loadout.
    • Fixed an issue causing Players to get kicked from the Gunsmith screen while accessing Custom Loadouts during a match.
    • Fixed an issue causing incorrect visual assets to appear for certain Store Bundle previews.
    • Fixed an issue causing incorrect description text to appear for certain Operators.
    • Fixed an issue causing placeholder text to appear below cross-platform friends on the Social menu.
    • Fixed an issue causing placeholder text to appear on various Calling Cards.
    • Fixed an issue causing some Store Bundles to appear with the incorrect Rarity label.
    • Fixed an issue preventing the “Get 3 Wins as Francis” Operator Mission from tracking progress.
    • Fixed an issue causing the Caldera Victory Exfil cinematic to end prematurely.
    • Fixed an issue causing the Match Summary button to not work.
    • Fixed an issue causing Tactical Insertion to not appear in the Field Upgrades menu.

    Weapons

    New Weapons

    • Welgun Submachine Gun (VG)
      • Heavy full-auto SMG with lethality and range for short to medium-range engagements.

    Weapon Adjustments

    There are several changes pertaining to ‘Visual Recoil’ below. Though the systems that comprise ‘Visual Recoil’ are complex, we will be using the term loosely to describe the effects of camera or Weapon movement that may not be directly tied to its Recoil behavior.

    » Assault Rifle «

    • Assault Rifle Alpha (VG)
      • Visual Recoil decreased
    • Assault Rifle Hotel (VG)
      • Recoil decreased
      • Recoil Deviation decreased
    • AS44 (VG)
      • Initial Recoil decreased
      • Recoil Deviation decreased
    • NZ-41 (VG)
      • Recoil Deviation decreased slightly
      • Recoil ramp-up now occurs one bullet later

    » Shotgun «

    • Einhorn Revolving (VG)
      • Hip Spread increased slightly

    Attachments

    » Ammo «

    • Cooper Carbine (VG)
      • Compressed Rounds
        • Horizontal Recoil Control decreased by 1.04, down from 1.05
        • Visual Recoil decreased slightly

    » Barrel «

    • Assault Rifle Alpha (VG)
      • VDD 760mm 05B
        • Visual Recoil decreased
        • Cooper Carbine (VG)
      • 22″ Cooper Custom
        • Sprint to Fire Speed decreased by 1.2, down from 1.3
    • Light Machine Gun Charlie (VG)
      • Queen’s 705mm Royal
        • No longer removes Damage Falloff
        • Now multiplies Damage Range by 1.5, up from 1
        • Horizontal Recoil Control increased by 1.36, down from 1.37
    • Submachine Gun Charlie (VG)
      • Krausnick 317mm 04B
        • Now decreases Hip Fire Accuracy by 6.4%

    » Gun Perk «

    • Double Barrel (VG)
      • Akimbo
        • Hip Spread Accuracy decreased by 40%, down from 32%

    » Magazine «

    • Assault Rifle Alpha (VG)
      • 7.62 Gorenko 50 Round Mags
        • Visual Recoil decreased
    • Cooper Carbine (VG)
      • .30 Carbine 45 Round Mags
        • Move Speed increased by 4%
        • ADS Speed increased by 1%
        • Horizontal Recoil Control decreased by 1.28, down from 1.3
        • Vertical Recoil Control decreased by 1.28, down from 1.3
    • Light Machine Gun Charlie (VG)
      • 6.5 Sakura 40 Round Mags
        • Vertical Recoil Control increased by 1.17, down from 1.2
        • Horizontal Recoil Control increased by 1.19, down from 1.21

    » Muzzle «

    • Assault Rifle Charlie (VG)
      • Mercury Silencer
        • Vertical Recoil Control increased by 1.07, up from 1.048
        • Horizontal Recoil Control increased by 1.03, up from 1.013
      • MX Silencer
        • Horizontal Recoil Control increased by 1.049, up from 1.036
        • Visual Recoil decreased slightly
    • Assault Rifle Hotel (VG)
      • Mercury Silencer
        • Vertical Recoil Control increased by 1.05, up from 1.035
        • Horizontal Recoil Control increased by 1.02, up from 1.01
        • Visual Recoil decreased slightly
      • MX Silencer
        • ADS Speed decreased by 5.1%, up from 4%
        • Horizontal Recoil Control increased by 1.065, up from 1.03
    • Einhorn Revolving (VG)
      • M97 Full Choke
        • ADS Spread (Bloom) Multiplier decreased to .9, up from .85
          • A reduction to this multiplier will increase the size of its firing cone while ADSing.

    » Rear Grip «

    • Assault Rifle Alpha (VG)
      • Pine Tar Grip
        • ADS Speed decreased by 4.9%, up from 4%
        • Vertical Recoil Control increased by 1.11, up from 1.1
      • Rubber Grip
        • Now decreases Idle Sway Control by 5%
        • Vertical Recoil Control increased by 1.06, up from 1.047
    • Assault Rifle Hotel (VG)
      • Polymer Grip
        • Visual Recoil decreased slightly

    » Stock «

    • Assault Rifle Alpha (VG)
      • Krausnick S11S Folding
        • Visual Recoil decreased slightly
    • Cooper Carbine (VG)
      • Removed Stock
        • Horizontal Recoil Control decreased by 1.11, down from 1.3
        • Vertical Recoil Control decreased by 1.09, down from 1.1
        • Visual Recoil decreased
    • Einhorn Revolving (VG)
      • Removed Stock
        • Hip Fire Accuracy increased by 6.4%, down from 7.6%
      • VDD Hunter
        • Hip Fire Accuracy increased by 5.6%, down from 7.6%

    » Underbarrel «

    • Assault Rifle Alpha (VG)
      • Carver Foregrip
        • Visual Recoil decreased
      • M1941 Hand Stop
        • Visual Recoil decreased
    • Assault Rifle Charlie (VG)
      • Carver Foregrip
        • Vertical Recoil Control increased by 1.11, up from 1.093
        • Visual Recoil decreased slightly
      • M1930 Strife Angled
        • Now increases Vertical Recoil Control by 1.012
    • Assault Rifle Hotel (VG)
      • Carver Foregrip
        • ADS Speed decreased by 5%, up from 4%
        • Hip Spread Accuracy increased to 1.03, down from 1.04
        • Horizontal Recoil Control increased by 1.025, up from 1.016
        • Vertical Recoil Control increased by 1.072, up from 1.065
        • Visual Recoil decreased slightly
      • M1941 Hand Stop
        • Horizontal Recoil Control increased by 1.06, up from 1.049
        • Idle Sway Control now decreased by 10%
        • Vertical Recoil Control increased by 1.06, up from 1.048
        • Visual Recoil decreased slightly

    Operator

    New Operator

    • Isabella Rosario Dulnuan Reyes: S.O.T.F. Trident
      • Acquire Isabella via featured Bundles, set for launch during Season One.

    The following changes were added previously.

    Bug Fixes

    • Addressed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
    • Addressed an issue allowing access to items that Players weren’t supposed to see yet!

    Weapons

    Weapon Adjustments

    Numerous changes have been made to Vanguard (VG) Weapons and Attachments. Names, Descriptions, Pros, Cons, and Stat Bars have been updated in-game to reflect these changes.

    In addition to the above mentioned Vanguard changes, the following Modern Warfare (MW) and Black Ops Cold War (BOCW) Weapon adjustments have been made:

    » Assault Rifle «

    • AK-47 (BOCW)
      • Initial Recoil Deviation increased

    We do not believe the AK-47 (BOCW) is imbalanced. However, we want to stay on top of Weapons that have a consistently fast Time to Kill by ensuring their handling and behavior is consistent with other similarly effective Weapons.

    • EM2 (BOCW)
      • Neck Damage Multiplier decreased to 1.1, up from 1.2
      • Recoil Magnitude increased
      • Recoil Deviation increased

    The EM2 (BOCW) has exerted an impressive level of dominance over the long-range engagement space since its debut. Generally, this can happen when a Weapon’s Time to Kill potential is not met with adequate downsides. Slow-firing Weapons like the EM2 (BOCW) naturally lend themselves to higher-skilled players, as missed shots are far more detrimental. In the case of the EM2 (BOCW), we felt its mechanical input was not equivalent to its output. We have adjusted its Recoil behavior such that it will require more active Recoil countering. We are also reducing its Neck Multiplier – which will affect some of its ‘realistic’ TTK breakpoints while leaving its actual TTK potential unchanged.

    » Marksman Rifle «

    • Crossbow (MW)
      • Neck Damage increased to 250, up from 200
      • Upper Torso Damage increased to 240, up from 200
      • Lower Torso Damage increased to 220, up from 200
    • Marksman Rifle Charlie (MW)
      • Flinch Resistance decreased by 62%

    The Marksman Rifle Charlie (MW) and the Swiss K31’s (BOCW) have benefited greatly from heavily reduced Flinch – an attribute which has been exclusive to ‘aggressive’ snipers for quite some time. A considerable reduction to their base Flinch Resistance will require some acclimation, as veteran snipers will find that they can no longer challenge Assault Rifles as consistently while sustaining fire in long-range engagements.

    • R1 Shadowhunter (BOCW)
      • Neck Damage increased to 250, up from 200
      • Upper Torso Damage increased to 240, up from 200
      • Lower Torso Damage increased to 220, up from 200

    The Crossbow (MW) and the R1 Shadowhunter (BOCW) have not received much attention since they landed in the Warzone. We are aiming to optimize their effectiveness without inadvertently creating all-out arrow warfare on Caldera.

    » Melee «

    • Ballistic Knife (BOCW)
      • Upper Torso Damage increased to 248, up from 246
      • Lower Torso Damage increased to 225, up from 195
      • Upper Arm Damage increased to 200, up from 180
      • Lower Arm Damage increased to 190, up from 180
      • Upper Leg Damage increased to 200, up from 160
      • Lower Leg Damage increased to 190, up from 160

    Similar to the Crossbow (MW) and the R1 Shadowhunter (BOCW), we are increasing the effectiveness of the Ballistic Knife (BOCW). A single, well-aimed piece of Tactical Equipment can put an enemy within one-shot range to the Upper Torso, creating a surprising one-two punch.

    • Baseball Bat (BOCW)
      • Lunge Distance decreased by 47%
    • Battle Axe (BOCW)
      • Lunge Distance decreased by 38%
    • Cane (BOCW)
      • Lunge Distance decreased by 46%
    • Mace (BOCW)
      • Lunge Distance decreased by 42%

    Dying to Melee Weapons can often feel unfair (and unfun). Lunge distances could push some Melee Weapons over the edge when combined with the ability to achieve Melee Finisher damage in only two hits – giving Players only a few hundred milliseconds to react. As a result, even fully kitted Players could feel out-muscled in close quarters, which simply should not happen. Players wielding Melee Weapons will now be much less threatening granted there is not an overabundance of missed shots.

    » Shotgun «

    • Shotgun Bravo (BOCW)
      • Movement Speed decreased by 1.2%
      • ADS Movement Speed decreased by 8.6%

    » Sniper Rifle «

    • Swiss K31 (BOCW)
      • Flinch Resistance decreased by 62%

    » Submachine Gun «

    • OTs 9 (BOCW)
      • Maximum Damage decreased to 30, down from 31
      • Headshot Damage Multiplier decreased to 1.33, down from 1.52
    • Submachine Gun Alpha (BOCW)
      • Maximum Damage decreased to 20, down from 31
      • Headshot Damage Multiplier decreased to 1.41, down from 1.45
    • Submachine Gun Charlie (MW)
      • Fire Rate decreased to .08, down from .075
      • Sprint to Fire Speed decreased by 2.6%
      • Note: These changes only affect Warzone.

    NOTE: An imminent update will further address Bloom and include adjustments to Weapons including the PPSh-41 (VG).

    Attachments

    Attachment Adjustments

    » Optic «

    • G16 2.5x (VG)
      • Assault Rifles
        • Eye position shifted forward

    » Stock «

    • Raider Stock (BOCW)
      • Movement Speed modifiers decreased by 25%
    • SAS Combat Stock (BOCW)
      • Movement Speed modifiers decreased by 25%

    Download free Warzone update 1.51 on PS4, PC, and Xbox One.

    Jack Johnson
    Jack Johnson
    Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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