Changelogs

Warzone Update 1.52 Patch Notes for PS4, PC, & Xbox – Official

Advertisement

A new Call of Duty Warzone update 1.52 is now rolling out on PS4, PC and Xbox One. According to the official COD Warzone 1.52 patch notes, the latest Warzone Pacific Season One update includes the new map Caldera, new weapons, changes, and much more. Apart from this, today’s Warzone version 1.52 also includes stability and performance improvements.

Previously, a big update added a new map, a new Operator, four new weapons, and more.

Unfortunately, since the last patch, players are experiencing a number of issues while playing the game. Today’s cod Warzone patch 1.52 will fix a few of these issues. Check out more details below.

Advertisement

Warzone 1.52 Patch Notes (Official)

Welcome to Paradise — Warzone Pacific 

On December 8, your legendary journey in Warzone Pacific begins with Season One of Call of Duty: Vanguard and Warzone Pacific.

With a brand-new map built on learnings from the community, Warzone Pacific marks a new era of pulse-pounding tactical combat on a massive scale. Featuring a dedicated Playlist with new vehicles and Vanguard weapons, Warzone Pacific’s first season kicks off another year of free content, all based in your own grand epic of stamping out the last of the Axis resistance.

Welcome to Paradise: the new home for Warzone Pacific known as Caldera.

Where Will You Be Dropping? New Warzone Pacific Map Caldera Detailed

All Warzone players will be able to drop into Rebirth Island. After this exclusive period, Caldera becomes accessible to all players, with Rebirth Island returning later in Season One.

Caldera comprises 15 huge, distinct areas to explore and fight across once Operation Vulcan begins. There are also hundreds of lesser points of interest to investigate and use to your tactical advantage.

Get ready to explore Caldera with our topographical overview as we reconnoiter this dormant volcano from north to south:

Naval Arsenal

Composed of a sprawling shipyard and an advance base, Caldera’s northwest area provides a mix of interior and exterior combat opportunities, as well as unusual tactical positions such as the deep drydock basins. Farther inland is a cluster of large buildings — a command center, admin structure, barracks compound, training course, and firing range — with beaches and a small radar array found east of the main Arsenal.

Industrial Docks

Once managed by the Ocean Freight Company, this large-scale industrial dock complex features the rusting superstructures of five massive cranes, a huge ship hangar, the company’s long-abandoned headquarters, and an entire shipment yard (emphasis on the word shipment). The area also bridges several nearby points of interest: fuel tanks, phosphate containers, and refineries from the Mines and Peak, a military base with Quonset barracks near the Arsenal, and an entire fishing village of bamboo residences near the Runway’s untouched jungles.

Runway

While the main airfield and Caldera Terminal airstrip to the southwest see most of the aircrafts’ takeoffs and landings, there’s a secondary runway in the northeastern corner of Caldera for those stationed at the Beachhead or Arsenal–Docks complex.

With the area half hidden in the jungle, you’ll navigate past single dwellings and ruined farmsteads, and clamber across rugged buttress rocks to reach this coastal promontory, complete with a runway of dirt. Farther into the jungle is a military command center with its own share of secrets.

Ruins

Nestled north of the river village and west of the expansive mine works, this untouched archaeological site contains the remains of structures, seemingly created in a megalithic style around or before the 12th century, built with baluster joints that mimic natural volcanic geological columns.

Phosphate Mines

A massive mining operation in the excavation, refining, and transportation of phosphate gives way to snaking switchbacks, giant grinding machines, mine gondolas stretching from the main gorge to the docks, smaller factories, a rail line, and steep embankments, which all offer a mix of engagement types.

Peak

This is the high ground. Dominating the center of the map is a colossal peak of a dormant volcano, after which the entire island is named. The height advantage you receive for landing atop the caldera throat and Axis military battery installation under construction here is counterbalanced by the exposed nature of the environment.

Beachhead

Cut into dunes on the island’s northwest coast, a sprawling network of trench defenses sits below the communications center, radar array, barracks, and large-scale military compound — all built in anticipation of a beachfront storming.

River Village

Despite the remains of a cargo ship and recent gun emplacements tactically positioned on foothills west of the Peak, a small village’s bamboo huts, footbridges, paddy fields, and craggy slopes remain untouched and are ready to be explored.

Clear Water Lagoon

An old lighthouse proudly overlooks a shallow bay that holds generation-spanning bamboo huts alongside a quaint coastal community with more-recently constructed homes. Traverse the lagoon to uncover its secrets, including what remains of Captain Butcher’s plane…

Caldera Terminal 

The island’s primary airfield has no shortage of aircraft or buildings to explore, including smaller support structures for personnel and a control tower with more than one point of entry. Those wanting cover from the exposed tarmac and gaping entrances to each of its hangars may want to head toward a section of buildings near the Village, or to the southern coastal boarder where Allied military forces set up their base of operations.

Agricultural Center

By far the largest main point of interest on Caldera are the fertile agricultural fields just south of the volcano. As well as the numerous small farms, there’s light industrial depots containing agricultural machinery and storage, an administration center, water tower, stables, and other landmarks to pinpoint when you’re navigating the undulating and lush landscape of these parts.

Shark’s Lair Submarine Pen

Cut into a natural cove along the eastern coast of Caldera is the island’s largest military installation: the ominous Sub Pen nicknamed the Shark’s Lair. Built by Axis forces to house its naval U-boats, including one still moored here, the lair is a massive interior space to explore and hold. Outside of it, several outbuildings and a bunker compound, complete with a complex underground tunnel system, can be explored to gather necessary supplies or contracts.

Caldera Power Plant

A medium-sized power plant with a pair of smokestacks dominates the upper flood plain just south of the Airfield, sticking out from the lush greenery, stepped waterfalls, and ancient ruins found elsewhere in the area. Venture farther south from the plant to find a large radio antenna and a civilian radio station.

Caldera Capital City

Set into a huge natural basin along the southern shores of the island, Caldera’s main city offers a variety of historical structures to take control of, including the Royal Theater, main Capitol Building, and art deco structures like the Fire Station and Police Station set on either side of a working tramway system.

Royal Cabana Resort

Pristine sandy beaches, great surfing, clusters of cabana huts, and a stately main hotel structure were on offer to the well-heeled traveler at the Royal Cabana Resort. Operators dropping into Caldera should expect to see the deserted remains of this resort, with a main thoroughfare offering quick access by vehicle.

Warzone Pacific — Day One Playlists, Content, and RICOHET Anti-Cheat Driver Rollout

Outside of Caldera, which Vanguard owners can access on December 8 before all players drop in on December 9, Warzone Pacific will overflow with new content, including all Operators and Weapons from Vanguard as part of the integration:

The Vanguard Integration: All Operators, Weapons, and Personalization Content Coming on December 8.

When Season One launches on December 8, all Warzone players can gain access to everything that Vanguard brought to the arsenal and barracks:

– 40 Weapons:

– Over a Dozen Operators

– Calling Cards, Emblems, and More

Vanguard Royale — Explore All New Content with Dogfighting, Updated Land Vehicles 

Prepare for the action to heat up both on land and in the air.

Available to all players on December 9, with Vanguard players gaining exclusive play access on December 8 with Caldera, Vanguard Royale leads Season One’s featured Playlist rotation with a game mode that puts a fresh set of vehicles and a streamlined Loadout and weapon pool on the brand-new map.

Specifically, there are two major differences between a Vanguard Royale and traditional Battle Royale:

– New Vehicles and Dogfighting.

– A Focus on Vanguard Weapons.

– Circle Collapse Changes, In-Game Events, and More.

Rebirth Island 

Vanguard owners will receive 24 hours of exclusive access to Caldera, the brand-new Warzone Pacific map. During this initial period, all Warzone players will be able to drop into Rebirth Island. After this exclusive period, Caldera becomes accessible to all players, with Rebirth Island returning later in Season One.

Expect a special one-day-only Rebirth Island Playlists – both Resurgence and Mini Royale – to drop right at the start of the season before everything shifts to Caldera for the week starting on December 9.

During the season, Featured Playlists will include returns to Rebirth Island for Resurgences and other game modes, and new limited-time modes will focus on Caldera, such as Vanguard Plunder, its own Vanguard Resurgence mode presented by Beenox, and other festive surprises…

The Finer Points – Innovations and Additions to the Warzone Experience

With an entire new map to explore, playlists to claim victory on, and fresh armaments to utilize, expect additional initiatives and gameplay innovation from all studios who work on Warzone – especially Raven Software, Beenox, Toys for Bob, and High Moon Studios – including some taken after listening to community feedback.

Part of the initial wave of content planned for the period around December 8 launch (for Vanguard players) and December 9 (for all players) includes the following:

The Gulag – Drop Back in Ready for Combat

The Gulag now gives you more than a second chance at victory.

When Warzone Pacific drops, any player who wins a Gulag will drop back in with the weapon – or weapons – and lethal equipment given to them during that deadly duel.

Loadout Items and Field Upgrades

Dead Silence is being nerfed. Stopping Power Rounds are gone.

In addition to detailing those exact changes, Raven Software looked closely at various equipment pieces, such as nerfs to Stun Grenades and Heartbeat Sensors. They also took another look at dual-wielded melee weapons – the Kali Stick and Sai – to give justice to all ghosts who lived a second life too short during The Haunting. The results? Expect the aforementioned equipment and weaponry to be adjusted to be less potent in the Warzone, along with gun-butting no longer being the primary method of attack on the Caldera.

Gas Masks and Explosive Canisters

Gas Masks won’t interrupt as many actions as they did previously, making it easier to pull your mask off or on, as well as plating up or reloading a weapon while getting out of the Circle Collapse – but still always favoring the combat advantage to those safely inside the circle.

Shallow Water

While Operators aren’t getting their sea legs in Caldera, they are now able to wade through shallow water seen in areas like the Lagoon. Walking within water makes it harder to see footsteps, even to those Operators with the Tracker Perk equipped. Crouch in knee-high water and you gain the effects of Cold Blooded, but you cannot go prone.

Full Patch Notes

With the launch of Season One, all Warzone players can gain access to everything that Vanguard brought to the arsenal and barracks including but not limited to:

  • Over 40 New Weapons
  • Over a dozen New Operators
  • New Prestige, Calling Cards, Emblems, and More

At the start of this season, cross-progression between Vanguard and Warzone will be enabled, allowing you to rank up through Seasonal Prestige and unlock new content through the Battle Pass and Challenges.

New Onboarding Tutorial

Developed by our friends at Toys for Bob, we have a brand new Tutorial ready for Players who are fresh to Warzone. This tutorial will take you into the heart of Caldera and teach you everything you need to know for survival.

Gameplay

Season One comes with more than just a shiny new map – including a slew of brand new features and important changes to features you’ve familiarized yourself with already.

New Vehicles

  • Fighter Plane
    • Rain down destruction and reign supreme with the Fighter Plane. This versatile two-seater vehicle provides as much combat support with its front-mounted weapon systems as it does squad support—via sonar ability that pings enemy troop locations as well as legendary crates.
  • Utility Truck
    • With room for two in the front and however-many-you-can-fit in the back, the Utility Truck is a powerhouse cargo and transport vehicle that shakes off incoming fire while plowing through any terrain stupid enough to get in its way. Additional variant swaps cargo space for high-powered AA attachment so you can rule the skies and the ground.
  • Squad Transport
    • Agile turns and a frame built to take punishment make the Squad Transport ideal for relocating up to four Operators across the battlefield. Best-in-class suspension devours off-road obstacles for breakfast, and a ripping top speed means plenty of dust for your enemies to eat.

New Contracts

Three new types of Contract will spawn in Caldera including:

  • [TOP SECRET]
    • A Contract is selected at random but with significantly increased rewards. Who knows what you’re gonna get?
  • Big Game Bounty
    • Time to hunt down an enemy Operator with an impressive elimination count – assuming you’re confident enough to risk it!
    • Rules:
      • Will only show on the Tac Map at the end of the 1st Circle.
      • Will not select the same target multiple times in a row.
  • Supply Drop
    • A valuable Supply Drop crate will drop into the map that only your squad has the coordinates to… but be careful, other teams can see the green smoke and try to steal it!

New Public Events

  • Restock
    • All supply boxes on the map will close again and refresh their loot.
  • Resurgence
    • For a short duration, the Resurgence effect will allow Players to respawn so long as a teammate is boots on the ground.
  • Cash Drop
    • The well known Plunder Cash Drops will begin to spawn.
  • Heavy Weapons Crate
    • New and highly desirable Weapons can be obtained from these crates.

New Tac Map

  • We’ve brought you a new look to compliment the beauty of a 1940s Caldera!
  • Players are now able to ping on the Tac Map after being eliminated or while in the Gulag.

New Mechanics

  • Flying
    • Players are now able to operate the Fighter Plane. Take to the skies! But don’t get too comfortable.
  • Anti-Aircraft Gun
    • Fixed to the ground or mounted on the back of a Utility Truck, use this heavy duty Weaponry to clear the skies of those pesky planes.
  • Gasoline Can
    • Pick them up, ignite them, throw them, send them up an ascender, set up a trap, shoot at them on the ground or in someone’s hands (you decide). These new little toys will explode, causing damage and releasing a non-toxic smoke to blind your enemies.
  • Shallow Water
    • Molotov Cocktails and Thermites that are thrown into water will now behave similarly to Smoke Grenades.
    • The Tracer Perk effect will be enabled for Players in water that reaches their ankles.
    • The Cold Blooded Perk effect will be enabled for Players in water that reaches their knees.
    • Players are unable to lie prone in knee-deep water.

Gameplay Adjustments

  • The Stopping Power Field Upgrade has been removed from loot.
  • The Gulag will now allow the victor to redeploy with the Weapon(s) and equipment that remain at the end of the duel.
  • Buy Station
    • UAVs now cost $6,000, up from $4,000 when available.
  • Loadout Drop Markers
    • These can only be purchased at Buy Stations after the first free Loadout Drop Public Event has taken place.
    • This change only affects Vanguard Royale and Battle Royale.
  • Dead Silence
    • This Field Upgrade will now refresh on the first kill only, with reduced drop rates found in loot.

We will continue to monitor the strength of this Field Upgrade over the season.

  • Melee Damage
    • Melee and non-Melee Weapons will now require at least three hits to achieve Melee Finisher damage.
  • Lethal Equipment
    • Claymore
      • Damage increased to 200, up from 150
    • Frag Grenade
      • Damage increased to 112/225, up from 70/140
    • Molotov Cocktail
      • Damage per tick increased to 21|36|43, up from 15|25|30
      • Duration increased to ~12.5 seconds, up from ~6.5 seconds
    • Proximity Mine
      • Damage increased to 225, up from 200
    • Semtex
      • Damage increased to 74/150, up from 70/140
    • Throwing Knife
      • Damage increased to 250, up from 200, on hits to Upper Torso and Headshots

Lethal Equipment has been revised to pack a heavier punch. This balance pass should provide more versatility and provide more impactful hits for Players not at max plates. With this change if a lethal did not down a player with full plates it still will not. However, it will now be a critical hit to players with little or no plates (the exception being the throwing knife).

  • Tactical Equipment
    • Decoy Grenade
      • Will now fire rubber bullets with a chance to hit nearby enemies dealing 1 point of damage
    • Heartbeat Sensor
      • Pulse time increased to 6 seconds, up from 3 seconds
    • Snapshot Grenade
      • Detection radius increased to 28 meters, up from 14 meters
    • Stim
      • Will additionally apply a 3 second boost that increases movement, slide, and sprint speed
    • Stun Grenade
      • Stun duration decreased to 2.5/4.5 seconds, down from 4.7/5.5 seconds

With these changes, our goal is to provide Players with a range of viable Tactical Equipment to choose from, rather than feeling disadvantaged for exploring outside of the commonly accepted choices – notably Stuns, Heartbeat Sensor, and Flash Grenades.

  • Gas Mask
    • The Gas Mask animation will now wait for reloading, Armor Plate insertion, or Grenade throwing animations to complete.

We know that the Gas Mask is a crucial tool for survival but at times it can also be detrimental. This change is intended to maintain Player agency and provide more control around the mask, while still giving players already inside the circle the tactical edge.

UI

We’re introducing a revamped Settings menu layout inspired by Vanguard, including the following updates:

  • Reordering of the available Options
  • A new Interface tab that now hosts the preexisting Accessibility and HUD options
  • Graphics options have been split into two tabs:
    • Display
    • Quality
  • Addition of the following options:
    • Min/Max Input Deadzone per Stick
      • Left Stick Min Input Deadzone
      • Right Stick Min Input Deadzone
      • Left Stick Max Input Deadzone
      • Right Stick Max Input Deadzone
  • Walk Keybind & Speed Setting
    • Player can assign a key to the new Walk option
    • Customize the speed at which the Walk key makes you move
  • Custom Sensitivity Per Zoom
    • Players can now customize their sensitivity per ADS Sens. Multiplier type

Weapons

New Weapons (Launch)

» Assault Rifle «

  • AS44 (VG)
    • Fast firing full-auto assault rifle ideal for close to mid-range engagements.
  • Assault Rifle Hotel (VG)
    • High-accuracy and low-recoil allow this assault rifle precision at longer ranges.
  • Assault Rifle Charlie (VG)
    • High-caliber full-auto with accuracy for long distance engagements.
  • Cooper Carbine (VG)
    • This short range AR is easy to control with a fast fire rate.
    • Available via the Season One Battle Pass.
  • Assault Rifle Bravo (VG)
    • Four-round burst rifle, accurate at medium to long range.
  • NZ-41 (VG)
    • Full-auto assault rifle with very accurate initial fire. Recoil becomes difficult to control with sustained fire.
  • Assault Rifle Alpha (VG)
    • Versatile assault rifle adaptable to any situation.
  • Volkssturmgewehr (VG)
    • Quick and mobile full-auto assault rifle. Ideal for pushing enemy positions at short to medium range.

» Handgun «

  • 1911 (VG)
    • Versatile semi-automatic pistol accurate at close and medium range.
  • Klauser (VG)
    • Steady high-caliber semi-automatic pistol more effective at range than other pistols.
  • Machine Pistol (VG)
    • Very fast firing fully-automatic pistol. Effective at close range.
  • RATT (VG)
    • Fast-firing semi-automatic pistol. Effective at close range.
  • Top Break (VG)
    • High-caliber revolver effective out to medium range.

» Launcher «

  • M1 Bazooka (VG)
    • Shoulder-fired launcher firing 60mm explosive rockets. Highly effective against vehicles.
  • MK11 Launcher (VG)
    • Repurposed launcher firing two-inch mortars. Very effective against infantry.
  • Panzerfaust (VG)
    • Disposable launcher firing a shaped charge warhead. Effective against vehicles and infantry.
  • Panzerschreck (VG)
    • Shoulder-fired launcher firing 88mm explosive rockets. Highly effective against vehicles.

» Light Machine Gun «

  • Light Machine Gun Charlie (VG)
    • Full-auto LMG with accurate initial fire. Recoil becomes difficult to control with sustained fire.
  • DP27 (VG)
    • Versatile LMG capable of full-auto accuracy up to medium range and accurate in burst at long range.
  • MG42 (VG)
    • Extreme rate-of-fire LMG able to suppress enemy forces at medium range.
  • Type 11 (VG)
    • Lighter LMG offers additional maneuverability to reposition during battle.

» Melee «

  • Combat Shield (VG)
    • Improvised armored shield. Impenetrable to ballistics and resistant to most explosives.
  • FS Fighting Knife (VG)
    • Commando fighting knife. Effective at surprise attacks or in close-quarters fighting.
  • Sawtooth (VG)
    • A club crafted from the jaws of the ocean’s most fearsome predator.
    • Available via the Season One Battle Pass.

» Shotgun «

  • Combat Shotgun (VG)
    • Pump-action shotgun offering additional effective range.
  • Double Barrel (VG)
    • Break-action shotgun with a fast rate-of-fire. Effective at close range.
  • Einhorn Revolving (VG)
    • Prototype shotgun with a revolving cylinder. Effective at close range.
  • Gracey Auto (VG)
    • Semi-auto shotgun with a very fast rate-of-fire. Effective at very close range.

» Sniper Rifle «

  • 3-Line Rifle (VG)
    • Heavier bolt-action rifle offers increased stability. Immediately lethal almost anywhere on the body.
  • Gorenko Anti-Tank Rifle (VG)
    • Heavy semi-automatic anti-tank rifle with devastating performance against infantry and vehicles alike.
    • Available via the Season One Battle Pass.
  • Kar98k (VG)
    • Versatile bolt-action rifle. Immediately lethal to the torso and head.
  • Type 99 (VG)
    • Lighter bolt-action rifle offers additional maneuverability. Immediately lethal to the upper torso and head.

» Submachine Gun «

  • M1912 (VG)
    • High rate-of-fire SMG with high ammo capacity. Ideal for close range engagements.
  • Submachine Gun Charlie (VG)
    • Workhorse SMG suited to all short to medium range engagements.
  • Owen (VG)
    • High-caliber full-auto SMG with accuracy for medium ranges.
  • PPSh-41 (VG)
    • Incredibly fast firing SMG that eliminates close range threats quickly.
  • Sten (VG)
    • High-mobility full-auto SMG ideal for flanking enemy positions.
  • Type 100 (VG)
    • High-accuracy and low recoil SMG offering additional effective range.

» Tactical Rifle «

  • G-43 (VG)
    • High rate-of-fire semi-automatic rifle most effective at medium range.
  • M1 Garand (VG)
    • Versatile rifle offering effective accuracy and stopping power at all ranges.
  • SVT-40 (VG)
    • High-caliber semi-automatic battle rifle. Especially effective with headshots.

New Weapons (In-Season)

» Melee «

  • Katana (VG)
    • A single-edged Japanese longsword. Deadly in close quarters combat.
    • Available later in Season One via Store Bundle.

New Unlock Challenge Missions (BOCW)

  • Grav: Assault Rifle (BOCW)
    • Using Assault Rifles, kill 3 enemies who are at a lower elevation in 15 different completed matches.
  • .410 Ironhide: Shotgun (BOCW)
    • Using Shotguns, get 2 Point Blank kills in 15 different completed matches.

Weapon Adjustments

Please be aware that a balance update will be released shortly after launch that will include considerable changes across Weapons from all 3 Chapters (MW/BOCW/VG). More information about this update will be made available via our social channels and Trello board.

» Melee «

  • Ballistic Knife (BOCW)
    • Melee damage decreased to 90, down from 135
  • Battle Axe (BOCW)
    • Damage decreased to 135, down from 175
  • Cane (BOCW)
    • Damage decreased to 135, down from 150
  • Kali Sticks (MW)
    • Damage decreased to 65, down from 90
    • Lunge Distance decreased by 7.7%
    • Melee Finisher now requires 4 hits, up from 2
    • Note: These changes also affect MW Multiplayer
  • Mace (BOCW)
    • Damage decreased to 135, down from 150
  • Sai (BOCW)
    • Damage decreased to 70, down from 135
    • Lunge Distance decreased 7.7%
    • Melee Finisher now requires 4 hits, up from 2

Operators

New Operators

  • Francis “Kai” Lanakila: S.O.T.F. Trident (Launch)
    • Automatically unlocked at Tier 0 with purchase of the Season One Battle Pass.
  • Lewis Howard: S.O.T.F. Trident (In-Season)
    • Acquire Lewis via featured Bundles, set for launch during Season One.
  • Isabella Rosario Dulnuan Reyes: S.O.T.F. Trident (In-Season)
    • Acquire Isabella via featured Bundles, set for launch during Season One.

NOTE: Those who have all three members of Trident and level them up to 20 will get special gold-trimmed outfits, as well as some incredibly badass Platinum Operator Skins if they maxed out all 12 Operators from the other four Task Forces.

Prestige

At the start of Season One, your Season Level will refresh to Level 1 and your progress will resume from the highest Prestige Level you achieved previously — three, if you reached the top level during the pre-season.

Starting with Season One, every 10 levels within Prestige offers a new Zombies and a Multiplayer / Warzone Pacific Challenge to complete for XP and a Calling Card. Complete all 20 within a seasonal set for that game mode to unlock an incredible animated Calling Card that shows off your elite abilities.

This season offers four additional Prestiges to achieve across the first 200 levels, as well as a new Weapon Blueprint:

  • Level 50
    • New Prestige
    • Emblem
    • Weapon Blueprint
    • Battle Pass Tier Skip
  • Level 100
    • New Prestige
    • Emblem
    • Battle Pass Tier Skip
  • Level 150
    • New Prestige
    • Emblem
    • Battle Pass Tier Skip
  • Level 190
    • All Season Challenges Available
  • Level 200
    • New Prestige
    • Emblem
    • Battle Pass Tier Skip
    • Master Prestige Calling Card
  • Levels 250–1,000
    • Ability to earn additional Prestige Levels, if they were not reached during the pre-season.

Download free Warzone update 1.52 on PS4, PC, and Xbox One.

Advertisement
Share