Call to Arms Gates of Hell: Ostfront Update 28 Patch Notes

A new CTA Gates of Hell Ostfront update 28 (1.023) is available to download on PC(Steam) players. According to the official Call to Arms patch notes, the latest update added new features, fixes and improvements.

Previously, a major update added quality of life improvements. Unfortunately, since the last patch players are experiencing a number of issues when trying to play the game. Today’s CTA Gates of Hell Ostfront patch 28 will fix a few of these issues.

Check out more details below.

Call to Arms patch notes – October 4, 2022

  • Added (TALVISOTA) 75mm_k44, 105mm_h33, 105mm_k43, t3476_41_fin, kv1_40e_fin to Finland conquest
  • Added (TALVISOTA) new finnish houses
  • Added resupply syncronisation to multiplayer (addresses several inventory issues and crashes online)
  • Added 37mm 1-K cannon, implemented in early war USSR as a cheap standard AT gun
  • Added minimap indicators for medium and small mortars firing
  • Added chroma key entities for artists/modders in editor
  • Added different colour for the engineering resupply radius, so to not be confused with the ammo resupply
  • Added missing localization for conquest’s “lose battle on exit” option
  • Added new ground dust fx for 600mm
  • Added huge gun muzzle FX
  • Added missing localization for Multiplayer weather settings on new maps in Russian language
  • Added missing hatch sound to finnish light tanks
  • Added fire sounds to the fire fx on map 2v2_shaforovo
  • Added a purchase limit of 2 for the Finnish Heavy Engineer squad
  • Added ability to hide roof/top floors for several of the generic_ruin buildings when infantry enter bottom floor
  • Added roof to be hide-able for generic_ruin_11
  • Added T-34 M1942 to regular buy menu for USSR Mid war
  • Added turret basket to Panzer 3 J/1
  • Added Urban Fence X model,
  • Added a version of the concrete_block_01 with land bone so units can travel on top of it.
  • Added auto cannon AP/APCR ammo to be able to shoot at infantry, after HE shells and standard bullets in priority.
  • Added better 1st person view to T20 vehicle
  • Added zis2 late variant with APCR ammunition and added it to late war roster.
  • Updated (TALVISOTA) skirmishes with new unit purchases and historical accuracy improvements
  • Updated (TALVISOTA) skirmish scripts with AI improvements
  • Updated (TALVISOTA) conquest FIN dcg maps were winter texmods for planes and altitudes for airstrikes.
  • Updated (TALVISOTA) conquest when enemy ai is finland, blenheim_mk1 will be used for airstrikes.
  • Updated localizations of several vehicles for historical accuracy
  • Updated KV1-s 3D model for historical accuracy
  • Updated artillery signaler to have flare pistol in hand by default
  • Updated conquest support for more nations for use airstrikes.
  • Updated conquest rewrite & improvement of user nation/team/enemy nation detection.
  • Updated conquest ai_air_chance changes.
  • Updated german MG penetration to use SmK L’spur cartridge values
  • Updated rocket artillery tail fire fx
  • Updated some map objects with impregnability “full” to “harmless”
  • Updated Germany Mid War Doctrine Buy 2x 15cm sFH18 into a single 15cm sFH 18 for 35DP
  • Updated T-34 M1942 in USSR mid War Irregular Doctrine with OT-34
  • Updated some bot routines on PvE
  • Updated PatherID for BA-64 to be like other armored cars and not like trucks
  • Updated Panzer 2 Ausf. L to have recon vision
  • Updated interaction code for cannon class vehicles when runover by tanks and vehicles
  • Updated M1A1 Bazooka penetration to be 3″ at 30° impact which equals 88mm at 0° impact
  • Updated wooden fence armor so that when hit by a piercing type of tank shell (28mm caliber and above) the fence is destroyed
  • Updated 600mm FX
  • Updated mid war panzer-pionier DP to include correct number of men, 2x driver + squad of 14 = 16 total
  • Updated properties for x cars/btrs x models
  • Fixed (TALVISOTA) Finnish campaign bugs on Stalin’s Big Guns and other minor fixes on other missions
  • Fixed (TALVISOTA) MP Reka, MP Tormasenvaara, DCG Tormasenvaara, MP Forssa dam: Put rocks around cliffs for better vehicle pathing
  • Fixed (TALVISOTA) Raate road: moved some tents to improve pathing
  • Fixed (TALVISOTA) MP Kirjavala, DCG Kirjavala & Kirjavala_winter: broken polys
  • Fixed (TALVISOTA) MP Ivanovka: buildings not being properly aligned with the ground
  • Fixed (TALVISOTA) MP suishka flagzones
  • Fixed (TALVISOTA) MP hakola flagzones
  • Fixed (TALVISOTA) DCG Kylmapuro & Kylmapuro winter: broken texture transitions
  • Fixed (TALVISOTA) DCG & MP Vainikalan: re-aligned train tracks properly to fit the models more closely
  • Fixed (TALVISOTA) DCG lakhta, DCG Lakhta winter: floating water FX under bridges
  • Fixed (TALVISOTA) DCG Lasniemi: old horse models
  • Fixed (TALVISOTA) DCG pohuksen: some broken ground texture transition
  • Fixed (TALVISOTA) DCG karvola missing wall and spawns
  • Fixed (TALVISOTA) Ilomantsi: deleted grass from a road
  • Fixed ‘Lose on exit’ not working properly on conquest
  • Fixed inventory crashes on the editor
  • Fixed online netcode issues with flashing inventory weapon bug
  • Fixed online netcode emit door desync
  • Fixed online netcode issues with soldiers bugging out when dissolving a squad
  • Fixed numerous memory leaks, improved performance
  • Fixed tank gun armor thickness to match standards for their caliber
  • Fixed motorcycles from being destroyed when small cannon class vehicles like ammo crates walk into them
  • Fixed numerous small glitches with vehicle 3d models
  • Fixed repair icon being stuck over humans heads when killed but revivable
  • Fixed railway cars from being destroyed by 1 bullet
  • Fixed Su-152 right track break animation
  • Fixed KV-85 right track break animation
  • Fixed missing weather selection for 2v2_katrinovo and 2v2_stalingrad for battle zones game mode
  • Fixed several small text corrections
  • Fixed several issues in localizations
  • Fixed several wood buildings’ collision, crushability and pathing
  • Fixed ammo burn fx on FT-17 to go out of the back turret hatch instead of top of turret
  • Fixed price for early war german artillery signaler (from 35 to 30) to be consistent with other nations/time periods
  • Fixed Finnish T37a to allow passengers
  • Fixed 21cm Nebelwerfer 1st person view
  • Fixed crash when buying German mid war doctrine Panzer-pioniere
  • Fixed some minimaps
  • Fixed Moto class vehicles from being able to run over medical tents
  • Fixed several vehicles whos hatches would remain open / in broken state after vehicle was repaired
  • Fixed head lights for: ISU152 and T26E
  • Fixed Russian localization of Finnish late war AT support inf
  • Fixed for several cannons, the position of crew when cannon is being towed
  • Fixed squad portrait in conquest for Soviet AT and AP miners to not have body armor
  • Fixed ammo explosion for open top vehicles would not trigger FX when ammo cookoff event played
  • Fixed missing names for several conquest maps
  • Fixed units missing winter textures on 4v4_Sikovitsy
  • Fixed battle zones mismatches/mislocations of flag_points vs zone id/order for release 1v1 maps.
  • Fixed some signal issues in multiplayer music playlist scripts
  • Fixed roofs of buildings that have x models not breaking when hit with blast damage
  • Fixed soviet 37mm tank gun from not being able to auto-resupply
  • Fixed russian_wooden_house so tanks can drive through it
  • Fixed finnish_hut so tanks can drive through it
  • Fixed several wooden buildings to break when burned
  • Fixed a wall that humans could walk through for the karelian_barn
  • Fixed volumes and obstacles on bailey_bridge series of entities
  • Fixed for cannon crew being killed when cannon is moving or being towed and contacts an object
  • Fixed textures for finnish buildings
  • Fixed MG stands from being able to mount a 2nd MG
  • Fixed Opel Maultier to resupply ammo and not engineering resources
  • Fixed grossdeutschland and officer limits not be coupled on germany mid war
  • Fixed Finland Early War Offensive Doctrine, Motorised Jaegers Timer to match other Tier 2 Doctrine time, instead of Tier 1.
  • Fixed crash for Team A spawn point in battlezones game mode on 4v4_hanhijarvi
  • Fixed non-updated skirmishes and localizations
  • Fixed crew count for Sdkfz 6/2 in early war German Doctrine
  • Fixed soviet_rural_house1 windows to be destroyable
  • Fixed MP Niemen: broken poly
  • Fixed SC Bagration: removed grass from foxholes and trenches
  • Fixed tank_recrew/invalidate script use in missions checks for pre_cookoff/ammo_cooked case.
  • Fixed bootcamp training – not possible to win and lose simultaneously. Also removed fades later on.
  • Fixed icon over “goliath” to be a generic tank icon
  • Fixed typo for shells to break fences
  • Increased Ammo points earned for winning battles in conquest
  • Increased accuracy at max range slightly of Finnish 203mm H17
  • Increased plane bomb fall spread slightly
  • Increased rate of fire of MP40 from 500 to 550 and lowered it’s spreading profile
  • Increased health of mid war german tier 3 squad (veterans) from 250 to 300hp to be in line with other tier 3 infantry
  • Increased rotation speed of 76mm_m1933 when in firing position to match other cannons of same size
  • Increased light intensity for several vehicle fire related FX
  • Increased cost of Heavy Airstrikes from 10DP to 15DP
  • Increased cooldown timer for Heavy Airstrikes from 4min to 6min
  • Increased CP cost to all airstrikes: +25CP
  • Increased score of airstrikes from 50 to 100 (score = amount of points a team loses when their plane is shotdown)
  • Increased the height of the hearing visor on vehicles from the bottom of the vehicle to the top to avoid bushes and other obstacles interfering
  • Increased distance cannons remain visible, once spotted
  • Increased 3rd person camera rotation limit for Sturmtiger
  • Increased blast energy and radius of goliath’s to be more inline with HE shells of similar size
  • Decreased thickness of wood fences so that MG’s can penetrate them even at high angles of attack and still go relatively straight through
  • Decreased detection range for ammo trailers
  • Decreased Cost of Finnish 203mm artillery from 65DP to 60DP in early and 55DP in Mid and Late settings.
  • Decreased Cost of Finnish 122mm M1910 artillery from 35DP to 30DP in Mid and Late settings.
  • Decreased Cost of BA64 by 10MP
  • Decreased ricochet chances on wood material
  • Decreased cost of German mid war doctrine Panzer-pioniere from 20DP to 15DP
  • Decreased wind affect on trees to be within reasonable levels for Multiplayer environments
  • Decreased cost of Finnish early war artillery signaller from 35DP to 30DP to match other nations/time periods
  • Removed wagon_cistern and wagon_platform as they are obsolete models that have been replaced.
  • Removed spaced armor from the mantlet of the Panzer 3 N
  • Removed old non-functioning bridge: bailey_bridge_1
  • Removed sniper from unit icon of mid war gd
  • Removed ammo from destroyed vehicles on map 4v4_Vahikkala
  • Removed rocks blocking defensive guns firing arc in Finnish Campaign Mission 1 (Summa)

Download free Call to Arms Gates of Hell Ostfront update 28 on PC.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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