CTA Gates of Hell Ostfront update 26 (1.023) details released for PC(Steam) players. According to the official Call to Arms patch notes, the latest update added a new skirmish for Talvisota DLC owners (Seelow, Smolensk, Petrozavodsk, Berlin) and much more.
Previously, a major update added quality of life improvements. Unfortunately, since the last patch players are experiencing a number of issues when trying to play the game.
Today’s CTA Gates of Hell Ostfront patch 26 will fix a few of these issues. Check out more details below.
Call to Arms patch notes – July 28, 2022
- Added skirmish for Talvisota DLC owners: Seelow
- Added skirmish for Talvisota DLC owners: Smolensk
- Added skirmish for Talvisota DLC owners: Petrozavodsk
- Added skirmish for Talvisota DLC owners: Berlin
- Added post-win/lose stage in conquest so the battles do not end instantly.
- Added panzerfaust 30 for upcoming late war finland
- Added mission narration for the finnish officer in Talvisota DLC missions
- Added more briefing videos to Talvisota DLC missions
- Added Christoffer Weiss to the finnish unit voices
- Added HEAT shells to new blast system
- Added more early war breeds for mission purposes
- Added 1-min timer to light tanks and armoured cars on early war.
- Added ba10 to finland in early war.
- Added missing clay outlate var ground texture bump
- Added reload_if_low ammo to idle state
- Added prediction of target position based on movement when trying to throw AT grenades to moving vehicles
- Added upscaled textures for Shellholes
- Added size 7 explosion FX
- Added turn_over prop to cars/trucks which flips the vehicle upright if crew can get to driver boarding position (not always possible depending on how the vehicle flipped)
- Updated Talvisota singleplayer mission units, weapons and uniforms for greater historical accuracy
- Updated Kharkov German Skirmision mission units for the correct time period.
- Updated some vehicle localizations for historical accuracy and consistency
- Updated finnish unit portraits
- Updated finnish squad icons added/updated
- Updated skirmish logics
- Updated some tank textures to be more homologous in colour
- Updated size 5 explosions
- Updated fire rate of quad flak38
- Updated WP projectile terrain and object triggers
- Updated when aiming in direct control at heavy tanks with extra armor plates / spare tracks, to show if the shot will penetrate (red or green color) based on the combined thickness of both the extra armor plate and the hull/turret armor.
- Updated russian localization
*updated code for mines, grenades and colliders for future weapons - Updated Finnish Tanker model weights
- Fixed several issues of the The Bridge Too Far mission
- Fixed several bugs with the finnish skirmish mission
- Fixed several skirmish scripts
- Fixed cutscenes on Stalin’s Big Guns mission to make them coop-friendly
- Fixed Summa: madsens not supplied by ammo crates
- Fixed Summa: machineguns in the bunker falling to the ground after being recrewed
- Fixed Raate road: Bergmanns not supplied by ammo crates
- Fixed Summa, SP Raate Road, SC Honkaniemi: anachronistic headgear
- Fixed Ino station: fixed issues with the sea not being considered as water
- Fixed Raate Road: fixed firepits being indestructible
- Fixed Bagration: fixed missing bumpmap causing visual bugs on ground
- Fixed MP Rikila, DCG Puhoksen and Puhoksen winter: made bridges wider to accommodate large vehicles
- Fixed many issues with the skirmishes
- Fixed MP Tikhvin: added cover on central flag for balance
- Fixed DCG Karvola & karvola winter: removed rocks from spawn area where units would get stuck
- Fixed SP Raate Road: fixed two motorcycles being superimposed
- Fixed MP Mikli: fixed props wrecks being able to be repaired
- Fixed SP Tornio: fixed infantry being able to go through the walls of red houses
- Fixed Landswerk Anti II DP unit timer to be Tier 2 instead of Tier 1
- Fixed motorcycles hitting friendly mines and flipping
- Fixed apcr velocity for 76mm m1933
- Fixed MG and rifle range curve to scale properly with AP ammunition
- Fixed SmK and SmK(H) AP ammunition belts for german MGs + proper penetration for all MGs using it
- Fixed MG13 to only be able to use MG13 magazines
- Fixed MG15 to only be able to use doubledrum magazines
- Fixed camp_fire_pot from moving when shot by small arms
- Fixed spelling on Monastery from Monastary in some of the localizations
- Fixed su122 playing the body break animation when only the mantlet was broken
- Fixed localization issues
- Fixed line breaks in summa story text
- Fixed line breaks in moscow french story text
- Fixed ATO-42 Flamethrower weapon speed to correctly align aim point with flame particles trajectory
- Fixed AP mines to be collectable after being de-mined with mine detector
- Fixed Lysovo bridges
- Fixed Karvola spawn
- Fixed Hanhijarvi pathing
- Fixed tracks in t35 vehicle view
- Fixed Natramala & Natramala winter: pushed back camera borders and moved spawns to prevents units from spawning behind a cliff
- Fixed 120mm pm38 winter texture
- Fixed hakola battlezones flags
- Fixed MP Kainuo: fixed missing water
- Fixed MP Rikila: made bridges broaded to allow tanks and trucks to pass
- Fixed humans being able to walk through windows of finnish_rural_house2
- Fixed Ger GD. Panzergren squad mid war doesn’t have the tied cooldown and limit with the single buy sniper
- Fixed for mission desk text color
- Increased chances for soviet, early war, mountain squad of spawning with AT grenade by 50%
- Increased increased heavy engineer price to 10dp for finland mid war
- Increased slightly the walking speed of Russian shields
- Decreased the direct control accuracy buff for vehicles (from 50% to 25%)
- Decreased the third person control accuracy buff for humans (from 100% to 50%)
- Decreased 85mm Zis-53 gun range from 210 to 200 to be on par with the long 75mm gun which was often considered its rival
- Decreased max range of 152mm br2 from 610 to 550m
- Decreased accuracy of artillery by 25% to prevent overaccurate sniping on first shots.
- Removed spreadpower accuracy setting from mortars
- Removed pistols from multiplayer soldiers that have MG as primary weapon to avoid soldiers switching to that weapon and not reloading main MG when resupplied
- Removed unused code in metal hit pen fx
Download free Call to Arms Gates of Hell Ostfront update 26 on PC.