Changelogs

Call to Arms Gates of Hell: Ostfront Update 24 Patch Notes

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CTA Gates of Hell Ostfront update 24 is available to download for PC(Steam) players. According to the official Call to Arms patch notes, the latest update added a long list of bug fixes and gameplay adjustments.

Previously, a major update added quality of life improvements. Unfortunately, since the last patch players are experiencing a number of issues when trying to play the game.

Today’s CTA Gates of Hell Ostfront patch 24 will fix a few of these issues. Check out more details below.

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Call to Arms patch notes – June 8, 2022

  • Added infrastructure for the Finland nation (access to Finland dependent on owning Talvisota DLC)
  • Added early war period to multiplayer
  • Added early war units to Germany, USSR (80+ vehicles, 20+ squads)
  • Added New Maps, 2v2_Stalingrad, 2v2_Katrinovo, 2v2_Monastery, 4v4_Lysovo
  • Added new minimap with fog of war rendering and no clipping on corners
  • Added garrisoning of buildings
  • Added New animations, improved the playability of animations.
  • Added recoil and gun swaying to 3rd person for all weapons
  • Added many animals which are neutral on maps.
  • Added late war infantry to conquest
  • Added cabled electrical poles and supporting mechanic, more ruins and other assets.
  • Added better destructibility for many buildings with visible parts fracture
  • Added ability For Specific Cannons To Move With Only 1 Crewman (Example Maxim MG)
  • Added Ba-64 to Mid war
  • Added Blood Death fx to humans when the revive-able timer ends
  • Added Collision Sound and fx When Vehicles Contact Cannons
  • Added Domination mode support for 4v4 maps
  • Added small randomization to air bombs so they don’t drop in the exact spot.
  • Added pressure wave damage blastwaves for HE shells: damage can be dealt to units in close proximity even if there is an obstacle.
  • Added Interaction Code To Remove Vision Blocking For Bushes And Trees That Are Burned or Bare and Should Be Able to Be Seen Through
  • Added Item pick up sound event to pickup small animations
  • Added new slope terrain on MP maps
  • Added TM-35 and TM-41 Soviet Anti-tank Mines
  • Added new vehicle view diagrams
  • Added Wire cutting feature
  • Added that player readiness state resets when changing war period
  • Added point scoring to doctrine units when the are killed, like standard units.
  • Added reload button to control panel
  • Added resupply of sandbag kits to cannons
  • Added splinter m24 to several high tier infantry, gebirgsjäger, jägers, begleitgrenadiers, grossdeutschland, veteran inf.
  • Added anti tank ditches for engineers to build
  • Added several early war units to mid/late periods
  • Added missing ds39 shooting sounds
  • Added Axis vs Allies alliances for MP
  • Added several new more realistic accuracy values for APC, APCR, APCR (arrowhead), HEAT and HVAP shell types
  • Added New footstep sounds for humans
  • Added Aim by motion to mortars
  • Added Explosion fx on cannon self destruction
  • Added missing colliders to vehicle_xx preset
  • Added coupling of cooldowns and limits between regular snipers and squads with sniper (doesnt affect doctrines)
  • Added passengers to t37a
  • Added support for a cyclic buy option in MP: The same button will cycle between different units each time.
  • Updated conquest units and research tree for all 3 nations
  • Updated squad formation mechanics
  • Updated sniper aiming mechanic: is less disturbed by x/y yaw motion
  • Updated artillery ranges and accuracies
  • Updated grazing howitzer aiming times and accuracies
  • Updated mobility and motion mechanics of armoured cars.
  • Updated localizations for many languages
  • Updated lighting on dynamic campaign maps for better look and readability
  • Updated third person veterancy icons
  • Updated SP Glushkovo, Volokolamsk & Krasny Bor: altitude haze on weathers for better compatibility with other maps
  • Updated artillery ranges to linear scale, with scaling 250-600m = 2000-24000m
  • Updated collider of Ba64 so it can perform the same abilities (running over MG/Mortar) as other armoured cars.
  • Updated many buildings to make them play better
  • Updated many ground impact fx with dust variant
  • Updated multiplayer games to default alliances on each side instead of nations
  • Updated off map artillery and bomb blast damage to be inline with on map artillery of same caliber and explosive filler
  • Updated stamps displayed on concrete destruction
  • Updated tankmen textures.
  • Updated bomb fx and sizes
  • Updated human 3rd person camera positions to be more like contemporary 3rd person games
  • Updated Sn42 body armor texture
  • Updated Several environmental destruction FX, 50% to 90% reduction in particles
  • Updated Rocket artillery to be a more accurate at shorter distances –
  • Updated Several environmental destruction FX, 50% to 90% reduction in particles
  • Updated Ammo counts of rocket artillery
  • Updated Recoil of smgs
  • Updated Several smaller body volumes in armored cars to not be targetable to AI. Means AI targets larger, more central area of vehicle
  • Updated Cooking fx with new ground fire particles
  • Updated MG and mortar inventory weights so that ammo doesn’t split into multiple stacks, breaking resupply in conquest
  • Updated Smoke trail FX
  • Updated Vehicle snow grit FX to not contain huge snowflakes
  • Updated M72 motocycle mgun mount was changed to real one.
  • Updated Penetration FX of various sizes
  • Updated blast damages to provide consistent blast damage and blast size based on the shell’s size and explosive filling.
  • Updated optimized tree and wooden object fire FX
  • Updated explosion sprite in grenade explosion FX
  • Updated bt5 textures
  • Updated t37a textures
  • Updated Bison textures
  • Updated Sig33B textures
  • Updated Panzer IVD textures
  • Updated texture details on several vehicles
  • Updated colour of standard settings to green
  • Updated colour of test mode to yellow
  • Fixed queuing of foxholes
  • Fixed using drop down menu for selecting shell type for tanks and cannons to switch to the selected shell
  • Fixed AI not reloading when low magazine count and idle.
  • Fixed AI shooting at some armoured cars with handguns when AT is available.
  • Fixed mortars turning 90° to fire at targets in MP
  • Fixed formation not being reset when squad is sent to cover
  • Fixed 1942_09_Elbrus – script update to disable teleporting and related event to shelter11 building as its now fully enterable and usable.
  • Fixed 1943_02_Krasny_Bor * Fixed Mission So that Its skippable & Fixed Narrator Lines Repeating More Than Once
  • Fixed 1943_07_Petrovka – Removed soldiers with discovered 0 who are also linked in cover in trenches as attempt to fix an issue in coop.
  • Fixed 4v4_Swamp – Expanded ocean mask as many areas especially small shallow islands had visible water cutoff polygons.
  • Fixed AI snipers targetting legs
  • Fixed BA-20 mobility, armor and inventory stats
  • Fixed CP for some tier 2 soldiers which should be 2CP but was still 3CP
  • Fixed Crash AI_Delay
  • Fixed Crash If Ammo2 Box Explodes
  • Fixed Floating trench on wotan
  • Fixed Goliath tanks to not be “crew stunned” on blast and pierce damage
  • Fixed Krasny bor weather contrast
  • Fixed LOD position for stone wall lamp
  • Fixed Localization And MP Buymenu
  • Fixed MP and SP Wotan: vision volumes being enabled for bushes which were practically bare
  • Fixed Memory Leaks
  • Fixed Missing Tank Commander In Doctrine Units
  • Fixed Obstacle Position to Update When Cannons Rotate
  • Fixed Rocks on industry floating
  • Fixed Shirayevo weather: light issues which cause the inventories to go dark
  • Fixed Train turntable
  • Fixed aiming wheel animation on 15cm sIG 33
  • Fixed bazooka class weapons didn’t trigger death counter for vehicles
  • Fixed french domination localization
  • Fixed hay stacks to be pierce able by bullets
  • Fixed hidden wheel/carriage volumes on cannons to not block bullets after cannon was destroyed
  • Fixed humans that are in revive state (bleeding out) can be killed by fire damage, strong enough blast damage, direct hit by tank shells and 50% random chance by bullets.
  • Fixed minor issues with 1v1_farmland, 1v1_kalinin, 1v1_riverbank, 2v2_gelid and 2v2_industry maps
  • Fixed missing churchill doctrine stats icon
  • Fixed more environment and building assets obstacles and vision
  • Fixed pathingID of sdkfz221 and sdkfz222 (had incorrect setting of an unarmoured wheeled vehicle, results in a reduction of speed on offroad or wet surfaces)
  • Fixed performance for sov2st_build1 building
  • Fixed rural_wooden_church2: cover, vision, hide-able roof, able to use sniper tower
  • Fixed some haystacks not showing fire fx when on fire
  • Fixed stug crew headgear historically as close as possible
  • Fixed the barrage fire from not working if player moved cursor so its beyond max range of unit
  • Fixed the barrage fire from using wrong (max range) accuracy value firing when the aimier is not yet aligned in classic DC mode
  • Fixed trench_pillbox vision and roof to hide
  • Fixed units getting stuck on fallen tree under the terrain on 3v3_wotan
  • Fixed visibility and obstacles for several industry map assets to allow better vision and pathing around them
  • Fixed vision through windows on building: warehouse
  • Fixed vision, volumes, armor, and obstacles for stalingrad_ruin1,2,3
  • Fixed volumes and cover for buildings delivery_plant
  • Fixed whole roof to become invisible when units enter eastern-europe_farm
  • Fixed range for 37mm_kwk146f to be 160m instead of 170m (no inline with other 37mm-45mm guns)
  • Fixed 3rd person human view when throwing grenades to be more consistent with other weapons in 3rd person
  • Fixed direct control accuracy when in 3rd person mode for humans to 2x more accurate than classic/rts direct control
  • Fixed minimum required crew to move ammo crate and 20mm_flak30 to 2 crew
  • Fixed non-convex volume on isu152 xx model
  • Fixed various localization issues with capitalization inconsistences
  • Fixed mg rotation speed for motorcycles and jeeps
  • Fixed panzer IV F winter x textures
  • Fixed wrong texture for ammo crates in MP on winter maps
  • Fixed stump1_tall and stump2_tall from not breaking on contact with vehicles
  • Fixed barbedwire (wired_obstacle7) not breaking on contact with vehicles
  • Fixed wood terrain bomb fx
  • Fixed the origin of blastwave damage from bombs so that its slightly higher than ground terrain
  • Fixed 2v2 tikhvin spawns on domination
  • Fixed 3rd person for MG stands to get the accuracy bonus that should have
  • Fixed Frontal armor of su100 to have correct thickness
  • Fixed MG’s to have open bipod when linked to the M72 motorcycle
  • Fixed Missing late localizations for germany
  • Fixed Bugs and inconsistencies in the MP costs
  • Fixed Damage reports on self-destruct
  • Fixed Inconsistency with in game damage message size and font across languages
  • Fixed Prop “explosion_throw_crew” from deleting crew before they could be thrown
  • Fixed Rifle bolt animation timings
  • Fixed Russian_shed1 from not being crush able by tanks
  • Fixed Trees to be knocked over when hit by HEAT shells
  • Fixed british 57mm shell localization
  • Fixed wrong model used on bulleteng_57
  • Fixed some missing localizations
  • Fixed soviet MP breeds with german bandages
  • Fixed sandbags sometimes not being damaged by direct hit of HE shells (not autocannons)
  • Fixed positioning of high risk stars on conquest map
  • Increased cost of flamethrowers
  • Increased burst duration for dshk mg
  • Increased cost of snipers that form part of other squads
  • Increased limits of snipers per game from 3 to 5
  • Increased 150mm Nebelwerfer accuracy at max range
  • Increased FOV of human 3rd person camera
  • Decreased stealth spotting distances
  • Decreased accuracy of mortars
  • Decreased CP,MP of infantry on some cases which was being wrongly calculated
  • Decreased CP of radio signaller from 10 to 3CP in line with other infantry of the same tier.
  • Decreased MP price of T40 from 220 to 190 MP
  • Decreased accuracy of small caliber AT guns by 20% (test)
  • Decreased ammo counts for arty, specifically HE shells.
  • Decreased cannon mobility top speeds by ~15% (test)
  • Decreased the resupply cost of 132mm and 150mm rocket shells to be inline with the cost of Artillery HE shells of the same explosive power
  • Decreased accuracy for 20mm Autocannons slightly
  • Decreased accuracy of infantry support weapons
  • Decreased armor thickness of wooden fences to be more realistic
  • Decreased damage of sniper rifles done to humans when shooting at targets beyond intended range
  • Decreased distance humans are spotted when shooting (ex. 200m to 150m for human vision)
  • Decreased distance sniper rifles are spotted when shooting (ex. 200m to 100m for human vision)
  • Decreased spreading penalty when firing multiple shots, for Heavy MG’s (DSHK, .50cal)
  • Decreased starting ammo count for 28mm PzB41 by 50%
  • Decreased supply regeneration rate for both crates and supply trucks
  • Decreased vision of Aircraft, specifically in Multiplayer for off-map airstrikes to help prevent them doubling as a recon plane as well
  • Removed sandbags from 28mm PzB41 cannon (barrel is to low to ground for sandbags to be useful)
  • Removed construction x models that cause pathing issues from 3v3_barrikady
  • Removed alpha clipping from some smoke textures
  • Removed flame fx at the end of flamethrower barrel. Was giving soldier’s position away, through fog of war.
  • Removed “forced grass on” when in human 3rd person views
  • Removed 1st person view accuracy bonus from indirect fire artillery (rocket launchers, cannons, mortars)
  • Removed Icon above at rifles when linked to vehicle
  • Removed rocket arty from being able to auto fire on enemies with unit is player controlled. Seems to be only way to control pz38h_w40 from shooting its rockets instead of cannon or mg at most units

Download free Call to Arms Gates of Hell Ostfront update 19 on PC.

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