CTA Gates of Hell Ostfront update 24 is available to download for PC(Steam) players. According to the official Call to Arms patch notes, the latest update added a long list of bug fixes and gameplay adjustments.
Previously, a major update added quality of life improvements. Unfortunately, since the last patch players are experiencing a number of issues when trying to play the game.
Today’s CTA Gates of Hell Ostfront patch 24 will fix a few of these issues. Check out more details below.
Call to Arms patch notes – June 8, 2022
- Added infrastructure for the Finland nation (access to Finland dependent on owning Talvisota DLC)
- Added early war period to multiplayer
- Added early war units to Germany, USSR (80+ vehicles, 20+ squads)
- Added New Maps, 2v2_Stalingrad, 2v2_Katrinovo, 2v2_Monastery, 4v4_Lysovo
- Added new minimap with fog of war rendering and no clipping on corners
- Added garrisoning of buildings
- Added New animations, improved the playability of animations.
- Added recoil and gun swaying to 3rd person for all weapons
- Added many animals which are neutral on maps.
- Added late war infantry to conquest
- Added cabled electrical poles and supporting mechanic, more ruins and other assets.
- Added better destructibility for many buildings with visible parts fracture
- Added ability For Specific Cannons To Move With Only 1 Crewman (Example Maxim MG)
- Added Ba-64 to Mid war
- Added Blood Death fx to humans when the revive-able timer ends
- Added Collision Sound and fx When Vehicles Contact Cannons
- Added Domination mode support for 4v4 maps
- Added small randomization to air bombs so they don’t drop in the exact spot.
- Added pressure wave damage blastwaves for HE shells: damage can be dealt to units in close proximity even if there is an obstacle.
- Added Interaction Code To Remove Vision Blocking For Bushes And Trees That Are Burned or Bare and Should Be Able to Be Seen Through
- Added Item pick up sound event to pickup small animations
- Added new slope terrain on MP maps
- Added TM-35 and TM-41 Soviet Anti-tank Mines
- Added new vehicle view diagrams
- Added Wire cutting feature
- Added that player readiness state resets when changing war period
- Added point scoring to doctrine units when the are killed, like standard units.
- Added reload button to control panel
- Added resupply of sandbag kits to cannons
- Added splinter m24 to several high tier infantry, gebirgsjäger, jägers, begleitgrenadiers, grossdeutschland, veteran inf.
- Added anti tank ditches for engineers to build
- Added several early war units to mid/late periods
- Added missing ds39 shooting sounds
- Added Axis vs Allies alliances for MP
- Added several new more realistic accuracy values for APC, APCR, APCR (arrowhead), HEAT and HVAP shell types
- Added New footstep sounds for humans
- Added Aim by motion to mortars
- Added Explosion fx on cannon self destruction
- Added missing colliders to vehicle_xx preset
- Added coupling of cooldowns and limits between regular snipers and squads with sniper (doesnt affect doctrines)
- Added passengers to t37a
- Added support for a cyclic buy option in MP: The same button will cycle between different units each time.
- Updated conquest units and research tree for all 3 nations
- Updated squad formation mechanics
- Updated sniper aiming mechanic: is less disturbed by x/y yaw motion
- Updated artillery ranges and accuracies
- Updated grazing howitzer aiming times and accuracies
- Updated mobility and motion mechanics of armoured cars.
- Updated localizations for many languages
- Updated lighting on dynamic campaign maps for better look and readability
- Updated third person veterancy icons
- Updated SP Glushkovo, Volokolamsk & Krasny Bor: altitude haze on weathers for better compatibility with other maps
- Updated artillery ranges to linear scale, with scaling 250-600m = 2000-24000m
- Updated collider of Ba64 so it can perform the same abilities (running over MG/Mortar) as other armoured cars.
- Updated many buildings to make them play better
- Updated many ground impact fx with dust variant
- Updated multiplayer games to default alliances on each side instead of nations
- Updated off map artillery and bomb blast damage to be inline with on map artillery of same caliber and explosive filler
- Updated stamps displayed on concrete destruction
- Updated tankmen textures.
- Updated bomb fx and sizes
- Updated human 3rd person camera positions to be more like contemporary 3rd person games
- Updated Sn42 body armor texture
- Updated Several environmental destruction FX, 50% to 90% reduction in particles
- Updated Rocket artillery to be a more accurate at shorter distances –
- Updated Several environmental destruction FX, 50% to 90% reduction in particles
- Updated Ammo counts of rocket artillery
- Updated Recoil of smgs
- Updated Several smaller body volumes in armored cars to not be targetable to AI. Means AI targets larger, more central area of vehicle
- Updated Cooking fx with new ground fire particles
- Updated MG and mortar inventory weights so that ammo doesn’t split into multiple stacks, breaking resupply in conquest
- Updated Smoke trail FX
- Updated Vehicle snow grit FX to not contain huge snowflakes
- Updated M72 motocycle mgun mount was changed to real one.
- Updated Penetration FX of various sizes
- Updated blast damages to provide consistent blast damage and blast size based on the shell’s size and explosive filling.
- Updated optimized tree and wooden object fire FX
- Updated explosion sprite in grenade explosion FX
- Updated bt5 textures
- Updated t37a textures
- Updated Bison textures
- Updated Sig33B textures
- Updated Panzer IVD textures
- Updated texture details on several vehicles
- Updated colour of standard settings to green
- Updated colour of test mode to yellow
- Fixed queuing of foxholes
- Fixed using drop down menu for selecting shell type for tanks and cannons to switch to the selected shell
- Fixed AI not reloading when low magazine count and idle.
- Fixed AI shooting at some armoured cars with handguns when AT is available.
- Fixed mortars turning 90° to fire at targets in MP
- Fixed formation not being reset when squad is sent to cover
- Fixed 1942_09_Elbrus – script update to disable teleporting and related event to shelter11 building as its now fully enterable and usable.
- Fixed 1943_02_Krasny_Bor * Fixed Mission So that Its skippable & Fixed Narrator Lines Repeating More Than Once
- Fixed 1943_07_Petrovka – Removed soldiers with discovered 0 who are also linked in cover in trenches as attempt to fix an issue in coop.
- Fixed 4v4_Swamp – Expanded ocean mask as many areas especially small shallow islands had visible water cutoff polygons.
- Fixed AI snipers targetting legs
- Fixed BA-20 mobility, armor and inventory stats
- Fixed CP for some tier 2 soldiers which should be 2CP but was still 3CP
- Fixed Crash AI_Delay
- Fixed Crash If Ammo2 Box Explodes
- Fixed Floating trench on wotan
- Fixed Goliath tanks to not be “crew stunned” on blast and pierce damage
- Fixed Krasny bor weather contrast
- Fixed LOD position for stone wall lamp
- Fixed Localization And MP Buymenu
- Fixed MP and SP Wotan: vision volumes being enabled for bushes which were practically bare
- Fixed Memory Leaks
- Fixed Missing Tank Commander In Doctrine Units
- Fixed Obstacle Position to Update When Cannons Rotate
- Fixed Rocks on industry floating
- Fixed Shirayevo weather: light issues which cause the inventories to go dark
- Fixed Train turntable
- Fixed aiming wheel animation on 15cm sIG 33
- Fixed bazooka class weapons didn’t trigger death counter for vehicles
- Fixed french domination localization
- Fixed hay stacks to be pierce able by bullets
- Fixed hidden wheel/carriage volumes on cannons to not block bullets after cannon was destroyed
- Fixed humans that are in revive state (bleeding out) can be killed by fire damage, strong enough blast damage, direct hit by tank shells and 50% random chance by bullets.
- Fixed minor issues with 1v1_farmland, 1v1_kalinin, 1v1_riverbank, 2v2_gelid and 2v2_industry maps
- Fixed missing churchill doctrine stats icon
- Fixed more environment and building assets obstacles and vision
- Fixed pathingID of sdkfz221 and sdkfz222 (had incorrect setting of an unarmoured wheeled vehicle, results in a reduction of speed on offroad or wet surfaces)
- Fixed performance for sov2st_build1 building
- Fixed rural_wooden_church2: cover, vision, hide-able roof, able to use sniper tower
- Fixed some haystacks not showing fire fx when on fire
- Fixed stug crew headgear historically as close as possible
- Fixed the barrage fire from not working if player moved cursor so its beyond max range of unit
- Fixed the barrage fire from using wrong (max range) accuracy value firing when the aimier is not yet aligned in classic DC mode
- Fixed trench_pillbox vision and roof to hide
- Fixed units getting stuck on fallen tree under the terrain on 3v3_wotan
- Fixed visibility and obstacles for several industry map assets to allow better vision and pathing around them
- Fixed vision through windows on building: warehouse
- Fixed vision, volumes, armor, and obstacles for stalingrad_ruin1,2,3
- Fixed volumes and cover for buildings delivery_plant
- Fixed whole roof to become invisible when units enter eastern-europe_farm
- Fixed range for 37mm_kwk146f to be 160m instead of 170m (no inline with other 37mm-45mm guns)
- Fixed 3rd person human view when throwing grenades to be more consistent with other weapons in 3rd person
- Fixed direct control accuracy when in 3rd person mode for humans to 2x more accurate than classic/rts direct control
- Fixed minimum required crew to move ammo crate and 20mm_flak30 to 2 crew
- Fixed non-convex volume on isu152 xx model
- Fixed various localization issues with capitalization inconsistences
- Fixed mg rotation speed for motorcycles and jeeps
- Fixed panzer IV F winter x textures
- Fixed wrong texture for ammo crates in MP on winter maps
- Fixed stump1_tall and stump2_tall from not breaking on contact with vehicles
- Fixed barbedwire (wired_obstacle7) not breaking on contact with vehicles
- Fixed wood terrain bomb fx
- Fixed the origin of blastwave damage from bombs so that its slightly higher than ground terrain
- Fixed 2v2 tikhvin spawns on domination
- Fixed 3rd person for MG stands to get the accuracy bonus that should have
- Fixed Frontal armor of su100 to have correct thickness
- Fixed MG’s to have open bipod when linked to the M72 motorcycle
- Fixed Missing late localizations for germany
- Fixed Bugs and inconsistencies in the MP costs
- Fixed Damage reports on self-destruct
- Fixed Inconsistency with in game damage message size and font across languages
- Fixed Prop “explosion_throw_crew” from deleting crew before they could be thrown
- Fixed Rifle bolt animation timings
- Fixed Russian_shed1 from not being crush able by tanks
- Fixed Trees to be knocked over when hit by HEAT shells
- Fixed british 57mm shell localization
- Fixed wrong model used on bulleteng_57
- Fixed some missing localizations
- Fixed soviet MP breeds with german bandages
- Fixed sandbags sometimes not being damaged by direct hit of HE shells (not autocannons)
- Fixed positioning of high risk stars on conquest map
- Increased cost of flamethrowers
- Increased burst duration for dshk mg
- Increased cost of snipers that form part of other squads
- Increased limits of snipers per game from 3 to 5
- Increased 150mm Nebelwerfer accuracy at max range
- Increased FOV of human 3rd person camera
- Decreased stealth spotting distances
- Decreased accuracy of mortars
- Decreased CP,MP of infantry on some cases which was being wrongly calculated
- Decreased CP of radio signaller from 10 to 3CP in line with other infantry of the same tier.
- Decreased MP price of T40 from 220 to 190 MP
- Decreased accuracy of small caliber AT guns by 20% (test)
- Decreased ammo counts for arty, specifically HE shells.
- Decreased cannon mobility top speeds by ~15% (test)
- Decreased the resupply cost of 132mm and 150mm rocket shells to be inline with the cost of Artillery HE shells of the same explosive power
- Decreased accuracy for 20mm Autocannons slightly
- Decreased accuracy of infantry support weapons
- Decreased armor thickness of wooden fences to be more realistic
- Decreased damage of sniper rifles done to humans when shooting at targets beyond intended range
- Decreased distance humans are spotted when shooting (ex. 200m to 150m for human vision)
- Decreased distance sniper rifles are spotted when shooting (ex. 200m to 100m for human vision)
- Decreased spreading penalty when firing multiple shots, for Heavy MG’s (DSHK, .50cal)
- Decreased starting ammo count for 28mm PzB41 by 50%
- Decreased supply regeneration rate for both crates and supply trucks
- Decreased vision of Aircraft, specifically in Multiplayer for off-map airstrikes to help prevent them doubling as a recon plane as well
- Removed sandbags from 28mm PzB41 cannon (barrel is to low to ground for sandbags to be useful)
- Removed construction x models that cause pathing issues from 3v3_barrikady
- Removed alpha clipping from some smoke textures
- Removed flame fx at the end of flamethrower barrel. Was giving soldier’s position away, through fog of war.
- Removed “forced grass on” when in human 3rd person views
- Removed 1st person view accuracy bonus from indirect fire artillery (rocket launchers, cannons, mortars)
- Removed Icon above at rifles when linked to vehicle
- Removed rocket arty from being able to auto fire on enemies with unit is player controlled. Seems to be only way to control pz38h_w40 from shooting its rockets instead of cannon or mg at most units
Download free Call to Arms Gates of Hell Ostfront update 19 on PC.