Bloons TD Battles 2 (BTDB2) Update 4.1 Patch Notes

Bloons TD Battles 2 update 4.1 is rolling out on PC, iOS, Android & Steam. According to the official Bloons TD Battles 2 patch notes, the latest update adds a new game mode, a new map, and a whole bunch of community-driven changes. Apart from this, the BTD Battles 2 update 4.1 also includes stability fixes.

Previously, a major Bloons TD Battles 2 update 1.5 added a new event (Speed Battles and Play with Fire), and Bling Season 6. Recently, BTDB2 update 1.10 also added a new hero: Agent Jericho. Unfortunately, players are still facing some issues with the game. Today’s BTD Battles 2 patch 4.1 will address a few of these issues.

Read more details below.

BTD Battles 2 Patch Notes 4.1 – July 17, 2024

r/battles2 - Update 4.1 Coming Soon - Update Notes!

New Features

  • New Game Mode: Jump Start

    • ⏩ Skip the early game and jump straight to the dramatic, late game finishes in this fast paced new game mode!

    • 🎰 Each game starts on a random round between 10 and 30 (or 20 and 40 when combined with Bananza).

    • 🤑 Starting cash and income are randomly determined based on the starting round.

    • ⏳ You have extra time before the first round starts to build an advanced defence.

    • 🤵 Club members can try this mode right now in Private Matches.

    • 🤝 A special Jump Start Clan War begins on July 24th.

    • 🌟 Jump Start will appear in event games starting on July 25th.

  • New Map: Bloonstone Quarry

    • ⛏ Break out your pickaxe and head on down to the all new map: Bloonstone Quarry.

    • 💰 Farmland is at a premium in the quarry so you might need an alternative income source.

    • 🆕 Bloonstone Quarry is available in all arenas and game modes now!

General Changes

  • Changes to Hall of Masters ranking system

    • 👂 We have heard and acknowledged the community’s feedback regarding the scoring system for the Hall of Masters leaderboard, and we are making changes!

    • 👨‍🔬 Previously, score gain/loss from matches between HoM players was calculated using MMR (matchmaking rating) values, which are hidden to players. Moving forward, score changes will instead be determined solely based on the difference between the players’ visible scores on the leaderboard.

  • Back From The Dead: Casual Mode

    • 🦥 Many players have told us that, since Casual Mode was removed in 4.0, they missed the less competitive mentality among players in that game mode.

    • 🔙 We have therefore decided to reinstate Casual Mode games.

    • 📩 Casual Games can be found in the newly named “Social” section, along with Private Games.

  • Changes to Fast Track

    • 📈 We added the option to Fast Track to the next arena by being the first to reach 50 trophies as an additional means for extremely dedicated and skilled players to climb the leagues faster than normal.

    • 👷‍♂️ However, many players viewed Fast Track as the optimal method of rising through the arenas and a reward for excessive grinding rather than skilled play.

    • 🔥 We are therefore changing Fast Track to be awarded to anyone who reaches a win streak of 10.

    • ♾ This is not limited to 1 per league, any player who reaches a 10 win streak will be offered Fast Track promotion.

    • 💵 As before, if you accept Fast Track promotion you will not receive the rewards for the league you are being promoted from, only the league you are currently in when the league ends.

    • 🔥 If you are offered Fast Track promotion and you refuse, you will need to win another 10 games in a row before you are offered it again.

    • 🤴 We hope that this new system will serve the same purpose we originally intended, giving skilled players who are ranked lower than they should be a faster route to the higher arena leagues, without encouraging excessive grinding.

  • Win Streak and Streak Breaker in Events

    • 🩸 The First Blood and No Lives Lost stars in event games have been replaced by stars for Win Streak and Streak Breaker

    • 🌟 Similar to Arena Leagues, you earn 1 extra star if you are on a 3+ win streak and another if you defeat someone who was on a 3+ win streak.

    • 🔥 Win streaks are tracked per event for the extra stars (your win streak will not persist between events and losing in another game mode or event will not end your win streak).

  • These are the first in a wider range of changes we have planned over the coming months based on community feedback, which we’ll continue to monitor going forward!

  • New Daily Offer Items

    • 🛒 The following cosmetic items from Season 17 and 18 will now appear in the Daily Offers in the store.

    • 💿 Battles 2 OST Avatar

    • 💬 Almost! Text Emote

    • 💦 Glue Top Up Glue Gunner Idle

    • 🐱‍🐉 Dino DDT skin

    • 🥄 Mind Bending tower Boost

    • ✨ Glitter Bloons decal

    • 🌽 Popping Corn emote

    • 🏡 Secret Weapon Mortar Placement animation

    • 🟪 Voxel BAD skin

    • 🏗 Lunch Break Banner

    • ⏰ Alarm Clock Bloons decal

    • 🎿 Ski-daddle Ice Monkey Sell Animation

    • 🌊 Deep Sea Exploration Banner

    • 💬 What’s up guys? Text emote

    • 🍨 Jelly BFB skin

    • 🍃 Gone Like The Wind Ninja Sell Animation

    • 🧝‍♂️ Elf Bloons Decal

    • 🤷‍♀️ What ya gonna do? Emote

    • 🏸 Shuttlecocks Dartling Projectiles

    • 🧚‍♀️ Fairy Circle Tower Boost

    • 👶 My First ZOMG skin

    • 👷‍♀️ Hard Hat Emote

    • 🌈 Rainbow Blur Boomerang Trails

    • 🐾 Toe Beans Avatar

    • 🤖 Digi-Tagged Victory Animation

    • 🤖 Cyber Quincy Was ‘Ere Avatar

    • 🤖 Antagonistic Art Taunt

    • 🤖 Tagged for Improvement Upgrade

    • 🤖 Punk Pigment Emote

    • 🤖 Graffiti Pops

    • 🤵 Support Tech Victory Animation

    • 🤵 Drone Strike Taunt

    • 🤵Spy Bot Bloons decal

    • 🤵 Infiltration Avatar

    • 🤵 Concealed Weapon Matchup Animation

    • 🤵 Self Destruct Defeat Animation

    • 🧒 Intimidation Tactics Taunt

    • 🧒Rascal Bloons Decal

    • 🧒Huddle Up Matchup Animation

    • 🧒Cheeky Emote

    • 🧒Team Effort Victory Animation

    • 🧒Usual Suspects Banner

    • 🐇 Woodland Warriors Matchup Animation

    • 🐇 Squirrel Bloons Decal

    • 🐇 Animal Attack Taunt

    • 🐇 Wrong Neighborhood Emote

    • 🐇 Spirit of the Wilds Tower Boost

    • 🐇 Nature’s Revenge Victory Animation

Balance Changes

  • Boomerang Monkey

    • 🦾 x5x Perma Charge: Ability increases damage by +8 -> +10

    • 💭 While Boomerang excels as an early game tower and so we are conscious to not make its later tiers overly strong, we still want all upgrades to have some viability. Perma Charge is probably the weakest of Boomerang’s tier 5s and the other two aren’t particularly powerful either, so we think it’s well deserving of a buff.

  • Bomb Shooter

    • 💥 502 Bloon Crush: Frags damage 12 -> 30

    • 💥 502 Bloon Crush: Frags bonus damage to ceramics 12 -> 0

    • 💭 A small adjustment to crosspath balancing to make this option a little bit more enticing.

  • Tack Shooter

    • ☄️ 5xx Inferno Ring: Meteor damage 700 -> 900

    • ☄️ 501 Inferno Ring: Meteor damage 1000 -> 1300

    • ☄️ 502 Inferno Ring: Meteor damage 1400 -> 1800

    • 💭 Inferno Ring is still in need of a buff, rarely seeing any use.

  • Ice Monkey

    • 🎯 xx4 Icicles: Can now target and damage MOAB class bloons, placing Icicles on them without freezing them.

    • ❄️ xx4 Icicles: Now deals +3 damage to MOAB class bloons

    • 💭 Ice Monkey is useful for early game defense and late game support with stalling and debuffing, but provides pretty much no MOAB class damage with any of its upgrades. We would like to give it a bit more to offer by allowing Icicles to attack and damage MOAB class bloons. It won’t deal massive damage to them but it can be greatly buffed by Fusty the Snowman, so we will be curious to see what impact this change has.

  • Sniper Monkey

    • 💰 Base: $250 -> $200

    • 💰 1xx Full Metal Jacket: $250 ->$200

    • 💰 2xx Large Calibre: $800 -> $600

    • 💥 120 Shrapnel Shot damage 1 -> 2

    • 💥 220 Shrapnel Shot damage 2 -> 3

    • 💥 320 Shrapnel Shot damage 4 -> 5

    • 💥 420 Shrapnel Shot damage 6 -> 8

    • 💭 Since it’s hard to get much use out of Sniper in the early game, we’re giving it some simple early game buffs and improvements to crosspathing.

  • Monkey Buccaneer

    • 💰 3xx Destroyer: $2,850 -> $2,700

    • 🏹 4xx Aircraft Carrier: mini ace dart pierce 13 -> 20 but MOAB class bloons use up 2 pierce

    • 🏹 5xx Carrier Flagship: mini ace dart pierce 18 -> 72 but MOAB class bloons use up 4 pierce

    • 💭 We would like Aircraft Carrier and Carrier Flagship to be more effective in bloon cleanup, which we have done by increasing the pierce that the darts have against regular bloons but not against MOAB class bloons. For example, Carrier Flagship’s darts remain unchanged when hitting all MOAB class bloons, but they have the potential to hit 4x as many regular bloons now.

  • Monkey Ace

    • 💣 x3x Bomber Ace: Bomb pierce 12 -> 10 (20 -> 17 with xx1 crosspath)

    • 💭 Ace Monkey has a pretty easy time getting through all stages of the game, with the potential to be extremely efficient in the early/mid game when targeted optimally. We have slightly nerfed Bomber Ace so that its bloon cleanup isn’t quite so solid.

  • Heli Pilot

    • 💰 Base: $900 -> $800

    • 💭 Heli Pilot rarely sees much use as a starting tower so we hope that this change will make this option more attractive.

  • Mortar Monkey

    • 🔥 Base: blast radius 20 -> 18 (carries over to 3/4/5xx)

    • 💭 Mortar Monkey still excels in the current meta. We have reduced its blast radius, but increased (and fixed) the buff that Jones and Bones give it so that it remains similarly effective when paired with either of these heroes.

  • Dartling Gunner

    • 🏹 5xx Ray of Doom: Pierce 40 -> 1000 and damage 30 -> 35

    • 💭 We noticed that Ray of Doom’s pierce was remaining at 40 (the pierce that 4xx has), however this was never intended. We have brought its pierce up to its intended value and given it another small damage buff on top.

  • Wizard Monkey

    • 💰 xx3 Shimmer: $1,600 -> $1,500

    • 💥 210 Fireball crosspathed damage increased 2 -> 3

    • 🏹 011 Fireball pierce increased 15 -> 22

    • 🔥 x5x Wizard Lord Phoenix: Wall of Fire attack damage 3 -> 5

    • 💀 xx5 Prince of Darkness: Its buff to other Necromancers (+1 damage and +50% duration to zombie bloons) now applies to itself

    • 💭 We still feel that Wizard Monkey could do with some minor improvements, with a slightly cheaper decamo and some added crosspathing changes that make sense. Prince of Darkness’ buff now applies to itself, as it was never intended for this not to be the case.

  • Ninja Monkey

    • 💰 3xx Double Shot: $750 -> $700

    • 🌸 x4x Bloon Sabotage: Ability now soaks through MOAB class bloons (e.g. a slowed BFB will pop into slowed MOABs)

    • 💭 Ever since Ninja’s major nerfs a few updates ago, it has not been at the level that we would like. We are very conscious to not repeat past mistakes and over-buff it’s early game, so we’re just making very small changes for now. Bloon Sabotage has also been changed so that it can be used more reliably and easily when defending ZOMGs and BFBs.

  • Druid

    • 💰 1xx Hard Thorns: $250 -> $350

    • 💰 2xx Heart of Thunder: $1,000 -> $900

    • 💰 x1x Thorn Swarm: $250 -> $350

    • 💰 x2x Heart of Oak: $350 -> $250

    • 💭 Druid of the Jungle very recently received a big nerf and while it certainly still is strong, we’re not yet convinced that it needs any more significant changes. For now we’ve decided to just make some small price adjustments. With these changes, it’ll now be slightly more expensive to quickly and easily buy 1xx on your 030 Druids as a very cheap option to strengthen your defense.

  • Banana Farm

    • 💰 x3x Monkey Bank: $4,600 -> $4,400

    • 💭 A minor price cut for this upgrade which rarely gets used.

  • Monkey Village

    • 💥 5xx Primary Expertise: Bounce distance 50 -> 90 and damage to ceramics and moab class 200 -> 250

    • 💭 We’ve increased the bounce distance and damage of Primary Expertise so that it can be used a bit more reliably.

  • Engineer Monkey

    • 🙅 1+xx: Sentry spawn rate can no longer be affected by any attack rate buffs

    • 💥 5xx Sentry Champion: Sentry damage 2 -> 3

    • 💭 Recently, we altered Overclock so that buffing a parent tower will also buff all of its child towers (eg sentries). Additionally, in this update we’re fixing a bug with this, meaning that newly spawned child towers will now correctly inherit the buff. With these changes, it makes Sentry Champion incredibly strong but only when buffed up a lot by the likes of Homeland Defense and Overclock. We have decided to change Engineer so that the spawn rate of its sentries can no longer be affected by attack rate buffs, but we have also greatly increased Sentry Champion’s regular damage so that it’s much stronger on its own now.

  • Striker Jones

    • 💪 Level 7: Increases all Mortar Monkeys’ blast radius by 15 -> 25%

    • 💪 Level 8: Bomb shooters in range get +5 -> +15% range and +35 -> +40% pierce

    • 💭 Striker Jones’ main purpose is to provide buffs to Bombs and Mortars, however he very often isn’t the preferred hero for Bomb/Mortar strategies and so he rarely gets used. We have augmented the buffs that he provides to Bombs and Mortars to help address this.

  • Biker Bones

    • 💪 Level 7: Increases all Mortar Monkeys’ blast radius by 15 -> 25%

    • 💪 Level 8: All towers in range get +25 -> +30% pierce

    • 💭 Biker Bones’ new more general level 8 buff is an interesting one that we’re pleased to see has been effectively used with towers such as Spike Factory. We’re slightly increasing the buff to hopefully see more of this, as well as making the same changes to the Mortar buff which Striker Jones received.

  • Benjamin

    • 🤑 Level 15: Earns $1,400 -> $2,000 per round

    • 🤑 Level 17: Earns $2,500 -> $4,000 per round

    • 💭 By the time you get to the later levels, the cash amounts that players typically have mean that any cash gained from Benjamin is negligible.

  • DJ Ben Jammin’

    • 🤑 Level 15: Earns $1,050 -> $1,500 per round

    • 🤑 Level 17: Earns $1,875 -> $3,000 per round

    • 💭 Same changes and reasoning as Benjamin.

  • Pat Fusty

    • 💥 Level 11: Increases damage +1 -> +2

    • 💥 Level 16: +5 bonus ceramic damage now also applies to moab class bloons

    • ⏩ Level 17: Attack rate 0.55 -> 0.4

    • 💭 As Pat isn’t getting much attention recently, we’ve increased his damage and attack speed on his later levels, which also results in him being more effective at stalling MOAB class bloons.

  • Fusty the Snowman

    • 💪 Level 8: Now applies the 3x moab class damage buff after the +1 damage buff has been applied, rather than before. This means that the +1 damage also gets multiplied – an Ice tower with 2 damage will now deal (2+1)*3=9 damage to MOAB class when buffed, instead of 2*3+1=7.

    • 💥 Level 11: Increases damage +1 -> +2

    • 💥 Level 16: +5 bonus ceramic damage now also applies to MOAB class bloons

    • ⏩ Level 17: Attack rate 0.55 -> 0.4

    • 💭 Same changes as Pat Fusty, plus a minor tweak to the level 8 Ice Monkey buff to increase its effectiveness.

  • Fateweaver Adora

    • 💰 Base: $650 -> $700

    • 💭 With Fateweaver still remaining a dominant hero particularly in the early/mid game, it leaves little room for other heroes like Quincy, as early game is meant to be his specialty. We’ve slightly upped Fateweaver’s base cost so that she’s not quite so efficient early on.

  • Etienne

    • ⏱️ Level 3: Drone Swarm ability duration 17+0.5*hero_level -> 15+0.5*hero_level seconds

    • 💭 We love the impact that Etienne has had on the game – it’s been great to see all the new strategies that he has made possible. With that being said, we would like to make one very small adjustment to his ability, which we don’t expect will have much of an impact on his viability. Etienne provides so much utility that he doesn’t need to have strong DPS, and it does feel like his level 3 ability stretches on for longer than necessary.

Bug Fixes

  • 💣 Fixed Striker Jones and Biker Bones only buffing the blast radius of Mortar Monkeys in range rather than map wide.

  • 🔧 Fixed Overclock not affecting child towers spawned after the Overclock buff was applied.

  • 🚁 Fixed xx4/5 Heli Pilot Commanches not spawning on Bloon Bot Factory

  • 🚁 Fixed Heli Pilot dropping down the elevator shaft on Bloon Bot Factory.

  • ❗ Fixed Apple Arcade players seeing notifications for IAP sales.

  • 💲 Fixed incorrect rewards displaying when exiting a game where one player quit before the game began.

  • 🏝 Fixed closed clans appearing in the join clan screen.

  • 🎴 Fixed Daily Reward cards being unresponsive.

  • 👨‍💻 Fixed Benjamin and DJ Ben Jammin’ having an extremely short initial cooldown on Siphon Funding and Beatdown.

  • 📵 Fixed Apple Arcade players seeing the wrong arena league if they open the game while offline.

  • Fixed sent bloons using the wrong spacing in Hero Challenge games (Arcade only)

  • 💌 Fixed posing in Gwendolin’s Hot Mail victory animation

  • 🔍 Moved Etienne’s Spy UI to align to the centre of the screen so it isn’t covered by activated ability buttons.

  • 🖋 Fixed incorrectly formatted text on the Complete Set button of the Bling Season screen.

  • 💥 Fixed explosion vfx not playing when 5xx Sentry Turrets are sold.

  • 👀 Fixed 2xx Monkey Sub attacking camo bloons in range of Fateweaver Adora even though she does not have camo detection.

  • 📵 Fixed missing prompt when attempting to do something that requires an internet connection (Arcade only)

  • 📛 Fixed clan name overlapping clan emblem in the profile screen

  • 🔊 Fixed event banners on the main menu not playing a sound when clicked.

  • 🤖 Fixed incorrect texture on Sentai Churchill’s Robo Flex, Rollout, and Monkey & Machine animations.

  • 🎶 Fixed minor break in audio when waiting for a match.

Download free BTDB2 update 4.1 on PC (Steam).

Shantam Abrol
Shantam Abrolhttps://updatecrazy.com
Shantam Abrol is a content writer, photographer, Rider and explorer. You can also follow him on Instagram. You can also write him on Facebook if you have any queries.
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