Bloons TD Battles 2 (BTDB2) Update 3.1 Patch Notes

Bloons TD Battles 2 update 3.1 is available to download on PC, iOS, Android & Steam. According to the official Bloons TD Battles 2 patch notes, the latest update adds new hero, new map and new bling season. Apart from this, the BTD Battles 2 update 3.1 also includes balancing changes.

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Previously, a major Bloons TD Battles 2 update 1.5 added a new event (Speed Battles and Play with Fire), and Bling Season 6. Recently, BTDB2 update 1.10 also added a new hero: Agent Jericho. Unfortunately, players are still facing some issues with the game. Today’s BTD Battles 2 patch 3.1 will address a few of these issues.

Read more details below.

BTD Battles 2 Patch Notes 3.1 – December 6, 2023

New Features

  • New Hero: Adora

    • Praise the Sun! Priestess Adora has arrived in Battles 2!

    • Unleash devastating seeking bolt attacks and empower nearby Supermonkeys with radiant energy.

    • Infuse other monkeys with divine power, massively increasing their attack speed for a short while before they are destroyed and their essence absorbed to power up Adora.

  • New Map: Sun Palace

    • Battle the bloons in the holy palace of the sun.

    • Available in all game modes and arenas.

  • New Bling Season

    • 12 new season cosmetics including the Lofi avatar and Mixed Up Alchemist placement animation.

    • Ride into battle with the Sunbeam showcase for Adora.

    • Bring out the big guns with Star Captain Jericho’s Space Armory showcase.

Balance Changes

  • Bloon Sends

    • Spaced/Grouped BFBs: $1800 -> $1600

    • BFBs are the least effective of the early MOAB class bloon sends, so we would like to improve them to make them more appealing as a rush option.

  • Dart Monkey

    • 5xx Ultra-Juggernaut: main ball deals 4 -> 5 damage and +5 -> +6 damage to fortified bloons

    • xx4 Sharp Shooter / xx5 Crossbow Master: the first attack will now always be a Crit Shot

    • 2xx Razor Sharp Shots: $250 -> $150

    • 3xx Spike-o-pult: $300 -> $400

    • Spike-o-pult feels like it’s in a decent spot, however the other low tier Dart Monkey upgrades aren’t at the same level. So we have made a small adjustment to 2xx while leaving 3xx’s total cost unchanged, which will help the other upgrade paths such as 230 more than anything. Additionally, we have changed xx4/5 so that when you first purchase the upgrade, the first attack will be a Crit Shot. This gives it a bit more potential to be effective in situations when you need to quickly build up defense to defend a speedy rush and instantly need the extra damage. We also felt that Ultra-Juggernaut could do with a little buff as it is on the weaker side for a tier 5 upgrade.

  • Tack Shooter

    • x3x Blade Shooter: $700 -> $750

    • 5xx Inferno Ring: regular attack deals +4 -> +7 to MOAB class. Meteor creates an Aoe with 50 -> 150 damage and 50 -> 150 DoT.

    • Tack Shooter has consistently remained one of if not the best starting tower, due to its incredibly efficient Blade Shooter upgrade. This strong point is the main appeal of Tack Shooter and we don’t want to take that away from it, however we have decided to tone it down very slightly so that it doesn’t stand out quite so much when compared to other early-game options. Inferno Ring has gotten another buff to slightly strengthen Tack Shooter’s late game effectiveness.

  • Glue Gunner

    • 4xx Bloon Liquifier: deals 1 -> 2 damage to MOAB class

    • 5xx Bloon Solver: deals 9 -> 10 damage to MOAB class and ceramics

    • We’re making a couple of damage buffs to Glue Gunner to give the tower a little boost, as it feels a bit lacking and is not commonly used in the highest arenas.

  • Sniper Monkey

    • x5x Elite Sniper: ability no longer has an initial cooldown

    • In a previous update, with distinguished the tier 5 ability from the tier 4 ability, which had the side effect of introducing an initial cooldown for the tier 5. We have removed this cooldown so that like before, the cooldown will remain unchanged when upgrading from tier 4 to 5.

  • Monkey Sub

    • x4x First Strike Capability: $14k -> $15k

    • x5x Pre-emptive Strike: $32k -> $30k

    • Sub’s First Strike ability has always been exceptional at dealing with single ZOMGs and BADs. We have opted for a small price increase so that it can still deal its high damage but just slightly less efficiently, and we also made a minor price decrease to Pre-emptive Strike. We would also like to note that we have made a bug fix to xx5 Sub Commander, which was not receiving the 2x damage buff itself. This will greatly improve Sub Commander’s strength and will hopefully provide another valuable late-game upgrade to be used in conjunction with First Strikes.

  • Monkey Buccaneer

    • x3x Cannon Ship: xx1 no longer increases pierce of x3x frags by 1

    • x3x Cannon Ship: 1xx now reduces attack cooldown of the cannon by a 0.75x cooldown multiplier

    • In hindsight, the previous change to 031 Buccaneers was a bit too much, as Cannon Ship was already a decent upgrade. We have kept the pierce increase that xx1 provides to the explosion but removed the pierce increase to the frags so that the xx1 buff isn’t quite as impactful. Furthermore, we have allowed 1xx to buff the attack cooldown of the cannons, as it makes sense for both crosspaths to have an effect.

  • Monkey Ace

    • xx1 Sharper Darts: gives darts +3 -> +4 pierce

    • We’re making this small buff to Ace to encourage some more early-game upgrades to be used.

  • Mortar Monkey

    • xx2 Burny Stuff: DoT duration 3.75s -> 4.2s and tick rate 1.25s -> 1.4s

    • Mortar’s bottom path still stands out as being exceptionally strong and in need of a little nerf.

  • Wizard Monkey

    • Base: $400 -> $300

    • 2xx Arcane Blast: $350 -> $250

    • 3xx Arcane Mastery: $1200 -> $1400

    • x2x Wall of Fire: $900 -> $1000

    • xx3 Shimmer: $1500 -> $1600

    • Arcane Mastery seems to be in a decent spot, but it has poor stepping stones in the early game, so we have buffed the lower tiers leading up to it. Arcane Mastery, Wall of Fire, and Shimmer have all had their price increased so that they do not indirectly get buffed from the price cuts.

  • Ninja Monkey

    • Base: $450 -> $400

    • 1xx $250 -> $150

    • x1x Distraction: projectiles have a 15% -> 25% chance of distracting bloons. Distracted bloons are sent back between 10 and 300 -> between 100 and 250 units.

    • x1x Distracton: $250 -> $200

    • x3x Shinobi Tactics: $2000 -> $2100

    • xx2 Calctrops: $300 -> $250

    • xx3 Flash Bomb: $2000 -> $1800

    • xx4 Sticky Bomb: $4500 -> $4900

    • Ninja Monkey is a little bit lacking in early game popping power, only being effectively utilised when paired with another tower like an Alchemist. We have made some price cuts and improvements so that its early and unused upgrades are slightly better.

  • Spike Factory

    • Base: $800 -> $600

    • 3xx Spiked Balls: $2500 -> $2700

    • xx1 Long Reach: spike duration 100s -> 75 (xx3 unchanged at 170)

    • xx4 Deadly Spikes: $3500 -> $3300

    • The duration increase from Long Reach in addition to the start of round speed boost from Smart Spikes has resulted in xx2 being the dominant crosspath choice for Spiked Balls. We have lowered the duration so that there should be more choice between the crosspaths. xx3’s duration remains unchanged and xx4 has been buffed so that these upgrades can offer an alternative option.

  • Engineer Monkey

    • xx3 Double Gun: $450 -> $350

    • xx4 Bloon Trap: $3500 -> $3600

    • This upgrade is not efficient enough to be used as an alternative to Engineer’s other options, so we are making a price cut to encourage its usage. Bloon Trap’s price has been increased so that the total cost for it remains unchanged, since it did not need a buff.

  • Obyn

    • Level 19: deals +2 -> +4 damage

    • Level 20: Wall of Trees RBE limit 5k -> 8k RBE

    • Due to late game ramping, Obyn’s damage is fairly negligible in the late game, and level 20 does not add much by the time you can get it.

  • Ocean Obyn

    • Level 18: all Magic Monkeys in range attack 10% -> 15% faster

    • Level 19: deals +2 -> +4 damage

    • Level 20: Kraken RBE limit 2.5k -> 4k RBE

    • Obyn has a pretty clear spot in the meta as being the ‘Druid specialist’ hero, however Ocean Obyn does not have as much use, since his more general magic buff is less significant than Obyn’s druid buff. So in addition to the same changes that Obyn received, we have improved Ocean Obyn’s buff to Magic Monkeys later on.

  • Highwayman Jericho

    • Level 3: initial ability cooldown 25s -> 33.3s

    • Highwayman Jericho still has the edge over Agent Jericho in the highest arenas largely due to being capable of stealing more cash in the early game, so this very minor adjustment is being made to slightly delay Highwayman’s income generation.

  • Star Captain Jericho

    • Level 6: rainbows steal $35 -> $31

    • For the most part, we like how Star Captain Jericho looks right now, with him working exceptionally well with aggressive strategies that rush frequently. However, we would like to tone it down slightly, so for now we have marginally reduced the cash that he steals when sending rainbows.

  • Super Monkey

    • Base $2.1k -> $1.8k

    • 1xx Laser Blasts: $2.3k -> 1.4k

    • 2xx Plasma Blasts: $4.5k -> $3k

    • x2x Epic Range: $1.4k -> $1k

    • x3x Robo Monkey: $7k -> $10k

    • xx3 Dark Knight: $5.6k -> $4k and deals +3 -> +2 damage to MOAB class

    • 4xx Sun Temple: $100k -> $80k and main attack deals 6 -> 9 damage

    • x4x Tech Terror: ability knockback speed x25 -> x18 (x5x unchanged)

    • xx4 Dark Champion: $55k -> $30k, gains +4 -> +2 pierce, and deals +5 -> +2 damage to MOAB class

    • 5xx True Sun God: $400k -> $200k and deals 20 -> 30 damage

    • xx5 Legend of the Night: $240k -> $100k, gains +8 -> +4 damage, deals +8 -> +4 damage to MOAB class, and gains +15 -> +8 pierce

    • xx5 Legend of the Night: portal duration 8s -> 4s, and each portal can only absorb a maximum of 1 BAD – the portal will now close after absorbing a BAD.

    • 4xx Sun Temple / 5xx True Sun God: requires $20k -> $15k of sacrifices to receive the sacrifice benefits

    • Sacrificing $15k of primary towers to 4/5xx reduces attack cooldown by 25% -> 10%

    • Sacrificing $15k of support towers to 4/5xx no longer give towers in range +1 damage

    • Sacrificing $15k of support towers to 4/5xx reduces attack cooldown of towers in range by 10% -> 15%

    • Sacrificing $15k of support towers to 4/5xx spawns crates worth $750 -> $2000

    • Sacrificing $15k of support towers to 5xx creates big perma-spikes at a rate of 60s -> 30s and no longer limited to 1 at a time

    • Sacrificing $15k of primary towers to 4xx provides blades that deal 25 -> 20 damage

    • Sacrificing $15k of primary towers to 5xx provides glaives that deal 30 -> 25 damage and have 50 -> 40 pierce

    • Sacrificing $15k of magic towers to 5xx provides mini sun avatars that deal 3 -> 1 damage

    • We have made significant adjustments to a lot of Super Monkey’s upgrades, as we feel like Super Monkey is not and has never been properly balanced for this game. While its main strength is its late game and we want to keep it that way, we do not think it should be to the extent where it has almost no use in the early/mid game. Therefore, we are making some pretty big price cuts to the early tiers, while adjusting the tier 3s to balance out these price cuts so that they don’t become too strong. A lot of the higher tiers have either been too expensive or too inefficient to have any practical use in ranked matches, and we want to change that. Legend of the Night’s price tag was justifiably high for what it did, so it had to be reworked to receive a price cut. True Sun God (without sacrifices) was actually incredibly weak for its extreme price tag, with a lot of its strength coming from the weapons/buffs it receives and provides from sacrifices. We wanted to shift more of its strength to the vanilla weapon, as it should always be a powerful tower given its hefty price. Therefore, in addition to a giant price buff, we have increased its damage while weakening some of the strongest sacrifice benefits. Tech Terror has proven to be a great ability with the knockback addition, so we have slightly lowered its effectiveness.

Bug Fixes

  • Fixed not being able to roll random clan name after inputting an invalid name.

  • Fixed clan leaderboard not scrolling past the first 7 members.

  • Fixed UI issues when canceling a war battle.

  • Fixed not being able to join clan from members screen

  • Added button to take player to clan shop if they have no clan decorations unlocked.

  • Fixed display issues in clan war explanation screen in various languages.

  • Improved performance when dealing with a large number of bloon mods, such as with Ice Monkey or Glue Gunner.

  • Fixed blinking text cursor not appearing in text input boxes.

  • Fixed accept request buttons not being disabled when clan is full.

  • Fixed incorrect messaging when a player’s request to join a clan is denied.

  • Fixed default clan descriptions not being localised.

  • Fixed clan chat notifications not appearing unless the player changed menus.

  • Fixed UI issues on tablet screens when creating custom matches.

  • Fixed UI issues in the clan island edit menu & shop.

  • Fixed clan island decorations shrinking every time the clan screen is opened.

  • Fixed full clans not being returned when searched for specifically.

  • Fixed clan chat display issues on some widescreen devices.

  • Fixed hit area on island style edit button being too small.

  • Fixed minor display issues on clan creation screen.

  • Fixed SFX not playing when purchasing bloon bots or banana farmers.

  • Fixed incorrect header colour on bloon bot shop card.

  • Fixed player names in clan chat reacting as if they are buttons.

  • Fixed Dragon clan island decoration clipping in the preview screen.

  • Fixed incorrect text in clan banner immediately after a war.

  • Fixed some text in the clan screen not localising

  • Fixed season screen jumping back to the first reward when opened.

  • Fixed activated ability cooldowns not being inherited correctly (e.g. when x4x sniper upgrades to x5x)

  • Fixed 040 Super Monkey being able to knock back MOABs with its ability without crosspathing to 041.

  • Fixed Gwen’s Twirl animation having its audio cut off post game.

  • Fixed clan chat button occasionally disappearing.

  • Fixed Quincy’s Cupid Bow showing the wrong arrow

  • Fixed players losing medallions and war arena game if the opponent disconnects in the lobby or during matchmaking.

Download free BTDB2 update 3.1 on PC (Steam).

Bloons TD Battles 2 update 3.1 is available to download on PC, iOS, Android & Steam. According to the official Bloons TD Battles 2 patch notes, the latest update adds “Clans,” allowing players to form groups, customize their clan with symbols and banners, and participate in new Clan Wars. Apart from this, the BTD Battles 2 update 3.1 also includes stability fixes.

Previously, a major Bloons TD Battles 2 update 1.5 added a new event (Speed Battles and Play with Fire), and Bling Season 6. Recently, BTDB2 update 1.10 also added a new hero: Agent Jericho. Unfortunately, players are still facing some issues with the game. Today’s BTD Battles 2 patch 3.1 will address a few of these issues.

Read more details below.

BTD Battles 2 Patch Notes 3.1 – December 6, 2023

New Features
  • New Hero: Adora

    • Praise the Sun! Priestess Adora has arrived in Battles 2!

    • Unleash devastating seeking bolt attacks and empower nearby Supermonkeys with radiant energy.

    • Infuse other monkeys with divine power, massively increasing their attack speed for a short while before they are destroyed and their essence absorbed to power up Adora.

  • New Map: Sun Palace

    • Battle the bloons in the holy palace of the sun.

    • Available in all game modes and arenas.

  • New Bling Season

    • 12 new season cosmetics including the Lofi avatar and Mixed Up Alchemist placement animation.

    • Ride into battle with the Sunbeam showcase for Adora.

    • Bring out the big guns with Star Captain Jericho’s Space Armory showcase.

Balance Changes
  • Bloon Sends

    • Spaced/Grouped BFBs: $1800 -> $1600

    • BFBs are the least effective of the early MOAB class bloon sends, so we would like to improve them to make them more appealing as a rush option.

  • Dart Monkey

    • 5xx Ultra-Juggernaut: main ball deals 4 -> 5 damage and +5 -> +6 damage to fortified bloons

    • xx4 Sharp Shooter / xx5 Crossbow Master: the first attack will now always be a Crit Shot

    • 2xx Razor Sharp Shots: $250 -> $150

    • 3xx Spike-o-pult: $300 -> $400

    • Spike-o-pult feels like it’s in a decent spot, however the other low tier Dart Monkey upgrades aren’t at the same level. So we have made a small adjustment to 2xx while leaving 3xx’s total cost unchanged, which will help the other upgrade paths such as 230 more than anything. Additionally, we have changed xx4/5 so that when you first purchase the upgrade, the first attack will be a Crit Shot. This gives it a bit more potential to be effective in situations when you need to quickly build up defense to defend a speedy rush and instantly need the extra damage. We also felt that Ultra-Juggernaut could do with a little buff as it is on the weaker side for a tier 5 upgrade.

  • Tack Shooter

    • x3x Blade Shooter: $700 -> $750

    • 5xx Inferno Ring: regular attack deals +4 -> +7 to MOAB class. Meteor creates an Aoe with 50 -> 150 damage and 50 -> 150 DoT.

    • Tack Shooter has consistently remained one of if not the best starting tower, due to its incredibly efficient Blade Shooter upgrade. This strong point is the main appeal of Tack Shooter and we don’t want to take that away from it, however we have decided to tone it down very slightly so that it doesn’t stand out quite so much when compared to other early-game options. Inferno Ring has gotten another buff to slightly strengthen Tack Shooter’s late game effectiveness.

  • Glue Gunner

    • 4xx Bloon Liquifier: deals 1 -> 2 damage to MOAB class

    • 5xx Bloon Solver: deals 9 -> 10 damage to MOAB class and ceramics

    • We’re making a couple of damage buffs to Glue Gunner to give the tower a little boost, as it feels a bit lacking and is not commonly used in the highest arenas.

  • Sniper Monkey

    • x5x Elite Sniper: ability no longer has an initial cooldown

    • In a previous update, with distinguished the tier 5 ability from the tier 4 ability, which had the side effect of introducing an initial cooldown for the tier 5. We have removed this cooldown so that like before, the cooldown will remain unchanged when upgrading from tier 4 to 5.

  • Monkey Sub

    • x4x First Strike Capability: $14k -> $15k

    • x5x Pre-emptive Strike: $32k -> $30k

    • Sub’s First Strike ability has always been exceptional at dealing with single ZOMGs and BADs. We have opted for a small price increase so that it can still deal its high damage but just slightly less efficiently, and we also made a minor price decrease to Pre-emptive Strike. We would also like to note that we have made a bug fix to xx5 Sub Commander, which was not receiving the 2x damage buff itself. This will greatly improve Sub Commander’s strength and will hopefully provide another valuable late-game upgrade to be used in conjunction with First Strikes.

  • Monkey Buccaneer

    • x3x Cannon Ship: xx1 no longer increases pierce of x3x frags by 1

    • x3x Cannon Ship: 1xx now reduces attack cooldown of the cannon by a 0.75x cooldown multiplier

    • In hindsight, the previous change to 031 Buccaneers was a bit too much, as Cannon Ship was already a decent upgrade. We have kept the pierce increase that xx1 provides to the explosion but removed the pierce increase to the frags so that the xx1 buff isn’t quite as impactful. Furthermore, we have allowed 1xx to buff the attack cooldown of the cannons, as it makes sense for both crosspaths to have an effect.

  • Monkey Ace

    • xx1 Sharper Darts: gives darts +3 -> +4 pierce

    • We’re making this small buff to Ace to encourage some more early-game upgrades to be used.

  • Mortar Monkey

    • xx2 Burny Stuff: DoT duration 3.75s -> 4.2s and tick rate 1.25s -> 1.4s

    • Mortar’s bottom path still stands out as being exceptionally strong and in need of a little nerf.

  • Wizard Monkey

    • Base: $400 -> $300

    • 2xx Arcane Blast: $350 -> $250

    • 3xx Arcane Mastery: $1200 -> $1400

    • x2x Wall of Fire: $900 -> $1000

    • xx3 Shimmer: $1500 -> $1600

    • Arcane Mastery seems to be in a decent spot, but it has poor stepping stones in the early game, so we have buffed the lower tiers leading up to it. Arcane Mastery, Wall of Fire, and Shimmer have all had their price increased so that they do not indirectly get buffed from the price cuts.

  • Ninja Monkey

    • Base: $450 -> $400

    • 1xx $250 -> $150

    • x1x Distraction: projectiles have a 15% -> 25% chance of distracting bloons. Distracted bloons are sent back between 10 and 300 -> between 100 and 250 units.

    • x1x Distracton: $250 -> $200

    • x3x Shinobi Tactics: $2000 -> $2100

    • xx2 Calctrops: $300 -> $250

    • xx3 Flash Bomb: $2000 -> $1800

    • xx4 Sticky Bomb: $4500 -> $4900

    • Ninja Monkey is a little bit lacking in early game popping power, only being effectively utilised when paired with another tower like an Alchemist. We have made some price cuts and improvements so that its early and unused upgrades are slightly better.

  • Spike Factory

    • Base: $800 -> $600

    • 3xx Spiked Balls: $2500 -> $2700

    • xx1 Long Reach: spike duration 100s -> 75 (xx3 unchanged at 170)

    • xx4 Deadly Spikes: $3500 -> $3300

    • The duration increase from Long Reach in addition to the start of round speed boost from Smart Spikes has resulted in xx2 being the dominant crosspath choice for Spiked Balls. We have lowered the duration so that there should be more choice between the crosspaths. xx3’s duration remains unchanged and xx4 has been buffed so that these upgrades can offer an alternative option.

  • Engineer Monkey

    • xx3 Double Gun: $450 -> $350

    • xx4 Bloon Trap: $3500 -> $3600

    • This upgrade is not efficient enough to be used as an alternative to Engineer’s other options, so we are making a price cut to encourage its usage. Bloon Trap’s price has been increased so that the total cost for it remains unchanged, since it did not need a buff.

  • Obyn

    • Level 19: deals +2 -> +4 damage

    • Level 20: Wall of Trees RBE limit 5k -> 8k RBE

    • Due to late game ramping, Obyn’s damage is fairly negligible in the late game, and level 20 does not add much by the time you can get it.

  • Ocean Obyn

    • Level 18: all Magic Monkeys in range attack 10% -> 15% faster

    • Level 19: deals +2 -> +4 damage

    • Level 20: Kraken RBE limit 2.5k -> 4k RBE

    • Obyn has a pretty clear spot in the meta as being the ‘Druid specialist’ hero, however Ocean Obyn does not have as much use, since his more general magic buff is less significant than Obyn’s druid buff. So in addition to the same changes that Obyn received, we have improved Ocean Obyn’s buff to Magic Monkeys later on.

  • Highwayman Jericho

    • Level 3: initial ability cooldown 25s -> 33.3s

    • Highwayman Jericho still has the edge over Agent Jericho in the highest arenas largely due to being capable of stealing more cash in the early game, so this very minor adjustment is being made to slightly delay Highwayman’s income generation.

  • Star Captain Jericho

    • Level 6: rainbows steal $35 -> $31

    • For the most part, we like how Star Captain Jericho looks right now, with him working exceptionally well with aggressive strategies that rush frequently. However, we would like to tone it down slightly, so for now we have marginally reduced the cash that he steals when sending rainbows.

  • Super Monkey

    • Base $2.1k -> $1.8k

    • 1xx Laser Blasts: $2.3k -> 1.4k

    • 2xx Plasma Blasts: $4.5k -> $3k

    • x2x Epic Range: $1.4k -> $1k

    • x3x Robo Monkey: $7k -> $10k

    • xx3 Dark Knight: $5.6k -> $4k and deals +3 -> +2 damage to MOAB class

    • 4xx Sun Temple: $100k -> $80k and main attack deals 6 -> 9 damage

    • x4x Tech Terror: ability knockback speed x25 -> x18 (x5x unchanged)

    • xx4 Dark Champion: $55k -> $30k, gains +4 -> +2 pierce, and deals +5 -> +2 damage to MOAB class

    • 5xx True Sun God: $400k -> $200k and deals 20 -> 30 damage

    • xx5 Legend of the Night: $240k -> $100k, gains +8 -> +4 damage, deals +8 -> +4 damage to MOAB class, and gains +15 -> +8 pierce

    • xx5 Legend of the Night: portal duration 8s -> 4s, and each portal can only absorb a maximum of 1 BAD – the portal will now close after absorbing a BAD.

    • 4xx Sun Temple / 5xx True Sun God: requires $20k -> $15k of sacrifices to receive the sacrifice benefits

    • Sacrificing $15k of primary towers to 4/5xx reduces attack cooldown by 25% -> 10%

    • Sacrificing $15k of support towers to 4/5xx no longer give towers in range +1 damage

    • Sacrificing $15k of support towers to 4/5xx reduces attack cooldown of towers in range by 10% -> 15%

    • Sacrificing $15k of support towers to 4/5xx spawns crates worth $750 -> $2000

    • Sacrificing $15k of support towers to 5xx creates big perma-spikes at a rate of 60s -> 30s and no longer limited to 1 at a time

    • Sacrificing $15k of primary towers to 4xx provides blades that deal 25 -> 20 damage

    • Sacrificing $15k of primary towers to 5xx provides glaives that deal 30 -> 25 damage and have 50 -> 40 pierce

    • Sacrificing $15k of magic towers to 5xx provides mini sun avatars that deal 3 -> 1 damage

    • We have made significant adjustments to a lot of Super Monkey’s upgrades, as we feel like Super Monkey is not and has never been properly balanced for this game. While its main strength is its late game and we want to keep it that way, we do not think it should be to the extent where it has almost no use in the early/mid game. Therefore, we are making some pretty big price cuts to the early tiers, while adjusting the tier 3s to balance out these price cuts so that they don’t become too strong. A lot of the higher tiers have either been too expensive or too inefficient to have any practical use in ranked matches, and we want to change that. Legend of the Night’s price tag was justifiably high for what it did, so it had to be reworked to receive a price cut. True Sun God (without sacrifices) was actually incredibly weak for its extreme price tag, with a lot of its strength coming from the weapons/buffs it receives and provides from sacrifices. We wanted to shift more of its strength to the vanilla weapon, as it should always be a powerful tower given its hefty price. Therefore, in addition to a giant price buff, we have increased its damage while weakening some of the strongest sacrifice benefits. Tech Terror has proven to be a great ability with the knockback addition, so we have slightly lowered its effectiveness.

Bug Fixes
  • Fixed not being able to roll random clan name after inputting an invalid name.

  • Fixed clan leaderboard not scrolling past the first 7 members.

  • Fixed UI issues when canceling a war battle.

  • Fixed not being able to join clan from members screen

  • Added button to take player to clan shop if they have no clan decorations unlocked.

  • Fixed display issues in clan war explanation screen in various languages.

  • Improved performance when dealing with a large number of bloon mods, such as with Ice Monkey or Glue Gunner.

  • Fixed blinking text cursor not appearing in text input boxes.

  • Fixed accept request buttons not being disabled when clan is full.

  • Fixed incorrect messaging when a player’s request to join a clan is denied.

  • Fixed default clan descriptions not being localised.

  • Fixed clan chat notifications not appearing unless the player changed menus.

  • Fixed UI issues on tablet screens when creating custom matches.

  • Fixed UI issues in the clan island edit menu & shop.

  • Fixed clan island decorations shrinking every time the clan screen is opened.

  • Fixed full clans not being returned when searched for specifically.

  • Fixed clan chat display issues on some widescreen devices.

  • Fixed hit area on island style edit button being too small.

  • Fixed minor display issues on clan creation screen.

  • Fixed SFX not playing when purchasing bloon bots or banana farmers.

  • Fixed incorrect header colour on bloon bot shop card.

  • Fixed player names in clan chat reacting as if they are buttons.

  • Fixed Dragon clan island decoration clipping in the preview screen.

  • Fixed incorrect text in clan banner immediately after a war.

  • Fixed some text in the clan screen not localising

  • Fixed season screen jumping back to the first reward when opened.

  • Fixed activated ability cooldowns not being inherited correctly (e.g. when x4x sniper upgrades to x5x)

  • Fixed 040 Super Monkey being able to knock back MOABs with its ability without crosspathing to 041.

  • Fixed Gwen’s Twirl animation having its audio cut off post game.

  • Fixed clan chat button occasionally disappearing.

  • Fixed Quincy’s Cupid Bow showing the wrong arrow

  • Fixed players losing medallions and war arena game if the opponent disconnects in the lobby or during matchmaking.

Download free BTDB2 update 3.1 on PC (Steam).

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