Bloons TD Battles 2 (BTDB2) Update 2.0.4 Patch Notes

Bloons TD Battles 2 update 2.0.4 is available to download on PC, iOS, Android & Steam. According to the official Bloons TD Battles 2 patch notes, the latest update introduces balance changes to various towers, including range adjustments, price reductions, and damage buffs. Apart from this, the BTD Battles 2 update 2.0.4 also includes bug fixes and file modifications.

Previously, a major Bloons TD Battles 2 update 1.5 added a new event (Speed Battles and Play with Fire), and Bling Season 6. Recently, BTDB2 update 1.10 also added a new hero: Agent Jericho. Unfortunately, players are still facing some issues with the game. Today’s BTD Battles 2 patch 2.0.4 will address a few of these issues.

Read more details below.

BTD Battles 2 Patch Notes 2.0.4 – July 18, 2023

Balance Changes

  • Events
  • Removed minimum round length from Speed Battles games
  • Added bloon health and speed ramping past round 51 in Bananza games.
  • We previously added a rule meaning that rounds last a minimum 5.5 of seconds after the last bloon of the round spawns. However, this change did not feel necessary for speed battles, so we have removed this rule for the Speed Battles only. We noticed that there was not any ramping from round 50-101 in Bananza, but this was not intended so we have introduced ramping for these rounds.
  • Dart Monkey
  • 3xx Spike-o-pult: Range increase 0% -> 15%
  • 4xx Juggernaut: Range increase 15% -> 0%
  • The intention of this change is to make Spike-o-pult a little bit more reliable without the range crosspaths since their aiming can be pretty inconsistent without it. The range crosspaths provide camo detection as well so it didn’t feel like this change is taking away too much from that crosspath. Juggernaut remains unchanged as we did not think that it needed changing as well.
  • Tack Shooter
  • 4xx Ring Of Fire: Pierce 60 -> 45
  • 420 Ring of Fire Crosspath: Pierce 80 -> 60
  • xx4 Overdrive: $3000 -> $2700
  • Note: A bug was fixed where the 5xx tack shooter was only applying the bonus damage to ceramic and MOAB class bloons, not the base damage. Fixing this has given the 5xx upgrade a +8 increase in damage against ceramic and moab class bloons.
  • Tack still feels a little bit too strong overall, so we are making some small changes to its tier 4 upgrades that have proven to be efficient. Alongside this, the bug fix should provide a noticeable buff to Inferno Ring’s late game power.
  • Sniper Monkey
  • 5xx Cripple MOAB: Damage 80 -> 280
  • xx3 Semi-automatic: $3000 -> $2700
  • The damage buff is copied over from BTD6, giving Cripple Moab more strength on its own which it deserves for being an expensive tier 5. Bottom path sniper is still extremely underutilised, so we are giving it another price reduction.
  • Monkey Buccaneer
  • 4xx Aircraft Carrier: $7200 -> $6800
  • 5xx Carrier Flagship: Mini-plane missile damage 60 -> 80 and dart damage 2 -> 3
  • Buccaneer as a whole lacks late-game potential in terms of dealing pure damage, so we are making some pretty substantial buffs to the top path.
  • Monkey Ace
  • 2xx Lots More Darts: $650 -> $600
  • xx4 Spectre: Attack cooldown 0.05 -> 0.04
  • xx5 Flying Fortress: Attack cooldown 0.03 -> 0.025
  • We are hoping to encourage Ace to be utilised more with a small early-game buff and bigger buffs to Spectre and Flying Fortress since they don’t quite hold up to their high price tags.
  • Heli Pilot
  • 2xx Pursuit: $400 -> $250
  • 3xx Razor Rotors: $1750 -> $1900
  • x1x Bigger Jets: $300 -> $200
  • x2x IFR: $450 -> $350
  • x3x Downdraft: $3000 -> $3200
  • xx1 Faster Darts: $250 -> $150
  • xx2 Faster Firing: $350 -> $250
  • xx3 MOAB Shove: $3500 -> $3700
  • xx5 Comanche Commander: missile damage 3 -> 15, bonus MOAB damage 2 -> 8
  • We are lowering a few of the early game upgrades that don’t provide much utility while increasing the tier 3 prices so that they remain unaffected. We also made some pretty big major buffs to the missiles (matching BTD6), since the missile attack makes up a very small amount of Comanche’s total damage and Comanche Commander is a relatively underwhelming tier 5.
  • Dartling Gunner
  • x3x Hydra Rocket Pods: The missile itself can no longer receive extra pierce from any external buffs, meaning that you can no longer increase the number of times a missile can explode. The explosions themselves can still receive pierce buffs.
  • 5xx Ray of Doom damage 25 -> 30
  • 2xx Laser Shock: $750 -> $600
  • Hyrda Rocket Pods paired with an alchemist buff has recently stood out as a particularly effective tower combination, therefore we decided to specifically nerf their interaction. We didn’t feel that Hydro Rocket Pods on its own needed changing, but it was just very strong with Alchemist because it essentially received two lots of pierce buffs (with both the explosions and the missiles getting buffed). Furthermore, we reduced Laser Shock’s cost to make it a more viable early game option, and we improved Ray of Doom’s damage since that has always been a little underwhelming.
  • Wizard Monkey
  • 110 Fireball: The fireball can now shoot through blockers with the Guided Magic crosspath
  • Guided Magic allows other Wizard attacks to shoot through blockers so it should work for Fireball as well.
  • Super Monkey
  • Base attack cooldown 0.06s -> 0.045
  • 2xx Plasma Blasts: Attack speed increase reduced to compensate for the base attack change. Plasma Blasts fire at the same speed they did before.
  • 3xx Sun Avatar: $13k -> $11k
  • We brought over some changes from BTD6 that make sense here too, giving more strength to low-tier Super Monkeys and potentially opening up more crosspathing options later on. Super Monkey’s top path is still considered to be overpriced so we are reducing Sun Avatar’s cost, hopefully making it a more appealing option in regular games. Sun Temple and True Sun God at least have utility in other game modes so we are leaving those as is for now.
  • Alchemist
  • 3xx Berserker Brew: $1500 -> $1650
  • Berserker Brew has always felt a little too cheap for the value it provides to many towers. Note that Alchemist’s interaction with Dartling is getting nerfed as well (see Dartling Gunner changes). Since it’s not quite as powerful on other towers compared to Dartling, we’re only giving it a small direct nerf for now.
  • Druid
  • xx4 Poplust: Druids can now buff themselves with this upgrade (the maximum number of poplust effects a druid can have remains 5, including their own)
  • 5xx Superstorm: $65k -> $60k
  • Poplust is useful for buffing the tier 5s, however it does not get much value on its own. Superstorm is getting a small price cut too since it provides similar utility to upgrades such as Bomb’s Bloon Crush but it was quite a bit more expensive.
  • Monkey Village
  • Base cost: $1200 -> $1000
  • For simply providing a minor range buff, we thought that the base village could definitely do with a little price reduction. This also results in slightly cheaper camo detection from a village which sounded reasonable.
  • Engineer Monkey
  • Base cost: $450 -> $400
  • xx3 Double Gun: $500 -> $450
  • 5xx Sentry Champion: Sentry attack cooldown 0.044 -> 0.035
  • We are making some small changes to try and make Engineer a more viable starting tower. Note that xx3 pierce is correctly 8 despite reports that it is not. Our previous buff to Sentry Champion was a step in the right direction but not quite significant enough, so here’s a bigger buff that should be more impactful.
  • Sentai Churchill
  • Level 1: Laser Shock effect now applies to bloons hit by both the shell and the explosions.
  • Sentai Churchill has fallen off in popularity after the last change to laser shock. We feel that it may have been unnecessary so we are reverting this change.
  • Agent Jericho
  • Base cost $650 -> $750
  • Usage rates for Agent Jericho in HoM have dropped a lot recently, however we assume that this is simply due to Highwayman being favoured, rather than Jericho not being a strong hero anymore. Therefore we have nerfed both Jerichos by increasing their base price so that it is a little harder to afford him on round 1.
  • Highwayman Jericho
  • Base cost $650 -> $750
  • Level 3: Stand and Deliver steals $250 -> $200
  • Highwayman Jericho has been by far the most popular hero in the top arenas recently. In addition to the price nerf, we reduced how much cash Highwayman steals in the early game, hopefully making the two Jerichos a little more balanced relative to each other as well as the other heroes.

Bug Fixes

  • Fixed bloons frozen by the 4xx Ice Monkey not losing their immunity to sharp damage.
  • Fixed puddles created by the xx2 Alchemist not layering correctly
  • Fixed Gwendolin’s Heat It Up buff allowing the x3x Heli Pilot to push back Agent Jericho’s decoys.
  • Fixed issue where simultaneous activations of Highwayman Jericho’s Stand and Deliver ability caused one player to not receive the stolen money.
  • Fixed 5xx Tack Shooter not applying its base damage to Ceramic and MOAB class bloons, only the bonus damage.
  • Minor text fixes

Download free BTDB2 update 2.0.4 on PC (Steam).

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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