Bloons TD 6 update 42 (BTD6 42) is available to download on PC(Steam), Android, iOS, macOS players. According to the official BTD6 42 patch notes, the latest update adds new features such as hero skins, maps, quests, trophy store items, CT team store items, and big map editor additions. Apart from this, the BTD6 update 42 also includes platform-specific fixes, balance changes, tower balance adjustments, hero balance changes, and platform-specific fixes.
Previously, a major update 32 added a new boss, new changes and quality of life improvements. Unfortunately, players are facing various bugs and gameplay changes. Today’s Bloons TD 6 patch 42 will address a few of these issues. Read more details below.
Related: Bloons TD 6 servers are currently down. Check BTD6 server status here.
BTD6 Update 42 Patch Notes – April 8, 2024
New Awesome
- New Hero Skin, the Gentlemonkey Gadgeteer Geraldo! Geraldo was a challenge to find the time for a skin with so much more custom art required compared to our normal hero roster but he’s finally, fancily here
- New Map, Castle Revenge! Longstanding fans of BTD will notice something familiar here. We love bringing our classic content forward and not just because we are nostalgic saps but because they have great play value. This one hails from both BTD5 and BTD Battles, but with a dynamic flourish that we hope gears you up to earn all of the badges!
- New Quests
- Multi-stage story based Bloonarius quest – prepare to be slimed!
- Royal Tank Academy trial: discover Captain Churchill’s strengths and abilities
- One Stop Pop Shop trial: discover Geraldo’s strengths and abilities
- Phayze One Experiment Quest: if you enjoyed the Party Bloon Quest we have another infinite scaling Quest Boss to challenge you. This version includes unique round mechanics tied to the Boss.
- New Trophy Store Items
- Heroes: Corvus Owl pet – darkly adorbs!
- Monkeys: Engineer Palbot pet – mechanically adorbs!
- Bloons: Nightcap Bloons decal
- Game & UI: CatEzili avatar, Boss Phayze avatar, Super Chill Banner
- New CT Team Store items
- Base Props: Junk Tower
- Big Map Editor Additions!
- Implemented a Removable/Interactable state for props through the props UI; this can be done by linking together the new Interactable Area to different special props, available from the Areas Menu (at the bottom) and the new Interactable prop menu with the Hammer icon
- Added new category for Interactable props (look for the Hammer icon tab); these add animating flavor when Interactable layers are removed, but they can also be used as props (but with only limited animation)
- New items: Responding to the many requests for cityscape elements, we took existing assets from maps like high finance alongside some new stuff to make building the city of your dreams a possibility! The construction supervisor just radioed in saying there are over 60 new construction props with which to build, plus new Paths, Stamps, and Terrain to match!
Game Changes / Additions
- Map search is now also available for co-op lobby map selection
- Map ‘Gizmos’ are now influenced by Challenge Editor 'removable cost rate'
- This includes items such as: Workshop Conveyor Belt / Track Extensions, Dark Dungeons Statue & the Polyphemus Eye mechanic.
- While we like giving players lots to choose from as early as possible, we’ve seen feedback that the current hero unlock flow can feel overwhelming with all Monkey Money unlockable heroes becoming available immediately at account level 10. To address this, we are spacing this period out with a few different groupings of Hero unlocks and holding back some of the more complex Heroes until account level 35.
- Level 15 heroes: Churchill, Benjamin, Pat Fusty
- Level 25 heroes: Sauda, Ezili, Etienne, Adora
- Level 35 heroes: Psi, Brickell, Geraldo, Corvus
- Added 'cash spent' to the Victory Screen summary
- PC players request to have many niche things hotkeyed, but unfortunately these are often too niche for us to take up valuable real estate with limited keyboard space. To enable players to take this into their own hands we have added a new advanced section of default unbound hotkeys to cover more heavily situational use cases. None of these hotkeys will work by default, but if you find any to sound useful they can be manually bound in order to enable them. We are interested in hearing your feedback on more things that make sense to fit in this list.
- Cycling upgrades menu in challenges now skips past towers that are banned (yay!)
- Individual stages of Quests can now be replayed without resetting the entire Quest
Bug Fixes & General Changes
- [Map Editor] Duplicate prop button no longer allows users to exceed the prop limit
- [Map Editor] In progress maps at prop limit no longer allow +1 prop after loading saves
- [Map Editor] Erasing stamps now correctly restores the ‘prop limit’ spent on them
- [Map Editor] Resolved small graphical errors with asphalt path
- Ranked boss and Battlemode boss challenge should now have the same starting cash
- Resolved audio being triggered the background screens in some other places in the UI
- Resolved an issue in co-op sometimes visually displaying other player towers as upgradable to you
- Resolved some overlay display issues that occurs in some resolutions
- Paragon cost slider no longer exceeds limits in least cash challenges
- ‘Retry Last Round’ should no longer be available on the first round of quests
- When users ‘Confirm’ entry of a Creator Code, the game should now keep the dialog open until server communications have either confirmed or rejected the creator code
- Resolved a number of softlocks that could occur
- Resolved a number of UI issues
- Swapped some frame based timings to real world timings so the game can run smoother on specific refresh rates that were not easily divisible by 20. Our lead coder assured me this sentence made sense.
Event bug fixes
- Players should not be able to modify Odyssey crew after sharing to the Content Browser
- Fixed inconsistency in the ‘Upgrade Restricted’ red stripe through tower upgrades
Map Specific Fixes
- Resolved an issue where Blons could be played through co-op
- Resolved a crash that could occur loading some saves on Glacial Trail
- Lych should no longer drain the Frozen status on Glacial Trail – sheesh!
Tower Specific Fixes
Dart Monkey
- 4xx Juggernaut’s bonus damage to fortified targets now works across crosspaths
Ice Monkey
- Resolved another arctic wind crash (polyphemus style)
Sniper Monkey
- Resolved a case in which the Supply Drop ability could fail to trigger other Supply Drops
Monkey Sub
- Resolved an issue where Retry Last Round removed the submerge option from Sub
- Flanking Maneuvers MK now applies to the Sub Paragon
- Submerge toggle now has cooldown art
Heli Pilot
- MOAB Shove no longer ignores the children of the target it is shoving
Ninja Monkey
- xx3 Flash Bomb should no longer fail to stun targets if damage is externally buffed
Druid
- x5x Spirit of the Forest Track Vines now do not display over invincible/covered track sections (like Dark Castle trees, or on the new Castles Revenge map)
Hero Specific Fixes
Quincy
- Resolved an issue with the Quincy Spec Ops Drop In placement animation
Geraldo
- Resolved an issue where Geraldo’s subtowers would be immune to freeze on Glacial Trail after Geraldo is sold
- Geraldo’s Lv16 Nail Mine should now save correctly
- Geraldo should now restock inventory correctly when leveled immediately from 18 to 20
Corvus
- Corvus – Optimisation Pass improving general performance
Platform Specific fixes
- [Android] – Resolved a game freeze occurring on devices with a Exynos Chipset – this was affecting a number of players, so hope you are now back up and popping!
- [PC] Alternate send round hotkey (Race Hotkey) now sends round in Sandbox
- [PC] Mentioned in more detail above; new advanced hotkeys section
- [Vision Pro] Resolved a number of various crash fixes around different parts of the game
Balance Changes
Tower Balance
Dart Monkey
- 3xx Spike-o-pult range increased from 32 > 36.8
- 4xx Juggernaut range remains unchanged at 36.8
Bomb Shooter
- x4x MOAB Assassin ability follows target priority instead of Strong
- xx5 Bomb Blitz price reduced from $35,000 > $28,000
- xx5 Bomb Blitz attack cooldown reduced from 1.5s > 1
- xx5 Bomb Blitz damage reduced from 6 > 3
- xx5 Bomb Blitz no longer deals bonus damage to Fortified
Ice Monkey
- 5xx Super Brittle attack cooldown reduced from 2.16s > 1.8s
Sniper Monkey
- x3x Bouncing Bullet price reduced from $2,800 > $2,400
- x4x Supply Drop price increased from $7,200 > $7,600
- x4x Supply Drop now triggers other supply drops when one is used
Monkey Sub
- 5xx Energizer main dart attack damage increased from 1 > 5
- 502 Energizer airburst attack damage increased from 1 > 5
Monkey Buccaneer
- 420 Aircraft Carrier damage over time increased from 2 > 4
- 520 Carrier Flagship damage over time increased from 2 > 9
- x3x Cannon Ship main dart attack disabled
- x3x Cannon Ship Grape damage increased from 1 > 2
- x4x Monkey Pirates Grape damage increased from 2 > 3
- x4x Monkey Pirates damage over time increased from 2 > 4
- 024 Flavoured Trades damage over time increased from 2 > 4
- 025 Trade Empire damage over time increased from 2 > 9
Heli Pilot
- x5x Special Poperations downdraft attack cooldown reduced from 0.15 > 0.075
- xx5 Comanche Commander price increased from $32,000 > $35,000
Mortar Monkey
- 032 Heavy Shells burn damage over time increased from 1 > 2
- 042 Artillery Battery burn damage over time increased from 1 > 3
- 052 Pop & Awe burn damage over time increased from 1 > 5
Wizard Monkey
- x4x Dragon’s breath damage over time increased from 1 > 2
- x4x Dragon’s breath attack now ‘fires’ (hehe) 2 projectiles
- x4x Dragon’s breath attack pierce reduced from 4 > 3
- x4x Summon Phoenix ability projectile speed increased from 350 > 450
- x5x WLP’s Dragon’s Breath attack damage over time increased 1 > 10
- x5x WLP’s Dragon’s Breath attack now fires 3 projectiles
- x5x WLP’s Dragon’s Breath attack damage reduced from 6 > 2
- x5x WLP’s Dragon’s Breath attack pierce reduced from 50 > 15
Super Monkey
- x3x Robo Monkey price increased from $7,000 > $7,500
- x4x Tech Terror no longer slightly increases attack speed
- x4x Tech Terror price increased from $18,000 > $25,000
- x5x Anti Bloon price reduced $90,000 > $80,000
Ninja Monkey
- xx3 Flash Bomb main Shuriken attack deals more to stunned Bloons +3
- xx4 Sticky Bomb main Shuriken attack deals more to stickied targets +3
- xx4 Sticky Bomb damage reduced from 500 > 450
- xx5 Master Bomber main Shuriken attack deals more to stunned Bloons +9
- xx5 Master Bomber main Shuriken attack deals more to stickied targets +9
- Paragon main Shuriken attack deals more to stunned Bloons +15
- Paragon main Shuriken attack deals more to stickied targets +15
Alchemist
- 3xx Berserker Brew price increased from $1,250 > $1,300
- 4xx Stronger Stimulant price reduced from $3,000 > $2,950
- xx3 main attack damage over time now also deals bonus to Leads +9
Druid
- x4x Jungle’s Bounty now triggers all available Jungle’s Bounty abilities when one is used
Banana Farm
- 5xx Banana Central price increased from $100,000 > $115,000
- x4x IMF Loan cooldown reduced from 90 > 85s
- xx2 Banana Salvage cost increased $200 > $400
- xx3 Marketplace cost reduced from $2,900 > $2,700
Beast Handler
- 1xx Piranha price increased from $160 > $170
- 2xx Barracuda price reduced from $875 > $850
- 3xx Great White Shark price reduced from $2,950 > $2,075
- x2x Adasaurus price reduced from $945 > $890
- x3x Velociraptor price reduced from $2,600 > $2,170
- xx1 Gyrfalcon price increased from $190 > $210
- xx2 Horned Owl price reduced from $960 > $940
- xx3 Golden Eagle moab penalty increased from 29 > 44
- xx3 Golden Eagle damage reduced 2 > 1
- xx3 Golden Eagle damage range reduced 4 > 2
- xx4 Condor damage remains 2
- xx4 Condor damage range remains 4
Hero Balance
Quincy
- Lv18 Storm of Arrows deals bonus damage to Ceramics +18
- Lv20 Storm of Arrows deals bonus damage to Ceramics +24
Gwendolin
- Lv4 Heat it Up now has pierce of 100
- Gwen’s attack rate levels (Lv12, 15, 18) no longer reduce Heat it Up frequency
- Lv12 Heat it Up damage increased from 3 > 10
- Lv15 Heat it Up damage increased from 3 > 20
- Lv18 Heat it Up damage increased from 3 > 30
Obyn Greenfoot
- Lv3 Brambles cooldown reduced from 35 > 30
- Lv3 Brambles round duration increased from 1 > 5
- Lv5 Range buff for x3x druids increased from 20% > 40%
Benjamin
- Lv1 cash generation reduced from $100 > $80
- Lv2 cash generation reduced from $150 > $120
- Lv8 cash generation remains unchanged at $250
- Lv11 cash generation increased from $300 > $1,000
- Lv15 cash generation increased from $500 > $2,500
- Lv17 cash generation increased from $800 > $5,000
Ezili
- Lv16 Main attack can now de-camo DDTs
Corvus
- Lv3 Haste cost reduced from 75 > 50
- Lv8 Storm attack cooldown increased from 0.1 > 0.12
- Lv8 Corvus mana gain curve decay start point 40% > 25%
- Lv8 Corvus mana gain curve decay end point 80% > 65%
- Recovery spell no longer applies cooldown reduction to Nourishment
- Lv1 Haunt mana gain per layer reduced from 8 > 5
- Lv1 Corvus passively recovers 1mana /s so long as Bloons are spawning
Relic Knowledge Balance
- Hero Boost: Hero XP multiplier increased from 15% > 20%
- Broken Heart: Bonus damage to Regrow increased from 1 > 2
- Going the Distance: Range bonus increased from 20% > 30%
- Fortifried: Bonus damage to fortified increased from 1 > 2
- Restoration: Maximum barrier reduced from 200 > 150
Bloon TD 6 (BTD6) apk 42.0 release date and download will be available soon.