Baldur’s Gate 3 update 8 is now available to download on PC(Steam). According to the official Baldur’s Gate 3 patch notes, the latest update the bard class, playable gnomes, Swarm AI, and countless other improvements and fixes. Apart from this, Baldur’s Gate 3 patch 8 also added the Brazilian Portuguese language to the game.
Previously, a big update added various quality of life improvements. Unfortunately, since the last update, players are facing various issues with the game. Read more details below.
Baldur’s Gate 3 Patch 8 Release Notes – July 7, 2022
CHANGES AND FIXES
Crashes, Freezes, and Blockers
- Can now Long Rest at camp if a companion is dead.
- Fixed crash when spam-clicking ‘Go to Camp’ button and Trade window.
- Fixed crash when choosing to ‘do nothing’ about Astarion holding blade to your throat.
- Fixed crash when readying Throw action and hovering cursor over dismissed summon.
- Fixed crash when killing summons holding Concentration.
- Fixed crash when drinking Auntie Ethel’s potion.
- Fixed crash when opening a spell container from a hotbar filter after removing that spell from the main hotbar.
- Fixed black screen triggered after committing a crime and telling Zevlor you’d like to celebrate at camp.
- Fixed character getting stuck if Shoved while Sleeping.
- Fixed launcher entering offline mode.
- Fixed crash related to Inventory UI.
- Fixed crash related to having multiple Examine windows open and closing one.
- Fixed crash related to FSR and Ultra Quality graphical settings.
- Fixed crash related to sending weapons in the same filter slots to other characters.
- Fixed bug related to controlling Us at Crash Site.
- Fixed bug preventing you from starting dialogues.
Multiplayer
- Fixed loading screen getting stuck after disconnecting.
- Fixed crash during character selection.
- Fixed crash when starting in lobby.
- Fixed issue preventing clients from rejoining session after crash.*
- Fixed blocker and black screen caused by Long Rest.
- Fixed crash when switching companions during dialogue.
- Fixed Direct Connections checkbox deselecting due to NatPunch error.
- You no longer get stuck in the lobby if you join the host via invite before you’ve made a profile and if your game folder is in Documents.
UI
- Sources of advantages or disadvantages applied by spells are now clearly indicated in target info.
- Summons and followers can now use consumables from other characters’ inventories.
- Added feedback when characters heal.
- Equipped items now unequip on double-click.
- Added different portrait border colours for allied and neutral characters in Turn Order UI.
- UI now indicates when you’re in Turn-Based Mode.
- Audio options now reset to default correctly.
- Can now cut, copy, and paste in password fields.
- Savegame version number now visible in load menu.
- Temporary hit points now visible in Party Line.
- Invulnerable entities and characters no longer display -1/1 HP.
- Sort-by-latest option in Inventory no longer prioritises older items.
- Improved drag-and-drop feedback.
- Barter window now shows correct value when dragging in items.
- Inventory slots now update correctly when dragging in stacked items from Barter window.
- Improved readability of text indicating number of stacked items.
- Fixed Inventory size when changing tabs in Party View.
- Show Party Inventory filter no longer stacks items.
- Faraway NPCs’ dialogues no longer show up on UI and combat log.*
- Fixed T-pose issues with Trade window.
- Combat log now shows all modifier sources.
- In multiplayer, skipping roll animation in active rolls and dialogue checks now shows final amount plus added bonuses.
- Quest tab is now called ‘Quest Journal’.
- Targets that cannot be targeted no longer highlight when aimed at.
- Fixed FSR graphics causing item highlights to be offset on mouseover.
- Downed condition displays on your portrait in real-time mode.
- Can’t Combine anvils and workbenches anymore.
- Selecting Group Toggle Mode as summon no longer says group is too far away.
- Toggleable passives are now in Character Features tab.
- Selecting party member’s portrait now highlights it correctly.
- Fixed vibrating glossy items in Examine window.
- Successfully combining items no longer closes important pop-ups.
- Speech bubble cursor no longer has an unnecessary red cross.
- Improved feedback and functionality when hitting escape with multiple panels and windows open.
- Releasing a mouse-click over a portrait no longer selects that character.
- Removed ‘Send to Camp’ option for items already at camp.
- Can now target enemies behind target info UI.
- Damage and damage type now display correctly in target info if you Dip your weapon.
- Fixed cut-off modifiers in target info.
- Fixed clipped text in Inspired notification.
- Open windows and panels now close if tutorial pop-up appears.
- Fixed text boxes not detecting certain keys.
- F keybind no longer assigned to two commands.
- Cursor icon now changes for text boxes.
- Fixed Filter panel cutting off in Party View when you have four characters.
- Removed Level Up button from combat.
- Temporary Hit Points UI now disappears after they’re depleted.
- Added loading screen hints about Darkvision.
Hotbar
- Updated hotbar art.
- Updated End Turn and Flee buttons.
- Grouped Rest actions in new menu.
- Restyled Bonus HP indicator.
- Restyled Movement bar to be circular and indicate movement cost.
- Added button that takes you to the character whose turn it is in combat.
- Added purple dot to hotbar weapon slots to signal active condition.
- Fixed resource bar not scaling correctly.
- Updated Weapon Actions and Upcast drawers.
- Ensured passive features of summoned creatures now appear on their hotbars.
- Fixed weapon actions disappearing from filter views when removed from hotbar.
- Equipped Weapon filter no longer shows duplicates.
- Fixed items not appearing correctly when playing as Wild-Shaped druid.
- Fixed alignment for weapon slots.
- Fixed positioning of conditions when there are more than three.
- You can now cast spells correctly using spell containers that open through hotbar filters.
- Fixed hotbar filter issues.
- Fixed visual animation jitters for Class and Items hotbar drawers.
Tooltips
- Average damage range in weapon tooltips now includes damage applied by Dipping weapons into damaging surfaces.
- Ranged attacks and spells with ranges under 2m are now presented as being within melee range.
- Improved how tooltips present information.
- Tooltips now update to reflect weapon damage values.
- Tooltips now correctly state, where applicable, that Attack of Opportunity won’t be provoked.
- Tooltips now clearly show which actions or spells are unlocked by certain items.
- Weapon tooltips now update to add and remove conditions while open.
- Fixed tooltips not showing up if similar ones were already pinned.
- Fixed flickering tooltips when unpinned.
- Updated descriptions of effects of Bomb and Acid Vial.
- Added artwork for Beastmaster’s Chain.
- In-world tooltips don’t show up for uninteractable items anymore.
- Added tooltip property that indicates area of effect of certain spells.
- Spell scroll tooltips now indicate when you can’t cast them due to blocked casting.
- Fixed incorrect tooltip descriptions and weapon proficiency properties.
- Mousing over ‘Hit Points’ in ‘Do you want to go to camp?’ pop-up now opens correct tooltip.
- Fixed clipped text and links in Water item.
- Fixed error in Ring of Mind Shielding tooltip.
- Fixed damage stats when comparing items.
- Fixed calculation of weapon damage for spells granted by items.
- Linked Armour Class tooltip to AC value in armour tooltips and updated AC tooltip.
- Clarified conditions required for wood woads’ Regeneration passive to become active.
- Updated Runepowder Barrel and Runepowder Vial descriptions.
- Descriptions of Protection from Evil and Good are now consistent.
- Fixed issue affecting tooltip readability.
- Fixed two similar error messages about not being able to Dip undippable weapons.
- Added missing descriptions in special arrow tooltips.
- Fixed Springstep Boots description clipping into UI.
- Fixed tooltips and icons related to Concentration.
- Fixed cut-off text in Level Up tooltip in certain languages.
Character Sheet
- Improved readability.
- Added spellbook filtering.
- Added bespoke spell-learning UI.
- Added area for prepared spells with drop-down that lets you add or remove them.
- Updated spellbook so that different levels of same spell aren’t duplicated. Can now upcast by triggering spell from hotbar.
- Fixed sort function if Show Party Inventory is toggled.
- Fixed Inventory sorting for newly recruited companions.
- Fixed rogues’ Fast Hands and Second-Story Work features not appearing.
- Repositioned approval bar.
- Repositioned character models.
- Fixed Movement tooltip appearing when mousing over area above Character Sheet button.
- Adjusted position of pin icon on Proficiencies filter buttons.
- Fixed error appearing on Diamondsbane feature.
Balance
- Kirgrath’s gang at Grymforge turn hostile if you fail Detect Thoughts.
- Wearing non-proficient helmet, boots, and gloves confers Disadvantage and blocks spellcasting.
Wood woads have unique passive: extra 3d4 magical damage when attacking with clubs. They no longer wield two-handed weapons.
- Defensive Duelist feat no longer available to characters with under 13 Dexterity.
- Ring of Mind Shielding blocks tadpole powers.*
- Rage damage bonus also applies to off-hand weapon attacks.*
- Barbarian NPCs have Unarmoured Defence passive ability.
- Athlete feat consumes 1.5m when standing up after being Prone.
- Items grant item buffs to characters within range of their aura.
- Archer’s Eye costs Flaming Fist archers 1 Action Point and 1 Bonus Action Point.
- Muddy grants resistance to Fire damage.
- Tweaked balance of Haste and Potion of Speed.
- Non-humanoid creatures can’t access basic actions typically reserved for humanoids anymore.
- Improved items offered by goblin trader at Goblin Camp.
- Changed equipment of certain Flaming Fist members.
- Spaw uses Animating Spores less and participates in combat more. His Multiattack doesn’t deal Poison damage anymore.
- Myconids’ Pacifying Spores stun targets for 1 turn.
- Sussur Bloom aura affects duergars’ Invisibility spell.
- Mind flayers’ Tentacle action no longer applies Stunned.
- Spaw is heavier and more resistant to Shove. Other myconids are lighter.
- Lowered Flaming Fists’ Wisdom.
- Healer goblins can cast Bane and other spells.
- Static Discharge Aura no longer grants construct damage buff to non-construct characters.
- Alchemist Argram can cast spells thanks to light armour proficiency.
- Gandrel has Level 2 spell slots, granting him Misty Step.
- Inwe can cast Web.
- Removed potions from Novice Garmor.
- Disabling reactions removes passives.
- Knocking out NPCs grants XP.
- Can’t trade non-tradeable items with NPCs anymore.
- Long Rests no longer account for temporary hit points when calculating rested health.
- Swapping weapon between main hand and offhand no longer duplicates weapon’s passive.
- NPCs with depleted casting resources now resort to spells in their spell slots.
- XP reward for killing duergars in Grymforge now scales correctly.
- Illithid Wisdom checks no longer have -1 DC.*
- Word of the Absolute debuff now remains until next Long Rest.
Combat
- NPCs can now use projectile spells on targets behind objects that don’t provide cover.
- Sarth Baretha has received the title Warrior of the One Sky.
- Goblin warlock now uses different skills during Grove attack.
- Wrath now only works when using melee weapon attacks.
- Redcaps are better at disguising themselves.
- Redcaps’ Bloodlust ability now heals 3d6 on killing blow.
- NPCs now react correctly if you drop hanging braziers on them.
- Toggle Party Stealth button now works in combat.
- Enemies at Grove’s gates now pick items back up after being disarmed.
- Crag spiders from Spider Egg Sac can now Jump and Bite.
- Jolted creatures can’t perform Reactions anymore.
- Hook horrors’ Hook attack no longer shows duplicate Saving Throws.
- Barbarians’ Rage now ends after combat, applying Rage boosts correctly during dialogues.
- Characters’ turns aren’t skipped anymore when entering dialogues during combat.
- Underdark creatures can now Sneak.*
- Can no longer dodge Attacks of Opportunity by dropping items and then moving.
- Handing Sazza over to guard now triggers combat with guards.
- Destroying statue left of cave-in at Grymforge no longer triggers combat.*
- Failing to read Flaming Fist Ephren’s mind as a drow now triggers combat.
- Attacking Shadowheart between Crash Site and Grove now triggers combat.
- Ranged Attack no longer replaces Unarmed Strike when equipping ranged weapon to unarmed hand.
- Shapeshifted conditions now get removed when affected entity hits 0 HP.
- NPCs no longer loop when trying to climb surfaces near other characters.
- Improved Zhentarim dungeon combat.
- Improved AI combat navigation around Waukeen’s Rest and Myconid Village.
- Fixed AI behaviour of automatons and how they use Static Discharge.
- Fixed calculation error causing NPCs to miss out on their third extra attack.
- Bulette can now perform Deadly Leap.
- Owlbear cub now runs away when low on health.
Fixed character repositioning when attempting to shoot ranged attacks or cast spells at targets selected via their portrait.
- Halsin no longer remains Wild-Shaped if you use non-lethal attacks in wolf pens.*
- Harpies no longer flank you from distance or drag faraway characters into combat.
- Improved targeting and fixed see-through roof at Zhentarim hideout.
- Enemies now react correctly if you Shove them while Hiding.
- Can’t shoot through building outside Chapel anymore.
- Fixed blocker caused by jumping and then missing Attack of Opportunity.
- Made mushrooms around Myconid Village immune to myconids’ spore attacks.
- Andorn and Mari no longer run back and forth.
- Nadira now runs away when combat starts.
- Gekh Coal’s zombies no longer create Blood surfaces when killed.
- Successful saves at end of turn now remove Spectators’ Paralysed condition.
Spells
- Added visible timer to caster’s portrait for Concentration spells.
- Fog now lasts 10 turns.
- Light no longer triggers Saving Throw when targeted at corpses.
- Invoke Duplicity no longer blocks Radiance of the Dawn.
- Fixed previews of spell and ranged attack trajectories.
- Certain summoning spells now consider line of sight.
- Fixed summoning and channelling spells not landing on destructible terrain.
- Fixed effect and speed of spells cast by entombed scribes and warriors.*
- Can’t cast Guidance on yourself to use it against Shadowheart in dialogue roll.
- Fixed Wyll not being able to cast Arms of Hadar if not recruited.
- Fixed spell costs not being detected.
Continuity
- Can no longer promise Baelen his bag if you have already thrown it to him.
- Can no longer give Zarys Iron Flask without obtaining it.
- Can no longer complete Find the Missing Shipment without handing over shipment.
- Can’t ask Withers where he came from after releasing him from sarcophagus anymore.*
- Can’t perform Sharran ritual without dagger anymore.
- Can’t cut off Nere’s head in lava anymore.*
- Healing Thulla with antitoxin no longer causes myconids to dislike you.
- Stealing Idol of Silvanus undercover now causes druids to become hostile.
- Minthara’s raiders now attack tieflings if she’s killed early.
- Minthara now celebrates after Grove’s denizens are eradicated.
- Fixed journal update for Deliver Nere’s Head quest.
- Can’t do Myconid Revenge quest anymore if Nere’s head is inaccessible.
- Can now end Gekh Coal’s quest earlier if you already have Thulla’s boots.
- Pandirna now joins Grove attack if healed.
- Grym no longer disappears from game if you flee from combat.
- Mirkon no longer resurrects if you damage his corpse.
- Tieflings no longer react oddly to rangers summoning dangerous animals at Grove.
- Children now react to you stealing at Dragon’s Lair.
- NPCs now always react if they notice you stealing an item.
- Fixed trigger for Wyll’s reaction to Arabella’s death.
- Tingmiaq now flies away.
- Aradin now stops you from looting his dead comrades.
- Fixed NPCs’ behaviour when failing pickpocketing checks on tiefling children.
Auntie Ethel’s reward now appears in your inventory if you spare her in exchange for ‘power’.*
- Can now interact with Zevlor if you ignored him when he confronted Aradin.
Items
- Lightning Aura, granted by Real Sparky Sparkswall, no longer uses up all Lightning charges.
- Click Heels, granted by Boots of Speed, now doubles movement speed.*
- Venomous Revenge, granted by Broodmother’s Revenge necklace, no longer applies basic poison to weapon.
- Wrath and Momentum, granted by Bloodguzzler Garb and Spurred Band under 50% HP, remain active even when healed to over 50% HP.
- Whispering Mask now correctly applies Ephemeral Whispers condition.
- Salami is now more common loot.
- Rotten eggs no longer heal you.
- Can’t eat roasted dwarf to heal anymore.
- Can’t dip torches into Poison surfaces anymore.
- Shadowheart can now pick locks and unlock things.
- Can now disarm traps at Grove, Tollhouse basement, and Swamp.*
- Can’t set fire to indestructible objects like metal doors and scalable rocks anymore.
- Hanging braziers now fall and explode if attacked.
- Destroying destructible platform in Zhentarim dungeon now triggers explosion.
- Certain explosive items no longer leave surfaces with infinite duration.
- Items dropped off at camp now correctly transfer to traveller’s chest.
- Can’t electrify water after unequipping Watersparkers boots anymore.
- Can’t start infinite loop of Fire damage with Ring of Fire and Gloves of Flint and Steel anymore.*
Encumbered condition now updates correctly when dropping items and allows you to double-click to loot.
- Nettie overcame obsession with sitting on specific mossy stone.
- Whispering Mask’s condition now removed if wearer is Downed or dead.
- Improved cambion loot on nautiloid.
- Added loot to Mask of Vengeance.
- Added loot to hidden backpack in forest.
- Brine bulbs now fall correctly after taking damage.
- Heads of lettuce no longer become big, grey cubes when dropped.
- Can no longer coat your weapon with poison if you’re not wielding one.
- Can’t consume this one apple anymore.
- Gilded chest near Alfira is now locked.
- Made it easier to see and pick up meat dropped in Arcane Tower.
- Can’t walk through wooden desk in Thayan Cellar anymore.
- Can’t walk through brazier next to Priestess Gut anymore.
- Can now pick up dropped items if you saved while first picking them up.
- Fixed out-of-reach and uninteractable items.
- Traveller’s chest no longer spawns inside pillar at Grymforge.
Travel
- Summons can’t initiate fast travel anymore.
- Companions now follow you after being recruited.*
- Grouped parties no longer unlink when using waypoints.
- Toggle Party Sneak button no longer causes companions to do opposite of main character if already sneaking.*
- Room Portal system now hides and reveals things more effectively.
- Made unclimbable and unreachable terrain more obvious.
- Made it easier to climb rock ledge in passage beneath Grove.
- Can’t jump through wooden beams in Abandoned Village anymore.
- Can’t walk through iron gates into spider pit at Goblin Camp anymore.*
- Brakkal can’t squeeze through bars of cage anymore.
- Kagran no longer walks through Dror Ragzlin’s throne.
- Can’t walk through certain walls at camp, near Shadowheart’s nautiloid pod, and at Grove anymore.
- Fixed enthralled cultists on nautiloid running into each other to fix canon.
- Can’t jump through burning doors in Waukeen’s Rest anymore.*
- Removed roll for non-silenced characters interacting with blocked doors at Waukeen’s Rest.
- Improved wood woads’ teleportation between trees.
- Improved hook horrors’ navigation in tight places.
- Fixed Magma mephits getting stuck when pushed into forge.*
- Fixed fake wall in Zhentarim hideout.
- Removed ladder under destructible platform in Zhentarim caves.
- Fixed ladder leading from Defiled Temple to Selûnite Outpost.
- Rotating the camera no longer moves minimap incorrectly if you alt+tab out of and back into game.
- Fixed characters leaping off apothecary’s house in Blighted Village.
- Fixed issues with reaching places and using ladders at camp.
- Fixed button for secret room in Grymforge.
- NPCs no longer disappear or get stuck when trying to run away.
Dialogues
- Halsin no longer Wild-Shapes into bear when you first talk to him at camp.*
- Improved Gale’s personal story flow if he doesn’t like you after a certain point.*
- Lae’zel now responds to being asked to connect transponder at helm of nautiloid.
- Lae’zel’s recruitment dialogue now plays automatically after breaking her cage and convincing tieflings to leave.
- Matched Lae’zel’s VO to subtitles when recruiting her.
Can’t attack sarcophagi during conversation with Withers anymore, who reacts appropriately if you attack him mid-dialogue.
- Improved flow for barbarians with Nettie at Grove.
- Exhausted bird at Grove no longer repeats lines.
- Improved flow and fixed crash when Halsin confronts Kagha.
- Non-humans no longer get a human-specific dialogue option when talking to Auntie Ethel.*
- You can read Barcus’ mind after rescuing him and his friends from Nere.
- You can trade with Mol at Grove.
- You can trade with Derryth in Underdark.
- You now faint during dialogue about Shadowheart and artefact.
- Warrior Druk’s and Smythin’s overhead dialogues no longer show up repeatedly.
- Fixed flow in pro-gnome dialogue with companions.
- Failing barbarian active roll against Taman and Gimblebock now results in combat.
- Fixed trigger for cinematic dialogue with Philomeena and when using Speak with Dead on Buthir.
- Fixed repeating lines in scene with Volo and Gribbo at Goblin Camp.
Fixed skipping and repeating lines and missing VO in rothé discussion in Underdark.
- Overhead text now disappears for downed or dead speakers.
- Can’t attack midway through Arabella’s ‘trial’ scene anymore.
- Fixed issue blocking scene with Lae’zel at camp.
- Fixed Thayan Mirrors triggering cinematics twice after failing then succeeding the check.
Camera
- Fixed camera when recruiting Lae’zel while Wild-Shaped as a cat.
- Fixed camera pointing at empty spaces when talking to Nettie.
- Fixed dead drow’s hand blocking your character when talking to Nettie.
- Fixed camera getting stuck in Selûnite Outpost.
- Fixed camera getting stuck close to stairs near Shattered Sanctum.
- Fixed character disappearing after walking through door in Grymforge.
- Fixed issues with ceiling visibility in Zhentarim hideout.
- Fixed and improved camera fading on Risen Road.
- Fixed issues related to Kuo-Toa Hunter.
- Fixed issues for halflings during mutiny cutscene in Grymforge.
Lighting
- Fixed in Chapel and Zhentarim storage area.
- Fixed when freeing Shadowheart from her pod and speaking to Zevlor and Aradin.
- Fixed for mindflayer and stranded fishermen at Crash Site, Auntie Ethel at Grove, multiple characters and scenes at Goblin Camp, myconids in Underdark, and merregons in Grymforge.
Audio
- Barbarians’ Rage SFX continues when certain spells are cast on them.
- Harpy song and ambience plays during Secluded Cove cinematic.
- Harpies’ Luring Song audible upon cast.
- Added audio feedback for invalid action commands.
- Fixed VO when failing Arcana and Dexterity checks for Book of Restored Gods.
- Added missing SFX for barbarian berserkers’ Frenzied Strike.
- Added missing SFX for Natural Recovery.
- Added missing movement sounds for Hiding deep rothé.
- Removed beeping noise during cinematic with BOOOAL.
- Fixed overhead text not triggering associated VO.
- Fixed muffled narrator lines.
- Characters make noise when waking up at Crash Site.
- Fixed impact sounds when projectiles hit corpses.
- Fixed delayed impact sound of mace attacks for female dwarves.
- Fixed muted mindmeld cinematics.
- Fixed muffled audio when closing Party View with I key.
- Fixed muted audio for Party View, Inventory, Equipment, Split Item, and Long Rest.
Visuals
- Added clearer indication of which part of a platform to target to destroy it.
- Updated Flaming Fists’ uniforms.
- Gave bugbear panties.
- Ensured barbarians’ earrings no longer stack.*
- Clothed woman who transforms into mind flayer on nautiloid.*
- Fixed Myrnath’s tan.
- Fixed HDR calibration.
- Fixed bug for mushroom platforms in Festering Cove.
- Removed black void near Dror Ragzlin’s treasure vault.
- Removed some blue lights at Crash Site.
- Made young mud mephits more recognisable and distinct from ancient ones.
- Made Filro the Forgotten dirtier.
- Mourning Frost staff matches its description.
- Fixed firefly VFX in Underdark camp.
- Added SFX and VFX for gnolls casting Soul Offering.
- Added VFX for Wild-Shaped giant badgers Burrowing.
- Fixed Spiritual Weapon VFX.
- Fixed Frenzy and Wildheart VFX.
- Fixed VFX for equipped weapons.
- Added Stinking Cloud VFX.
- Removed black square when casting Armour of Shadows and Armour of Agathys.
- Harper Branthos and Fist Ulthred are no longer identical. Nor are Stone Guard Kur and Morghal.
- Unique hairstyle for Flind.
Gameplay Animations
- Fixed Wyll’s left eye colour.
- Fixed tiefling tail animations.*
- Fixed animation when falling from high altitudes.
- Fixed death animation for killing minotaurs with Fire or Radiant damage.*
- Fixed getting stuck in falling animation in certain situations.
- Fixed Shadowheart knocking at Chapel.
- Sitting tiefling children no longer float.
- Fixed Prepare animation for fighter abilities.
- Animated pre-casting for Create Spell Slot and Create Sorcery Points.
- Synced dwarf and halfling druids’ VFX with prepared animations.
- Improved Sneaking animation.
- Fixed Spiritual Weapon: Greatsword animation.
- Fixed freezing and looping Activate Witch Bolt animation.
- Repositioned javelin VFX for Raging barbarians.
- Added missing Mage Hand Throw pre-casting animation.
- Fixed Dash, Disengage, and Prepare animations for Raging barbarians.
- Fixed captured gnome animations at Grymforge.
- Fixed walking animation for characters performing Help.
- Fixed weapon sheathing animation.
- Fixed animation delay when cat familiars switch between Sneaking and idle.
- Fixed animation delay when moving before using crossbow ranged attack.
Download free Baldurs Gate 3 patch 8 on PC (Steam).