Changelogs

Baldur’s Gate 3 Update 8 Patch Notes – July 7, 2022

Ad

Baldur’s Gate 3 update 8 is now available to download on PC(Steam). According to the official Baldur’s Gate 3 patch notes, the latest update the bard class, playable gnomes, Swarm AI, and countless other improvements and fixes. Apart from this, Baldur’s Gate 3 patch 8 also added the Brazilian Portuguese language to the game.

Previously, a big update added various quality of life improvements. Unfortunately, since the last update, players are facing various issues with the game. Read more details below.

Baldur’s Gate 3 Patch 8 Release Notes – July 7, 2022

CHANGES AND FIXES

Crashes, Freezes, and Blockers

Ad
  • Can now Long Rest at camp if a companion is dead.
  • Fixed crash when spam-clicking ‘Go to Camp’ button and Trade window.
  • Fixed crash when choosing to ‘do nothing’ about Astarion holding blade to your throat.
  • Fixed crash when readying Throw action and hovering cursor over dismissed summon.
  • Fixed crash when killing summons holding Concentration.
  • Fixed crash when drinking Auntie Ethel’s potion.
  • Fixed crash when opening a spell container from a hotbar filter after removing that spell from the main hotbar.
  • Fixed black screen triggered after committing a crime and telling Zevlor you’d like to celebrate at camp.
  • Fixed character getting stuck if Shoved while Sleeping.
  • Fixed launcher entering offline mode.
  • Fixed crash related to Inventory UI.
  • Fixed crash related to having multiple Examine windows open and closing one.
  • Fixed crash related to FSR and Ultra Quality graphical settings.
  • Fixed crash related to sending weapons in the same filter slots to other characters.
  • Fixed bug related to controlling Us at Crash Site.
  • Fixed bug preventing you from starting dialogues.

Multiplayer

  • Fixed loading screen getting stuck after disconnecting.
  • Fixed crash during character selection.
  • Fixed crash when starting in lobby.
  • Fixed issue preventing clients from rejoining session after crash.*
  • Fixed blocker and black screen caused by Long Rest.
  • Fixed crash when switching companions during dialogue.
  • Fixed Direct Connections checkbox deselecting due to NatPunch error.
  • You no longer get stuck in the lobby if you join the host via invite before you’ve made a profile and if your game folder is in Documents.

UI

  • Sources of advantages or disadvantages applied by spells are now clearly indicated in target info.
  • Summons and followers can now use consumables from other characters’ inventories.
  • Added feedback when characters heal.
  • Equipped items now unequip on double-click.
  • Added different portrait border colours for allied and neutral characters in Turn Order UI.
  • UI now indicates when you’re in Turn-Based Mode.
  • Audio options now reset to default correctly.
  • Can now cut, copy, and paste in password fields.
  • Savegame version number now visible in load menu.
  • Temporary hit points now visible in Party Line.
  • Invulnerable entities and characters no longer display -1/1 HP.
  • Sort-by-latest option in Inventory no longer prioritises older items.
  • Improved drag-and-drop feedback.
  • Barter window now shows correct value when dragging in items.
  • Inventory slots now update correctly when dragging in stacked items from Barter window.
  • Improved readability of text indicating number of stacked items.
  • Fixed Inventory size when changing tabs in Party View.
  • Show Party Inventory filter no longer stacks items.
  • Faraway NPCs’ dialogues no longer show up on UI and combat log.*
  • Fixed T-pose issues with Trade window.
  • Combat log now shows all modifier sources.
  • In multiplayer, skipping roll animation in active rolls and dialogue checks now shows final amount plus added bonuses.
  • Quest tab is now called ‘Quest Journal’.
  • Targets that cannot be targeted no longer highlight when aimed at.
  • Fixed FSR graphics causing item highlights to be offset on mouseover.
  • Downed condition displays on your portrait in real-time mode.
  • Can’t Combine anvils and workbenches anymore.
  • Selecting Group Toggle Mode as summon no longer says group is too far away.
  • Toggleable passives are now in Character Features tab.
  • Selecting party member’s portrait now highlights it correctly.
  • Fixed vibrating glossy items in Examine window.
  • Successfully combining items no longer closes important pop-ups.
  • Speech bubble cursor no longer has an unnecessary red cross.
  • Improved feedback and functionality when hitting escape with multiple panels and windows open.
  • Releasing a mouse-click over a portrait no longer selects that character.
  • Removed ‘Send to Camp’ option for items already at camp.
  • Can now target enemies behind target info UI.
  • Damage and damage type now display correctly in target info if you Dip your weapon.
  • Fixed cut-off modifiers in target info.
  • Fixed clipped text in Inspired notification.
  • Open windows and panels now close if tutorial pop-up appears.
  • Fixed text boxes not detecting certain keys.
  • F keybind no longer assigned to two commands.
  • Cursor icon now changes for text boxes.
  • Fixed Filter panel cutting off in Party View when you have four characters.
  • Removed Level Up button from combat.
  • Temporary Hit Points UI now disappears after they’re depleted.
  • Added loading screen hints about Darkvision.

Hotbar

  • Updated hotbar art.
  • Updated End Turn and Flee buttons.
  • Grouped Rest actions in new menu.
  • Restyled Bonus HP indicator.
  • Restyled Movement bar to be circular and indicate movement cost.
  • Added button that takes you to the character whose turn it is in combat.
  • Added purple dot to hotbar weapon slots to signal active condition.
  • Fixed resource bar not scaling correctly.
  • Updated Weapon Actions and Upcast drawers.
  • Ensured passive features of summoned creatures now appear on their hotbars.
  • Fixed weapon actions disappearing from filter views when removed from hotbar.
  • Equipped Weapon filter no longer shows duplicates.
  • Fixed items not appearing correctly when playing as Wild-Shaped druid.
  • Fixed alignment for weapon slots.
  • Fixed positioning of conditions when there are more than three.
  • You can now cast spells correctly using spell containers that open through hotbar filters.
  • Fixed hotbar filter issues.
  • Fixed visual animation jitters for Class and Items hotbar drawers.

Tooltips

  • Average damage range in weapon tooltips now includes damage applied by Dipping weapons into damaging surfaces.
  • Ranged attacks and spells with ranges under 2m are now presented as being within melee range.
  • Improved how tooltips present information.
  • Tooltips now update to reflect weapon damage values.
  • Tooltips now correctly state, where applicable, that Attack of Opportunity won’t be provoked.
  • Tooltips now clearly show which actions or spells are unlocked by certain items.
  • Weapon tooltips now update to add and remove conditions while open.
  • Fixed tooltips not showing up if similar ones were already pinned.
  • Fixed flickering tooltips when unpinned.
  • Updated descriptions of effects of Bomb and Acid Vial.
  • Added artwork for Beastmaster’s Chain.
  • In-world tooltips don’t show up for uninteractable items anymore.
  • Added tooltip property that indicates area of effect of certain spells.
  • Spell scroll tooltips now indicate when you can’t cast them due to blocked casting.
  • Fixed incorrect tooltip descriptions and weapon proficiency properties.
  • Mousing over ‘Hit Points’ in ‘Do you want to go to camp?’ pop-up now opens correct tooltip.
  • Fixed clipped text and links in Water item.
  • Fixed error in Ring of Mind Shielding tooltip.
  • Fixed damage stats when comparing items.
  • Fixed calculation of weapon damage for spells granted by items.
  • Linked Armour Class tooltip to AC value in armour tooltips and updated AC tooltip.
  • Clarified conditions required for wood woads’ Regeneration passive to become active.
  • Updated Runepowder Barrel and Runepowder Vial descriptions.
  • Descriptions of Protection from Evil and Good are now consistent.
  • Fixed issue affecting tooltip readability.
  • Fixed two similar error messages about not being able to Dip undippable weapons.
  • Added missing descriptions in special arrow tooltips.
  • Fixed Springstep Boots description clipping into UI.
  • Fixed tooltips and icons related to Concentration.
  • Fixed cut-off text in Level Up tooltip in certain languages.

Character Sheet

  • Improved readability.
  • Added spellbook filtering.
  • Added bespoke spell-learning UI.
  • Added area for prepared spells with drop-down that lets you add or remove them.
  • Updated spellbook so that different levels of same spell aren’t duplicated. Can now upcast by triggering spell from hotbar.
  • Fixed sort function if Show Party Inventory is toggled.
  • Fixed Inventory sorting for newly recruited companions.
  • Fixed rogues’ Fast Hands and Second-Story Work features not appearing.
  • Repositioned approval bar.
  • Repositioned character models.
  • Fixed Movement tooltip appearing when mousing over area above Character Sheet button.
  • Adjusted position of pin icon on Proficiencies filter buttons.
  • Fixed error appearing on Diamondsbane feature.

Balance

  • Kirgrath’s gang at Grymforge turn hostile if you fail Detect Thoughts.
  • Wearing non-proficient helmet, boots, and gloves confers Disadvantage and blocks spellcasting.

Wood woads have unique passive: extra 3d4 magical damage when attacking with clubs. They no longer wield two-handed weapons.

  • Defensive Duelist feat no longer available to characters with under 13 Dexterity.
  • Ring of Mind Shielding blocks tadpole powers.*
  • Rage damage bonus also applies to off-hand weapon attacks.*
  • Barbarian NPCs have Unarmoured Defence passive ability.
  • Athlete feat consumes 1.5m when standing up after being Prone.
  • Items grant item buffs to characters within range of their aura.
  • Archer’s Eye costs Flaming Fist archers 1 Action Point and 1 Bonus Action Point.
  • Muddy grants resistance to Fire damage.
  • Tweaked balance of Haste and Potion of Speed.
  • Non-humanoid creatures can’t access basic actions typically reserved for humanoids anymore.
  • Improved items offered by goblin trader at Goblin Camp.
  • Changed equipment of certain Flaming Fist members.
  • Spaw uses Animating Spores less and participates in combat more. His Multiattack doesn’t deal Poison damage anymore.
  • Myconids’ Pacifying Spores stun targets for 1 turn.
  • Sussur Bloom aura affects duergars’ Invisibility spell.
  • Mind flayers’ Tentacle action no longer applies Stunned.
  • Spaw is heavier and more resistant to Shove. Other myconids are lighter.
  • Lowered Flaming Fists’ Wisdom.
  • Healer goblins can cast Bane and other spells.
  • Static Discharge Aura no longer grants construct damage buff to non-construct characters.
  • Alchemist Argram can cast spells thanks to light armour proficiency.
  • Gandrel has Level 2 spell slots, granting him Misty Step.
  • Inwe can cast Web.
  • Removed potions from Novice Garmor.
  • Disabling reactions removes passives.
  • Knocking out NPCs grants XP.
  • Can’t trade non-tradeable items with NPCs anymore.
  • Long Rests no longer account for temporary hit points when calculating rested health.
  • Swapping weapon between main hand and offhand no longer duplicates weapon’s passive.
  • NPCs with depleted casting resources now resort to spells in their spell slots.
  • XP reward for killing duergars in Grymforge now scales correctly.
  • Illithid Wisdom checks no longer have -1 DC.*
  • Word of the Absolute debuff now remains until next Long Rest.

Combat

  • NPCs can now use projectile spells on targets behind objects that don’t provide cover.
  • Sarth Baretha has received the title Warrior of the One Sky.
  • Goblin warlock now uses different skills during Grove attack.
  • Wrath now only works when using melee weapon attacks.
  • Redcaps are better at disguising themselves.
  • Redcaps’ Bloodlust ability now heals 3d6 on killing blow.
  • NPCs now react correctly if you drop hanging braziers on them.
  • Toggle Party Stealth button now works in combat.
  • Enemies at Grove’s gates now pick items back up after being disarmed.
  • Crag spiders from Spider Egg Sac can now Jump and Bite.
  • Jolted creatures can’t perform Reactions anymore.
  • Hook horrors’ Hook attack no longer shows duplicate Saving Throws.
  • Barbarians’ Rage now ends after combat, applying Rage boosts correctly during dialogues.
  • Characters’ turns aren’t skipped anymore when entering dialogues during combat.
  • Underdark creatures can now Sneak.*
  • Can no longer dodge Attacks of Opportunity by dropping items and then moving.
  • Handing Sazza over to guard now triggers combat with guards.
  • Destroying statue left of cave-in at Grymforge no longer triggers combat.*
  • Failing to read Flaming Fist Ephren’s mind as a drow now triggers combat.
  • Attacking Shadowheart between Crash Site and Grove now triggers combat.
  • Ranged Attack no longer replaces Unarmed Strike when equipping ranged weapon to unarmed hand.
  • Shapeshifted conditions now get removed when affected entity hits 0 HP.
  • NPCs no longer loop when trying to climb surfaces near other characters.
  • Improved Zhentarim dungeon combat.
  • Improved AI combat navigation around Waukeen’s Rest and Myconid Village.
  • Fixed AI behaviour of automatons and how they use Static Discharge.
  • Fixed calculation error causing NPCs to miss out on their third extra attack.
  • Bulette can now perform Deadly Leap.
  • Owlbear cub now runs away when low on health.

Fixed character repositioning when attempting to shoot ranged attacks or cast spells at targets selected via their portrait.

  • Halsin no longer remains Wild-Shaped if you use non-lethal attacks in wolf pens.*
  • Harpies no longer flank you from distance or drag faraway characters into combat.
  • Improved targeting and fixed see-through roof at Zhentarim hideout.
  • Enemies now react correctly if you Shove them while Hiding.
  • Can’t shoot through building outside Chapel anymore.
  • Fixed blocker caused by jumping and then missing Attack of Opportunity.
  • Made mushrooms around Myconid Village immune to myconids’ spore attacks.
  • Andorn and Mari no longer run back and forth.
  • Nadira now runs away when combat starts.
  • Gekh Coal’s zombies no longer create Blood surfaces when killed.
  • Successful saves at end of turn now remove Spectators’ Paralysed condition.

Spells

  • Added visible timer to caster’s portrait for Concentration spells.
  • Fog now lasts 10 turns.
  • Light no longer triggers Saving Throw when targeted at corpses.
  • Invoke Duplicity no longer blocks Radiance of the Dawn.
  • Fixed previews of spell and ranged attack trajectories.
  • Certain summoning spells now consider line of sight.
  • Fixed summoning and channelling spells not landing on destructible terrain.
  • Fixed effect and speed of spells cast by entombed scribes and warriors.*
  • Can’t cast Guidance on yourself to use it against Shadowheart in dialogue roll.
  • Fixed Wyll not being able to cast Arms of Hadar if not recruited.
  • Fixed spell costs not being detected.

Continuity

  • Can no longer promise Baelen his bag if you have already thrown it to him.
  • Can no longer give Zarys Iron Flask without obtaining it.
  • Can no longer complete Find the Missing Shipment without handing over shipment.
  • Can’t ask Withers where he came from after releasing him from sarcophagus anymore.*
  • Can’t perform Sharran ritual without dagger anymore.
  • Can’t cut off Nere’s head in lava anymore.*
  • Healing Thulla with antitoxin no longer causes myconids to dislike you.
  • Stealing Idol of Silvanus undercover now causes druids to become hostile.
  • Minthara’s raiders now attack tieflings if she’s killed early.
  • Minthara now celebrates after Grove’s denizens are eradicated.
  • Fixed journal update for Deliver Nere’s Head quest.
  • Can’t do Myconid Revenge quest anymore if Nere’s head is inaccessible.
  • Can now end Gekh Coal’s quest earlier if you already have Thulla’s boots.
  • Pandirna now joins Grove attack if healed.
  • Grym no longer disappears from game if you flee from combat.
  • Mirkon no longer resurrects if you damage his corpse.
  • Tieflings no longer react oddly to rangers summoning dangerous animals at Grove.
  • Children now react to you stealing at Dragon’s Lair.
  • NPCs now always react if they notice you stealing an item.
  • Fixed trigger for Wyll’s reaction to Arabella’s death.
  • Tingmiaq now flies away.
  • Aradin now stops you from looting his dead comrades.
  • Fixed NPCs’ behaviour when failing pickpocketing checks on tiefling children.

Auntie Ethel’s reward now appears in your inventory if you spare her in exchange for ‘power’.*

Ad
  • Can now interact with Zevlor if you ignored him when he confronted Aradin.

Items

  • Lightning Aura, granted by Real Sparky Sparkswall, no longer uses up all Lightning charges.
  • Click Heels, granted by Boots of Speed, now doubles movement speed.*
  • Venomous Revenge, granted by Broodmother’s Revenge necklace, no longer applies basic poison to weapon.
  • Wrath and Momentum, granted by Bloodguzzler Garb and Spurred Band under 50% HP, remain active even when healed to over 50% HP.
  • Whispering Mask now correctly applies Ephemeral Whispers condition.
  • Salami is now more common loot.
  • Rotten eggs no longer heal you.
  • Can’t eat roasted dwarf to heal anymore.
  • Can’t dip torches into Poison surfaces anymore.
  • Shadowheart can now pick locks and unlock things.
  • Can now disarm traps at Grove, Tollhouse basement, and Swamp.*
  • Can’t set fire to indestructible objects like metal doors and scalable rocks anymore.
  • Hanging braziers now fall and explode if attacked.
  • Destroying destructible platform in Zhentarim dungeon now triggers explosion.
  • Certain explosive items no longer leave surfaces with infinite duration.
  • Items dropped off at camp now correctly transfer to traveller’s chest.
  • Can’t electrify water after unequipping Watersparkers boots anymore.
  • Can’t start infinite loop of Fire damage with Ring of Fire and Gloves of Flint and Steel anymore.*

Encumbered condition now updates correctly when dropping items and allows you to double-click to loot.

  • Nettie overcame obsession with sitting on specific mossy stone.
  • Whispering Mask’s condition now removed if wearer is Downed or dead.
  • Improved cambion loot on nautiloid.
  • Added loot to Mask of Vengeance.
  • Added loot to hidden backpack in forest.
  • Brine bulbs now fall correctly after taking damage.
  • Heads of lettuce no longer become big, grey cubes when dropped.
  • Can no longer coat your weapon with poison if you’re not wielding one.
  • Can’t consume this one apple anymore.
  • Gilded chest near Alfira is now locked.
  • Made it easier to see and pick up meat dropped in Arcane Tower.
  • Can’t walk through wooden desk in Thayan Cellar anymore.
  • Can’t walk through brazier next to Priestess Gut anymore.
  • Can now pick up dropped items if you saved while first picking them up.
  • Fixed out-of-reach and uninteractable items.
  • Traveller’s chest no longer spawns inside pillar at Grymforge.

Travel

  • Summons can’t initiate fast travel anymore.
  • Companions now follow you after being recruited.*
  • Grouped parties no longer unlink when using waypoints.
  • Toggle Party Sneak button no longer causes companions to do opposite of main character if already sneaking.*
  • Room Portal system now hides and reveals things more effectively.
  • Made unclimbable and unreachable terrain more obvious.
  • Made it easier to climb rock ledge in passage beneath Grove.
  • Can’t jump through wooden beams in Abandoned Village anymore.
  • Can’t walk through iron gates into spider pit at Goblin Camp anymore.*
  • Brakkal can’t squeeze through bars of cage anymore.
  • Kagran no longer walks through Dror Ragzlin’s throne.
  • Can’t walk through certain walls at camp, near Shadowheart’s nautiloid pod, and at Grove anymore.
  • Fixed enthralled cultists on nautiloid running into each other to fix canon.
  • Can’t jump through burning doors in Waukeen’s Rest anymore.*
  • Removed roll for non-silenced characters interacting with blocked doors at Waukeen’s Rest.
  • Improved wood woads’ teleportation between trees.
  • Improved hook horrors’ navigation in tight places.
  • Fixed Magma mephits getting stuck when pushed into forge.*
  • Fixed fake wall in Zhentarim hideout.
  • Removed ladder under destructible platform in Zhentarim caves.
  • Fixed ladder leading from Defiled Temple to Selûnite Outpost.
  • Rotating the camera no longer moves minimap incorrectly if you alt+tab out of and back into game.
  • Fixed characters leaping off apothecary’s house in Blighted Village.
  • Fixed issues with reaching places and using ladders at camp.
  • Fixed button for secret room in Grymforge.
  • NPCs no longer disappear or get stuck when trying to run away.

Dialogues

  • Halsin no longer Wild-Shapes into bear when you first talk to him at camp.*
  • Improved Gale’s personal story flow if he doesn’t like you after a certain point.*
  • Lae’zel now responds to being asked to connect transponder at helm of nautiloid.
  • Lae’zel’s recruitment dialogue now plays automatically after breaking her cage and convincing tieflings to leave.
  • Matched Lae’zel’s VO to subtitles when recruiting her.

Can’t attack sarcophagi during conversation with Withers anymore, who reacts appropriately if you attack him mid-dialogue.

  • Improved flow for barbarians with Nettie at Grove.
  • Exhausted bird at Grove no longer repeats lines.
  • Improved flow and fixed crash when Halsin confronts Kagha.
  • Non-humans no longer get a human-specific dialogue option when talking to Auntie Ethel.*
  • You can read Barcus’ mind after rescuing him and his friends from Nere.
  • You can trade with Mol at Grove.
  • You can trade with Derryth in Underdark.
  • You now faint during dialogue about Shadowheart and artefact.
  • Warrior Druk’s and Smythin’s overhead dialogues no longer show up repeatedly.
  • Fixed flow in pro-gnome dialogue with companions.
  • Failing barbarian active roll against Taman and Gimblebock now results in combat.
  • Fixed trigger for cinematic dialogue with Philomeena and when using Speak with Dead on Buthir.
  • Fixed repeating lines in scene with Volo and Gribbo at Goblin Camp.

Fixed skipping and repeating lines and missing VO in rothé discussion in Underdark.

  • Overhead text now disappears for downed or dead speakers.
  • Can’t attack midway through Arabella’s ‘trial’ scene anymore.
  • Fixed issue blocking scene with Lae’zel at camp.
  • Fixed Thayan Mirrors triggering cinematics twice after failing then succeeding the check.

Camera

  • Fixed camera when recruiting Lae’zel while Wild-Shaped as a cat.
  • Fixed camera pointing at empty spaces when talking to Nettie.
  • Fixed dead drow’s hand blocking your character when talking to Nettie.
  • Fixed camera getting stuck in Selûnite Outpost.
  • Fixed camera getting stuck close to stairs near Shattered Sanctum.
  • Fixed character disappearing after walking through door in Grymforge.
  • Fixed issues with ceiling visibility in Zhentarim hideout.
  • Fixed and improved camera fading on Risen Road.
  • Fixed issues related to Kuo-Toa Hunter.
  • Fixed issues for halflings during mutiny cutscene in Grymforge.

Lighting

  • Fixed in Chapel and Zhentarim storage area.
  • Fixed when freeing Shadowheart from her pod and speaking to Zevlor and Aradin.
  • Fixed for mindflayer and stranded fishermen at Crash Site, Auntie Ethel at Grove, multiple characters and scenes at Goblin Camp, myconids in Underdark, and merregons in Grymforge.

Audio

  • Barbarians’ Rage SFX continues when certain spells are cast on them.
  • Harpy song and ambience plays during Secluded Cove cinematic.
  • Harpies’ Luring Song audible upon cast.
  • Added audio feedback for invalid action commands.
  • Fixed VO when failing Arcana and Dexterity checks for Book of Restored Gods.
  • Added missing SFX for barbarian berserkers’ Frenzied Strike.
  • Added missing SFX for Natural Recovery.
  • Added missing movement sounds for Hiding deep rothé.
  • Removed beeping noise during cinematic with BOOOAL.
  • Fixed overhead text not triggering associated VO.
  • Fixed muffled narrator lines.
  • Characters make noise when waking up at Crash Site.
  • Fixed impact sounds when projectiles hit corpses.
  • Fixed delayed impact sound of mace attacks for female dwarves.
  • Fixed muted mindmeld cinematics.
  • Fixed muffled audio when closing Party View with I key.
  • Fixed muted audio for Party View, Inventory, Equipment, Split Item, and Long Rest.

Visuals

  • Added clearer indication of which part of a platform to target to destroy it.
  • Updated Flaming Fists’ uniforms.
  • Gave bugbear panties.
  • Ensured barbarians’ earrings no longer stack.*
  • Clothed woman who transforms into mind flayer on nautiloid.*
  • Fixed Myrnath’s tan.
  • Fixed HDR calibration.
  • Fixed bug for mushroom platforms in Festering Cove.
  • Removed black void near Dror Ragzlin’s treasure vault.
  • Removed some blue lights at Crash Site.
  • Made young mud mephits more recognisable and distinct from ancient ones.
  • Made Filro the Forgotten dirtier.
  • Mourning Frost staff matches its description.
  • Fixed firefly VFX in Underdark camp.
  • Added SFX and VFX for gnolls casting Soul Offering.
  • Added VFX for Wild-Shaped giant badgers Burrowing.
  • Fixed Spiritual Weapon VFX.
  • Fixed Frenzy and Wildheart VFX.
  • Fixed VFX for equipped weapons.
  • Added Stinking Cloud VFX.
  • Removed black square when casting Armour of Shadows and Armour of Agathys.
  • Harper Branthos and Fist Ulthred are no longer identical. Nor are Stone Guard Kur and Morghal.
  • Unique hairstyle for Flind.

Gameplay Animations

  • Fixed Wyll’s left eye colour.
  • Fixed tiefling tail animations.*
  • Fixed animation when falling from high altitudes.
  • Fixed death animation for killing minotaurs with Fire or Radiant damage.*
  • Fixed getting stuck in falling animation in certain situations.
  • Fixed Shadowheart knocking at Chapel.
  • Sitting tiefling children no longer float.
  • Fixed Prepare animation for fighter abilities.
  • Animated pre-casting for Create Spell Slot and Create Sorcery Points.
  • Synced dwarf and halfling druids’ VFX with prepared animations.
  • Improved Sneaking animation.
  • Fixed Spiritual Weapon: Greatsword animation.
  • Fixed freezing and looping Activate Witch Bolt animation.
  • Repositioned javelin VFX for Raging barbarians.
  • Added missing Mage Hand Throw pre-casting animation.
  • Fixed Dash, Disengage, and Prepare animations for Raging barbarians.
  • Fixed captured gnome animations at Grymforge.
  • Fixed walking animation for characters performing Help.
  • Fixed weapon sheathing animation.
  • Fixed animation delay when cat familiars switch between Sneaking and idle.
  • Fixed animation delay when moving before using crossbow ranged attack.

Download free Baldurs Gate 3 patch 8 on PC (Steam).

Ad
Share