Baldur’s Gate 3 (BG3) Version 1.008 Patch Notes (1.008.001)

Baldur’s Gate 3 update 1.008 (1.008.001) is rolling out on PS5 and PC. According to the official BG3 1.008 patch notes, the latest update delivers new evil endings, modding tools, Honour Mode enhancements, and important gameplay fixes. Apart from this, Baldur’s Gate 3 version 1.008 also introduces significant new combat mechanics, UI refinements, stability improvements, and gameplay adjustments for Honour Mode players. Performance optimizations and bug fixes ensure a smoother experience, especially in combat and multiplayer settings.

Previously, a big update 3 added the bard class, playable gnomes, Swarm AI, and countless other improvements and fixes. Unfortunately, since the last update, players have been facing various issues with the game. Today’s BG3 version 1.008.001 will fix a few of these issues.

Update: Baldur’s Gate 3 update 1.007.200 Details here.

BG3 Version 1.008 Patch Notes

Evil Ending Cinematics

  • 13 New Cinematics: Added for various evil playthrough outcomes.
  • Updated Cinematic Settings: Renamed “Show Cinematic Nudity” to “Show Sexual and Violent Cinematics”, reflecting the content more accurately.

Honour Mode Changes

  • New Legendary Action: Malus Thorm gains “Grasping Appendage”, increasing difficulty in combat encounters.

Modding Tools and Support

  • In-Game Mod Manager:
    • Browse, install, enable, and disable mods directly from within the game.
    • Synchronize mods with multiplayer parties for better compatibility.
  • Baldur’s Gate 3 Toolkit:
    • Available on Steam for free, allows users to create and upload mods using the game’s official tools.
    • Support for scripted mods using Osiris, enabling debugging and script reloading.

Modding Compatibility

  • Script Extender Support: Many third-party mods relying on Script Extender should continue working post-update.
  • Third-Party Mod Adjustments: Some mods may break after the update, so players are advised to uninstall mods if issues arise.

Crossplay and Future Features

  • Crossplay In Progress: Crossplay for PC, Mac, and console platforms is still under development.
  • Photo Mode & More Patches: Future patches will bring crossplay, photo mode, and additional fixes.

Honour Mode Combat

  • Dror Ragzlin: Introduced a new spell, Arachnid Compulsion, to ally with spiders when inside the spider pit.
  • Bulette: Gains the condition Diamond Scales and new Legendary Action Shredding Scales.
  • Malus Thorm: Added Legendary Action Grasping Appendage.
  • Spectators: Added new aura Panicked Sentinel and spell Ocular Nightmare.
  • Ch’r’ai Tska’an: New Legendary Action Soul Sacrifice during githyanki ambush in Act II.
  • Ch’r’ai Har’rak: Introduced Tu’narath’s Embrace as a Legendary Action at the Knights of the Shield Hideout.
  • Ptaris: Gains new Legendary Action Ptarian Dogma.

UI Improvements

  • Reactions UI: Now streamlined for quicker toggling and confirmation of reactions.
  • Character Sheet (Controller): New Equipment Options menu added.
  • Traveller’s Chest: Items in the chest now visible when donating magic items to Gale, with equipped items clearly marked.
  • Soap Usage: Renamed the action for washing with soap from Consume to Use.

Art Updates

  • Loading Screen (Act III): New artwork showing Baldur’s Gate’s busy streets.
  • Adamantine Armour: Fixed missing skirt for female dwarves and clipping issues on large male characters.

Gameplay Enhancements

  • Honour Mode in Custom Games: Available via the Ruleset dropdown for new playthroughs.
  • Kuo-Toa Army: Supports the player in the final battle, unless killed in Act I.
  • Gondian Support: Friendly Steel Watcher now joins the final battle.
  • Hair Colour Options: Eyebrow colours remain editable after selecting the bald hairstyle.
  • Multiplayer Dialogues: Overhead dialogues now involve characters controlled by different players.
  • Group Hide: No longer affects non-party-linked summons.
  • Camp Supplies: Game now takes only what’s needed from stacked supplies for a Long Rest.
  • Gauntlet of Shar: Leap of Faith trial exploit patched.

Animation & Performance

  • Astarion: New idle animations at camp.
  • Minsc: Added new idle animations, possibly tai chi.
  • Performance Optimizations: Improved load times, especially in areas with high NPC density, and reduced memory usage.
  • Stability Fixes: Numerous crash fixes, particularly in combat and loading scenarios.

Writing and Flow

  • Narrator: Added three new lines for Dark Urge characters.
  • Wyll’s Epilogue: Additional dialogue options, including for a holographic form.
  • Romance Fixes: Improved accessibility to romance banters and fixed flow issues for several characters including Karlach and Wyll.

Combat and Balance

  • Monks: Clench of the North Wind now targets two characters at Level 9.
  • Spectators: Charm condition breaks through damage or by killing the Spectator.
  • Act III Combat: Multiple improvements to enemy AI, Legendary Actions, and tactical behavior.

Scripting & Flow Fixes

  • Long Rest: Fixed issues causing players to get stuck in eternal slumber.
  • Character Resurrection: Various bugs around resurrecting key characters, such as Lae’zel and Gale, fixed.
  • Dialogue: Fixed edge-case scenarios affecting companion dialogue triggers.

Crashes and Blockers

  • Crash Fixes: Addressed crashes during Long Rest, combat, and loading various areas (Act I, Act II, Lower City, etc.).
  • Combat Blockers: Fixed bugs preventing combat progress in specific fights (Cazador, Isobel, etc.).

Across Acts

  • Improved AI Pathfinding: Better AI movement in dangerous areas during and outside combat.
  • Wild Shape Bug Fixes:
    • Fixed a bug where Wild Shape combined with Seeming could reduce HP to 0 without death.
    • Fixed druids being unable to revert from Wild Shape when using mods.
  • Enemy Loot Drops: Enemies now drop loot when ability scores reach zero.
  • Monk and Rogue Abilities: Shadow Step now correctly grants Advantage for Sneak Attack.
  • Cleric Spells: Tempest Domain Channel Divinity now deals max damage with spells like Shocking Grasp.
  • Looting Issues:
    • Fixed bug with looting mounds when interrupted by dialogue.
    • Resolved issue with locked containers being accessible through trade.
  • Visual Fixes:
    • Fixed flickering shaders on tents and Justiciar Crusaders.
    • Addressed minor surface visual glitches and item flickering when approaching with the camera.
  • Summon Behavior: Summons now vanish when owners are dismissed to camp.
  • Dialogue Issues: Fixed dialogues not triggering after pickpocketing and other dialogue-related bugs.

AI and Spells

  • Improved AI Spellcasting: Fixed edge-case AI quirk for projectile-based spells.
  • Summons Restrictions: Prevented summons like Mage Hand from consuming items like Noblestalk.
  • Trap and Lockpick Interaction: Traps trigger correctly after failed lockpicking, and keys now disarm trapped items.
  • Summon Adjustments: Myrmidons, excluding Earth Myrmidons, are now ethereal and cannot be thrown.

Multiplayer Fixes

  • Resurrection Issues: Fixed a bug causing avatars to be unable to rest or fast travel after resurrection.
  • UI Improvements: Fixed a multiplayer UI issue where certain trade actions would fail on companion items.
  • Visual Synchronization: Fixed invisible character rendering issues for split-screen players.

Act I Fixes

  • Owlbear Cub: Fixed bug where the cub would disappear after killing goblins.
  • Emerald Grove Fixes:
    • Fixed a bug preventing the gate from opening after a goblin raid.
    • Soldiers now become Inspired if goblins are defeated without tiefling casualties.

Act II Fixes

  • Dark Urge Updates: The Dark Urge character now gains Inspiration after killing Nightsong.
  • Minthara: Minthara properly leaves the party when told to go to Baldur’s Gate alone.

Act III Fixes

  • Omeluum: Fixed a bug that caused Omeluum to be unresponsive in the Iron Throne.
  • Final Battle Improvements: Backup companions will appear clothed during the final battle.

Flow and Scripting Updates

Across Acts

  • Improved Background Soundscape: Reduced background character dialogue in crowded areas.
  • Fixed Camp Scene Issues: Resolved multiple bugs with camp night scenes, including soft-locks caused by incorrect dialogues.

Tutorial and Act I

  • Mol’s Dialogue Loop Fixed: Resolved an infinite trespassing loop with Mol in the tiefling hideout.
  • Kagha and Arabella Scene: Wild Shape now drops properly during this encounter.

Act II

  • If Isobel’s room is Silenced while she’s giving you your first explanation of the state of affairs in the Shadow-Cursed Lands, which prevented Marcus from attacking her, he will no longer return to finish the job while you’re in the Shadowfell. The dialogue will also no longer suggest that he’s about to appear.
  • Karlach will now tell you her backstory if you reach the point of no return in the Shadow-Cursed Lands even if you didn’t confront the paladins of Tyr.
  • Fixed a bug where the imprisoned tieflings in Moonrise Towers would be saved and brought to Moonrise if you left the area while they were being rescued.
  • Fixed a bug where Shadowheart did not receive the Spear of the Night when talking to Nightsong alone as a companion.
  • Dark Urge characters will no longer get stuck ruminating on their past in front of Ketheric if they’re disguised.
  • Knocked Out Minthara will now always flee to Moonrise Towers.
  • The Ketheric transformation cinematic in the Colony will now play even if no available player characters are in combat with him.
  • Fixed a potential Initiative spam involving the skeletal involucres when player characters are invisible.
  • Ketheric will no longer be fooled by distractions in the Colony.
  • Fixed an issue that was causing Shadowheart to keep asking to retrieve the Spear of the Night at the entrance to the Shadowfell even when the Spear of the Night had already been acquired.
  • The duergar at the lift in Grymforge will no longer warn you about the shadow curse and needing a Moonlantern if you’ve already used the lift to go from the Shadow-Cursed Lands back down to Grymforge.
  • The goblins will now leave the Goblin Camp once Minthara has arrived at Moonrise Towers.
  • Wulbren will now free the tieflings even if you’re far away.
  • Fixed Shadowheart getting a Narrator line not appropriate to her background when leaving the Shadow-Cursed Lands.
  • If you fail to save the prisoners from Moonrise Towers and then gain audience with the Absolute, the prisoners will no longer be zombified and then killed and thrown into the Oubliette. They should now just be present in the Colony’s Necrotic Laboratory.
  • Fixed a secret button in the Tollhouse that was visible but uninteractable if you failed its Perception check. It no longer has a Perception check.
  • Fixed the flow for Zevlor after saving him in the Colony. Combat interruptions will no longer prevent him from wanting to know about the other tieflings.
  • Fixed an issue that forced you into picking a fight with Balthazar when you returned his mother dearest to him.
  • Fixed an issue where attacking Jaheira at the entrance to Last Light would repeatedly trigger the same dialogue.
  • Mizora will now call out in frustration while she’s in her pod in the Mind Flayer Colony if she hasn’t been spoken to yet.
  • When the party is full, sending Jaheira to camp after the victory at Moonrise Towers will now actually send her to camp.
  • Fixed Jaheira repeating some lines after the victory at Moonrise Towers.
  • Improved the transition between Isobel’s death and the start of the following cinematic at Last Light.
  • Some repeating overhead dialogues in the Colony will no longer appear in the combat log to reduce log and audio spam.
  • The Warden of Moonrise Towers now confiscates Minthara’s Xyanyde mace and keeps it as evidence.
  • Fixed the ghouls at Moonrise Towers bumping into a tower and sliding off instead of flying into it before they disappeared.
  • Nightsong can no longer be Immune to being Soul Caged when she gets sent down into the Mind Flayer Colony.
  • Fixed a bug where leaving the Shadowfell could resurrect an unrecruited Shadowheart and have her turn up at your camp anyway. She just liked the cut of your jib.
  • Fixed a bug sometimes preventing you from resting or fast travelling after escaping from the Last Light prison.
  • Minthara no longer lingers as a follower if she dies while trying to escape Moonrise Towers with you.
  • Companions will once more comment on witnessing the Apostle of Myrkul.
  • Fixed a bug related to breaking Wulbren et al. out of Moonrise Towers, where jumping back into the Oubliette would cause the prisoners to appear dead even if you saved them. Also fixed the journal indicating that Wulbren was both saved and killed.
  • Ensured the avatar is prioritised for cinematics in relation to Ketheric’s final death.
  • Patched up savegames after Patch 6 where Ketheric’s Netherstone disappeared after being stored in a ribcage.

Act III and Epilogue

  • If you knock out Raphael with your final blow during his boss fight at the House of Hope, he will no longer stand back up again during the cinematic that follows, which would block quest progression.
  • Fixed an issue preventing you from transforming with the Supreme Tadpole if you refused it the first time.
  • Fixed some issues with the overhead dialogues between Scribe Goosequill, Baz Hopbank, and Fist Gummidge.
  • Karlach’s death scene no longer ends abruptly when a non-gith player chooses to leave with Lae’zel.
  • Fixed a bug where, if you promised Cazador to bring Astarion to him and Astarion was in your party, you could go to Astarion at camp and tell him to replace himself in your party.
  • Fixed some rare broken scripted character behaviours near the end of the game.
  • Zanner Toobin will now trigger the self-destruct sequence correctly instead of suddenly forgetting he was supposed to be in a panic because of the Steel Watcher Titan.
  • Fixed some repeated dialogue options when discussing Sorcerous Sundries with Gale.
  • Elminster will no longer tell Gale to speak to Mystra in the Stormshore Tabernacle if you have already done so.
  • Fixed an issue that caused Viconia to play the wrong dialogue when defeated.
  • Told Devella to be more patient and wait until the end of the dialogue before she moves on to Basilisk Gate after being saved from Dolor.
  • You can no longer ask Silfy in Wyrm’s Crossing about Mol’s location after already having visited Mol.
  • When rescuing Minsc at the end of Jaheira’s questline, the game will now default to selecting the character of whichever player is in control of Jaheira for the conversation, rather than whoever is nearest. This way, Jaheira will have a much higher chance of not only being included, but also interacting with the correct player.
  • Fixed some duplicated books appearing in NPCs’ inventories in the Lower City.
  • Fixed an infinitely looping dialogue in Sorcerous Sundries.
  • The entire basement of the Baldur’s Mouth is now correctly considered a dangerous area.
  • Jogged Nine-Fingers’ foggy memory – she will now recognise you when you bring Jaheira to her after she asked you to.
  • Removed a second letter from Tara’s nest.
  • Avatar Astarion will now correctly roll a passive Perception check to recognise the scar on Sebastian’s face.
  • Shadowheart no longer sometimes still thinks that Viconia is alive after having killed her. Poor thing.
  • Sweet Stone Features, the condition granted by the Boney and Stoney statue, is now applied to the owner even if they are not part of the party and are waiting at camp.
  • The Sweet Stone Features condition no longer gets cleared by the Bless condition. These conditions still do not stack.
  • Karlach now will correctly react to Wyll becoming the Blade of Frontiers.
  • Knocking out Minsc a second time after failing to save him will no longer kill him.
  • Wulbren will no longer comment on Toobin’s daughter being dead if Toobin is not present.
  • Civilians talking to Carrion’s zombies will now leave if said zombies either die or leave to Philgrave’s Mansion.
  • You can now return Mol’s eyepatch to her when you find her in the Guildhall.
  • Gave Sticky Dondo more lines to yell to sell his wares in the Guildhall.
  • When Minsc meets Nine-Fingers after the Zhent coup, the skill checks will now affect Minsc instead of Nine-Fingers to match the narrative.
  • Fixed player characters and the Narrator talking over each other when interacting with Minsc’s relics in his hidden chamber.
  • You can no longer open the barricaded doors at the Crimson Draughts apothecary from the inside. We forgot barricades are supposed to work both ways.
  • Wulbren and Barcus will no longer clip into each other after the Steel Watch Foundry is destroyed.
  • Failing to disarm the pedestal trap in the Archive in the House of Hope should now trigger the alarm.
  • Yoinked Sceleritas Fel’s hat back from Helsik’s desk.
  • If you choose to sacrifice Jaheira and Minsc to the Murder Tribunal, they will now die if they are defeated non-lethally.
  • If you attack Sarevok on his way to the initiation ritual, the Echoes will no longer join him in combat if the door is still locked.
  • Valeria’s dialogue will play properly again if you kill Sarevok after beginning the initiation ritual.
  • The members of the Murder Tribunal will now always become permanently hostile if you offend them.
  • The Murder Tribunal will stop being a danger zone if you defeat everyone there.
  • Jaheira will no longer discuss having met and talked to Gortash in Wyrm’s Rock even if you killed him before talking to him.
  • Mizora will now acknowledge that you’ve spoken to Gortash in older savegames.
  • Made small improvements and tweaks to Karlach’s main dialogue and her epilogue dialogue.
  • Fixed the same dialogue option sometimes appearing twice when talking to Halsin about your adventures in Sharess’ Caress.
  • You should no longer potentially see the great empty void of Game Developer Land after starting the epilogue.
  • Added more lines for Jaheira and Minsc to exclaim during the battle with the Stone Lord.
  • Fixed a bug where it was possible to get stuck in a dialogue with the Emperor about killing Gortash if you clicked on Gortash’s corpse with Karlach (which starts a dialogue, after which she leaves the party and goes to camp) while, with another character, you also clicked on Gortash’s body and sent his gauntlet to Karlach via the context menu right before her dialogue ended and she left the party. Yep. You can read it again if you want.
  • Fixed a rare issue preventing Ravengard from properly joining combat in the Iron Throne escape sequence.
  • Fixed a flow issue at the end of the game where players with romantic partners would get a cinematic reserved for solo players.
  • Devella will no longer disappear from Figaro’s after killing Dolor under very specific conditions.
  • On the Dark Urge’s resist-Bhaal path, fixed a rare edgecase where Orin’s Netherstone dagger did not appear on her. It should now appear in Orin’s gore pile or near the temple altar.
  • You can no longer summon Scratch in the epilogue using Find Familiar. This was preventing you from interacting with him.
  • In the epilogue, Minsc should now account for the edgecase of Happy not being there.
  • Fixed Scratch’s spawn point in the Elfsong Tavern camp.
  • If you fail a pickpocket attempt at High Hall, your allies will no longer become hostile towards you. We reminded them that the fate of the world lies in the balance and that you play a pretty big part in it, thief or not.
  • Fixed Gortash’s title potentially reverting back to ‘Archduke Nominee’ when reloading a savegame after the ceremony.
  • Gale will now greet you more appropriately in the epilogue if you left Faerûn with Lae’zel and ended your relationship with him and he went back to Waterdeep.
  • Improved the idle behaviours of Chef Marjoram and Sous-Chef Falura at Jannath’s Estate.
  • Wyll will no longer talk about hunting down Mizora when she’s, like, right there.
  • Added some more dialogue reactivity about the Shadow Druids when talking to Halsin about them in Act III.

Journal

  • Fixed a bug preventing you from finishing the Aid the Underduke quest if you brought Minsc back to Nine-Fingers.
  • Fixed the ‘The Blade of Frontiers’ quest not opening when you recruit him by replacing another companion.
  • The ‘Investigate the Beach’ quest now closes after you complete ‘Find Your Belongings’.
  • Fixed the ‘Free The Artist’ quest not closing if Oskar was left in the Zhentarim Hideout.
  • The journal update in the ‘Unlock the Ancient Tome’ quest that triggers after having read the Tharchiate Codex will now also trigger if Mystic Carrion or Tolna have revealed it to be important.
  • You’ll no longer get the journal update to look for the Tharchiate Codex once you enter the vault if you don’t know it’s relevant.
  • Fixed an issue that caused the ‘Find the Nightsong’ quest to update in the wrong location.
  • The ‘Find the Nightsong’ quest will now be listed in the journal under the correct region for the current step.
  • The ‘Embrace Your Potential’ quest will now close if you choose to squelch the Astral-Touched Tadpole beneath your toes like a sentient little grape.
  • The ‘Daughter of Darkness’ quest will now close properly when you surrender Shadowheart to Viconia.
  • Sazza’s quest now completes properly if you kill Minthara and her entourage.
  • Fixed a bug where the ‘Escape the Nautiloid’ quest never closed on multiplayer if someone had already started a dialogue while everyone else was still waking up.
  • Made it easier to open the ‘Rescue the Grand Duke’ quest.
  • Fixed the ‘Investigate Cazador’s Palace’ quest not closing in certain cases if you allowed Cazador to ascend and then defeated him. Defeating Ascended Cazador and dealing with the Gur people now closes the quest.
  • Fixed a bug preventing the ‘Steal the Sacred Idol’ quest from closing when you leave Act I.
  • Made it possible to finish Helsik’s quest if you manage to steal the gauntlets from the House of Hope and avoid Raphael’s wrath.
  • The ‘Free Lae’zel’ quest will correctly update if Lae’zel is sent directly to camp during her recruitment scene in the cage. The quest will also correctly update if you open the cage after the tieflings are already defeated.
  • Fixed a bug where the ‘Get Help from Auntie Ethel’ quest wouldn’t close after you started a fight with her.
  • Fixed the ‘Rescue the Druid Halsin’ quest sometimes not closing after he gives his briefing about Moonrise Towers.
  • The ‘Help the Hag Survivors’ quest will now close properly if the hag is defeated.
  • Fixed a journal update for the ‘Find the Missing Boots’ quest not triggering if you entered the Underdark, discussed the Underdark with your companions, and then left without reaching the Decrepit Village.
  • Killing Cazador and then Ulma without Astarion in your party will now correctly close the ‘Investigate Cazador’s Palace’ quest.
  • Jaheira’s journal could at times say she had something to talk to you about, but then she wouldn’t discuss it. She’s a bit less tight-lipped now, so you know what to do in the city.

PERFORMANCE AND OPTIONS

  • Video Options:
    • DLAA: Fixed an issue where enabling DLAA when FSR 2.0’s ‘Ultra Performance’ was enabled would cause the output image to jitter and have incorrect colours.
    • DLAA: Fixed an issue where enabling DLAA when the sharpness slider was set to a high value (>0.5) would cause the output image to be over-sharpened. Now, when DLAA is enabled, the sharpness slider and value are set to a safe default value that does not cause an over-sharpened image.
    • DLSS & DLAA: Slightly improved performance when changing any DLSS- or DLAA-related settings.
  • Fixed the item-stacking system taking a long time to work if it needs to split up massive stacks that exceed the game’s max stack amount.
  • You’ll now be logged in automatically if you successfully create a Larian account in-game.
  • Fixed anti-aliasing affecting the visual quality of fur.
  • Improved performance when moving many inventory items at the same time.
  • Fixed the game sometimes freezing right before combat begins.
  • Fixed helmet visibility being reset on save and load.
  • Fixed DLSS paired with Bloom causing some strong sparkly flashes in the Colony.
  • Added a timeout to the confirmation pop-up on controller when changing a video option.
  • Fixed the game freezing briefly when calling forth your allies during the combat at High Hall.
  • Fixed the ‘Slow HDD Mode’ setting not being saved to disk and resetting to default values when booting the game.
  • Summoning critters will no longer cause the game to freeze briefly.
  • Improved render bounds in certain areas to improve performance on GPU-bound systems.
  • Improved protection against failed savegame overwrites on PS5.
  • Improved server performance by having item containers get evaluated once when loading into a region instead of every frame.

UI

  • Added the ability to toggle the visibility of tutorials in the Journal that you haven’t encountered in the game yet.
  • Renamed the ‘Show Cinematic Nudity’ option to ‘Show Sexual and Violent Cinematics’ and updated its description to more accurately communicate what it does.
  • Fixed items sometimes not being shown in the Reward UI.
  • Fixed the map and minimap Atop the Netherbrain showing some of the buildings beneath it.
  • The Advantage and Disadvantage tutorial pop-ups will now also trigger outside of dialogues.
  • Fixed the Party Line sometimes disappearing when clicking the ‘Toggle Group Mode’ button multiple times.
  • Improved Camp Supply selection at camp so you’ll always know what you’re selecting and what will be consumed.
  • Fixed a bug where the Reward UI let you select all optional rewards instead of the determined maximum amount.
  • Fixed the Custom Mode banner (that shows up on the left with the Custom Mode artwork, name, and description on it) not showing up if you start a game in Custom Mode with the Honour Ruleset.
  • Custom Mode savegames using the Honour Mode ruleset will now be named correctly (instead of suggesting they’re pure Honour savegames).
  • The Book Text Size option now also affects the font size in other readables like notes and scrolls.
  • Fixed icons on the hotbar sometimes not greying out when they should.
  • Auntie Ethel is now better at concealing her Polymorphed condition in Act III.
  • Added NPCs’ Saving Throw proficiencies to their Examine UI.
  • Fixed the ‘Equipped by’ text on tooltips not always being the right colour (where white is the currently controlled character, blue is a character in your party, and purple is a character controlled by another player).
  • Added a tutorial pop-up for rolling with disadvantage.
  • Updated the icons in the Character Sheet for instrument visibility to more accurately reflect their function.
  • Fixed the alchemy hotkey in the ‘New Recipe’ notification opening the character panel on the wrong tab.
  • Text in the Spellbook about being able to change spells on Level Up now wraps to avoid it getting cut off, particularly in localised versions of the game.
  • Fixed the encumbrance warning not showing on item tooltips when trying to equip items from other party members’ inventories while already exceeding the carry limit.
  • Fixed an issue where the save list would disappear when selecting another save file.
  • Fixed the Game Over pop-up showing as an Honour Mode death while in a Custom Mode game using the Honour Mode ruleset.
  • Tweaked the order of some spell variants on the hotbar. For example, variants based on different abilities are now in the typical D&D ability order.
  • Fixed the icon not showing properly for some bonuses in the Active Roll UI.
  • A tutorial pop-up for Non-Lethal Attacks will now trigger when you fight possessed Oskar.
  • Improved the framing of some creatures in the Examine panel.
  • Offset the Insert UI slightly so it’s not immediately obscured by the Inventory when you open it.
  • Fixed another trade exploit where items could be taken from traders without paying when moving them into a container by dragging them onto the icon of the container. That’s enough now.
  • On keyboard and mouse, the purple dot on the hotbar that indicates a condition on your weapon is now also visible on the Character Sheet.
  • The Objective UI widget telling you to reach the Netherbrain will now be cleared if you reach the stem while in stealth mode. Quietly singing the Mission Impossible theme tune while you do so remains optional.
  • Updated the text size for books and single-page documents. (Don’t forget you can adjust the text size in the options!)
  • Added speaker portraits to the dialogue history in the Journal for the keyboard and mouse UI. (The controller UI already has this.)
  • Fixed the border animation for pop-up notifications (like the ‘Used Thieves’ Tools’ notification) being slightly offset from the border behind it.
  • Fixed some terms not being properly displayed in some languages when browsing dialogue history in the Journal.
  • The number that indicates how many camp supplies you have now updates correctly.
  • Fixed the Common and Reactions tabs of the Character Sheet missing for recently recruited companions.
  • Made sure the quest objectives that appear during gameplay for certain quests are updated properly on some older saves.
  • Adjusted the spacing in the Reactions UI to make resource costs a little clearer.
  • The equipment pop-up that opens when you select an equipment slot will now show the correct off-hand weapons when the character in question has the Dual Wielder passive.
  • Fixed the listed location on savegames made at a certain point in High Hall suggesting you’re still atop the Netherbrain.
  • Fixed the Larian splash screen sometimes not appearing when launching the game.
  • The ‘Shared Stash’ message now specifies whether a character is taking an item from the Traveller’s Chest or from another party member.
  • Fixed a technical name showing up in the combat log for the lava while in combat with the magma mephits in Grymforge.
  • Someone pulled the ol’ switcheroo on the Eldritch Knight and Battle Master subclass icons. We’ve switchereed them back.
  • Revamped the location label on the minimap to make it easier to know where you are.
  • Updated the font in the game launcher.
  • Fixed a bug where examining a character and then examining an item would merge both character and item into a monstrous model in a single Examine window. The character would also be T-posing and naked.
  • Re-enabled the context menu for the pickpocket panel on keyboard and mouse.
  • Fixed the text indicating your likelihood of Shoving a character rapidly changing values when you have Bardic Inspiration.
  • The Load Game screen will now correctly fill to the edge of ultra-wide screens.

Controller

  • You can now switch between grid and list view for the spellbook.
  • Fixed the confirmation pop-up not appearing when changing a video option.
  • Fixed a bug where quickly skipping through the dialogue that begins when you interact with the Flumph Mating Rituals book would sometimes cause a blank edition of the Baldur’s Mouth Gazette to open.
  • When using the Camp Supply/Insert/Combine UIs, the selector no longer falls outside the selection bounds.
  • Fixed the deity options not showing up when multiclassing Minthara into a cleric.
  • Fixed a bug that would sometimes cause the Party Line to disappear when you open the Transcribe Scroll to Spellbook UI. Also moved the position of your party’s gold amount so it isn’t shown twice.
  • Pressing both controller triggers at the same time should now open the Shortcut Radial Menu and hide the Party Line.
  • The ‘More Details’ button on the Examine panel will now work even if tooltips are disabled.
  • Fixed the ‘Place in World’ function not always working properly.
  • Buttons and the controller Party Line now only show during dialogue on hover or when there are dialogue options available.
  • Fixed a bug where receiving a journal update that adds a quest marker to the map and then joining as Player 2 on split screen wouldn’t show the quest marker for Player 2 until the next save or load.
  • Added some quality-of-life improvements to the Active Search UI and HUD, like an hourglass icon to indicate when an item is awaiting travel.
  • Added icons to the Active Search UI to help easily detect containers and check what the target of the current action is.
  • Fixed the Action radial menus displaying a spell cost for spells gained through feats.
  • Fixed Action radial menus not auto-closing when using a throwable item.
  • Fixed the portraits of corpses sometimes being misaligned.
  • Added characters’ titles beneath their names and above their health bar.
  • You can now toggle comparison tooltips (the ones that compare the item you’re viewing against the one that’s currently equipped). The tooltips also have a margin so they don’t conceal the button prompts at the bottom of the screen.
  • Visually updated the cursor when selecting a target.
  • Updated the selector so it doesn’t darken the content within the selector and the edge glows more obviously.
  • Made several improvements related to condition indicators on controller:
    • Fixed the position of the overflow indicator (the number that shows how many more conditions a character has set on them if there are too many to visualise) for Player 2 on split screen.
    • Repositioned the Dual-Wield indicator on split screen.
    • Tweaked the number of conditions that are shown.
    • Set Player 2’s race and class label to align right horizontally.
  • Fixed panels not auto-closing when using a grenade or a throwable item.
  • Fixed panels not showing an error when trying to throw a throwable item without enough Strength.
  • Fixed the Party Line button prompts concealing the camp companions.
  • Fixed the damage roll text sometimes getting cut off on tooltips.
  • The Active Search UI will now show you when corpses are empty.
  • Added an arrow icon beside the currently selected dialogue option, like in the keyboard and mouse UI.
  • Fixed the Camp Supplies scrollbar overlapping the container of the UI behind it.
  • Fixed Player B’s Party Line UI closing when Player A closes theirs.
  • Fixed the Dialogue UI sometimes disappearing for the listener when the dialogue owner selected a different character.

Multiplayer and Split-Screen

  • Removed the ‘Friends’ filter from the multiplayer lobby when playing via GOG because this filter isn’t supported.
  • Removed an unnecessary mute button from the lobby on the PS5.
  • Fixed the position of the virtual keyboard on split screen on the PS5.
  • Fixed some issues with the number of valid and maximum player slots in the multiplayer lobby after reloading the UI.
  • In multiplayer, other players can now also see the reward that a character received.
  • Prevented the ‘Reset Tutorials’ pop-up from showing up while you’re still in the multiplayer lobby.
  • The Trade UI will no longer mute cinematics on split screen.
  • Fixed the panning for items getting moved around in the Trade UI on split screen.
  • Fixed an issue on multiplayer where all map markers were getting updated (and therefore flashing on the map and minimap) when more than 1 client was connected.

Tooltips

  • Fixed the tooltip for Detect Thoughts in dialogues showing a Wisdom roll instead of an Intelligence roll.
  • Fixed some visible placeholder text for Kar’niss’ Spindleweb Sanctuary spell.
  • Fixed some spell tooltips incorrectly indicating that they trigger a Saving Throw.
  • The tooltip for the Cursed Imp’s Ray of Sickness spell will now indicate the spell level and school.
  • Added Evasion modifiers to the tooltips in the combat log for monks.
  • Improved the clarity of the calculation breakdown tooltip for reflected damage in the combat log.

Character Creation and Level Up

  • Fixed the ‘Unconfirmed character changes were not saved’ warning sometimes appearing after Character Creation.
  • Fixed the Character Creation UI sometimes remaining visible when you play Origin character introductions.

LEVEL DESIGN

  • If a companion leaves the camp and their tent disappears, the area will now be walkable again.
  • Removed the turrets from the ground floor of Wyrm’s Crossing since they weren’t supposed to be there in the first place and never worked.
  • Tweaked the position of the Neural Apparatus to improve navigation with controller near the elevator in the Mind Flayer Colony.
  • Fixed a spot in the Emerald Grove beside Cal, Lia, and Rolan where moving the camera would occlude the world badly.
  • Fixed the door to Isobel’s room in Moonrise Towers appearing black.
  • Fixed an unreachable fruit porridge in Wyrm’s Rock. Makes you wonder how it got there in the first place.
  • Moved an unreachable book (‘On the Greater Healing Potion’) at Last Light.
  • Tweaked the level in the Act I chapel refectory to fix a balustrade you couldn’t shoot through.
  • Fixed dismissed hirelings at the Shadow-Cursed Lands camp facing away from Withers.
  • Map markers over hidden caches in the Sewers are now area markers to hint at all the mounds.
  • Moved Player 3’s Traveller’s Chest out of Wyll’s tent in the owlbear cave camp in Act I.
  • Improved the position of and interaction with the Strangledeath Manifesto.
  • Fixed a table you could walk through in Waukeen’s Rest.
  • Fixed a group of random refugees spawning on one of the boats in the Lower City Harbour.
  • Fixed a bug where teleporting using the ‘A Magical Journey’ painting and then clicking on the ladder would give you a ‘Can’t get there’ error.
  • Fixed the camera getting stuck in the ceiling in the Festering Cove.
  • Made some minor level design and art improvements in the city.

ART

  • If Minthara’s camp trousers get blood on them, the spatters will now be spread across them more tastefully rather than concentrated between the legs.
  • Equipped the missing pants on the Scale Mail outfit for male dragonborn characters.
  • Added an icon for Hope’s new passive, Last Hope.
  • Fixed an issue with heterochromia on tieflings where setting the left eye to an elven or demonic colour with the right eye set to a regular colour would cause the left eye to glow incorrectly.
  • Kerz, the half-orc hireling, was wearing clothes that didn’t fit properly. We found a tailor and everything’s looking spiffy now.
  • Fixed the standard male gnome underwear being visible through several types of armour.
  • Fixed druid armour clipping on male dragonborn characters.
  • Tweaked the Sovereign’s Key so it’s easier to click on and pick up.
  • Updated the portraits for the NPCs that get zombified in the Colony.
  • Updated Kali Hammerhand’s portrait so the headwear matches her in-game model’s.
  • Updated Bex’s portrait so it matches her in-game hair colour.
  • Fixed the appearance of some tiles hidden behind Perception checks in the Gauntlet of Shar.
  • Fixed some particularly intense and alarming-looking smoke coming out of the chimney at the Rivington General.
  • Fixed some camera culling issues in Grymforge.
  • Fixed Devout Mezzka’s armour clipping into his shoulders.
  • Fixed an inconsistency between the Helmet item and its icon.
  • Fixed a missing chunk of wall along the Rosymorn Monastery Trail.
  • Switched a wrongly used head on Horus Crysst.
  • Gave a skirt to the chicken lady who mentions a skirt.
  • Fixed the belt on the warlock starting armour clipping into the cloth on large male characters.
  • Fixed some see-through spots on the paladin starting armour on female halflings.
  • Updated the portraits for Traveller’s Chests and Gortash’s Force Curtains.
  • Fixed some small issues with the appearance of Leather Outfits.
  • Fixed Half Plate Armour +1 gloves not hiding sleeves.
  • Fixed a small issue with scale mail when worn by male dwarves.
  • Added missing tooltip and radial menu icons for the Traveller’s Chest and Rogue’s Morsel.
  • Fixed some blank NPC portraits in Act I.

ANIMATION

  • Companions in Wild Shape at camp will no longer perform their idle animations as though they are still humanoid.
  • Fixed Lae’zel popping from her idle drinking animation into an idle standing pose.
  • Fixed a pop in a crouch animation.
  • Fixed the spawn animations for the spiderlings.
  • Fixed the spawn animation sometimes getting interrupted when another one triggers, causing a pop in the transition between the two.
  • Fixed spawn animations sometimes getting interrupted or skipped altogether when combat is triggered.
  • Auntie Ethel will now be cleaning her table.
  • Fixed an edge-case animation issue where the throwing animation was used instead of a specific ranged attack animation when a spell was prepared, but the character moved to cast it and the cast happened right after the caster stepped down a ledge.
  • Added a new animation for Raphael’s Beguiling Rebuke spell.
  • Fixed an issue that would cause some NPCs to have a popping animation when they start appearing on screen.
  • Fixed some awkward shots in the scene with Haarlep that make it look like you suddenly, and rigidly, stand up and lie back down again.
  • Bursar Uktar will now check the contents of his chest from time to time.
  • Updated and polished Cazador’s animation when he shapeshifts into his Mist Form.
  • The guard at Heapside Prison will now occasionally check her ledger.
  • Fixed the wrong animation playing for several races when preparing for a Jump. (They looked like they were preparing a melee attack.)
  • Tweaked the location of some barrels and fish at the docks by the Steel Watch Foundry for some fish-related idle NPC animations.
  • Fixed the animation for the Crawling Claw’s footsteps. (Fingersteps?)
  • Fixed some knee issues for the running animation used in the cutscene of the Rosymorn Monastery getting obliterated.
  • Fixed the Armour of Moonbasking getting all stretchy between the legs.
  • Fixed an issue with the sleeves of Gortash’s robe when worn by male gnomes.
  • Fixed the texture on githyanki shoulder plates.
  • Fixed several races’ ears clipping through the Hat of Uninhibited Kushigo.
  • Fixed the Monastic Robes stretching into a violent-looking point when you wake up on the beach after falling from the nautiloid.
  • Fixed the Armour of Agility clipping with several gloves when worn by halflings.
  • Fixed some fur on the Sharpened Snare Cuirass clipping on female dwarves.
  • Fixed Plate Armour clipping on large female and dragonborn body types.
  • Fixed the sleeve of the Oak Father’s Embrace armour stretching quite dramatically on dragonborn characters when petting Scratch.
  • Fixed some default class clothing clipping on dragonborn characters in Character Creation.
  • Fixed a gap appearing between arm and sleeve on the short-sleeved Sorcerer Robe.
  • Fixed Brynna’s clothes clipping through her arm and revealing her armpit. She informed us she was not, in fact, begging for a tickle.
  • Fixed a gap between Lump’s big ol’ neck and his armour.
  • Fixed Astarion’s Padded Armour sometimes clipping through his bum.
  • Fixed visible neck seams on Body Type 1 gnomes when wearing the Teal Slimfit Outfit.
  • Fixed Estra Stir’s collar clipping into her neck.
  • Fixed the Protecty Sparkswall clothing clipping into female shoulders.
  • Fixed the Anarchic Outfit clipping into the shoulders of female dragonborn characters.
  • Fixed the Armour of Persistence clipping on dragonborn characters.
  • Fixed the appearance of fur on the barbarian outfit on female dwarves.
  • Fixed the appearance of Dark Justiciar trousers for male humans.
  • Fixed the Absolute Outfit clipping on female dragonborn characters.
  • Fixed Waldo Walnut’s collar clipping through his neck.
  • Fixed the cloth that hangs between the legs of the Dream Guardian’s armour clipping through legs while in movement.
  • Fixed one of the armplates of the Armour of Devotion stretching while talking to Jaheira.
  • Fixed doublets not always hiding the correct body parts for gnomes.
  • Fixed refugees’ jackets clipping on female humans.
  • Fixed the Adamantine Scale Mail clipping into the necks of male dwarves.
  • Fixed some clipping while wearing the Armour of Moonbasking.
  • Fixed Saer Frunilla’s clothes clipping slightly on her hip.
  • Fixed a small patch of skin visible through Thokki’s shirt.
  • Fixed two small patches of skin visible through Avourel’s shirt.
  • Fixed Lord Shattershield’s Bodyguard’s robes clipping around his hips.
  • Fixed Big Huido’s leather vest clipping through his undershirt.
  • Fixed an untextured part of the Solemnity Outfit when worn by large female characters.
  • Fixed Karlach’s camp trousers clipping on Wyll’s bum when he wears them.
  • Fixed the Graceful Cloth and Mighty Cloth looking like crop tops on male halflings.
  • Fixed the Dwarven Splintmail looking like it’s split in two when worn by gnomes. Who’d have thunk that armour for dwarves wouldn’t fit gnomes properly?
  • Turning Invisible while wearing the Hide Armour or Hedge Wanderer Armour will no longer reveal lines stretching vertically through it.
  • Fixed Leather Armour clipping through the legs of female half-orcs in movement.
  • Fixed some cloth on bard clothing and floating buttons.
  • Fixed Carys’ outfit clipping into her collarbone.
  • Fixed Astarion’s camp outfit clipping on female humans.
  • Fixed a missing texture on Scale Mail when worn by female gnomes.
  • Fixed Captain Goldwake’s collar clipping into her neck.
  • Tweaked the appearance of the Zhentarim pin worn by Roah Moonglow.
  • Made several other similar tweaks and polishes across the game.

SOUND

  • Made sure footstep impact sounds play consistently for cinematic-only characters.
  • The magicians outside of Sorcerous Sundries were yelling and casting spells so loudly that it was hard to hear your companions over them if you spoke to them nearby. We’ve toned this down and cleaned up the mix.
  • Fixed Minthara’s torturers in Moonrise Towers not playing their overhead dialogue.
  • Fixed the audio delay on the main menu on Xbox.
  • Fixed some SFX not playing when talking to Z’rell at Moonrise Towers.
  • Fixed characters other than the one who initiated a trade not triggering sounds when buying something.
  • Fixed unwanted sounds when opening or closing some UIs using keybinds.
  • Reduced excessive noise in Sorcerous Sundries caused by the Find Familiar spell.
  • Fixed the music cutting off prematurely in the cutscene that plays when you find yourself in the Shadowfell.
  • Updated the behaviour of Narrator voice lines in the world: More recently triggered Narrator lines in the world (e.g. from signs or tombstones) now stop other Narrator lines to avoid overlaps and aren’t affected by typical distance-based culling.
  • Fixed voice lines not playing in single player when two active conversations are happening.
  • Tweaked some SFX in the dialogue with the owlbear cub in its cave.
  • Fixed the Detect Thoughts SFX playing twice when Kith’rak Voss casts it on you by the Risen Road.
  • Fixed some SFX playing too early in the dialogue with Akabi.
  • Added death vocals (‘uurghghhh’s) for dragonborn and half-orc NPCs.
  • Polished the SFX in the dialogue with the Dying Stone Lord Thug.
  • Improved rumble for spells on controller.
  • Added some more SFX to the scene where you lie awake at night at the end of Act II with thoughts about the truth behind the Absolute.
  • Fixed regular gameplay music playing instead of custom music in the incubus scene if you chose the female form.
  • Fixed default-sized female characters having extra footstep SFX while walking.
  • Fixed misassigned SFX in the Reward UI.
  • Fixed a music desync in the scene where the dragon arrives in the Mountain Pass.
  • Fixed a volume spike in the hag’s combat music.
  • Fixed an issue causing the ending of the combat music to increase in volume.
  • Fixed the music for Orin’s impersonations not playing during transformation scenes.
  • Fixed the combat music stopping the moment you leave the room during Raphael’s boss fight in the House of Hope.

VFX

  • The chanting ghosts in the Murder Tribunal look ghostly again.
  • Fixed VFX missing from Gale’s ‘splosion.
  • Fixed VFX missing from Dark Urge lines when interacting with the Sacrificed Cultists on the nautiloid.
  • Fixed the Misty Step VFX not affecting hair.
  • Fixed the mind-read-y VFX and SFX endlessly looping in Lae’zel’s recruitment scene.
  • Fixed Spore Servants not having their spore VFX in dialogues that trigger when they commit a crime.
  • Fixed some VFX appearing on Nightsong’s eyelashes and shoulders when it shouldn’t.
  • Fixed some missing glowy VFX on Lorroakan.
  • Fixed some missing gameplay lighting that was present in cinematics.
  • Fixed the Hook Horror Spore Servant missing its VFX in some cinematics.
  • Fixed some broken VFX in the fight between Lae’zel and Shadowheart.
  • Fixed missing VFX for when you connect with Minthara’s mind in Moonrise Towers.
  • Tweaked the VFX of the Spindleweb Fanaticism aura so it visually reflects the range of the aura in gameplay.
  • Fixed the VFX that plays when you connect with Astarion’s mind in his recruitment dialogue not lasting long enough.
  • Fixed a VFX issue where the radial blur effect used when Vlaakith first appears before you in Créche Y’llek wouldn’t go away. It looked pretty terrifying, actually.
  • Made sure Karlach’s eyes glow orange when she’s being taken by the Absolute at the end of the game.
  • Fixed Gale’s Spectral Voice VFX missing in gameplay in the epilogue.
  • Fixed an unintentional dither pattern appearing on the skin of shadow-cursed creatures.

WRITING

  • Added better dialogue reactivity for players partnered with Wyll who joined Karlach in the Hells or Lae’zel in the rebellion.
  • Added a line where the Dark Urge contemplates arson.
  • Added a few reactions to ongoing events from Shadowheart.
  • Added a dialogue option to tell Astarion about meeting Ulma if you met her without him. Astarion also has a new line in your dialogue with Ulma if you first meet her without him and then talk to her again with him in the party.
  • Dark Urge players will now notice Gortash reacting to them in the dialogue in his office at Wyrm’s Rock.
  • Fixed a subtitle that wasn’t showing up for Arbiter Cirrus.
  • Wyll will now have a comment to make after you convince Lorroakan that Nightsong is dead.
  • Halsin now has responses specific to having been sacrificed by Orin.
  • Fixed a torch by Minthara’s tent at camp displaying its technical name. It’s now appropriately called a ‘Bone Torch’.
  • Fixed the Martial Exertion tooltip implying that it lasted more than 1 turn.
  • Fixed the Ensnaring Strike spell container showing up as ‘Ensnaring Strike (Ranged)’.
  • Fixed an incorrect condition length on the Blood of Lathander’s Sunbeam tooltip.
  • Fixed incorrect descriptions of the end conditions for Invisibility in the tooltips for the Potion of Invisibility, Invisibility spell, and Scroll of Invisibility.
  • Corrected the tooltip for the owlbear in Honour Mode, which now indicates that she can call for help every combat, not every round.
  • Clarified that the Lifedrinker passive only works for attacks made with your Pact Weapon.
  • Fixed the display title of Baalor Ale (previously Balor Ale) to match the other instances in the game.
  • Fixed some typos and mismatches between the subtitles and the voiceover in Withers’ epilogue dialogue.
  • Fixed the name of a decorative pot in the Colony, which was lying about being a cookpot.
  • Rephrased the warnings for when the game fails to start or load a game to improve clarity.
  • Fixed some typos and minor inconsistencies between voiceovers and subtitles across the game, as well as some minor inconsistencies and inaccuracies in technical text across the game.
  • Fixed a handful of minor dialogue flow issues across the game.

CINEMATICS

Across Acts

  • Improved camera shots, mocap animations, character staging, and facial expressions in many dialogues across the game.
  • Fixed pops, jitters, and clipping in many dialogues across the game.
  • Improved camera shots across several dialogues to account for different player heights.
  • Fixed several lighting bugs across the game.
  • Polished the cinematics in the dialogue flows that were added in Patch 6 for dismissing a companion while talking to the companion you want to replace them with.
  • Improved the cinematic that triggers after you kill Shadowheart and the artefact transfers to you to fix an awkward camera shot, improve the depth of field, and add more nuanced facial expressions for companions.
  • Fixed where characters are looking in Gale’s recruitment dialogue.
  • Fixed a split screen bug where if you were already on split screen before a shared cinematic (i.e. one that takes up the whole screen) started, the subtitles showed up on just one half of the screen.
  • Fixed some cases where companions would keep their helmets on for a smooch.
  • Fixed a dialogue with Shadowheart appearing to jump to another location if you dismissed another companion to recruit her.
  • Fixed a shot in the Astral Plane where the terrain was invisible beneath you, making it look like you were floating in the Astral Sea.
  • Fixed certain noses clipping into each other when smooching Minthara.
  • Fixed some hand jitters on tall players when planting a kiss on Astarion.
  • Fixed some clipping and animation issues with your hands, particularly when playing a shorter race, when Gale places your hand on his chest.
  • Fixed a couple of pops when interacting with the Book of Dead Gods.
  • Fixed an animation pop on Halsin in his camp dialogue.
  • Fixed some pops in the dialogue between Elminster and Gale.
  • Tweaked the spikes on the artefact in the dialogue where it passes from Shadowheart over to you so it doesn’t look like it’s impaling you.
  • Fixed some issues in the scene where Gale contemplates his mortality, including him turning his back to you and floating above his bedroll.
  • When you open your mind to an illithid tadpole, it’ll no longer blip out of existence mid-air.
  • Made minor animation adjustments to avoid clipping when assimilating the illithid tadpole.
  • You’ll no longer pop suddenly when Elminster turns to talk to you.
  • Improved camera shots to account for different character heights, among other general improvements, in the scene where Vlaakith visits Lae’zel at camp.
  • Fixed an animation pop in the dialogue with the Emperor about Stelmane.
  • Cleaned up some jittery animations and polished Karlach’s main dialogue.
  • Fixed a repeated line when talking to Wyll.
  • Fixed Lae’zel freezing for a few frames before stabbing Shadowheart at camp.
  • Fixed some head pops and improved a camera shot in the dialogue with Wyll and Karlach at camp. Also fixed Karlach sometimes popping out of frame during their confrontation.
  • Made minor improvements to the cinematic shots when dismissing companions.
  • Fixed some clips and pops during the romantic night with Mizora.
  • Fixed a pop on Ravengard when talking to him at camp.
  • Fixed Astarion leaning too far forward when getting the artefact from Shadowheart.
  • Fixed some issues with where characters are looking and standing when prompting Gale to see what’s inside the Annals of Karsus.
  • Fixed large races and characters with horns obscuring Mizora in certain shots when she visits Wyll at camp.
  • Fixed a camera shot after giving food to the owlbear cub.

Tutorial and Act I

  • Fixed Shadowheart’s kissing animation playing before you actually chose the dialogue option indicating you wished to do so.
  • Fixed a lighting pop in the dialogue with Us on the nautiloid before you’ve pried it out of the skull.
  • Fixed some popping shadows on the nautiloid during the brain extraction.
  • Fixed bards’ instruments sometimes appearing on their back in a scene on the nautiloid.
  • Fixed Wyll clipping into the remains of a broken statue if Mizora transforms him at the Grymforge camp.
  • Tweaked the camera to fix a clipped shot in the dialogue between Kagha and Arabella’s parents at camp.
  • Fixed characters suddenly changing position when recruiting Shadowheart in the Emerald Grove and swapping another party member out for her.
  • Fixed a bug causing Liam to drastically change position between shots in the torture scene at the Goblin Camp.
  • Fixed an animation and camera pop in the dialogue where the goblins at the Goblin Camp are proposing a toast.
  • Fixed your hand clipping into your face while smearing poo on it.
  • Fixed animation pops on the player character and Nettie.
  • Told Wyll he doesn’t need to hold his sword threateningly close to the chest of small races during his recruitment dialogue.
  • Added a fade-to-black to improve the transition after Astarion says ‘Let’s see where the night takes us’ at camp in Act I.
  • Fixed Nere popping and generally looking a little stiff after you free him from the cave-in.
  • Fixed multiple animation quirks and head pops during the first romantic night you spend with Shadowheart at the camp party.
  • Fixed Mizora’s body popping when she comes to pay Wyll a visit at camp. Save the popping and locking for the club.
  • Fixed a popping animation on Auntie Ethel in the Emerald Grove and made sure she actually faces the potion when she’s making it.
  • Fixed some pops in the dialogue with Ghustil Stornugoss at Créche Y’llek.
  • The dire wolves at Créche Y’llek are now a little further away from the camera in their dialogues.
  • Fixed some camera quirks in Karlach’s recruitment dialogue, one of which made Gale look particularly short.
  • Fixed a visual bug where the sword in the stone in the Underdark could disappear.
  • Fixed one of Kith’rak Therezzyn’s lines getting cut off prematurely.
  • Fixed some minor pops and camera quirks in the scene with the zaith’isk.
  • Fixed Volo’s hand clipping into your head while he performs his highly professional and sanitary surgical intervention.
  • Fixed Kar’niss clipping slightly into the ground.
  • Fixed an animation pop in the first romantic night with Lae’zel after the celebration at camp.
  • Fixed some clipping on your shoulder when you spend the night with Minthara the night of the celebration at camp.
  • Fixed your weapon appearing mid-dialogue when talking to Rolan at the Emerald Grove.
  • Fixed the Dream Guardian’s leg getting all jittery when they kneel down to let you stab them. The facade of stoicism breaks a little when you can see their legs turn to jelly.
  • Fixed the scared boar in Act I looking like it’s running into a rock.
  • Fixed a pop and an awkward pause in Astarion’s recruitment dialogue.
  • Fixed player characters turning around a little robotically to glance at the zaith’isk. Also fixed a similar bug when you free Shadowheart from the nautiloid pod.
  • Fixed halfling feet clipping into the ground in Shadowheart’s beach recruitment dialogue.
  • Fixed a disappearing duergar and a companion clipping into a pillar when entering Grymforge for the first time. This was visible on widescreen.
  • Made Laridda look at Lunkbug correctly in their dialogue in Grymforge and fixed some pops.
  • Fixed a Flaming Fist popping slightly when he walks away in the dialogue with Florrick at Waukeen’s Rest.
  • Fixed a small pop on Lae’zel when talking to her during the camp celebration.
  • Fixed a camera shot for shorter races when talking to the ogres in the Blighted Village.
  • Fixed large characters’ arms partially blocking a shot of Kagha in the Emerald Grove.
  • Fixed a clipping issue with a weapon in a shot in the chapel beneath the Overgrown Ruins.
  • Tweaked the initial shot in Gale’s recruitment scene so you can see the player character and the ancient sigil a little better.
  • Fixed Crusher’s hands clipping into the ground when he gets down to kiss your feet.
  • Fixed a bug where biting off Crusher’s toe and then defeating him in a fist fight would result in a cinematic where the toe was still present. An embarrassing inconsistency in an otherwise realistic chain of events.
  • Polished the dialogue with the owlbear cub, improving where characters are looking and standing.
  • Fixed Mizora’s wings popping when she arrives at camp.
  • Fixed a pop in the confrontation between Aradin and Zevlor at the Emerald Grove.
  • Fixed Pooldripp’s thumb clipping with his mouth.
  • You can now see Pooldripp when BOOOAL tells you he’s a god.
  • Fixed a line getting cut short in the dialogue with Sovereign Glut.
  • Updated the camera shots for different character heights in the dialogue with the zaith’isk at Créche Y’llek.
  • Tweaked a couple of camera angles in the dialogues with Tusk and Bosk at the Emerald Grove.
  • Adjusted some cameras to better suit different race heights in the dialogue with Halsin and Kagha.
  • Added a fade-out on the mocap in the dialogue with Baelen in the Underdark.
  • Fixed a pop in the dialogue with the githyanki patrol at the Mountain Pass.
  • Tweaked the timing of animations to fix pops in the dialogue with Scratch in the forest.
  • Adjusted some camera shots to account for different player heights when talking to the myconids before having met the Sovereign.
  • Polished the timing of some animations and motion capture fades to fix Sharp-Eye Mirg’s pops.
  • Fixed Shadowheart sometimes turning her head concerningly far over her shoulder during her recruitment dialogue at the Emerald Grove.
  • Fixed minor pops when playing as Avatar Shadowheart if the artefact explodes and kills Lae’zel.
  • Astarion will no longer forget to ask you if you ‘know anything about these worms’ in his recruitment dialogue.
  • Improved the position of Torturer Spike’s head during the scene with Liam.
  • Fixed short races’ fingers clipping into their heads and improved where characters are looking during Wyll’s recruitment dialogue.
  • Fixed the console on the nautiloid at the start of the game missing its bottom half in some cinematic shots.
  • Fixed some overlapping goblins in the scene at the Goblin Camp where Volo’s desperately spewing nonsensical poetry.
  • Fixed some jittery mocap animations on Gekh Coal.
  • Fixed stiff-looking hands on one of the goblins by the windmill.
  • Fixed a line with one of the goblins in the Blighted Village sometimes getting cut off prematurely when playing as a drow.

Act II

  • Made general improvements to the scene where Jaheira and Isobel reunite after the combat with Marcus.
  • Fixed a pop in the first dialogue you have with Isobel when you approach her at Last Light.
  • Fixed some scene props clipping and sliding from view in Yurgir’s lair.
  • Fixed several visual bugs caused by Yurgir’s crossbow in the dialogue with him in his lair.
  • Fixed some uneven lighting on Fezzerk at Moonrise Towers.
  • Adjusted Art’s position on the bed slightly to reduce clipping. Fixed a shot that was blocked by Art’s leg when playing as a short race.
  • Fixed a pop and a depth-of-field issue in the scene with the Harpers out in the Shadow-Cursed Lands.
  • Your weapon will now be visible when you choose the option to attack Isobel.
  • Fixed your character snapping their body backwards and wibbly-wobbling around as though trying to pass beneath a cursed limbo stick in the cutscene where Kar’niss approaches you in the Shadow-Cursed Lands.
  • Fixed a pop in the scene with Minthara in the Moonrise Towers Prison.
  • Fixed Yurgir’s crossbow clipping into his fingers in his lair.
  • Fixed the chalice that you hold when talking to Jaheira at Last Light vibrating suspiciously after you set it down on the table.
  • Fixed some visual issues on the Spear of the Night due to it appearing to be equipped in a cinematic when it should have gone into your backpack.
  • Fixed Raphael briefly disappearing from his chair during his game of lanceboard with Mol.
  • Fixed a Reconstituted Duellist’s line getting cut off prematurely. He really, really wanted you to hear him finish saying ‘come to my inner chambers’.
  • Fixed one of the Winged Horrors at Moonrise Towers getting its line cut off prematurely.
  • Slowed down your head movement when you turn to look at Jaheira in the dialogue with her and Isobel at Last Light.
  • Fixed an animation pop on Astarion in the dialogue with Raphael by the Thorm Mausoleum.
  • Fixed a camera and mocap pop on Jaheira at Moonrise Towers after the combat in the Colony.
  • Avatar Karlach now says ‘Edict of Bane’ instead of ‘Lash of Bane’ when referencing Gortash in the Colony.
  • Fixed Art Cullagh floating onto the bed when you speak to him a second time.
  • Fixed your legs clipping into your bedroll when you’re tossing and turning at night after the events of Act II.
  • Fixed the Netherbrain’s position in the sky popping slightly in the cinematic at the end of Act II when the army of the Absolute marches forth.
  • Fixed a dialogue at camp with Elminster that looked like it was taking place at Moonrise Towers.
  • Fixed the VO getting cut off in the dialogue with a guard when you try to leave Last Light without Isobel’s blessing.
  • Fixed the getaway boat at Moonrise Towers looking like it’s got a leak.
  • Fixed one of Jaheira’s lines at Last Light getting cut off prematurely.
  • Fixed a pop on Z’rell when she’s addressing Thorm in the scene that triggers when you enter Moonrise Towers, and smoothed out the animations for the background characters on ultrawide monitors. Also fixed a pop on your character and Ketheric’s weapon clipping into his throne when he’s sitting down.
  • Improved some facial expressions and animations for smoother transitions in the dialogue with Raphael outside the Mausoleum, and fixed Raphael’s shoulder blocking shorter races in a shot.
  • Fixed Minthara’s animation when she’s getting tortured not looping correctly.

Act III and Epilogue

  • Fixed Valeria’s wine slipping and sloshing right through the bottom and sides of the chalice when it’s lifted into the air.
  • Dark Urge characters who have not cured themselves of Bhaal’s influence or who have embraced Bhaal at the end of the game will no longer appear in Karlach’s final scene as though they didn’t just stalk off on a mad hunt for blood.
  • Fixed one of Shadowheart’s lines getting cut off prematurely when talking to Viconia.
  • Non-Vampire-Ascendant Astarion now has something to say after you spend the night with Mizora.
  • Fixed some clipping in the scene where Minthara gives you a kiss when talking about your final moments, particularly if you’re playing as a tiefling.
  • During Gortash’s inauguration, Ravengard’s head, sword, and legs will no longer leave his body suspended in the air behind him when he walks down the steps.
  • Your weapon will no longer block Orin’s face when she’s impersonating you.
  • Fixed a shot of the wrong character during Karlach’s interjection when talking to Gauntlet Edwynna at the South Span Checkpoint.
  • Fixed a cinematic bug where the submersible would approach the Iron Throne and, the moment it arrived, would nope out and appear to reverse back to the surface.
  • Fixed short races getting blocked by the camera in the dialogue with Borgus Elamin.
  • Cazador’s Woe staff no longer slides and clips through your fingers when you use it to free or kill the spawn.
  • Fixed a pop when you turn to face Gale in a dialogue at the end of the game.
  • Fixed a pop on Watchman Gyordi as he delivers a line at High Hall.
  • Fixed a couple of lines getting cut short when talking to the spawn in Cazador’s cells.
  • Fixed the wrong subtitle showing up for one of Orin’s lines at the Temple of Bhaal.
  • Improved the fade-in and fade-out transitions for Wyll’s Act III romance scene.
  • Fixed Astarion looking like he’s floating on steps and, separately, like he’s frozen after the battle with the Netherbrain.
  • Fixed a camera pop in the dialogue with Lorroakan at Sorcerous Sundries.
  • Fixed Astarion’s awkwardly long pause after he responds to you asking him if this is how he used to live, in reference to the spawn at Cazador’s palace.
  • Fixed Yurgir sometimes getting blocked in a shot of him at High Hall when he tells you that you can count on him.
  • Baldurs Gate 3 version 1.007 fixed a mocap pop on Jaheira in the dialogue with Sarevok.
  • Fixed a pop when Dolor first notices you at Facemaker’s Boutique.
  • Fixed some lines getting cut off prematurely when talking to the vampire spawn in the cells at Cazador’s palace.
  • Fixed a camera pop after the Narrator says your Dark Urge character wants to butcher the crowd at the circus.
  • Fixed a pop on Sceleritas Fel when he talks about Orin killing him every day.
  • Fixed male gnomes’ right ring finger jittering when transforming into a mind flayer.
  • Extended a voiced line to fix a pop caused by a fade-in in a dialogue with Shadowheart at the House of Grief.
  • Astarion no longer jitters during his line in the aftermath of the Black Mass.
  • Fixed a weird-looking head turn in the dialogue after the battle with the Netherbrain is over and the gith have departed.
  • Baldurs Gate 3 patch 1.007.000 fixed a pop on Dark Urge characters in dialogue with Orin.
  • Tweaked some timing and animations to avoid Astarion’s hand clipping into the player character’s neck and collar in the dialogue with Dalyria and Pale Petras.
  • Tweaked an over-the-shoulder shot to avoid characters clipping into each other when talking to a Steel Watcher in Wyrm’s Rock.
  • Tweaked the timing of an animation to fix a pop when talking to Arves.
  • Tweaked the timing of a pose to fix a pop when talking to Lorna Esthelian.
  • Added a new camera shot when talking to Ben Golewits.
  • Fixed several animation and mocap pops in a dialogue with one of the Steel Watchers at Wyrm’s Rock.
  • Fixed a pop on Ulkov Sully after you apologise for bothering him.
  • Fixed a minor pop on Karlach if she’s a mind flayer at the end of the game.
  • Fixed Sarevok looking like he’s in the ritual chamber instead of his throne room if you talk to him after killing Orin.
  • Cleaned up the animations of the companions walking to shore after the defeat of the Netherbrain when playing as Avatar Karlach.
  • Baldurs Gate 3 update 1.007 fixed some small pops and tweaked where characters are looking in the dialogue where Shadowheart decides her parents’ fate.
  • Fixed some broken ghostly VFX in one of Gale’s romance dialogues.
  • Lifted Gale out of the ground in the scene after the Netherbrain is defeated.
  • Fixed a knee pop on a mind flayer during ceremorphosis in the Lower City.
  • Fixed a body pop on Nine-Fingers when she’s talking to Minsc.
  • Fixed a body pop on Aradin at Sorcerous Sundries.
  • BG3 patch 1.007 fixed some missing lipsynching on Valeria.
  • Fixed some character positions getting broken when skipping through a dialogue with Wyll near the end of the game when he’s your partner.
  • Fixed some camera and character placement issues during the dialogue with your allies and Beorn Wunterbrood at High Hall.
  • Fixed Gortash’s Speak with Dead dialogue appearing to take place in the wrong location.
  • FIxed some bugs in Minsc’s epilogue dialogue, like perfectly innocent barrels in the background blipping out of existence.
  • Fixed a minor pop on Gale in his epilogue dialogue.
  • Baldurs Gate 3 patch 1.007 fixed Wyll’s arm clipping against his chest armour in his epilogue dialogue.
  • Polished the appearance of hugs and some facial expressions in Minsc’s epilogue dialogue.
  • Fixed some pops in the dialogue with the Emperor where he admits he has nothing left to hide.
  • Fixed Orpheus’ hands clipping into the ground when you free him. In the same dialogue, also fixed mind flayer Karlach disappearing and a mocap pop.
  • BG update 1.007 fixed a multiplayer bug where the scene at the end of the game of Withers addressing the mural of the Dead Three wouldn’t play for all players under certain circumstances.

Download free Baldurs Gate 3 update 1.008 on PlayStation 5.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.
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