Back 4 Blood Patch Notes (New Update Today) – Official

A new Back 4 Blood update is now available to download on PC, PS4, PS5, and Xbox One. According to the official Back 4 Blood patch notes, the latest update resolves issues related to client and server crashes, lag, and more. Apart from this, today’s Back 4 Blood patch also includes various stability and performance improvements.

Currently, Back 4 Blood servers are down. You can check the Back 4 Blood (B4B) server status here.

Since the beta release, players are experiencing a number of issues with the game. Today’s B4B Beta patch will address a few of these errors.

Back 4 Blood December 2022 Update Patch Notes

NEW FEATURES

  • River of Blood Campaign: Act 6
    • This all-new five Chapter Act brings the Cleaners farther from Fort Hope than they have ever ventured since the initial Outbreak.
  • 1 New Cleaner: Tala
    • When Tala is with the party, Warped Chests have a chance to spawn during Missions.
    • Tala spawns a unique whistle on the map that summons Jeff- a modified Tallboy who fights alongside the Cleaners.
    • Tala causes a bleed effect that deals damage over time to Ridden she attacks.
  • New Game Mode: Trial of the Worm with Leaderboards
    • Fight through a series of voted-on maps, selecting Corruption Modifiers to increase scores. The more modifiers selected, the harder the difficulty becomes.
    • A final overall score is displayed on Leaderboards within Kenny’s newly opened tent. Climb to the top and be the best Cleaner in Fort Hope!
  • Melee Attachments
    • Attachments aren’t just for ranged weapons any more! Find and use melee-specific attachments to make close-range combat even more deadly for Ridden and Cultists.
  • 11 New Cards
    • 8 Player cards.
      • Developer Note: Previously shown images of some of the new player cards on social media have a slightly altered description than what is now currently up-to-date and in-game. 
    • 3 Director cards.
  • 2 New Weapons
    • Deal some serious damage with the LAW rocket launcher, or burn it all to the ground with the Flamethrower.
  • Sentinel Enemy Type
    • The Sentinel family of Mutated Ridden are a result of Devil Worms attempting to mimic human forms instead of taking over a host. Anyone who tries to run past a Sentinel instead of killing it will suffer the consequences.
  • 12 New Cleaner Skins
    • 8 Exclusive Cleaner Skins available for Expansion 3 owners.
    • 4 Cleaner skins available to non-expansion owners for Hoffman, Doc, Heng, and Sharice.
  • 5 New Weapon Skin Sets
    • 1 Exclusive set of Weapon Skins available for Expansion 3 owners.
    • 4 Cleaner-themed sets of Weapon Skins purchasable in Skull Totem lines.
  • New Banners, Sprays, and Emblems
  • New Achievements and Accomplishments
  • Holiday Event in Fort Hope
    • The Winter event is back in Fort Hope with more lights, music, and holiday cheer, along with seasonal Supply Lines!

 


CAMPAIGN UPDATES

  • General
    • Players incapacitated in Saferooms now count as Survivors.
    • Bonuses for Quickplay increased to 25% from 15%.
    • Various collision improvements made across multiple Maps and Ridden Hives so players cannot navigate to unreachable areas.
    • All unused Titles have been hooked up to various rewards.
  • Card Updates
    • Legendary Cards now apply to all team members.
    • Skull Totem prices have been reduced for several Burn Cards.
    • Brazen
      • Now includes +15% Bow Stamina Efficiency.
      • Now includes +20% Bow Attack Speed.
    • Heavy Attack
      • Heavy attack has been moved to the ADS button while wielding a melee weapon, and is now 1 button press to activate rather than charging up.
    • Hired Gun
      • The maximum amount of Copper gained has now been increased to 1000.
      • Copper per kill increased to 5 from 2.
    • Slugger
      • Now includes +10% Bow Stamina Efficiency.
      • Now includes +20% Bow Attack Speed.
      • +5 Health changed to +5% Health.
    • Smells Like Victory
      • Card text updated to reflect the proper duration.
    • Unnatural Healing
      • Healing reduced to 1 from 5.
        • Developer Note: This change was made because Legendary Cards now apply to the entire team.
  • Director Card Updates
    • More difficult Director Cards are now weighted towards later Acts on Recruit and Veteran Difficulties.
    • Ravenous
      • Added a UI icon to the HUD for starving players.
    • Ugly Chachkies
      • Bonuses for Mementos increased to 15% from 5%.
  • Weapon Updates
    • Stamina Drain for Heavy Attacks has been increased slightly.
    • Lowest tier reload speed has been increased.
    • The Embezzler weapon now uses Sniper ammo.
    • The Tenderizer now plays reload animations after hitting Cultist Traps.
    • The Minigun in the Fort Hope shooting range is now an unlimited pickup.
    • Bow
      • Now uses melee attachments.
      • Now deals reduced damage and reloads at slower speeds when firing without Stamina.
      • Arrows now travel faster when charged in ADS.
      • Lowered the stamina cost for firing arrows and pulling arrows back in ADS.
      • Reduced the amount of time the player is locked into the firing state when firing arrows.
      • Lowered min and max spread.
      • Increased spread decay rate.
      • Now affected by Bullet Damage and Reload Speed bonuses from cards.
    • Iron Claws
      • Now deals more damage to doors.
      • Max stacks reduced to 20 from infinite.
  • Item Updates
    • Duffel Bags can now be found in all Acts.
    • Directional damage indicators have been removed from Bear Traps.
    • The Gold Pipe now drops Warped Copper piles when Cost of Avarice is in play.
    • The Cursed Key now has a small chance to kill the user, reduce extra lives to 0, and destroy itself on failure.
    • A stumble effect has been added to Ridden during the Smoke Grenade‘s explosion.
  • Spawning Updates
    • Copper spawns reduced by 2 on No Hope Difficulty.
  • Bot Updates
    • Bot Decks have been adjusted to better match that character’s default loadout.
    • Bots no longer have 1 extra life.
    • Bots pick up Toolkits when a player pings them.
    • Ammo drop cooldown timer increased to 90 seconds from 60 seconds.
    • Amount of ammo dropped increased by 50%.
    • Now drops ammo when the player reaches 60% total ammo from 55%.
    • Now heal themselves at 75% and heals others at 76% while out of combat.
    • Now heal themselves at 65% and heals others at 66% while in combat.
  • Ridden Updates

    • Various Ridden pathing improvements made across multiple Maps and Ridden Hives.
    • Hocker‘s cooldown reduced to 7 seconds from 8 seconds.
    • Retch‘s vomit tick rate reduced to .3 from .25.
    • Ogre
      • 30 seconds added to both ends of the Horde trigger cooldown.
      • No longer spawns out of sight from players.
    • Shredder
      • Health increased by 50.
      • Cooldown reduced to 1.5 from 2.
      • Weakspot stumble increased to 1.35 from 1.25.
  • Cultist Updates
    • Trip Wire Cultist Traps now cause the Silence is Golden objective to fail.
    • Cultist HP now scales in Nightmare and No Hope, the same as other Mutation classes.
    • Sniper Base Health reduced to 35 from 75.
    • Pusflinger

      • Collision has been adjusted on Pusflingers’ Bait Jars, making them easier to hit.
      • Base Health reduced to 325 from 350.
    • Slasher
      • Can no longer damage other Cultists.
      • Base Health reduced to 450 from 725.
      • Armor reduced to 200 from 350.
      • Now stumble when their helmet armor is broken.

SWARM PVP UPDATES

  • General
    • Food Scavenger card added to allow for food item spawning.

ACCESSIBILITY UPDATES

  • Smells Like Victory
    • Added colorblind support to this card’s visual effects.

CONTROLLER AND MOUSE/KEYBOARD UPDATES

  • Added a 180 Quickturn to the “Legacy” Gamepad layout.

STEAM DECK UPDATES

  • Max caption font size has been reduced.

BUG FIXES

  • Cards
    • Fixed an issue where Stat, Ability, and Talent Card types could not be sorted properly in the Deck Builder.
    • Fixed an issue where sounds for Improvised Cards did not play on the first Mission.
    • Fixed an issue where Improvised Cards became unusable when they were bound to mouse scroll.
    • Amped Up
      • Fixed an issue where this card recovered health for incapacitated players.
    • Avenge the Fallen
      • Fixed an issue where this card’s effects could stay on permanently.
        • Developer Note: Avenge the Fallen now has a max of 12 stacks.
    • Cost of Avarice
      • Fixed an issue where Warped Copper piles did not have proper visual effects.
    • Experimental Stimulants
      • Fixed an issue where this card granted higher weakspot damage than intended.
    • Expired T5
      • Fixed an issue where this card did not deal damage when a player was pinned by a Crusher or Hocker.
    • Fit As A Fiddle/Well Rested
      • Fixed an issue where the healing preview did not appear correctly with both cards in play.
    • Glass Cannon
      • Fixed an issue where this card did not properly scale health by 30%.
    • Heads, You Lose
      • Fixed an issue where HUD animations did not always show up.
    • Meth Head
      • Fixed an issue where this card stacked too quickly when swapping weapons and swinging simultaneously.
    • On Your Mark
      • Fixed an issue where only one stack was provided with multiple of the same card in play.
    • Ravenous
      • Fixed an issue where debuff sounds did not play during the depletion of Well Fed stacks.
      • Fixed an issue where Hunger stacks did not reset after being incapacitated.
      • Fixed an issue where players could hear teammates’ Hunger debuff sounds.
    • Trigger Control
      • Fixed an issue where this card’s effects could stay on permanently.
    • Ultrasonic Wound Therapy
      • Fixed an issue where this card did not scale with healing efficiency.
    • Urgent Care
      • Fixed an issue where this Burn Card did not work on Bots.
  • Campaign
    • General
      • Fixed an issue where trauma was restored after a Mission while in a ledge hang state.
      • Fixed an issue where Armor did not negate projectile damage.
      • Fixed an issue where the player’s camera could snap to a revived player.
      • Search and Rescue: Book Worms
        • Fixed an issue where windows didn’t always appear fully boarded up.
      • Search and Rescue: Bar Room Blitz
        • Fixed an issue where damage effects were blocked when throwing Grenades next to the jukebox.
      • The Dark Before the Dawn: Special Delivery
        • Fixed an issue where HUD elements became obscured when Biohazard was in play.
      • Blue Dog Hollow: Bad Seeds
        • Fixed an issue where invisible collision caused players to fall into the river while navigating over the horse trailer.
      • Blue Dog Hollow: Hell’s Bells
        • Fixed an issue where not enough food items spawned with Ravenous in play.
        • Fixed an issue where windows didn’t always appear fully boarded up.
      • Blue Dog Hollow: The Sound of Thunder
        • Fixed an issue where Corrupted Mutation cards were present at the start of this Mission.
        • Fixed an issue where players could avoid hits from a Tallboy by standing on an unreachable spot near the Mine Arena.
      • The Armory: The Handy Man:
        • Fixed an issue where Mom, Walker, and Karlee would not spawn in the ending cinematic.
      • Remnants: Making the Grade
        • Fixed an issue where two Boss Slayer objectives appeared.
        • Fixed an issue where parts of the environment flickered with the Dark or Gloom cards active.
      • Remnants: The Body Dump
        • Fixed an issue where players sometimes entered a ledge hang state incorrectly on a military truck.
        • Fixed an issue where players could avoid Ridden on top of a cliff face.
      • Blood Stream
        • Fixed an issue where Grenades could be thrown through the Saferoom wall.
      • The Cut
        • Fixed an issue where O2 generators could occasionally spawn on top of players.
      • Light Guide Us
        • Fixed an issue where Mission Items returned to their last spawn point after being thrown into the water.
      • To the Den of Evil
        • Fixed an issue where players could finish this Mission without closing the final Saferoom door.
      • Surrounded by Devils
        • Fixed an issue where not enough food items spawned with Ravenous in play.
    • Weapons
      • Fixed an issue where players could bash and melee through walls.
      • Fixed an issue where guns reloaded themselves after being dropped.
      • Fixed an issue where sight attachments disappeared after spamming ADS.
      • Fixed an issue where certain weapons animated incorrectly while bashing.
      • Fixed an issue where multiple gun models did not have their iron sights in third person.
      • Fixed an issue where ACOG and High Zoom scopes did not render correctly when viewed through ADS in third person.
      • Fixed an issue where multiple scopes used the wrong texture in third person.
      • Fixed an issue where Rare attachments were not spawning frequently enough.
      • Fixed an issue where Damnation had incorrect iron sights in third person.
      • Fixed an issue where Lockjaw’s scope was not scaling properly during the ADS animation.
      • Fixed an issue where the ‘Drop’ button for unbolting attachments from Lockjaw was visible.
      • Fixed an issue where the Minigun sometimes spawned inside of cars.
      • Bow
        • Fixed an issue where a music stinger played when Cleaners were shot by other teammates’ arrows.
        • Fixed an animation issue when shooting while incapacitated.
        • Fixed an issue where the arrow reload animation did not work properly in third person.
        • Fixed an issue where the bow did not benefit from bullet damage, reload speed, and rate of fire modifiers.
    • Items
      • Fixed an issue with EMT’s Jumper Cables where Bleed stacks remained on the player after using self revive.
      • Fixed an issue where the Pipe Bomb did not play correct bounce sounds when hitting walls.
      • Bait Jar
        • Fixed an issue where the hit marker did not display consistently.
        • Fixed an issue where the Bait Jar could hit through walls.
      • Smoke Grenade
        • Fixed an issue where Tallboys weren’t affected by Smoke Grenades during their attacks.
        • Fixed an issue where Smoke Grenades stopped working during hordes.
      • Taser
        • Fixed an issue where crouching and aiming with the Bow broke firing animations for Tasers.
        • Fixed an issue where tracers from the Taser originated from a player’s body instead of the item.
        • Fixed an issue where players could break from grabs and stun Ridden at the same time.
    • Bots
      • Fixed an issue across multiple Maps where players could end up in untraversable areas after taking over a Bot.
      • Fixed an issue where Bots occasionally used more than one Toolkit to open the same door when it was pinged multiple times.
      • Fixed an issue where Bots did not pick up Toolkits when pinged.
      • Fixed an issue where Bots occasionally switched to a Stun Gun instead of their original Utility Item after using a Toolkit.
      • Fixed an issue where Bots occasionally became stuck on objects they could not navigate over.
      • Fixed an issue where Bots did not receive bonus Copper from end of Mission survival.
      • Fixed an issue where only one Bot shared Copper with the player after the first Saferoom.
      • Remnants: A Friend in Need
        • Fixed an issue where Bots occasionally pathed into flames and died.
    • Offline
      • Fixed an issue where the Bow’s hit marker did not display consistently in Offline Mode.
      • Fixed an issue where Legendary Intel particle effects did not turn off after using it in Offline Mode.
    • Ridden
      • Fixed an issue where Ridden occasionally teleported during their mantling animations.
      • Fixed an issue where Charred Ridden could burn players after death.
      • Fixed an issue where late joiners could not view Ogre craters properly.
      • Fixed an issue where Exploder‘s death explosions could bypass and consume Armor.
      • Fixed an issue where the Breaker could be stunned for longer than intended when throwing 2 or more Flash Grenades.
      • The Devil’s Return: Resurgence
        • Fixed an issue where Stingers and their variants could get stuck under a building.
      • The Devil’s Return: Tunnel of Blood
        • Fixed an issue where the Ogre‘s fence tearing animation could get interrupted.
      • The Dark Before the Dawn: Special Delivery
        • Fixed an issue where Ridden occasionally failed to crawl out of a garage.
      • The Armory: The Handy Man
        • Fixed an issue where Tallboys could get stuck in a broken wall.
      • Job 10:22: Heralds of the Worm, Part 2
        • Fixed an issue where the Breaker could get stuck mantling over a fence.
      • Remnants: A Friend in Need
        • Fixed multiple issues with Ridden pathing.
      • Remnants: Making the Grade
        • Fixed an issue where the Ogre suddenly appeared on the roof of the sports hall.
        • Fixed an issue where the Ogre could become stuck on a construction walkway.
      • 300 Below
        • Fixed an issue where players could fall out of world when grabbed by Crushers.
      • The Nursery
        • Fixed an issue where Breakers could not attack players standing on a specific location near the cocoon.
      • Light Guide Us
        • Fixed an issue where the Hag could not navigate through the fiberglass repair doorway.
      • In the Depths
        • Fixed an issue where Ridden could run through a closed gate.
    • Cultists
      • Slasher
        • Fixed an issue where a Slasher’s Claws stayed highlighted after being killed while tagged by The Witness.
        • The Dark Before the Dawn: The Diner
          • Fixed an issue where Slashers occasionally became stuck on a gate.
  • Swarm PvP
    • Fixed an issue where initial Ridden upgrades were unlocked for both teams.
    • Fixed an issue where Tallboys had misaligned hitboxes when attacking other players.
  • Accessibility
    • Where Me Flock’s Chained
      • Fixed an issue with flashing lights in the penitentiary pavilion.
  • UI/UX
    • Fixed an issue where Evangelo’s breakout cooldown did not appear on the HUD.
    • Fixed an issue where the “Unlock up to” button remained highlighted while hovering over unlocked items in Supply Lines.
  • Playstation Platforms

    • Fixed an issue where PlayStation controllers stopped vibrating after a few seconds of shooting LMGs and miniguns.

Back 4 Blood August 2022 Update Patch Notes

A sneak peek at the new maps in Act 5.

Back 4 Blood June 2022 Update Patch Notes

New Features**

  • Full Deck Draw
    • Play all 15 cards from your deck at the start of a Campaign for all difficulties.

Developer Note: We felt like the 15 card draw in No Hope went over well with the community, and wanted to roll out this option to all difficulties. In the future we are considering adding multiple deck styles like ordered draw and full random decks. Some difficulties have been rebalanced to work better with this feature.

  • Player Kicking
    • The new Player Kicking system identifies and allows kicking from a Mission when a Cleaner is idle for too long or deals too much friendly fire damage.

Developer Note: We discussed this feature at length to try and do what’s best for the community, so we want to try this conditional kick feature that will only trigger if someone is playing outside the bounds of the game. We also feel that the traditional Vote to Kick can be exploitable and toxic. This feature is not final and we will be monitoring it closely.

  • New banners, sprays, and emblems
  • 12 New Burn Cards
  • New Warped Chest Corruption Cards
  • New Cleaner skins
  • Legendary Accessories
  • A more detailed breakdown of Supply Points, Copper, and Skull Totems is now present on the post-round screen.

Campaign Updates

  • General
    • Weapon drops have been rebalanced to better scale with the Full Deck Draw feature.
    • A toolkit can now be used to unlock a free heal from a First Aid Cabinet.
    • Improvements made to movement smoothing when an item or weapon is dropped.
    • Removed damage rounding up to 1.0 so damage from smaller sources can be properly reduced, such as acid pools.
    • Silence Snitchers accomplishment reduced to 100 Snitchers from 1,000.
    • Minor adjustments made to some collision areas in Ridden Hives to prevent items from spawning underground or in inaccessible locations.
    • The Devil’s Return: The Crossing
      • A ‘Plant C4’ icon has been added to distinguish bomb pick up locations from bomb plant locations.
    • The Dark Before the Dawn: Special Delivery
      • Finding the Supply Crate now prompts an Objective Complete sound to play.
    • Dr. Rogers’ Neighborhood: Cabins by the Lake
      • Picking up the battery for the first time now prompts an Objective Complete sound to play.
  • Cleaner Updates
    • Heng’s item drop rate has been adjusted based on damage taken.
      • At 5 damage there is a 10% chance.
      • At 50 damage there is a 20% chance.
      • At greater than 50 damage there is a 33% chance.
    • Holly’s abilities have been refactored.

Developer Note: We thought that Holly’s abilities limited her potential roles within the party, so we changed her so she’s more versatile. Her old stamina gain ability has been added back to Adrenaline Fueled. 

      • Ability changed to 1 health restored on kill (previously 10 stamina on kill).
      • No longer gains stamina on kill.
    • Added Warped Ridden VO callouts for all Cleaners.
  • General Card Updates
    • Starter Deck updated to match with the new Full Deck Draw feature. It now also contains:
      • 3 Health
      • 3 Ammo
      • 2 Stamina
      • 2 Fortune
    • Intel in Chapters has been adjusted to the following:
      • Developer Note: This is to switch the other difficulties into a No Hope format, starting out easier and gaining difficulty as you continue to play through. 
      • All difficulties now have 3 Random Intel per Chapter, previously 1.
      • Non-No Hope difficulties now have 1 Basic Intel per Chapter, previously .4.
      • No Hope difficulty now has 1 Basic Intel per Chapter, previously 2.
    • Adrenaline Fueled
      • Now gives 5 stamina on kill in addition to its previous effect.
    • Ammo For All
      • Team damage increased to 2.5% from 1%.
    • Batter Up (Renamed Soften Up)
      • Card refactored:
        • Now named “Soften Up”.
        • No longer gives Health or Melee Damage.
        • Melee hits now permanently reduce the target’s outgoing damage by 3%, up to 15%.
    • Battle Lust
      • Melee kills now heal 0.1 Trauma per kill.
      • Health granted by melee kills decreased to 1 from 2.
    • Berserker
      • Melee damage and speed bonus reduced to 5% per stack from 10%.
      • Bonus sprint speed removed.
      • Stacks now decay based on when they were gained.
      • Duration of buff reduced to 3 seconds from 4 seconds.
    • Brazen
      • -5% damage resistance removed.
      • Stamina efficiency reduced to 15% from 20%.
      • Melee attack speed decreased to 20% from 30%.
    • Breakout
      • Base use time reduced to 2 seconds from 3.
    • Combat Knife
      • Attack speed increased to .75 from .5.
      • Can no longer hit multiple Ridden with a single swing.
    • Face Your Fears
      • Temp health gain decreased to 1 from 2.
    • Heavy Attack
      • Charge no longer launches Player forwards.
    • Heavy Hitter
      • Card refactored:
        • Now staggers enemies the first time they are hit with melee, and only triggers one time per enemy.
        • No longer gives +20 stumble per weakspot hit.
    • Highwayman
      • Value increased to 5% from 3%.
    • Hired Gun
      • Card reworked so it no longer affects teammates.
      • Limit has been increased to 750 from 500.
    • Mean Drunk
      • Damage reduced to 40% from 60%.
      • No longer disables sprint.
    • Medical Professional
      • Trauma is now healable with medical accessories while at full health.
    • Meth Head
      • Card refactored:
        • Flat bonuses removed.
        • Now gives 5% melee speed and 5% melee stamina efficiency per melee swing, up to 10 times. The stacks last for 4 seconds and stack to 10.
    • Mugger
      • Value increased to 5% from 3%.
    • Power Strike
      • Added Stumble while hitting armor.
    • Pure Chaos
      • This card now reduces health and temp health heals and gains by 50%, previously 75%.
    • Rousing Speech
      • Card refactored:
        • Now gives +50% Team Revive Speed, +10% Team incap trauma reduction, and +10 Team Heal on revive.
    • Run Like Hell
      • Card reworked to have a buff while active, instead of a debuff when disabled.
    • Spiky Bits
      • Melee damage increase changed to +20 flat damage from +20%.
    • Sunder
      • Card refactored:
        • Now causes melee hits to increase damage taken by Ridden by 3%, stacking up to 15%.
        • Gives melee hits that destroy armor a chance to create an armor kit.
    • Team Health
      • Reduced to 7 team health from 10.
    • Trigger Control
      • Card refactored:
        • Precision kills now give a stacking .5% Accuracy until end of level (Was +20% Accuracy for 5 seconds on precision kills).
    • Vanguard
      • Now heals 1 health instead of 1 temp health.
      • Now scales with healing efficiency.
      • Range reduced to 10m from 25m.
  • Corruption Card Updates
    • Volatile Ridden
      • These Ridden no longer have explosive damage falloff.
  • Balance Updates
    • Reduced Ridden Hive spawn chance to 5/2% from 8/3%.
    • Rescaled the catch-up bonuses for all difficulties to match No Hope.
    • Recruit:
      • Reduced map transition trauma heal to 15 from 35.
      • Reduced extra ammo capacity to 40% from 60%.
      • Now spawns a static amount of each Copper pile.
        • 10 small, 3 medium, 1 large pile from 18 piles of any size.
    • Veteran:
      • Reduced Outgoing Damage to 10% from 20%.
      • Reduced map transition trauma heal to 0 from 15.
      • Reduced extra ammo capacity to 0% from 20%.
      • Now spawns a static amount of each Copper pile.
        • 10 small, 2 medium piles from 16 piles of any size.
      • Sleepers once again call hordes.
    • Nightmare:
      • Extra trauma damage increased to 20% from 10%.
      • Now spawns a static amount of each Copper pile.
        • 10 small piles from 14 piles of any size.
      • Increased all trauma by 10%.
      • Ferocious Common damage increased by 12.5%.
      • Monstrous Common damage increased by 25%.
      • Ferocious Special damage increased by 25%.
      • Monstrous Special damage increased by 50%.
    • No Hope:
      • Copper earned per Cleaner survived decreased to 25 from 50.
    • 870 changes:
      • Falloff increased to 750/1000/1250/1500 from 500/750/1000/1250.
      • Base damage increased to 11 per pellet from 10.
    • Tac14 changes:
      • Falloff decreased to 500/750/1000/1250 from 750/1000/1250/1500.
      • Stumble reduced by 1% per weapon quality.
    • Belgian changes:
      • Falloff decreased to 500/750/1000/1250 from 750/1000/1250/1500.
      • Stumble reduced by 1% per weapon quality.
    • M1A changes:
      • Base damage increased to 45 from 38.
    • 357 Magnum changes:
      • Falloff increased to 1750/2250/2750 from 1250/1750/2250.
      • Rate of fire increased to .2 from .35.
      • Hip fire recoil decreased to 25 from 40.
      • ADS fire recoil decreased to 20 from 30.
      • Base movement increased to 412 from 399.
    • M1911 changes:
      • Rate of fire increased to .175 from .2.
      • Hip min spread decreased to 2.25 from 2.5.
      • Hip max spread decreased to 20 from 22.
      • Base damage increased to 17 from 15.
      • Hip recoil yaw decreased to 12.5 from 15.75.

Developer Note: The Fire Axe was too dominant and we wanted to enable other fast attack weapons, so we altered melee cards and base stats to make them more viable.

    • Fire Axe changes:
      • Damage scaling per tier reduced by 8%.
      • Stumble ratio decreased to 40% from 50%.
      • Stamina cost increased to 25 from 20.
    • Machete changes:
      • Base damage increased to 23 from 18.
      • Stamina cost decreased to 6 from 10.
    • Tenderizer changes:
      • Recovery time reduced to 2.25 from 2.5.
    • Bat changes:
      • Base damage increased to 18 from 15.
      • Stumble ratio increased to 3.5 from 3.
    • Hatchet changes:
      • Stamina cost increased to 13.5 from 10.
      • Weakspot multiplier increased to 1.15 from 1.
      • Stumble ratio decreased to 40% from 50%.
  • Weapon Updates
    • New rare tier named weapons added to Ridden Hives.

Developer Note: We noticed that players were gaining too much power from diving into early Ridden Hives, but we didn’t want to remove what made going into Hives unique. We added a new set of rare named weapons to help smooth out player progression. 

    • Weapon attachment drops rescaled so players are less likely to get higher tier attachments early in runs and more likely to get them later.
    • New tech added to make liquid in bottles more realistic, specifically for molotovs.
  • Bot Updates
    • Bot loadouts are now adjusted based on what part of the Act they are in.
    • Additional Bot AI improvements made, including no longer continuously jumping after mantling.
    • Made minor adjustments to bot cards and extended the bot deck to 66 cards from 50.
    • Bots now give all the copper in their inventory to player Cleaners at the start of every Chapter, including after a team wipe.
    • Adjusted strafing speed and sprint cost for bots so they can better keep up with other Cleaners.
    • Max health percentage for bots to heal increased to 85% for teammates.
  • Ridden AI Updates

    • Various improvements made to Special Ridden pathing in Campaign Missions and Ridden Hives.
    • Various Common Ridden pathing improvements made to Campaign Missions.

Swarm PvP Updates

  • General
    • Existing Swarm decks replaced with Melee, Damage, Healer, and Grenadier.
    • Descriptions updated on several Mutations.
  • Balance Updates
    • Minor collision adjustments made to several Swarm PvP Maps to balance out gameplay for both Cleaners and Ridden.
    • Leap Defense mutation effect decreased to 40% from 60% for Stalkers.
    • Stinger Leap Defense mutation decreased to 4 seconds instead of 8, now correctly matching the description.
    • Cooldown reduction effect on the Retch decreased to 30% from 40% from the Ability Improvements mutation.
    • Reeker’s Healing Reduction effect from the Anti-Healing Mutation decreased to 50% from 75%

Controller Updates

  • Moved the Accept and Decline Party Invite buttons on Xbox controllers. Accept is now DPad Down, and Ignore is DPad Up.

UI/UX Updates

  • Friends on the same platform are now able to receive party invitations from each other if their ‘Receive Party Invites’ is set to ‘Friends’.
  • Both crossplay and same-platform friends are now properly displayed in their respective tabs in the Social menu.
  • Reduced Card title font size for non-English languages to help some cases where the title and sub-title overlap.
  • Comparison arrows have been added when looking at the ping of an item or weapon.
  • Players are now able to make someone else the Party Leader.
  • First Party friends are now listed in the first tab of the Social Screen.
  • Purchasing everything in a Skull Totem Track will now display the message “All items have been unlocked”.
  • A progress bar now shows over Cleaners who are currently performing an action with the Use key.
  • Added difficulty indicator and map information to the Cleaner select screen.
  • Items that are not purchasable and have zero stock will now display “Purchased” in the vendor.

Windows Users Updates

  • Redirecting the documents folder to network-attached storage will no longer cause an anti-cheat violation.

Bug Fixes

  • Campaign
    • General
      • Fixed an issue where the wrong distance was shown when rescuing another Cleaner from a Rescue Pod.
      • Fixed an issue where some Cleaners’ dialogues played incorrectly.
      • Fixed an issue where players incorrectly started with full health, and were missing both copper and ammo when continuing a saved run after a team wipe.
      • Fixed an issue where character control would be lost when rejoining after an AFK leave and being revived.
      • Fixed an issue where items and loot from Warped Chests could physically stack, making it difficult to choose a desired item in Ridden Hives.
      • Fixed an issue where late joining users could lose equipment from a previous run if the team wiped before completing a Mission.
      • Fixed an issue with late joining players not getting basic card draws based on the level they loaded into.
      • Fixed an issue where the pick-up action could play multiple times when the interact button was pressed in Ridden Hives.
      • Fixed a data issue causing the stumble modifier to be 25% instead of 40% on No Hope difficulty.
      • Fixed an issue where Minigun crates did not consume a lockpick when used.
    • Cleaners
      • Fixed an issue where Specials did not inflict trauma damage when pinged by Walker.
      • Fixed an issue where the incap health decay rate was faster with Mom in the party.
      • Fixed an issue that caused Hoffman’s ability to spawn too many items.
      • Fixed an issue that allowed Heng’s ability to activate from damage over time.
    • Cards
      • Fixed an issue where all stamina was lost even while not moving when having the Walking Stick** attachment equipped and the Reckless **card active at the same time.
      • Fixed an issue where neither player will take damage if one gets hit with Down in Front and the other has Bodyguard active.
      • Fixed an issue where there was no Shotgun Ammo spawning when Ridden were killed while using MuggerHighwayman, or Hoffman.
      • Team Upgrade cards no longer show up in the Active Cards list if the player that purchased them leaves the game.
      • Bravado
        • Fixed an issue where this card granted trauma healing when the other player had maxed out trauma.
      • Cost of Avarice
        • Fixed an issue where Cost of Avarice spawned more Copper than it should have.
      • Cross Trainers
        • Fixed an issue that caused this card to grant 40% stamina regen instead of the intended 20%.
      • Deep Wounds
        • Fixed an issue where this Corruption Card’s visual elements persisted after a team wipe for players resuming a run.
      • Down in Front
        • Fixed an issue where armor plates absorbed friendly fire while Down in Front is active.
      • Dusty’s Customs Burn Cards
        • Fixed an issue where an incorrect item tier level was sometimes granted.
      • Face Your Fears
        • Fixed an issue where temp health was not affected by healing efficiency.
      • Fit As A Fiddle
        • Fixed an issue where the critical health penalty was triggered too early.
      • Life Insurance
        • Fixed trauma scaling to resolve an issue with stacking.
      • Noxious Fumes
        • Fixed an issue where stamina depleted instantly when sprinting through oxygen tank AOE while this card was active.
      • On Your Mark
        • Fixed an issue where this card would replenish ammo more than once after a horde is triggered. It will now only replenish on horde start.
      • Power Strike
        • Fixed an issue where this card sometimes did not affect all Ridden hit by bash.
      • Pure Chaos
        • Fixed an issue where this card did not replace all accessories with Copper piles.
      • Saferoom Recovery
        • Fixed an issue where this card did not stack.
      • Team Quick Slot
        • Fixed an issue where this card did not appear on the Active Card list when purchased.
    • Weapons
      • Fixed an issue where Pipe Bombs did not always attract Ridden that were behind trees, small hills, or on terrain above it.
      • Damnation: Description now displays the correct damage done (24 dps).
    • Bots
      • Fixed several issues related to Bots and Currency during map transitions and team wipes.
      • Fixed an issue where Bots would not pick up another Bot if the player was dead and spectating.
      • Fixed issues related to Bots continuing to attack the Ogre.
    • Ridden
      • Fixed an issue where hitting the Ogre with a second flash grenade or stun gun would cancel the stun from the first source.
      • Fixed an issue where Sleepers sometimes called a Horde while playing Recruit difficulty in Ridden Hives.
      • Fixed an issue where the Urchin’s mine could get stuck to Cleaners.
      • Fixed an issue where Urchins could destroy propane and gas tanks. Urchin mines can now only damage Cleaners.
      • Fixed an issue where the Breaker’s swarm dealt no damage after a player died and was revived.
    • Blue Dog Hollow: Abandoned
      • Made adjustments to the common spawns to address unintended increased damage.
    • Sunken Passages
      • Fixed an issue where the “Drop down hole to escape” Waypoint disappears for all players when one teammate drops down the hole.
  • Swarm PvP
    • Fixed an issue where players could enter a ledge hang state while being attacked by a Shredder or Exploder in Swarm PvP.
    • Inspiring Sacrifice
      • Fixed an issue where this card would stack when dying after incapacitated.
  • Supply Lines
    • Fixed an issue where the ‘Skull Totem Tracks Completed’ message appeared before any Skull Totem tracks were available in game.
  • UI/UX**
    **

    • Fixed an issue where the checkbox for Private Campaign Lobby would become unchecked when switching between the Continue Run and Create Run menus.
    • Fixed an issue that caused health bars to show up for players in Rescue Pods.
    • Fixed an issue where pinging while on a placed minigun only pings the minigun, and not other points of interest.
    • Fixed an issue where the Card type “Loot” was missing in filters in the Burn Cards menu.
    • Fixed an issue where the reset button did not reset the Tunnels of Terror filter in the Burn Cards menu.
  • Playstation Platforms**
    **

    • Playstation 5
      • Fixed an issue where no error message displayed while recovering from Rest Mode.
  • Steam Deck
    • Added a few different default graphics options for Steam Deck.

Back 4 Blood April 2022 Update Patch Notes

New Features**

  • 7 Ridden Hives
    • Newly-sighted strains of Ridden guard incredible treasures in their underground labyrinthine lairs. Raze Ridden Hives and take these powerful weapons and items for yourself… if you survive!
  • 2 New Cleaners: Heng and Sharice
    • Two new Cleaners join the fight! Craft Makeshift Armor as the stalwart Sharice, or pick the ever-resourceful Heng to provide additional supplies along with visibility on obscured items and Prepper Stashes.
    • Accessible in both Campaign and Swarm PvP for DLC owners, and unlockable in Swarm PvP for non-DLC owners.
  • 3 New Warped Ridden in Campaign and Swarm PvP
  • Skull Totem Supply Lines
    • Find Skull Totems within Ridden Hives and exchange them for all-new items and cosmetics, available in Skull Totem Supply Lines.
  • 7 Legendary Weapons
  • 13 Legendary Attachments
  • 12 New Achievements and Accomplishments
  • New Difficulty: No Hope
    • Relentless Ridden forces will tear you apart in a new, hair-raising difficulty: No Hope. Cleaners who conquer the highest difficulty mode will reap significant rewards and prove their place amongst the best of the best.
  • 12 New Player cards
  • 5 New Director cards, 2 of them Ridden Hive specific
  • New character skins
  • New weapon skins
  • New banners, sprays, and emblems
  • Unbolting Weapon Attachments
    • In the Safe Room, Cleaners can unbolt their weapon for 500 copper.  Once unbolted, they may freely swap or remove weapon attachments.
    • With the new Weaponsmith card, the price is lower and unbolting weapon attachments outside of Safe Rooms becomes available.
  • Quickplay Supply Point Incentives
    • Joining through Quickplay will grant a flat SP bonus per map.
      • Recruit: 10 SP
      • Veteran: 20 SP
      • Nightmare: 30 SP

Back 4 Blood Update Patch Notes – February 8, 2022

Read full B4B February 8 update patch notes here.

Back 4 Blood Update Patch Notes – January 13, 2022

Developer Note – The issue with “ghost” bullets in high latency situations has been a much-talked about topic recently, and we wanted to roll out a hotfix to address it quickly. We are still working on a fix for performance hitches and are hoping to have it resolved as soon as possible. As a temporary workaround for people who are experiencing performance issues on PC, please run the game in DX11 until a fix is rolled out.

Bug Fixes

  • General
    • Fixed “ghost” bullets experienced in high latency situations
      • Developer Note – This issue can be experienced in non-ideal networking conditions. Moving forward, we have increased how much testing we do in worse than average network conditions to ensure bugs like this are caught before making it to players.

Back 4 Blood December 16, 2021 Update

Read full patch notes here.

Back 4 Blood Update Patch Notes – November 11, 2021

  • Addressed a bug where Trauma damage is being applied incorrectly to players across difficulties.

Back 4 Blood Update – November 9, 2021

  • All Cleaners are now immediately available to use. Players are no longer required to finish the The Devil’s Return – The Crossing campaign chapter to unlock Doc, Karlee, Hoffman, and Jim
  • Completing any campaign chapter now unlocks all previous chapters
  • In-Game Voice Chat can now be disabled in the Audio Options
  • Added mute icon to HUD for players with voice chat off or who have been muted
  • First Time User Experience now sends players directly to Fort Hope
  • Additional post-round statistics added for Swarm PvP
  • Added a “Mute All” button to the scoreboard in Swarm PvP
  • First aid cabinets now show a preview of how much health they heal
  • Players now recover health while inside Fort Hope
    • This change does not affect players in the shooting range
  • Added the /all message command allowing players to send messages to the Global Chat Channel

 

CAMPAIGN UPDATES
  • General
    • Weapons no longer revert to their default loadout when continuing a run in Training (previously named “Solo Campaign”)
    • Bots now use defibrillators more effectively
    • Improved character behavior when dropping and picking up items in certain locations
    • Flashbang now affects Common Ridden that are climbing on hit
    • Ogres are no longer outlined for Karlee after burrowing underground
    • Chapter Specific Updates
      • Blue Dog Hollow: Bad Seeds – Destroying the nest in Nightmare difficulty now spawns an endless horde
      • The Armory: The Handy Man – Bob’s Arm now appears in the scanning animation while the player has “Auto Select New Weapons” on
      • Dr. Roger’s Neighborhood “Gather Research” objective adjusted to account for solo players
  • Card Updates
    • Negative ammo capacity effects from cards now apply instantly after the card is drawn
    • Batter Up – Melee Damage adjusted to 40% from 50%
    • Brazen – Stamina efficiency adjusted to 20% from 30%
    • Breakout – Decreased use time to 3 seconds from 4 seconds
    • Face Your Fears – Adjusted to 2 Temporary Health from 3
    • Fresh Bandage – Now instantly applies its trauma heal effect when spawning into the safe room it is selected in
    • Ignore The Pain – Now restores health instead of providing Temporary Health
    • Inspiring Sacrifice – Heal decreased to 20 over 15 seconds from 25 over 20 seconds
    • Mean Drunk – Melee Damage adjusted to 60% from 75%
    • Meth Head – Stamina efficiency adjusted to 30% from 40%
    • Money Grubbers – Now grants 3 bonus copper per stack (from 5) and a max bonus of 75 (from 100)
    • Spikey Bits – Melee Damage adjusted to 20% from 25%
    • True Grit – Heal increased to 10 from 8
  • Balance Updates
    • Quick player-input movements are now smoother
    • Rebalanced Supply Point rewards for all campaign chapters in all difficulties
    • Adjusted Supply Points earned for completing the Speed Run objective
    • Readjusted Abomination health values on Nightmare difficulty
    • Players who are grabbed by a Crusher are now immune to friendly fire damage while grabbed and for 1.5 seconds after being released
    • Removed pipe bombs from Mom and Karlee bot loadouts
  • Ridden Updates
    • Breaker
      • Reduced the melee recovery times by 1.5 seconds
      • Reduced Leap recovery time by 1 second
      • Reduced Leap cooldown to 3 from 5 seconds
      • Reduced the bonus damage for Chest and Leg weakspots to 500 from 1000
      • Reduced the Taunt and Horde summon animation times by 0.5 seconds
      • Reduced the Swarm Cloud shrink time to 75 seconds from 90
      • Breaker leap speed reduced to 1500 from 2000
      • Breaker Horde call reduced to 60 seconds from 120
      • Breaker weakspot bonus damage to 1000 from 2000
    • Ogre
      • Health increased to 17000 from 16500
      • Chest weak spot extra damage reduced to 500 from 2000
    • Reeker
      • Movement speed no longer slowed by bullets

 

SWARM PVP UPDATES
  • General
    • Bruiser’s Frenzy ability in Swarm PvP can now be canceled by pressing the button to trigger it again
      • [PC] Default hotkey: mouse right-click
      • [PS4/PS5] Default action button: R2
      • [XBOX] Default button: RT
  • Card Updates
    • Adrenaline Fueled and Meth Head added to Card Pool
    • Breakout – Decreased use time to 3 seconds from 4 seconds
    • Face Your Fears – Now grants 2 Temporary Health from 3
    • Ignore The Pain – Now increases Melee Damage against Mutations
  • Balance Updates
    • General
      • Tuning adjustments to make quick movements less abrupt to player acceleration movement
    • Cleaners
      • Cleaner team now receives a handicap bonus of 10% damage increase for each Cleaner missing from the team in Swarm PvP
      • Cleaners get a default 25% increase to Aim Down Sights speed and 25% increase to weapon swap speed in Swarm PvP
    • Ridden
      • Swarm starting radius reduced to 30 meters from 45 meters
      • Swarm transition reduced to 90 seconds from 120 seconds
      • Crusher
        • Health increased to 700 from 675
      • Hocker
        • Health reduced from 90 to 80
        • Harpoon (ability) cannot be cocked or fired while the character is in the air
        • Attack projectile speed to 2000 from 2500
        • Attack projectile miss cooldown to 4.5 from 3
        • Evolution 2 reduced to 20% from 25%
      • Reeker
        • No longer slowed by bullets
      • Tallboy
        • Attack knockback increased
        • Health decreased to 600 from 625
        • Overhead melee attack swing’s radius to 140 centimeters from 160 centimeters
        • Offense: Level 3 Damage+ bonus reduced to 30% from 35%
    • Mutations
      • Infected Wounds now reduces healing by 2% from 0.5% per hit from Common Ridden. The effect stacks up to 40% from 20%, and has a limited duration of 20 seconds which is reset upon each new hit

 

WEAPON UPDATES
  • Secondary Weapons
    • Secondary Weapons no longer require a reload in the next safe room
    • Weapon swap animation now displays properly when equipping different Secondary Weapons
  • Melee Weapons
    • Bat movement speed increased to 410 from 400
    • Bats must do 50% more damage to stumble Ridden
    • Axe movement speed increased to 395 from 380
    • Axe damage reduced to 70 from 85
    • Axe stumble damage scale reduced to 0.5 from 1
    • Hatchet damage reduced to 40 from 50
    • Hatchet stumble damage scale reduced to 0.5 from 1
    • Machete movement speed increased to 425 from 420

 

CONTROLLER UPDATES
  • Controller Options Changes
    • Added linear and exponential options to Aim Down Sights Target Snapping
    • Increased granularity of tuning Dead Zones for controllers from 10% increments to 1% increments (default adjusted to 13)
    • Revamped “Legacy” controller preset to better match other co-op FPS titles
  • Made improvements to Aim Assist
  • Aim assist is now more stable when jumping and aiming from above
  • [PS5] Reduced trigger resistance for Melee weapons
  • [PS5] Burst Fire weapon trigger effects now properly match rate of fire

 

ACCESSIBILITY UPDATES
  • Added “Stamina Breath” to Audio Options
    • When toggled “Off”, heavy breathing sound effects that play when your character runs out of stamina are muted
  • All red text should now change colors properly when a new color is selected for Red Elements in the Custom Color Blind Mode
  • Gas cans now change color when red elements are changed in the Color Blind Options
  • [XBOX] Guts that birds eat are no longer marked green
  • Health bar and ammo indicator now change color when Color Blind Mode is set to Protanopia or Custom

 

UI UPDATES
  • Renamed “Solo Campaign” to “Training”
    • Developers’ note – We noticed players were interested in keeping a practice mode they could play around in prior to joining other campaign difficulties, so we’ve renamed this mode to make it more clear that this is a great way to join the fray without the pressure of playing with other players. In Training, all cards are unlocked, so we encourage you to experiment with a variety of card combinations in your decks. Note that in December we will add in an Offline Mode for solo Campaign progression.
    • Training can’t be started when multiple people are in your Fort Hope instance. Must be playing alone
    • “Solo Decks” renamed to “Training Decks”
  • “Start/Continue Run” renamed to “Play/Continue Online”
  • Added differentiation between Cleaner and Ridden Input Layouts in the Gamepad controls in the Options menu
  • Made improvements to navigation in Personalization and Accomplishments menus on gamepad
  • Music no longer cuts off when the player navigates between tabs in the Options menu
  • The Friends tab no longer redirects back to the first page when a user’s friend connects to or disconnects from the game
  • Weapon previews in Supply Lines now rotate properly
  • [Steam] Steam Big Picture’s Virtual Keyboard now opens when a user selects a text box
  • Fixed an issue with mouse click alignment being off on sliders in the Options menu
  • Addressed performance issue related to having a large friends list

 

BUG FIXES
  • Campaign
    • Cards
      • Heavy Hitter – Effects now properly apply when killing Ridden with a melee attack
    • General
      • Fixed some issues related to Specials spawning
      • Fixed achievements and accomplishments not unlocking if you are dead at the end of the mission
      • Fixed friendly fire removing Jim’s passive ability
      • Fixed a bug where all Trauma damage was blocked as long as you had 1 temp health
      • Fixed an issue that was causing the visibility of Sleepers to display incorrectly with Karlee’s ability to sense nearby hazards and mutations
      • “Waiting for Available Respawn” message will no longer appear on UI when joining a match for the first time in spectator mode
      • Fixed issue where the horde timer was not resetting after a team wipe
      • Fixed an issue where the Hag could become unresponsive if players kited her in her hunting phase without drawing aggro
      • Fixed an issue where acid covered (from Retch vomit) and pus covered (from any Reeker death explosion) were using the same icon
      • Rescue pods no longer disappear for players that reconnect to a game they had disconnected from
      • Objective counters now update properly for players with the Vendor box UI open
      • Fixed an issue where only one team upgrade would appear for purchase in the Vendor after players purchased all available loot upgrades to the highest tier
      • Fixed player explosive dialogue playing when the player is damaged by the explosion in game
      • Fixed issue where the damage source for players knocked prone or killed by the Ogre’s stomp was shown in the kill feed as “Unknown.”
      • Fixed an issue with weapons not displaying correctly in first person for players that selected multiple characters before locking their choice in on the Character Select screen
      • Players can no longer see out of bounds when dying to fall damage or drowning in water
      • Fixed an issue where red kill hitmarkers were not displaying consistently in online games
      • Corrected bullet shells’ behavior when a player uses their Aim Down Sights with a High Zoom Scope equipped
      • Fixed an issue where the message “Run Failed” would incorrectly display at the end of the level if the player completed the level with no continues remaining in Solo Campaign (now known as “Training”)
      • Corrected Ogre’s tumor toss behavior towards players it can’t reach
      • Cleaners can no longer be picked up from ledge hang by a player underneath them
      • Fixed an issue where the character card would not be active after a player late joined into a game and transitioned to the next campaign chapter
      • Fix for Windows 11 cutscene and loading screen related crash
    • Search and Rescue – Clean Sweep
      • Fixed an issue where Breaker SFX continued to play after the Breaker was killed.
    • The Armory – The Handy Man
      • Bob’s Arm now appears in the scanning animation while the player has “Auto Select New Weapons” on in The Armory – The Handy Man
    • Remnants – A Friend in Need
      • Fixed an issue that caused a second instance of the “Charred Ridden” card to be dealt by the Game Director when opening the Morgue
    • Remnants – Making the Grade
      • Fixed an issue where the Ogre stopped tracking the targeted player and became stuck while trying to despawn
    • Dr. Rogers’ Neighborhood – Farther Afield
      • Fixed an issue where the Breaker did not spawn when its Director Card was played
  • Swarm PvP
    • Player Ridden spawn timers are now visible to teammates while in ghost mode in Swarm PvP
    • Leaver penalties no longer apply in private PVP matches
    • Fixed a bug where all Trauma damage was blocked as long as you had 1 temp health
    • Swarm PvP Penalty message now displays correct penalty timer
    • Fixed Temporary Health deteriorating while players are in the safe room
    • Fixed UI messaging informing players that the game can be left without penalty in private Swarm PvP games
      • Private Swarm PvP games can be left without penalty at all times
    • Playable Stinger variants can no longer spawn into the world mid -leap in Swarm PvP
    • Player Stingers and their variants are now properly stunned by flashbangs while leaping in Swarm PvP
    • Fixed an issue in Swarm PvP where Ridden Users could spawn closer than intended to Cleaners at different height levels
    • Fixed an issue where acid covered (from Retch vomit) and pus covered (from any Reeker death explosion) were using the same icon
    • Fixed player explosive dialogue playing when the player is damaged by the explosion in game
    • Fixed an issue where the camera would tilt for Ridden players after loading into Plan B – Trailer Trashed in Swarm PvP
    • Fixed an issue where red kill hitmarkers were not displaying consistently in online games
    • Fixed an issue that caused bullet shells to collide with the player’s gun when aiming down sights with a High Zoom Scope equipped
    • Fixed an issue with weapons not displaying correctly in first person for players who selected multiple characters before locking in their choice on the Character Select screen
    • Ridden players now hear Retch ping dialogue from player Cleaners in Swarm PvP
    • Player-controlled Stalkers no longer get released directly on top of Cleaners that use Breakout in Swarm PvP
  • Controller Updates
    • Fixed a bug with Aim Assist forcing 100% aim magnetism
    • Fixed a bug that sometimes caused a player’s field of vision to jitter when using Aim Down Sights
    • Fixed a bug that Aim Assist to prioritize Gas Cans and Propane Tank over more hostile targets
    • Fixed a bug that caused player’s camera to snap if they moved very slowly using a controller

 

MUXY  – TWITCH EXTENSION
  • New Features
    • Name a Ridden feature enabled for broadcasters who have access to Bits
      • Players can spend Bits to have their name show up in the kill feed page on Twitch
      • Broadcasters can disable the feature or change the minimum Bits required to use the feature from their extension configuration
      • Bits spent by viewers benefit the broadcaster
      • Viewers’ names will show up in the kill feed when their special Mutation is killed
      • Viewers who use Bits to name a Ridden will be queued between levels and runs
    • Mutation upgrade levels are now displayed for broadcaster when on Ridden team in Swarm PvP
  • Bug Fixes
    • Fixed localization of Difficulty and Map name in extension
    • Fixed up card display bug on two cards that used key binds as part of their text
    • Fixed several issues where Fort Hope would not show “Waiting for game to start” Status
    • Windows Store builds now properly display the option to link extension to game client
    • Fixed some display bugs for cards with a lot of accompanying text

Back 4 Blood Hotfix – October 12, 2021

Xbox One, One X, Series X, Series S
– Resolved a high frequency crash

PC – Windows, Steam, EGS
– Resolved lag and possible crashes caused by text entry on PC platforms
– (Windows Only) Addressed a performance issue encountered by some users
– (Steam Only) Dialogue Language can now be set to any non-English supported language

Back 4 Blood Update

  • Fixed a bug where the bots get stuck on the minigun.
  • Addressed a bug where Bots do not assist the player in certain situations.
  • Fixed an issue where players get disconnected from the server/when joining a party match.
  • Fixed an issue where players can’t join friends/we’re experiencing crossplay issues
  • Addressed a bug in Back 4 Blood where players can’t drop weapon attachments.
  • Guns sometimes double fire in B4B. This issue is now fixed.
  • Fixed a TRS Online Platform error in Back 4 Blood.

Back 4 Blood Patch Notes

  • Various client and server crash fixes.
  • Fixed missing audio related issues.
  • Fixed some shuttering and lag issues.
  • Addressed network connection improvements.
  • Added various stability fixes
  • Added performance improvements.
  • Other minor bug fixes.

Recommended Back 4 Blood PC specs

  • CPU Intel Core i5-8400 or AMD Ryzen 7 1800X
  • GPU GeForce GTX 970 or Radeon RX 590
  • RAM 12GB
  • STORAGE 25GB SSD
  • OS WINDOWS 10 64-bit
  • DX DIRECTX 11

Download free B4B update for Sony PlayStation 4, PlayStation 5, Xbox One, and PC. Back 4 Blood beta keys are also available now.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

Latest Articles