Back 4 Blood December 2022 Update Patch Notes

[Back 4 Blood] B4B December update is now available on PS4, PC, Xbox and PS5. According to the official Back 4 Blood patch notes, the latest update added the River of Blood Expansion. Apart from this, today’s B4B update 1.11 also includes 1 new Cleaner: Tala, a new Game Mode: Trial of the Worm, 11 new Cards, 2 new Weapons, 12 new Cleaner Skins and 5 new Weapon Skin Sets.

Recently, the Children of the Worm DLC 2 update added a new Cleaner, “Prophet” Dan, the new adversaries called The Cultists, and more. Unfortunately, since the release, players are experiencing a number of issues with the game. Today’s B4B patch 1.000.011 will address a few of these errors.

Currently, Back 4 Blood servers are down. You can check the Back 4 Blood (B4B) server status here.

B4B December Update Patch Notes – December 6, 2022

NEW FEATURES

River of Blood Campaign: Act 6

  • This all-new five Chapter Act brings the Cleaners farther from Fort Hope than they have ever ventured since the initial Outbreak.

1 New Cleaner: Tala

  • When Tala is with the party, Warped Chests have a chance to spawn during Missions.
  • Tala spawns a unique whistle on the map that summons Jeff- a modified Tallboy who fights alongside the Cleaners.
  • Tala causes a bleed effect that deals damage over time to Ridden she attacks.

New Game Mode: Trial of the Worm with Leaderboards

  • Fight through a series of voted-on maps, selecting Corruption Modifiers to increase scores. The more modifiers selected, the harder the difficulty becomes.
  • A final overall score is displayed on Leaderboards within Kenny’s newly opened tent. Climb to the top and be the best Cleaner in Fort Hope!

Melee Attachments

  • Attachments aren’t just for ranged weapons any more! Find and use melee-specific attachments to make close-range combat even more deadly for Ridden and Cultists.

11 New Cards

  • 8 Player cards.
      • Developer Note: Previously shown images of some of the new player cards on social media have a slightly altered description than what is now currently up-to-date and in-game. 
  • 3 Director cards.

2 New Weapons

  • Deal some serious damage with the LAW rocket launcher, or burn it all to the ground with the Flamethrower.

Sentinel Enemy Type

  • The Sentinel family of Mutated Ridden are a result of Devil Worms attempting to mimic human forms instead of taking over a host. Anyone who tries to run past a Sentinel instead of killing it will suffer the consequences.

12 New Cleaner Skins

    • 8 Exclusive Cleaner Skins available for Expansion 3 owners.
    • 4 Cleaner skins available to non-expansion owners for Hoffman, Doc, Heng, and Sharice.

5 New Weapon Skin Sets

    • 1 Exclusive set of Weapon Skins available for Expansion 3 owners.
    • 4 Cleaner-themed sets of Weapon Skins purchasable in Skull Totem lines.
  • New Banners, Sprays, and Emblems
  • New Achievements and Accomplishments
  • Holiday Event in Fort Hope
    • The Winter event is back in Fort Hope with more lights, music, and holiday cheer, along with seasonal Supply Lines!

 

CAMPAIGN UPDATES

General

  • Players incapacitated in Saferooms now count as Survivors.
  • Bonuses for Quickplay increased to 25% from 15%.
  • Various collision improvements made across multiple Maps and Ridden Hives so players cannot navigate to unreachable areas.
  • All unused Titles have been hooked up to various rewards.

Card Updates

    • Legendary Cards now apply to all team members.
    • Skull Totem prices have been reduced for several Burn Cards.
    • Brazen
      • Now includes +15% Bow Stamina Efficiency.
      • Now includes +20% Bow Attack Speed.
    • Heavy Attack
      • Heavy attack has been moved to the ADS button while wielding a melee weapon, and is now 1 button press to activate rather than charging up.
    • Hired Gun
      • The maximum amount of Copper gained has now been increased to 1000.
      • Copper per kill increased to 5 from 2.
    • Slugger
      • Now includes +10% Bow Stamina Efficiency.
      • Now includes +20% Bow Attack Speed.
      • +5 Health changed to +5% Health.
    • Smells Like Victory
      • Card text updated to reflect the proper duration.
    • Unnatural Healing
      • Healing reduced to 1 from 5.
        • Developer Note: This change was made because Legendary Cards now apply to the entire team.
  • Director Card Updates
    • More difficult Director Cards are now weighted towards later Acts on Recruit and Veteran Difficulties.
    • Ravenous
      • Added a UI icon to the HUD for starving players.
    • Ugly Chachkies
      • Bonuses for Mementos increased to 15% from 5%.
  • Weapon Updates
    • Stamina Drain for Heavy Attacks has been increased slightly.
    • Lowest tier reload speed has been increased.
    • The Embezzler weapon now uses Sniper ammo.
    • The Tenderizer now plays reload animations after hitting Cultist Traps.
    • The Minigun in the Fort Hope shooting range is now an unlimited pickup.
    • Bow
      • Now uses melee attachments.
      • Now deals reduced damage and reloads at slower speeds when firing without Stamina.
      • Arrows now travel faster when charged in ADS.
      • Lowered the stamina cost for firing arrows and pulling arrows back in ADS.
      • Reduced the amount of time the player is locked into the firing state when firing arrows.
      • Lowered min and max spread.
      • Increased spread decay rate.
      • Now affected by Bullet Damage and Reload Speed bonuses from cards.
    • Iron Claws
      • Now deals more damage to doors.
      • Max stacks reduced to 20 from infinite.
  • Item Updates
    • Duffel Bags can now be found in all Acts.
    • Directional damage indicators have been removed from Bear Traps.
    • The Gold Pipe now drops Warped Copper piles when Cost of Avarice is in play.
    • The Cursed Key now has a small chance to kill the user, reduce extra lives to 0, and destroy itself on failure.
    • A stumble effect has been added to Ridden during the Smoke Grenade‘s explosion.
  • Spawning Updates
    • Copper spawns reduced by 2 on No Hope Difficulty.
  • Bot Updates
    • Bot Decks have been adjusted to better match that character’s default loadout.
    • Bots no longer have 1 extra life.
    • Bots pick up Toolkits when a player pings them.
    • Ammo drop cooldown timer increased to 90 seconds from 60 seconds.
    • Amount of ammo dropped increased by 50%.
    • Now drops ammo when the player reaches 60% total ammo from 55%.
    • Now heal themselves at 75% and heals others at 76% while out of combat.
    • Now heal themselves at 65% and heals others at 66% while in combat.
  • Ridden Updates

    • Various Ridden pathing improvements made across multiple Maps and Ridden Hives.
    • Hocker‘s cooldown reduced to 7 seconds from 8 seconds.
    • Retch‘s vomit tick rate reduced to .3 from .25.
    • Ogre
      • 30 seconds added to both ends of the Horde trigger cooldown.
      • No longer spawns out of sight from players.
    • Shredder
      • Health increased by 50.
      • Cooldown reduced to 1.5 from 2.
      • Weakspot stumble increased to 1.35 from 1.25.
  • Cultist Updates
    • Trip Wire Cultist Traps now cause the Silence is Golden objective to fail.
    • Cultist HP now scales in Nightmare and No Hope, the same as other Mutation classes.
    • Sniper Base Health reduced to 35 from 75.
    • Pusflinger

      • Collision has been adjusted on Pusflingers’ Bait Jars, making them easier to hit.
      • Base Health reduced to 325 from 350.
    • Slasher
      • Can no longer damage other Cultists.
      • Base Health reduced to 450 from 725.
      • Armor reduced to 200 from 350.
      • Now stumble when their helmet armor is broken.

SWARM PVP UPDATES

  • General
    • Food Scavenger card added to allow for food item spawning.

ACCESSIBILITY UPDATES

  • Smells Like Victory
    • Added colorblind support to this card’s visual effects.

CONTROLLER AND MOUSE/KEYBOARD UPDATES

  • Added a 180 Quickturn to the “Legacy” Gamepad layout.

STEAM DECK UPDATES

  • Max caption font size has been reduced.

BUG FIXES

  • Cards
    • Addressed a bug where Stat, Ability, and Talent Card types could not be sorted properly in the Deck Builder.
    • Addressed a bug where sounds for Improvised Cards did not play on the first Mission.
    • Addressed a bug where Improvised Cards became unusable when they were bound to mouse scroll.
    • Amped Up
      • Addressed a bug where this card recovered health for incapacitated players.
    • Avenge the Fallen
      • Addressed a bug where this card’s effects could stay on permanently.
        • Developer Note: Avenge the Fallen now has a max of 12 stacks.
    • Cost of Avarice
      • Addressed a bug where Warped Copper piles did not have proper visual effects.
    • Experimental Stimulants
      • Addressed a bug where this card granted higher weakspot damage than intended.
    • Expired T5
      • Addressed a bug where this card did not deal damage when a player was pinned by a Crusher or Hocker.
    • Fit As A Fiddle/Well Rested
      • Addressed a bug where the healing preview did not appear correctly with both cards in play.
    • Glass Cannon
      • Addressed a bug where this card did not properly scale health by 30%.
    • Heads, You Lose
      • Addressed a bug where HUD animations did not always show up.
    • Meth Head
      • Addressed a bug where this card stacked too quickly when swapping weapons and swinging simultaneously.
    • On Your Mark
      • Addressed a bug where only one stack was provided with multiple of the same card in play.
    • Ravenous
      • Addressed a bug where debuff sounds did not play during the depletion of Well Fed stacks.
      • Addressed a bug where Hunger stacks did not reset after being incapacitated.
      • Addressed a bug where players could hear teammates’ Hunger debuff sounds.
    • Trigger Control
      • Addressed a bug where this card’s effects could stay on permanently.
    • Ultrasonic Wound Therapy
      • Addressed a bug where this card did not scale with healing efficiency.
    • Urgent Care
      • Addressed a bug where this Burn Card did not work on Bots.
  • Campaign
    • General
      • Addressed a bug where trauma was restored after a Mission while in a ledge hang state.
      • Addressed a bug where Armor did not negate projectile damage.
      • Addressed a bug where the player’s camera could snap to a revived player.
      • Search and Rescue: Book Worms
        • Addressed a bug where windows didn’t always appear fully boarded up.
      • Search and Rescue: Bar Room Blitz
        • Addressed a bug where damage effects were blocked when throwing Grenades next to the jukebox.
      • The Dark Before the Dawn: Special Delivery
        • Addressed a bug where HUD elements became obscured when Biohazard was in play.
      • Blue Dog Hollow: Bad Seeds
        • Addressed a bug where invisible collision caused players to fall into the river while navigating over the horse trailer.
      • Blue Dog Hollow: Hell’s Bells
        • Addressed a bug where not enough food items spawned with Ravenous in play.
        • Addressed a bug where windows didn’t always appear fully boarded up.
      • Blue Dog Hollow: The Sound of Thunder
        • Addressed a bug where Corrupted Mutation cards were present at the start of this Mission.
        • Addressed a bug where players could avoid hits from a Tallboy by standing on an unreachable spot near the Mine Arena.
      • The Armory: The Handy Man:
        • Addressed a bug where Mom, Walker, and Karlee would not spawn in the ending cinematic.
      • Remnants: Making the Grade
        • Addressed a bug where two Boss Slayer objectives appeared.
        • Addressed a bug where parts of the environment flickered with the Dark or Gloom cards active.
      • Remnants: The Body Dump
        • Addressed a bug where players sometimes entered a ledge hang state incorrectly on a military truck.
        • Addressed a bug where players could avoid Ridden on top of a cliff face.
      • Blood Stream
        • Addressed a bug where Grenades could be thrown through the Saferoom wall.
      • The Cut
        • Addressed a bug where O2 generators could occasionally spawn on top of players.
      • Light Guide Us
        • Addressed a bug where Mission Items returned to their last spawn point after being thrown into the water.
      • To the Den of Evil
        • Addressed a bug where players could finish this Mission without closing the final Saferoom door.
      • Surrounded by Devils
        • Addressed a bug where not enough food items spawned with Ravenous in play.
    • Weapons
      • Addressed a bug where players could bash and melee through walls.
      • Addressed a bug where guns reloaded themselves after being dropped.
      • Addressed a bug where sight attachments disappeared after spamming ADS.
      • Addressed a bug where certain weapons animated incorrectly while bashing.
      • Addressed a bug where multiple gun models did not have their iron sights in third person.
      • Addressed a bug where ACOG and High Zoom scopes did not render correctly when viewed through ADS in third person.
      • Addressed a bug where multiple scopes used the wrong texture in third person.
      • Addressed a bug where Rare attachments were not spawning frequently enough.
      • Addressed a bug where Damnation had incorrect iron sights in third person.
      • Addressed a bug where Lockjaw’s scope was not scaling properly during the ADS animation.
      • Addressed a bug where the ‘Drop’ button for unbolting attachments from Lockjaw was visible.
      • Addressed a bug where the Minigun sometimes spawned inside of cars.
      • Bow
        • Addressed a bug where a music stinger played when Cleaners were shot by other teammates’ arrows.
        • Fixed an animation issue when shooting while incapacitated.
        • Addressed a bug where the arrow reload animation did not work properly in third person.
        • Addressed a bug where the bow did not benefit from bullet damage, reload speed, and rate of fire modifiers.
    • Items
      • Addressed a bug with EMT’s Jumper Cables where Bleed stacks remained on the player after using self revive.
      • Addressed a bug where the Pipe Bomb did not play correct bounce sounds when hitting walls.
      • Bait Jar
        • Addressed a bug where the hit marker did not display consistently.
        • Addressed a bug where the Bait Jar could hit through walls.
      • Smoke Grenade
        • Addressed a bug where Tallboys weren’t affected by Smoke Grenades during their attacks.
        • Addressed a bug where Smoke Grenades stopped working during hordes.
      • Taser
        • Addressed a bug where crouching and aiming with the Bow broke firing animations for Tasers.
        • Addressed a bug where tracers from the Taser originated from a player’s body instead of the item.
        • Addressed a bug where players could break from grabs and stun Ridden at the same time.
    • Bots
      • Addressed a bug across multiple Maps where players could end up in untraversable areas after taking over a Bot.
      • Addressed a bug where Bots occasionally used more than one Toolkit to open the same door when it was pinged multiple times.
      • Addressed a bug where Bots did not pick up Toolkits when pinged.
      • Addressed a bug where Bots occasionally switched to a Stun Gun instead of their original Utility Item after using a Toolkit.
      • Addressed a bug where Bots occasionally became stuck on objects they could not navigate over.
      • Addressed a bug where Bots did not receive bonus Copper from end of Mission survival.
      • Addressed a bug where only one Bot shared Copper with the player after the first Saferoom.
      • Remnants: A Friend in Need
        • Addressed a bug where Bots occasionally pathed into flames and died.
    • Offline
      • Addressed a bug where the Bow’s hit marker did not display consistently in Offline Mode.
      • Addressed a bug where Legendary Intel particle effects did not turn off after using it in Offline Mode.
    • Ridden
      • Addressed a bug where Ridden occasionally teleported during their mantling animations.
      • Addressed a bug where Charred Ridden could burn players after death.
      • Addressed a bug where late joiners could not view Ogre craters properly.
      • Addressed a bug where Exploder‘s death explosions could bypass and consume Armor.
      • Addressed a bug where the Breaker could be stunned for longer than intended when throwing 2 or more Flash Grenades.
      • The Devil’s Return: Resurgence
        • Addressed a bug where Stingers and their variants could get stuck under a building.
      • The Devil’s Return: Tunnel of Blood
        • Addressed a bug where the Ogre‘s fence tearing animation could get interrupted.
      • The Dark Before the Dawn: Special Delivery
        • Addressed a bug where Ridden occasionally failed to crawl out of a garage.
      • The Armory: The Handy Man
        • Addressed a bug where Tallboys could get stuck in a broken wall.
      • Job 10:22: Heralds of the Worm, Part 2
        • Addressed a bug where the Breaker could get stuck mantling over a fence.
      • Remnants: A Friend in Need
        • Fixed multiple issues with Ridden pathing.
      • Remnants: Making the Grade
        • Addressed a bug where the Ogre suddenly appeared on the roof of the sports hall.
        • Addressed a bug where the Ogre could become stuck on a construction walkway.
      • 300 Below
        • Addressed a bug where players could fall out of world when grabbed by Crushers.
      • The Nursery
        • Addressed a bug where Breakers could not attack players standing on a specific location near the cocoon.
      • Light Guide Us
        • Addressed a bug where the Hag could not navigate through the fiberglass repair doorway.
      • In the Depths
        • Addressed a bug where Ridden could run through a closed gate.
    • Cultists
      • Slasher
        • Addressed a bug where a Slasher’s Claws stayed highlighted after being killed while tagged by The Witness.
        • The Dark Before the Dawn: The Diner
          • Addressed a bug where Slashers occasionally became stuck on a gate.
  • Swarm PvP
    • Addressed a bug where initial Ridden upgrades were unlocked for both teams.
    • Addressed a bug where Tallboys had misaligned hitboxes when attacking other players.
  • Accessibility
    • Where Me Flock’s Chained
      • Addressed a bug with flashing lights in the penitentiary pavilion.
  • UI/UX
    • Addressed a bug where Evangelo’s breakout cooldown did not appear on the HUD.
    • Addressed a bug where the “Unlock up to” button remained highlighted while hovering over unlocked items in Supply Lines.

Playstation Platforms

  • Addressed a bug where PlayStation controllers stopped vibrating after a few seconds of shooting LMGs and miniguns.

Download free B4B update 1.11 on PlayStation 4 and PlayStation 5.

Pramod Singh
Pramod Singhhttps://updatecrazy.com
I am passionate about Web development and networking. When i am not hacking away on my computer, i enjoys exploring new places, watching movies and biking.

Latest Articles