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    Automobilista 2 Update 1.4.1 Patch Notes – August 27, 2022

    Automobilista 2 update 1.4.1 is available to download on PC (Steam). According to the official Automobilista 2 patch notes, the new update packs a mega list of game-changing improvements, new features, and cars.

    Previously, a major update added RacinĀ“ USA Part 2, featuring 1990s american open wheelers from Reynard, Lola & Swift as well as the Cleveland Burke Lakefront Road Course & Watkins Glen International.

    Since the last patch, players are facing a number of problems with the game. Today’s Automobilista 2 patch 1.4.1 will fix a few of these issues. Check out more details below.

    Automobilista 2 Patch Notes – August 27, 2022

    CONTENT

    • Added Spa-Francorchamps 2022 layout (part of Spa-Francorchamps DLC)

    GENERAL

    • Added new exhaust smoke type for diesel vehicles
    • Added visibile undertray sparks from bottoming for F-Ultimate & F-Classic (all gens)
    • Fixed Green LiveTrack preset not being fully green & revised grip levels for other presets
    • Reduced FFB fade in timer from 5 to 3s

    UI & HUD

    • Added Official Events page and menu entry
    • Updated Main Menu art panels
    • Added Manual Grid and Full course Yellow options to championship editor
    • Added Single Player Gameplay option to enable/disable random failures
    • Changed Damage Scale option to use predefined levels instead of percentages
    • Fixed ICM being unable to choose ‘auto’ ERS mode
    • Altered vehicle/livery selection, showroom, and lobby to display appropriate downforce variant for current circuit
    • Changed vehicle reliability to be based on mean time to failure directly
    • Disabled redundant turbo setting from showing in Copa Uno & Mini 1965 setup screen

    PHYSICS

    • Completely revised thermodynamics for all tires
    • Added Advanced Mechanical Damage Modelling for: F-Vintage (both gens), F-Retro (all gens), F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens)
    • Updated traction control functionality for all cars that feature the device
    • Fixed autolift value keeping throttle @ 100% during autoclutch upshifts with F-Vintage (all), F-Retro (all but G3 TE), F-Vee & corrected various semi-automatics that were blipping to 100% in downshifts
    • Added new tire model parameters to more accurate modelling of slick behavior & performance in a wet surface
    • Adjusted FFB for F-Classics, F-V10 Gen1, F-V12, F-3
    • FFB adjustments for F-Ultimate Gen2, F-V10 Gen2
    • Adjusted brakeduct cooling rates for BMW M6 & M8
    • Camaro SS: Revised body inertia
    • Mclaren 720S GT3: Slightly raised front splitter height sensitivity
    • ARC Camaro:Adjusted CoG height
    • Ginetta G55 GT3: further adjustments to aero balance and suspension Adjusted brake heating & cooling rates
    • F-Ultimate Gen2: Fixed asymetrical front brake cooling rate
    • Sigma P1: Fixed TC & ABS not being enabled
    • Added LD variants for F-Classic Gen3, F-Reiza & F-Ultimate Gen1
    • Ginetta G55 GT3: Suspension geometry update & suspension and ride height adjustments
    • GT1: Corrected engine output of Porsche and Mclaren F1 GTR
    • BMW M4 GT4: Minor power multi & rear ARB adjustment; Reduced default steering lock
    • Completed tire revisions for Street Cars, F-Vintage Gen1&2
    • Adjusted FFB max force & pneumatic trail on F-Vintages, Super V8, Stock Cars and BMW M6
    • Corvette C3-R: Reduced brake torque & heating
    • Mclaren F1: Reduced diffuser baseline downforce & adjusted center of pressure
    • BMW M6: Default setup refinements
    • Lancer Cup: revised fuel consumption, engine heating and wear

    AI

    • Prevented AI taking damage from small contacts in the wall or in other AIs (could lead to AIs coming to the pits too frequently)
    • Fixed AI not pitting for engine repairs if they have an engine related failure
    • Improved the way that the AI retires to off track due to terminal damage
    • Added initial extra compounds for AI on F-Classic, F-Reiza & F-Ultimate Gen2 (WIP)
    • F3, Copa Truck, Group C AI calibration pass
    • F-USA (all gens): Added automatic radiator settings for AI for short oval and speedway variants
    • Slightly increased AI draft scaling
    • Revised F-V10 Gen1 & F-Classic Gen1 AI names and performance
    • Revised AI paths & performance for Adelaide Historic, Nurburgring (GP & Veedol layouts) & Hockenheim (GP & National layouts), Spieberg
    • Prevented AI vehicles from speeding up when they are trying to retire
    • Fixed some issues with AI behaviour during full course yellow
    • Implemented AI differentials
    • Improved AI response to overheating due to damage

    AUDIO

    • Wall reflections: increased in volume, altered profile.
    • Enabled new high speed passby wind “woosh” sound
    • Decreased-distant live-play opponent sound attenuation max parameter, increased close distance parameter.
    • Ginetta G55 GT4 & Supercup: Adjusted on-power volume for trackside & opponent view
    • Fusca Classic FL: adjusted internior engine sound transition from idle to 3000 RPM
    • Adjusted engine samples mixing on idle to mid-rpms for Copa Fusca, HotCars Fusca M1 & M2 and Puma GTE.
    • Copa Truck: adjusted tire skid parameters, increased base pitch.
    • Mercedes AMG GT4: increased interior engine volume, adjusted mixing in lower rpm band (cockpit sound)
    • Adjusted trackside camera and opponent volume for BMW M8 & Corvette C8.R
    • Turned off doppler on environment aerial animations

    TRACKS

    • Livetrack Updates: Added more visible rubbering effect, more prominent dirt buildup & cleaning off on track with car interaction
    • Added custom LT grip ranges for Adelaide Historic, Bathurst, Brands Hatch, Buenos Aires, Cordoba, Daytona, Donington, Fontana, Galeao, Granja, Ibarra, Interlagos Historic, Interlagos Kart, Jaca Oval, Kansai, Londrina Kart, Long Beach, Montreal, Monza, Nurburgring, Ortona, Oulton Park, Road America, Silverstone, Spa 93, Speedland, Spielberg
    • Nurburgring: Fixed floating flags in test day session for Nords 24h layout
    • Road America: Adjusted curb physics for improved FFB feeling; LOD adjustments
    • Bathurst: Fixed a hole in csm wall (T1 exit on left)

    VEHICLES

    • All Cars: Corrected Fresnel Power & adjusted liveries to suit
    • Corvette C3 RC: Fixed trunk UV mapping issue
    • Corrected cockpit mirrors position for Porsche RSR 1974, Mclaren 720S GT3, BMW M6 GT3
    • Puma GTB: Corrected oil pressure gauge; 5 liveries revised
    • Puma GTE: 5 liveries revised
    • Onboard camera adjustments for Corvette C3, Copa Fusca, Copa Uno, Roco 001, Lotus 23, Mini Cooper S 1965, Metalmoro MRX, Camaro GT4, Mclaren 570S, Mercedes AMG GT4, Ginetta G55 GT4, Porsche Cayman GT4, Mclaren 720S GT3, Mercedes AMG GT3, BMW M6 GT3, Porsche 911 GT3 R
    • Copa Classic: Further livery revisions
    • Vulkan Copa Truck: Added dirt/damage texture
    • Metalmoro AJR (all models): Adjusted the driver’s animation head tilt
    • Adjusted suspension animation to rectify issue with wheels appearing to have positive camber on F-Retro V12 Gen 1, F-Trainer (both), F-V12, F-V10 Gen 2
    • Mini Cooper S 1965: Fixed speedomer being set as MPH instead of KPH
    • StockCar Corolla 2020-2022: Fixed steering wheel LOD issue
    • F-USA Gen1-3: Added custom helmets
    • Ultima GTR Race: Fixed LOD issue that was causing graphical artifacts; Revised collision mesh parameters; Adjusted rim textures to work better with LODC; Redone the LODC rims; Adjusted LODD; Added damage to LODD
    • Corvette C3: Corrected engine heat and blown smoke emission point
    • Opala 79, Opala 86: Changed the driver type to use the 80’s helmet style
    Jack Johnson
    Jack Johnson
    Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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