Arma Reforger Update Patch Notes (v0.9.8.64) – May 18, 2023

A new Arma Reforger update 0.9.8.64 is rolling out on PC(Steam). According to the official Arma Reforger patch notes, the latest update brings new changes and features.

Unfortunately, since the last patch, players are facing a number of problems with the game. Today’s Arma Reforger patch 0.9.8.64 will fix a few of these issues.

Read more details below.

Arma Reforger Patch Notes – May 18, 2023

Game

  • Added: InventoryItemComponent::PlaceOnGround method to be able to place on-ground items from a script
  • Added: New spawner logic to non-slot vehicle depots in Conflict
  • Added: EntitySlotInfo::GetSourceName Script API
  • Added: SlotManagerComponent::GetSlotByName Script API
  • Added: CharacterIdentityComponent::SetIdentity is now multiplayer-compatible and can be used to change head and body models during gameplay
  • Added: TurretComponent::GetOwner script API
  • Added: AimingComponent::GetInitAiming script API
  • Added: OnAttachedEntity/OnDetachedEntity events on EntitySlotInfo
  • Changed: General art vegetation, clutter, and surfaces cleanup and polishing
  • Tweaked: MPD of WoodenFence_02
  • Tweaked: MPD of BridgeRailingConcrete_01 prefabs
  • Fixed: Teamkill bans
  • Fixed: Mine can be placed on characters (kinematic bodies)
  • Fixed: Data errors in Brick Gate 01
  • Fixed: Settings freeze fix
  • Fixed: Small refactor of item changing replication should fix situations where mine arming animations wouldn’t start or interrupt correctly
  • Fixed: It was possible to equip a mine with a gadget if the mine was equipped from the ground
  • Fixed: The player would exit the vehicle through the roof at low server FPS
  • Fixed: 2D sights adjustment didn’t match PIP properly
  • Fixed: Bug with forbidden gadget equipping if a weapon isn’t unequipped
  • Fixed: Updating playerInfo first, and only then registering player, used to cause missing playerInfo on client
  • Fixed: Trying to pull out a gadget while hiding a gadget after pressing F to get in a turret/vehicle causes the character to hold the new gadget even if it’s not allowed, possibly allowing them to walk around and then teleport to the turret
  • Fixed: dying with scoped binos doesn’t clear the ADS state
  • Fixed: missing file after reverting
  • Fixed: remove weapon deployment from key-binding menu
  • Fixed: Clearing under barrel grenade launchers via BaseMuzzleComponent::ClearChamber wasn’t working
  • Fixed: Player presence isn’t registered when switching seats in the turret
  • Fixed: Infinite loop during deleting of EntitySlotInfo
  • Fixed: Weapon script invokers not being called when a character enters a ladder or vehicle or starts swimming
  • Fixed: MPD of WoodenFence_02
  • Fixed: MPD of BenchStreet_01
  • Fixed: wrong GUIDs in destruction prefabs
  • Fixed: Material errors of WoodenFence_02
  • Fixed: MPD issues of SurveyMarker_E_01
  • Fixed: MPD of some prefabsSurveyMarker_E_01
  • Fixed: colliders layer preset
  • Fixed: Campaign – Pre-built living quarters will spawn AIs according to faction allegiance of the building
  • Fixed: Prebuild services not having set correct faction in Conflict
  • Fixed: Fix for the character getting desynced on teleporting out of a flipped vehicle.
  • Fixed: Character doesn’t reequip the weapon after bandaging (whether completed or interrupted or performed on other humans)
  • Fixed: Campaign/Freebuilding – Vehicle deployment preview can get stuck if the vehicle depot is deleted when the preview is on the player’s screen
  • Fixed: Campaign: Vehicle previews don’t show properly
  • Fixed: ScenarioFramework – Tutorial world improperly inherited navmesh
  • Fixed: Pre-spawned vehicle maintenance services not consuming supplies
  • Removed: ReconnectComponent turned off again. It’s still unfinished and may cause several issues
  • Removed: PlayerMailboxComponent from PlayerAIAgent, which is part of AICommanding

Stability

  • Fixed: GPU crash in clutter instance processing
  • Fixed: Linux DS crash on bleeding particle FX
  • Fixed: Crash with infinite OnUnused on entity
  • Fixed: Crash when closing the game and an AI was using a ladder with a hatch on top
  • Fixed: Crash due to recursive call of Flush requests in cases of connection loss during a shutdown sequence

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.
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