A new Arma Reforger update 0.9.5.90 is now rolling out on PC(Steam). According to the official Arma Reforger patch notes, the latest update added a long list of bug fixes and quality of life fixes.
Unfortunately, since the last patch, players are facing a number of problems with the game. Today’s Arma Reforger patch 0.9.5.90 will fix a few of these issues.
Read more details below.
Arma Reforger Patch Notes – June 15, 2022
Multiplayer
- Fixed: Network replication of vehicles during movement, causing vehicle to jump forward/back, broken dust and exhaust effects
- Fixed: Removal of an entity from replication did not properly remove all of its associated bump tasks
- Fixed: Issue with moving dead bodies corrupting the replication spatial map
- Changed: DoorComponent streaming data optimization
- Changed: Slightly optimized streaming of big amounts of network data when moving quickly through the world
- Changed: Improved logging of replication issues
Game
- Fixed: AI failing to open doors when too close
- Fixed: AI was able to see through smoke on Dedicated Servers
- Fixed: Placing a waypoint or faction objective in the sky is no longer possible
- Fixed: Hiding the interface in Armavision hid also player overlays, f.e. player tags or blurred faces
- Fixed: Weapon item previews were cropped in the inventory when dragging
- Fixed: Server list scrolling and displaying of proper data
- Fixed: Mods should be now downloaded for hovered-over servers; this should prevent crashes from missing mods when joining
- Fixed: Equipping sounds not playing
- Fixed: Right feet had a misconfigured health hitzone damage multiplier
- Fixed: Changing weapons and stance at the same time could get characters stuck without a weapon
- Fixed: Workshop did not show that a mod update was available until the user opened mod details page of that mod
- Fixed: Aiming ADS sensitivity multiplier set in the gameplay settings will not affect freelook anymore
- Fixed: Bases randomization in Tutorial is now fixed, and there were minor changes / tweaks to controls
- Fixed: Adding bleeding from the Game Master context menu sometimes did not add bleeding for no apparent reason
- Fixed: Weapon inspection can no longer occur in vehicle compartments
- Fixed: Xbox web browser opening
- Fixed: InventoryItemComponent would trigger some events even while its entity was being deleted (fixes a crash involving flashlights on deleted characters)
- Fixed: Possible crash in CanSwapItemStorages
- Fixed: Occasional crash in the server browser after updating the list
- Tweaked: Fragmentation damage increased
- Tweaked: Pop-up notification layout: size, color, transparency, frequency
- Tweaked: Moved a Conflict spawnpoint in Quarry; AI no longer spawn inside walls
- Changed: Curves for flashlight visibility during daylight, as well as performance tweaks
- Changed: Strapped flashlights now provide a more consistent angle of illumination when holding weapons
- Changed: Enforced interrupted weapon switching while jumping
- Changed: Creating a group of soldiers directly inside a vehicle is no longer possible
- Added: Servers loading indication in the server browser
- Added: ‘Clear Destroyed Entities’ – a toolbar action in Game Master that deletes all dead soldiers and destroyed vehicles with one click
- Added: Spacing between waypoints placed by a Game Master for multiple AI groups at the same time
- Removed: More redundant task notifications
Workbench
- ]Fixed: Procedural Animation Editor – Using a smoother node does not interrupt preview anymore, preview values on signal nodes are saved
- Tweaked: Allowing to use sRGB color format for mouse cursors
- Tweaked: Terrain satellite mask is now used for simulating road roughness
- Added: Road dielectric reflectance to satmaps
- Added: Prepared a texture compression configuration for UI textures without compression
API changes (for modders)
- Fixed: BackendAPI.IsActive() and IsRunning() results were incorrect
- Added: BackendAPI.GetCommTestStatus()
- Added: GarbageManager::Flush script API
- Changed: JsonApi improved logging