Arma Reforger Update 1.060.054 Patch Notes (v1.6) on October 30, 2025

Arma Reforger update 1.060.054 is available to download on PS5, PC(Steam) and Xbox. According to the official Arma Reforger patch notes, the latest update 1.6 introduces Kolguyev island, new RPG launchers, and Soviet Naval Infantry units. Adds HQ Commander roles with new Conflict features, windage for projectiles, and PS5 support enhancements. Today’s Arma Reforger version 1.060.054 also overhauled AI pathfinding, modding systems, and fixes numerous crashes.

Arma Reforger Update 1.060.054 Patch Notes – October 30, 2025

Arma Reforger 1.040.053
Arma Reforger 1.040.055

Assets

Added: Kolguyev
Added: RPG-22 launcher
Added: RPG-75 launcher
Added: TTsKO uniforms
Added: Tiger Stripe uniforms
Added: PG-7VM and PG-7VR ammo for RPG-7 launcher
Added: PMN-4 Anti-personnel mine
Added: M14 Anti-personnel mine
Added: Hand-fired flares
Added: Face Paint Camouflage for Special Forces units
Added: M21 SWS and ART-II scope: camouflaged and wrapped versions
Added: LAV-25 1x sights for the commander and gunner seats
Added: Soviet Naval Infantry units, groups, equipment
Added: Lav commander sight model
Added: Light portals added to more vehicles
Added: New collective mode for helicopters, manual, has been added to game settings

Changed: Stationary MG turrets are now destructible
Changed: Ammunition belt for M2HB machine gun now animates properly

Tweaked: In Partial/None Driving Assistance modes, exiting a vehicle that’s in gear will turn it off (stall)
Tweaked: In Full Driving Assistance mode, the engine won’t turn off when the driver gets out
Tweaked: Adjusted the position of the rearm and refund rockets’ actions on the pylons to be easier to find

Fixed: Vehicles could be controlled even when the pilot was not physically seated yet
Fixed: Bayonets and other attachments would not load back into arsenal loadouts
Fixed: Dropped supply boxes could spawn on top of vehicles, from which they were unloaded, resulting in them floating after the vehicle was moved away
Fixed: Mi-8 tail rotors had the wrong damage multiplier value for kinetic projectiles, which made them much more resistant to damage
Fixed: Turret kept firing endlessly after the ripple count was lowered during shooting
Fixed: Supply Containers were hiding when empty. They will stay in place now to prevent characters and entities from getting stuck/hidden inside.
Fixed: LAV-25 turned out gunner could still rotate the turret and shoot
Fixed: NSV SPP sight reticle was missing blur texture, reducing visibility on dark backgrounds
Fixed: Players were unable to reattach rocket pylons when this user action was previously completed by another player
Fixed: Ammo truck and arsenal truck were missing mortar shells
Fixed: Arsenal truck was missing gloves
Fixed: M1025 gunner couldn’t switch seats comfortably
Fixed: Missing ‘Get out’ interaction for BRDM-2/BTR-70 commander and driver
Fixed: M60D belt wasn’t correctly animated in armed UH-1H variants
Fixed: Sometimes it was possible to see inside of heads

Arma Reforger patch 1.060.054
Arma Reforger patch 1.060.054

General

Added: Ability to move on vehicles
Added: Ability to assemble stationary turret weapons and mortars from parts
Added: Ability to build small sandbag objects from sandbag items
Added: Wrecked vehicles can be salvaged for supplies using Repair truck or maintenance depots
Added: Foliage now moves when character or vehicle passes through it
Added: Support for Joysticks and Throttle devices (Note
: HOTAS can behave unpredictably with pedals for now)
Added: Windage to projectiles
Added: Character headgear can be knocked off the head if hit with enough force
Added: New Main Menu
Added: Noise grain at night to prevent gamma exploits
Added: Several new buildable compositions
Added: Group Rally Points feature
Added: Proper ragdoll to animation blending
Added: Added grenade impact effect on water surfaces
Added: Grenade underwater simulation and splash effect
Added: New explosion damage effect that can cause characters to bleed when they do critical amount of damage
Added: Added sounds informing about the failed item transfer from the arsenal
Added: Refresh scenarios list upon re-entering the main menu
Added: Reworked hand grenade flight simulation and collision behaviors
Added: Author name for tasks created by player (task menu and map menu)

Changed: Server Config: Max view distance limit from 5K to 12K
Changed: Chat messages will now use the sender’s faction color
Changed: Chat message background will differ when the message was sent by a friendly commander
Changed: Chat message badge will have a different color when the message is from a squad member or a friendly commander
Changed: Armed vehicles no longer spawn via ambient spawn points by default
Changed: Saving is disabled for SP missions

Tweaked: Grass reaction to wind
Tweaked: Character collision in turrets
Tweaked: Frequency resolution of the radios from 0.5 to 0.2
Tweaked: Projectiles are now shown in more states and more situations

Fixed: Issue with hitreg when character was changing stance
Fixed: Missiles would sometimes deflect from glass
Fixed: Weapon blast could have been blocked by character’s equipment
Fixed: Vehicle animation system was still running when the game was paused, which, e.g., caused helicopter rotors to keep spinning
Fixed: Weapon desync sometimes caused weapons to not fire on server
Fixed: Switching muzzle while reloading would cause the wrong magazine to be loaded
Fixed: Muzzle attachments could cause some muzzle effects to not work
Fixed: Character slope movement prediction with near horizontal normal would cause character to fly into air
Fixed: Character wouldn’t properly unequip weapon when it was deleted from their hands
Fixed: Dropping weapon when ragdolling now properly applies the ragdoll entity speed to the weapon
Fixed: Gadgets weren’t autohidden by prone movement if the prone is from being unconscious
Fixed: Helicopter collective would bob up and down around zero, causing the pilot’s hands to shake
Fixed: Inserting a magazine to weapon from vicinity
Fixed: Second grenade being activated multiple times when automatically equipped after throwing a grenade
Fixed: Door blocking the ladder animation
Fixed: Third-person camera and character’s head facing wrong direction in vehicle
Fixed: Weapon deployment could get stuck when deployed weapon was removed
Fixed: Camera stutter when weapon was deployed
Fixed: Character stance desync after going out of a vehicle
Fixed: Missiles didn’t explode when hitting the water surface
Fixed: Incorrect group icon in Deploy Menu
Fixed: 3rd person prone freelook camera raising up at certain angles
Fixed: Mortar shells with a timer that were fired by AI didn’t adjust their timer value
Fixed: 1st person and ADS camera when on the vehicle was not rotating when the vehicle was moving
Fixed: 3rd person camera clipped into objects
Fixed: Repair animation not being able to cancel quickly
Fixed: Blocking in player list could get stuck
Fixed: Character was not detecting surface properly when falling quickly
Fixed: Character could climb up/down through a closed hatch
Fixed: All intel items were not excluded from garbage collection
Fixed: Stuttery turret aim movement on non-owners

Playable Content

Added: Conflict: HQ Commander Kolguyev
Added: Conflict: HQ Commander Everon
Added: Conflict: HQ Commander Arland
Added: HQ Commander Role, players can volunteer or vote for a faction commander 

Added: Operation Omega single player campaign
Added: Air Support single player scenario
Added: Game Master Kolguyev

Added: Combat Ops Kolguyev
Added: Conflict – Establishing bases
Added: Military Supply Allocation by Rank (MSAR) in Conflict, limiting amount of supplies a single soldier can use

Added: Game Master: Enable MSAR toggle to Game Master Game Settings tab
Added: Game Master: Transceivers for GM to use radios
Added: Conflict: Group types and associated loadouts, together with ability to vote for a squad leader
Added: Conflict: Support requests can be made by Squads through map
Added: Conflict: Command posts in HQ tent, where Commander can control Logistics, Operations, and Combat Support
Added: Conflict: Multiple new objective types
Added: Conflict: AI transport groups which can be sent by Commander to resupply bases, controllable through Logistics Command Post
Added: Conflict: Supply Storage composition
Added: Preplaced compositions now can be disassembled
Added: Added specific dismantle action names for services
Added: Player Faction Limit override through mission header
Added: New base callsigns (both US & USSR)
Added: Fuel service to maintenance depots, preview cards for all new compositions and significantly modified compositions

Changed: Conflict: XP rewards, supply costs were heavily tweaked
Changed: Conflict: New XP rewards added, including for Vehicle Repair, Medical assistance, Supply unloading, and Squad Cohesion
Changed: Conflict: Supplies are now generated in Harbors and Airport bases
Changed: Conflict: Location and composition of FIA forces were heavily changed on all terrains
Changed: Nametags visualization and rules were heavily tweaked
Changed: Armavision is restricted in multiplayer to prevent exploits

Tweaked: Refund rate for items from other factions reduced to 40%

Fixed: FIA caches disappeared when empty
Fixed: FIA guerrilla groups respawning
Fixed: Some Game Master features could be missing on game start

Removed: Transport request to deployed radio

PlayStation 5

Added: Operation Omega PS5 trophies
Added: PS5 Surround Sound Support
Added: Resolution scale on PS5 is now relative to native resolution
Added: PS5 activities getting started and completed by gamemode – Operation Omega

Fixed: Inability to delete PS5 save data in subdirectory
Fixed: Several PS5 specific crashes

Stability and Performance

Changed: DestructibleEntities now remember destructible info after streaming out an area. This should improve re-streaming of destructibles

Tweaked: Several improvements to memory consumption
Tweaked: ProjectileSimulationSystem now simulates projectiles at a fixed frame of 30 FPS

Fixed: Rare crash that could rarely happen when an explosion would trigger
Fixed: Several crashes related to disabling of characters
Fixed: Several crashes related to Shellmovecomponent
Fixed: Possible crash when interacting with a ladder
Fixed: Possible crash when setting up destruction on a prefab and switching to playmode
Fixed: Possible crash when switching models
Fixed: Possible crash when cleaning up HandleDamageSystem
Fixed: Resuming the game after scenario restart crashes the game
Fixed: Crash related to grenades
Fixed: Crash when mines exploded
Fixed: Crash when sending voice data
Fixed: Client-side crash during tasks streaming
Fixed: Optimization of action highlighting in vehicles
Fixed: Possible crash during character climbing animation
Fixed: Workshop: Integrity validation crash
Fixed: Crash related to Grenades travelling through air
Fixed: Crash in SetItemReplicationParent
Fixed: Memory leak in the Damage Area system
Fixed: Multiple memory optimizations targeting the Xbox Series S Crashrate
Fixed: The main base setup on clients during restart could be corrupted
Fixed: Door in edge configuration could cause crash on use
Fixed: Fixed crash when calling GameLibScheduler::ConNodeSpatialRelevancy with invalid or unused identity
Fixed: Water causing crash on recreation building destruction
Fixed: Crash on saving unprefabbed entity as child of modified loaded prefab

AI

Tweaked: AI pathfinding to help AI drivers overcome decision blockade

Fixed: AI drivers will not go out of the vehicles twice when opening a door
Fixed: AI will limit backwards speed as they do when going forward while driving
Fixed: AI didn’t open gates when going backwards
Fixed: AI would not disembark if the GetOut waypoint was too close to the vehicle
Fixed: AI obstacle avoidance would sometimes mistake directions

Controls

Added: Logitech Lightsync Support
Added: New setting to disable HQ Announcer

Added: Visualization for chemical damage caused by the sulphur lakes on Kolguyev
Added: TurretNextFireMode and FreelookReset actions to X56 and X3D presets on stick
Added: Don’t show again option for hints
Added: Audio setting for Controller speaker
Added: Camera center keybind

Changed: Joystick settings now support index changes for specific devices which allows more than 2 devices to be connected, for instance pedals
Changed: Gamepads can now do horizontal scrolling
Changed: Pause/Unpause color highlight inverted
Changed: Stance/weapon controls were processed when in vehicle or getting in/out

Fixed: Controller constant rumble/vibration while driving
Fixed: Helicopter lights binding removed from stick to resolve conflict with helicopter weapon controls in X3D and X56 presets
Fixed: Helicopter collective input source setup use axis0 +/- as it is possible to use it on joystick1 now
Fixed: Quick bar was stuck on screen if the user tried to open the commanding menu without being the group leader
Fixed: Button to show on map/assign task from description was working incorrectly

Audio

Added: “Moist” Multi-Phase Destruction sounds
Added: Additional bird sounds
Added: Toilet handle sound

Fixed: GM lightning had no sound in clients
Fixed: Sound of barbed wire dealing damage wasn’t played in MP
Fixed: Refund rocket sound playback sometimes failed if the pylon was reattached to the mount
Fixed: Pylon refunding sound sometimes failed in MP in some random situations
Fixed: UI sounds did not play when the game was paused
Fixed: Audible environment noises before re-spawn, depending on terrain

Workshop

Added: Display corrupted state on the workshop item
Added: Repair action in the Addon details tab and Addon Tile

Fixed: Dependencies didn’t give size info
Fixed: Download corrupted manifests when resuming addon download
Fixed: Remove waiting addons from queue before stopping all downloads on game quit
Fixed: Failing move or copy in OnDownloadSuccess did not mark addon as corrupted
Fixed: Addons from different environments were being deleted

Modding

For guides to updating your mods visit our Dev Hub.

Added: HitZone.Save/Load for hitzones to have their own replication logicAdded: CharacterControllerComponent::RefreshRagdoll to control length of the ragdoll
Added: InventoryItemComponent OnPostInit exposed to scripting
Added: Option to toggle interior bounding box volume debug to the context menu of the SCR_DestructibleBuildingComponent
Added: SCR_PhysicsObserverSystem and SCR_PhysicsObserverAttribute for monitoring changes in the activity state of an object
Added: Color legend and more information to the weapon blast debug
Added: -worldSystemsConfig CLI param
Added: SCR_DamageSufferingSystem for local batch processing of damage effects
Added: AutoScrollComponent to unify various implementations
Added: ScrollComponent support for vertical scrolling

Changed: Task system was overhauled, allowing subtasks, assignment to groups, and other functionalities
Changed: HitzoneContainerComponent.GetHitZoneByName moved from script to native code
Changed: World Editor Floater Finder plugins are now grouped together under “Object Placement” category
Changed: Power line generators do not regenerate the whole connected grid anymore
Changed: Projectile entities with RplComponent are no longer supported unless they also have a MagazineComponent attached (to discourage adding RplComponent to bullets)
Changed: CharacterControllerComponent::Ragdoll now handles replication in game code
Changed: Having two weapon components (WeaponComponent) on one entity is not allowed
Changed: LadderComponent.SetEnabledEntry behavior changed
Changed: Made SCR_BaseAudioSupportStationAction a parent class of SCR_BaseItemHolderSupportStationAction
Changed: Removed default values from m_sSoundProject and m_sSoundEventName of SCR_ResupplyVehicleWeaponSupportStationAction, SCR_AttachPylonSupportStationAction, SCR_AttachPylonSupportStationAction, and SCR_BaseAudioSupportStationAction
Changed: Unified all headgear to use SCR_HeadgearInventoryItemComponent with GUID 5244E4431E28A759, and SCR_ItemAttributeCollection with GUID 5244E4431DA56D64
Changed: WeaponManagerComponent no longer selects any valid weapon slot if the default weapon index is not actually configured
Changed: Undo projectile simulation in FixedFrame – simulate in Frame
Changed: License directory name for Enfusion Blender Tools
Changed: Registration/unregistration to handle damage system’s on frame logic can be done now with dedicated functions instead of entity activation/deactivation
Changed: Move RagdollTest.et into Prefabs/RagdollEditor
Changed: Optimized ScrollComponent to only tick when active

Tweaked: Loadout saving is more modding-friendly now with SCR_PlayerArsenalLoadout.ReadEntityCustomDataString and ReadCharacterDataLoadoutString
Tweaked: Keys for light gizmo in resource manager changed to RSHIFT and CTRL to avoid conflicts with screenshots

Fixed: Ballistic Tables: SCR API direct fire parameter was not doing anything
Fixed: Crash when moving a ladder in WB
Fixed: Power line generators were throwing DestructibleEntity‘s initial/final phase errors on generation
Fixed: Physical contact with a character did not properly report shape indices

Unfortunately, since the last patch, players are facing a number of problems with the game. Today’s Arma Reforger patch 1.060.054 will fix a few of these issues.

Download Arma Reforger update 1.060.054 on PS5, PC and Xbox.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.
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