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    Aragami 2 Patch Notes (New Update 1.0.28069.0) – Oct 7, 2021

    Aragami 2 update 1.0.28069.0 is now available to download on PS4 and Xbox One. According to Aragami 2 patch notes, the latest update added new features, multiplayer fixes, and more. Apart from this, today’s Aragami 2 patch 1.0.28069.0 also includes performance improvements.

    Previously, a major update added a long list of bug fixes and new features. Unfortunately, players are still experiencing several issues with the game.

    Today’s Aragami 2 version 1.0.28069.0 will fix a few of these issues. Read more details here.

    Aragami 2 Patch Notes 1.0.28069.0 – October 7, 2021

    New
    • Players can now pause the game when playing single player.
    • Game now enters slow motion when opening the Ability / Item Wheel.
    • Added new tutorials to introduce enemy types and special objectives.
    • Added keybard mapping screen on PC platforms.
    • Added setting to disable automatic target lock when attacking.
    • Added setting to automatically target a parried character.
    • Added setting to toggle Slow Motion when using the power wheel.
    • Added setting to disable HUD for Available Actions.
    • Added player noise visual feedback to enemy awareness HUD.
    • Added idle player animations for blacksmith and dye shop.
    • Added some current mission info in Status Screen.
    • Medals that can’t be obtained due to mission clauses or special objectives will not be shown in mission results or in the mission board.
    • Player is now able to review the Ability Tree from the Status Screen (Pause Menu).
    • Added button and key shortcuts to swap to next/previous item/power
    • Added counter for hostiles killed and player detections in Status Screen (Pause Menu).
    • Added Vertical Sync setting in consoles to remove Screen Tearing.
    Fixes
    • Player stuck in vault loop when vaulting just after grabbing a body.
    • Parry failing to trigger while staggered or blocking enemy attacks.
    • Enemies block shurikens / kunais even when unaware of the player position.
    • Player can throw corpses through walls.
    • Unconscious enemies dying when being dropped to the floor from low heights while grabbed.
    • Player can glitch through player house early in the story.
    • Enemy fire area attacks hitbox hitting players jumping.
    • Target Lock targetting enemies very far away from the character and/or failing to target close enemies.
    • Assassination targets and special objectives affecting player detection events, making it impossible to obtain certain medals like no kills / no detections.
    • Player stuck in a fall pose when performing an aerial elimination.
    • Healing VFX shouldn’t trigger when at full health.
    • Player clipping through the floor/wall when vaulting.
    • Shadow Leap to Walkable Rope sometimes hard locked the player to that rope trigger.
    • Solved online multiplayer invitations failing and lobby discovery.
    • Player could get stuck on top of a rope trigger.
    • Hard Landing would sometimes teleport the player to another position.
    • Citizens and Slaves were spawning in T-Pose.
    • Player could use Shadow Powers and items on Akai and Nobu.
    • Various minor multiplayer fixes.
    • Multiple mission scripting fixes affecting M00, M03, M18, M22, M23, M24, M40, M51 among other missions.
    • Improvements to cutscene visual fidelity.
    • Removed constant wind affecting player cloth in Kakurega Village.
    • While carrying a body and on top of other bodies, interactions can become unavailable.
    • Improved Combat Jump behaviour.
    • Sync issues with combat music.
    • Sync issues when grabbing enemy bodies, and bodies getting stuck suspended in the air.
    • Multiple fixes in Fire Capital location.
    • Multiple fixes in Mine location.
    • Multiple fixes in Fire Palace location.
    • Scene blinking for a single frame after custscenes.
    • Issues with mouse sensitivity setting not being saved.
    • Mission 40 scripting issues.
    • Issues with loot spawners.
    • Player could carry a corpse through a wall in some cases.
    • Issue with clients not being properly reset after cinematics.
    • Multiplayer T-Pose fix.
    • Momentum upgrade not working in multiplayer.
    • Final battle desync issues.
    • Issues with Dark Flame not working properly.
    • Final encounter combat takedown animation glitch.
    • Functional fixes in Kakurega Village.
    • Chameleon ability delay inconsistency with upgrade.
    • Minor improvements to cinematics and some dialogues.
    • Knocked out enemies dying when dropped to the floor from low height.
    • Button prompts disappearing on some specific situations.
    • Momentum could kill civilians.
    • Mission 20 scripting issues with cinematic actor spawning.
    • Floating Essence Crystals in Mines.
    • Player doing a climb animation when falling on a steep floor.
    • Issues with stealth covers (grass) in Mountain.
    • Player freezing when knocking out an enemy while an eavesdrop action is available.
    • Shade ability not working for clients.
    • Torchbearer spirit link lines not visible in Shadow Vision for clients.
    Changes
    • Stamina and Vitality are now infinite in Kakurega Village.
    • Changes to Enemy Citizen Animations.
    • Increased enemy peripheral vision.
    • Removed body inverse kinematics in player dialogues.
    • Updated outdated Tutorial videos.
    • Mesmerize can now be used in combat.
    • Changes to interaction system so that items can be interacted even if they end up out of view.
    • Momentum will now trigger on alerted enemies if they are in range of the original target.
    • Rebalance of enemy hearing in relation to player movement.
    • Scorcher fireballs have now more movement attraction toward players.
    • Added facial animations to various cinematics and enemy animations.
    • Rebalanced final encounter to provide a more suitable challenge.
    • Changes to score event management to try and solve remaining issues with enemies killed calculations.
    Multiplayer fixes
    • Solved online multiplayer invitations failing and lobby discovery.
    • Various minor multiplayer fixes.
    • Sync issues with combat music.
    • Sync issues when grabbing enemy bodies, and bodies getting stuck suspended in the air.
    • Issue with clients not being properly reset after cinematics.
    • Multiplayer T-Pose fix.
    • Momentum upgrade not working in multiplayer.
    • Final battle desync issues.
    • Shade ability not working for clients.
    • Torchbearer spirit link lines not visible in Shadow Vision for clients.

    Download free Aragami 2 update 1.0.28069.0 on PlayStation 4, PC, and Xbox One.

    Jack Johnson
    Jack Johnson
    Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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