7 Days to Die Update 20 (b234-b237) Patch Notes – December 21, 2021

7 Days to Die patch 20 (b234-b237) is now available to download on PC (Steam). According to the official 7 Days to Die patch notes, the latest update added new changes, fixes, and gameplay improvements.

Recently, a big update was released which added a new farming area, dozens of crops to grow, and crafting recipes to create

Since the last patch, players are experiencing a number of issues. Today’s 7 Days to Die patch 20 will fix a few of these issues. Read more details below.

What is new in 7 Days to Die December 21 Update Patch Notes?

Added

  • Shape MaterialHitpointMultiplier scales a blocks upgrade, repair and harvest values
  • Block LODCullMin to override culling minimum (2% default).
  • part_trader_tile_filler_03

Changed

  • Adjusted AI destroy area values
  • Switched the capsule collider to a box collider and adjusted the size to prevent floating arrows on large ammo piles
  • Set landmines to .1% min cull
  • Block shapes with 25% and 50% HP are now back to 100%
  • Suppressors attached to pipe pistols now suppress
  • Suppressors attached to .44 magnums now suppress, a little
  • Reduced sleeper count in volume in rwg_tile_countrytown_intersection
  • Updated part_trader_tile_filler_01, removed player sleeping bags and replaced them with the POI versions

Fixed

  • Car block can throw error when exploded
  • AI not attacking when blocked above a ladder
  • Regression in vehicle headlight toggling with a controller
  • Reduced AI trying to crouch when pushed into walls
  • AI uncrouching when someone above them which could push them through colliders
  • NRE ItemActionEntrySell HandleRemoveAmmo with a junk sledge when selling
  • Rwg_tile_gateway_cap with new part_trader_tile_filler_03
  • Terrain and road bumps in Navezgane.
Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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