Zero Hour Update (Operation Meghna) is now available to download on PC (Steam) players. According to the official Baldurs Gate 3 patch notes, the latest update added two new maps, weapons, features, and bug fixes.
Previously, a big update was released with new features and bug fixes. Unfortunately, many players are still experiencing several issues while playing the game.
Today’s Zero Hour patch will fix a few of these issues. Check out more details below.
A Ferry Launch is a mode of water transport popularly used in Bangladesh. The Ferry Launch by the name of “M.V Meghna” has been rigged with a bomb by the terrorist organization wreaking havoc. While the vessel was on it’s way to Ochinpur ( ~ Location ) someone reported the Ferry Launch has been hijacked. As there was no other approach, the MS – Unit was instructed to take on the operation in the middle of the river, Meghna.
A viral video released by the terrorist group shook the nation on July 3rd. Where it showed the terrorists had the ambassador of the Asian Embassy abducted 2 days ago. The terrorists wanted their philosophical leader, Ahmed Al Zoori ( ~ Captured in Paradise City ), to be released from jail in exchange of the ambassadors life. The intelligence unit used the IP address associated with the video and tracked down the location to be an abandoned hospital near Tangail. The MS Unit was instructed to take on the operation. A lot was at stake as the demise of the ambassador may change the geopolitical scene of the region for good. When the MS Unit went in, the prime minister along with her national security team were in a situation room, receiving live updates from Operation Night Owl.
To improve our pool of weapons and their accuracy to real life usage we added 4 new weapons; Sawed Off ( T-Side ), AS Val ( T-Side ), PP-19 Bizon ( T-Side ) & Five Seven ( CT-Side ). We switched the MP7 to the CT side and Uzi to be available exclusively on the T side while Glock will be available in both sides.
With Operation Meghna, we prioritized the improvement for weapon audio. In the making, we took many feedback from you guys to push emotion and tension into these gun sounds. We tried to make them punchy, satisfying and realistic. The gun sounds will also react to it’s environment such as variations for shooting from outside or inside a building and even on different floors.
The cutscenes provide an in depth look at what’s happening at each mission. It provides a progressive storyline with the protagonist and what’s happening in the scene. We are going for an aesthetic and informative cutscene with many cutscenes being an abstract form of Art.
We enhanced the gore in Zero Hour where the player models will have a more realistic shot wound. This was done to add to it’s realistic factor but it’s certainly an option that can be turned off in the settings menu.
In addition to our new gun sounds coming into place, we also added a tinnitus effect where as the player will experience a slight ringing in their ear when they pull the trigger for a significant amount of time. The effect on the counter terrorist side will be more subtle than the terrorist side.
We added a smoke grenade where players can deploy a smoke screen to disable enemy sight. This will allow you to gain cover, rearrange formation and commence an attack from another direction. The smoke grenade will only be available for the Counter Terrorist side.
Zero Hour will now carry out skill based matchmaking in Quick Match mode. We implemented a penalty for leaving a match which will result in -2000 MMR. Steam Guard has also been added therefore you now have the choice to only queue with other verified steam users. This will be available as an option in the main menu.
Since we are reworking the kill feed for Operation Meghna, we added a feature in PvP where you or your team will need to report in if you kill anyone from the enemy team to let your squad know the enemy is down. You will still receive a report automatically if your team mate is killed.
However, this is different in CO-OP where if your team mate is down, you will need to report it so the squad will be informed.
With the addition of a whole new inventory system we are trying to give the players the control over how they want to deal with situations as such; Letting you take either of the primary or secondary weapons along with possible utilities. This will also fix the involuntary weapon pick ups when interacting with other objects such as doors. The inventory system also has the feature to transfer ammo from one magazine to another compatible magazine, allowing you to refill unfinished mags.
Weapon Statistics will now show up if you hover over a weapon in our weapons tab, giving you a information on how the gun performs. The tab shows the Weight, Recoil and Damage of the selected weapon. It also provides the difference between the selected weapon and the weapon you are hovering over. Including description of all the utilities and gadgets available in Zero Hour.
If you use a laser attachment that is visible to the naked eye, using ADS will be different. With this new system, using the normal laser and toggling it on will enable canted ADS similar to when you ADS with NVGs On. (Note if you do it while already in ADS, it will remain in that pose until you are out). Toggling it off will allow you to ADS through the sights again.