Yet Another Zombie Survivors update 0.2.2 is rolling out on PC(Steam). According to the official Zombie Survivors patch notes, the newest update adds gameplay improvements, quality of life, and balance, along with bug fixes.
Previously, a major update added new changes, fixes, and gameplay improvements. Unfortunately, players are still experiencing several issues since the release. Today’s Yet Another Zombie Survivors patch 0.2.2 will fix a few of these issues.
Check out more details below.
Zombie Survivors Patch 0.2.2 Notes – July 20, 2023
GAMEPLAY CHANGES:
- Improved general aiming AI of characters (Huntress learned how to aim).
- Player’s hitbox radius reduced when controlling both solo and duo teams.
- Healthpack collected amount needed to unlock The Medic reduced to 100 (from 200).
- “Banish” option now leaves an opportunity to pick other choices on the same Level-up/Chest selection screen.
- Skill-tree: It is no longer required to have at least one point spend in the upgrade above the currently selected skill to upgrade it.
- Chests and SOS Signals now have the same activation distance and time requirements (1 second).
- “Reroll” option now grants choices that are different than the current ones (when possible).
- Stats clamping system improved to clamp values when they are read, instead of when written.
- “Bloom” setting added to graphics settings in the game’s options.
QUALITY OF LIFE:
- Mouse Movement option added in the game’s settings: OFF (default) / On Click / Always.
- It is now possible to use 1/2/3 (X/Y/B) buttons to make a selection on the Level-up/SOS Signal/Chest screens.
- On-screen indicator arrows and dots are now distict, animated, and are displayed over the low-health vignette visual effect.
- On-screen indicators for currently equipped weapons and their reload status, displayed above the skills and their cooldowns.
- Skill-tree: Added an option to refund single upgrade points from each skill, instead of doing a whole skill-tree reset.
- Feedback Form (F8) shortcut is now remappable within the Remap Controls option in game’s options.
- There is now a new feedback effect for successfully parrying incoming damage.
- Endless Mode: A new Pause Menu option was added, allowing to conclude the run.
- Added a confirmation window when trying to quit the current run.
ISSUE & BUG FIXES:
- Remapped controls should now properly save.
- Random floating boss healthbars should no longer appear.
- Fixed the ingame UI not displaying properly on widescreen resolutions.
- “Liberate” SOS Signal option now correctly shows the money received (taking modifiers into account).
- SWAT: “Helicopter Strike” ability helicopter no longer despawns when multiple helicopters are active at the same time.
- Engineer: “Laser” weapon now properly uses Damage Per Second property instead of Damage.
- Engineer: “Energy Shield” ability now properly shows its duration on the level-up screen.
- Medic: “Stimpack” ability now works properly (before, it was adding a bonus of +0.25% instead of +25%).
- Medic: Zombies killed by the antidote/vaccine effect now properly count as kills done by the Medic.
- “Heavy Metal” item now properly displays +250 HP restored on magnet pickup, instead of +50 HP.
- “Healing Potion” item now properly displays “Current Health” instead of “Health”.
- Life Steal values are now properly hidden when “Damage Numbers” option is toggled OFF.
- Localization improvements (eg. Ghost’s unlock text field in Polish language).
- Other minor fixes & improvements.
GLOBAL BALANCE IMPROVEMENTS:
- Base Critical Damage reduced to 150% (from 200%).
- Freezing effects now slows zombies by 75% (from 50%).
- Exploding Zombie damaging area/fog radius decreased by 10%.
- Healing option on Level-up screen has its value increased 500 (from 200).
- Money option on the Level-up screen has its value increased to 500 (from 300).
- “Stone Skin” power-up active duration reduced to 5s (from 8s).
- “It’s Raining Men” achievement’s number of required airborne zombies reduced to 10 (from 20).
- “It’s Over 9000!” achievement’s timeframe has been reduced to 2s (from 5s).
SURVIVOR BALANCE IMPROVEMENTS:
- SWAT: Leader perk now grants 5/10/20% Weapon Reload Speed (from 2.5/5/10%).
- SWAT: “Helicopter strike” ability collision box width increased to 12 (from 9).
- Tank: Leader perk now gives +10/20/30 Armor instead of +100/200/300 max HP.
- Tank: “Minefield” ability base cooldown reduced to 20s (from 30s).
- Engineer: “Electric Turret” ability cooldown reduced to 15s (from 30s).
- Engineer: “Electric Turret” ability now increases its range on level-up instead of reducing cooldown.
- Huntress: “Eagle Eye” ability now also grants +10% Critical Damage per ability level.
- Huntress: “Explosive Arrows” and “Freezing Arrows” weapons has now increased Fire Rate.
- Huntress: “Explosive Arrows” weapon projectiles now explode after 0.75s (from 1s).
- Ghost: “Kunai” ability cooldown reduced to 5s (from 10s).
- Ghost: “Critical Protocol” ability now grants +35% Critical Chance and +50% Critical Damage.
- Medic: Antidote/vaccine effect strength increased by around 15%.
- Medic: “Handgun” weapon base damage increased to 45 (from 35).
- Medic: “Handgun” weapon damage per level increased to +20 (from +10).
- Medic: “Syringe Gun” weapon base damage per second increased to 40 (from 20).
- Medic: “Syringe Gun” weapon now shortens the Reload Time on level-up instead of increasing the Fire Rate.
- Medic: “Antidote Flask” and “Freezing Flasks” weapons base throw interval lowered to 2s (from 4s).
- Medic: “Antidote Flask” weapon base and per second damage increased to 40 (from 30).
- Medic: “Antidote Flask” weapon minimal damage per tick increased to 10.
- Medic: “Antidote Flask” weapon damage per second increased to 15 (from 10).
- Medic: “Freezing Flask” weapon damage increased to 100 (from 20… oof!).
- Medic: “Freezing Flask” weapon damage per level increased to +20 (from +10).
- Medic: Zombies affected by the antidote/vaccine effect now also explodes when killed by another damage source.
- Medic: “Medical Education” now grants +5 HP/s per level (from +2 HP/s).
ITEMS BALANCE IMPROVEMENTS:
- “Frying Pan” item Armor increase changed to +7.5 (from 5).
- “Glass of Milk” item Armor increase changed to +15 (from +10).
- “Chocolate Box” item now increases armor by 70 when under 20% of health.
- “Medkit” item now grants +5 HP/s (from +2 HP/s).
- “Stretcher” item now gives +7 HP/s (from +4 HP/s).
- “Wooden Stick” item now gives +10% XP bonus (from +5%).
- “Health Potion” item now gives +500 HP (from +300 HP).