World War Z (WWZ) Update Version 1.13 Patch Details

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World War Z (WWZ) update 1.13 is now rolling out on PS4 and Xbox One. According to the official World War Z 1.13 changelog, the latest update brings various gameplay changes and bug fixes. Apart from this, World War Z version 1.13 also includes stability and performance improvements.

Previously, a big Proving Grounds update was released with the new “The Undead Sea” Tokyo mission and the six-skulls extreme difficulty setting for all chapters. Unfortunately, since the last update, some players are still experiencing a number of issues when trying to play the game. Today’s World War Z version 1.13 is expected to fix these issues. Check out more details below.

World War Z (WWZ) update 1.13 changelog

Stability

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  • Fixed an issue that was causing significant performance drop
  • Fixed zombie desync that would accumulate between waves in Horde Mode

Horde Mode

  • Fixed and issue that would prevent zombies from spawning at Wave 20+
  • Reduced maximum number of Auto Turret refills from 3 to 2
  • Increased Auto Turret cost from 50 to 70
  • Fixed an issue that was causing Heavy Weapons to spawn in a wrong place when purchased
  • All rewards (including yellow and blue currency) are now growing up to Wave 40 instead of Wave 20
  • Reduced XP rewards growth by 20% to compensate overall rewards increase

General fixes

  • Fixed an issue that would allow to launch Horde Mode with mutators, resulting in unexpected crashes during gameplay
  • Fixed an issue that would prevent weapons from leveling up if they got a few XP left
  • Fixed an issue with certain mutators not reducing game rewards as originally intended in Private Lobby
  • Addressed crashing issues.
  • Fixed stuttering and lag issues.
  • Fixed framerate drop issues.
  • Performance and stability improvements.
  • Other minor under the hood fixes.

World War Z update 1.13 is now available for download on for PS4 and Xbox One.

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