Patch Notes

World War Z 1.13 PS4 Patch Details, Read What is New in WWZ 1.13


World War Z 1.13 (WWZ 1.13) is now rolling out on PS4 and Xbox One. According to the official World War Z update 1.13 patch notes, the latest hotfix addressed several issues related to crashing, zombie desync, zombies spawning, and more. Apart from this, World War Z version 1.13 also includes stability and performance improvements.

Previously, a big Proving Grounds update was released with the new “The Undead Sea” Tokyo mission and the six-skulls extreme difficulty setting for all chapters. Unfortunately, since the last update, some players are still experiencing a number of issues when trying to play the game. Today’s WWZ 1.13 is expected to fix these issues. Check out more details below.

World War Z 1.13 patch notes


  • Fixed an issue that was causing significant performance drop
  • Fixed zombie desync that would accumulate between waves in Horde Mode

Horde Mode

  • Fixed and issue that would prevent zombies from spawning at Wave 20+
  • WWZ 1.13 reduced maximum number of Auto Turret refills from 3 to 2
  • Increased Auto Turret cost from 50 to 70
  • Fixed an issue that was causing Heavy Weapons to spawn in a wrong place when purchased
  • All rewards (including yellow and blue currency) are now growing up to Wave 40 instead of Wave 20
  • WWZ update 1.13 reduced XP rewards growth by 20% to compensate overall rewards increase

General fixes

  • Fixed an issue that would allow to launch Horde Mode with mutators, resulting in unexpected crashes during gameplay
  • WWZ 1.13 fixed an issue that would prevent weapons from leveling up if they got a few XP left
  • Fixed an issue with certain mutators not reducing game rewards as originally intended in Private Lobby

World War Z 1.13 is now available for download on for PS4 and Xbox One.