Weird West Update 1.10 Patch Notes (1.03) – June 21, 2022
Weird West Update 1.10 Patch Notes (1.03) - June 21, 2022
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Weird West update 1.10 is available to download on PC, PS4 and Xbox players. According to the official Weird West patch notes, the latest The Miners and the Restless update added some brand new Mine locations to the game to keep exploration and bounty hunting fresh. Apart from this, Weird West patch 1.10 also added includes some additional aiming system options are now available and all weapons
Previously, a major updatetwo new travel encounters (Howling Hatch and Serpent’s Mouth) which will be added to the global pool of travel encounters the game can use. Unfortunately, some players are facing bugs and other issues. Today’s Weird West patch 1.10 will fix a few of these issues.
Check out more details below.
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Weird West 1.10 Patch Notes (1.03) – June 21, 2022
Fixed some pickup items duplicating when saving and reloading in secondary locations
Fixed shrapnel mine not properly saved and restored after saving/reloading
Fixed destroyable carriable props, which were reappearing after being destroyed on save/reload
Partially fixed memory bloating over long playthroughs which could result in repeated out-of-memory crashes for some players (e.g. loading Grackle). This fix should decrease how frequent the issue occurs for some of you, especially on a new playthrough started with this patch, but might not be sufficient for walkthroughs already well advanced for some players–so we’re still working on further fixes for this and will let you know of further development. If possible, we will try and release a full fix for this via a hot fix without waiting for the next patch release
Partial fix for carriable not being properly restored to the position player moved them to on save/reload (full fix for this coming with next patch)
Fixed a couple of other different crashes that could happen during gameplay
Fixed all friendly Oneirists in the world becoming enemies after the player visited Canker during the Pigman Journey
Fixed quest items sometimes not appearing in the new natural cave map and new hacienda during item fetcher quest
Fixed Bounty targets not properly repopulating bounty boards between Journeys, which caused higher-level targets to not appear as the game progressed throughout the 5 Journeys
Fixed being stuck in a travel encounter if the enemy you killed had a vendetta against you and their ghost spawned when they died
Fixed several issues with Companions not following and not engaging in combat or completely disappearing
Fixed world generator not correctly assigning available maps to secondary locations, resulting in some world seeding where all locations of the same type (e.g. mines, etc.) could be using the exact same map layout
Fixed Bounty Mission sometimes leading to an already dead target, preventing the Bounty Mission from being completed
Fixed Bounty System reusing the same location back-to-back, over and over again
Fixed town turning hostile to captured bounty after returning a captured bounty (note one issue might still remain specifically when returning captured Ruth and Pigmen are not Sentient but the general bug that can occurs when bringing back any other generic bounty capture is fixed)
Fixed Player horses getting stuck in a state where they would constantly run away from player upon arriving at destination
Fixed several blockers that could appear during the Prison Extraction side quest
Fixed player sometimes being wrongly spotted by enemies when behind cover or hiding in bushes
Fixed Blocker issue during Protector Journey with finding Bracelet in Galen’s Crossing
Fixed being stuck in Wolf form when demonstrating Werewolf transformation for the researcher in Grackle during the Werewolf Journey
Fixed dead zone on camera control when using the mouse
Fixed side quest items remaining in player inventory after completing delivery side quest
Fixed weapon showing as equipped on player horse since last update
Fixed blocker with not being able to talk to Leila in Oleander Temple in some contexts
Fixed blocker with not being able to destroy the Olvidado Mine in some contexts
Fixed several issues with not being able to retrieve the brand from dead heroes corpses during the Oneirist Journey
Fixed some packed textures settings on Win10 PC Game Pass build wrongly set to 4K which could lead to the texture memory pool being overloaded and not being able to stream textures other than in low res
Fixed Farmstead deed item cluttering player inventory after related objectives were completed
Fixed Protector Hero falling below ground in Thriving Place during Oneirist Journey
Fixed blocker where sometimes the leader of the Dagger & Bones could not be found in Fort Glenn during the Protector Journey
Fixed Sheriff Albright sometimes still being the Sheriff at Grackle when she should no longer be
Fixed quest tracking marker not appearing on the container for item fetcher quest in natural caves
Fixed not being able to interact with the Bounty Board in Cedar Flats after completing the Holy Pig quest
Fixed post-process from first vision cinematic remaining active after cinematic during the Oneirist Journey
Fixed NPCs in Grackle Ransacked not commenting on you stealing dead peoples’ belongings on the street
Fixed Shelby Cross Vendetta not triggering
Fixed unexploded shrapnel mine spawning in next location after traveling
Fixed shrapnel mine wrongly being detonated by NPCs walking on the floor beneath the one the mine is set on
Fixed Ol’ Blue turning into a generic weapon when being upgraded
Fixed arrows not restocking properly over time at trapper camps and towns’ Dagger & Bones shops
Fixed player twitching rapidly when using the new projectiles aiming system against a wall
Added a delay during which inputs are ignored after smelting an item to avoid smelting the next one in the list by mistake
Fixed melee weapon on secondary weapon slot swapping to primary slot on save/reload
Fixed ranged weapon fire rate going crazy if you changed from melee to ranged weapon while swinging your melee weapon
Fixed player getting caught trespassing while the game was paused
Fixed travel encounter sometimes loading without a scenario
Fixed Pigman Joe being wrongly hostile to player after Pigman Journey
Fixed zombies raised by Wraith during a Wraith Friend for Life intervention being hostile to player
Fixed deputy spawning behind locked door in the bank while Grackle is ransacked
Fixed Bounty target bodyguard incorrectly continuing escorting the target even after their death, resulting in bodyguard running to the corpse location every time the Player moves it
Fixed Itinerant Merchant not selling items if player visited Quickbend early in the game
Fixed bank clerk sometimes not working or not being at their desk
Fixed infinite burning state on companions if you shot at them while equipped with a certain amulet
Fixed wells in farms never having a chance to lead to an underground cave
Fixed issue where Across Rivers would lose his inventory when rescued
Fixed issue where quest NPC would not leave Galen’s Crossing after sending a relay stipulating that they did
Fixed Bounty Hunter wedding band being mentioned as having been pawned when you only put it in your horse’s saddlebag
Fixed Player getting stuck on safe door when opening a safe from the side
Fixed several scripting issues around Snack and Albright locations during the Bounty Hunter Journey
Fixed prisoner not spawning inside cell during the Prison Extraction side quest
Fixed not removing side-quest item from Player inventory when failing Illiterate Love Notes side quest
Fixed Heathen sometimes not starting her conversation in Fox Glove
Fixed Player horse disappearing on save/load if saving near the horse at beginning of Werewolf Journey in first location
Fixed several scripting issues with previous Journey Heroes not appearing at the temple during Oneirist Journey
Fixed side-quest item sometimes not appearing in stash during Ghost Torment side quest
Fixed issue where you would sometimes buy an item by mistake when opening the shop UI
Fixed Werewolf status text wrongly mentioning stat increases that are not actually increased
Fixed Shelby Cross sometimes not engaging in combat after turning into his siren form
Fixed typo in letter found during The Strangeness side quest