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    Weird West Update 1.09 Patch Notes Details

    Weird West update 1.09 details released for PC, PS4 and Xbox players. According to the official Weird West patch notes, the latest update brings new travel encounters, new features, and a long list of bug fixes.  Apart from this, Weird West patch 1.09 also includes stability fixes.

    Previously, a major update was released with various bug fixes and quality of life changes. Unfortunately, some players are facing bugs and other issues. Today’s Weird West patch 1.09 will fix a few of these issues.

    Check out more details below.

    Weird West Patch 1.09 Notes

    New Content

    • NEW TRAVEL ENCOUNTERS
    • NEW SCENARIOS FOR EXISTING SECONDARY MINE LOCATION MAP
    • NEW NATURAL CAVE LOCATION MAP WITH SIRENS/ANIMALS/WRAITH SCENARIOS

    New Features

    Melee Lethal Stealth Take Down

    You can now one-shot stealth kill unaware NPC with your melee weapon so you can feel more like an Assassin, in case knocking out and not killing your enemies is not your thing!

    Blunt Weapons Non-Lethal Knock Out

    If you are more of a non-lethal player, we have also made it so that blunt weapons (shovel, clubs) but also kick and fists now knock out people when taking them to 0 HP, rather than killing them, so you have more way to get out of combat without murdering them all!

    New Projectile Aiming System

    Found it difficult to throw dynamites and other weapon projectiles where you want? We have totally revamped the projectile system so you now freely control with the mouse or gamepad stick the exact position where you will throw the projectile. Projectile speed and arc were also tuned to make it easier to throw them through doors and windows!

    Weapon Scrapping Mode

    Finding Scrapping weapons fastidious? You can now scrap all weapons at once via the new scrap menu and even better.. you can also scrap directly the ones in your Companions or Horse inventory from there!

    Posse Inventory UI Overhaul

    Instead of using the “container browsing” it will be now a pausing-UI with :

    • greater grids size
    • the ability to transfer directly from a posse member to another one, and even from the horse
    • the ability to sort items
    • the ability to equip weapons on your companion directly from this inventory screen

    Other Misc Changes

    • Lowered Relay Decryption cost to avoid having to chain too many bounties at beginning of the game
    • Made it so that the Bounty Board when very first accessed only has 2 Bounty available, and more adds overtime after that point, to avoid channeling players into doing 3 Bounties off the bat and create room to breathe for other types of side quests (which would not spawn if the player is simultaneously already working toward 3 Bounty Side Quest at the same time)
    • Made side quests more likely to appear in small locations like farms, homestead,s and haciendas
    • Made the Silent Shot cost more AP with Rifle
    • Tuned Shotgun weapons spread and damage falloff
    • Knocking out sleeping NPCs won’t make this NPC alert other NPCs since they now perceive them as still.. sleeping!
    • Tuning pass on AI reaction times to make it a bit more responsive (further work related to AI and Stealth incoming in the next patch!)
    • Removed the ability to swap to a previous weapon by tapping the weapon wheel key in favor of making opening the weapon wheel more responsive
    • Added Auto Save Points in some Journey Locations which had very long stretch without AutoSave often leaving players with a big chunk of progression lost if they died in the middle of the location and hadn’t thought of doing a manual save
    • GamePaid Aiming: Now Only show Aiming Line if the stick is fully pressed to better teach the player to aim with the stick fully pressed as the aiming system responds better this way
    • AIs now search in place a bit longer when investigating a threat creating a bigger window of opportunity for players to sneak on them without AI constantly moving around and flipping at player’s face as they approach
    • Full polishing pass on Player character animations
    • Made player holster animation faster to make the game more responsive
    • Doubled Stock of Arrows and Skinning Tools in all Dagger & Bone Shops
    • Items Player resold to Weapon Shops will now be flushed upon leaving the location to avoid cluttering them over long term

    Bug Fixes

    – Fixed Bounty Board giving Bounty Side Quest for dead target resulting in no Bounty NPC being present in the quest location
    – Fixed Werewolf Hero inventory, Relics, etc not being properly transferred when recruited in Oneirist Journey
    – Fixed Fighting Pit Tap Root sometimes self destroying upon arriving in location preventing from completing Tap Roots objective in Pigman Journey
    – Fixed Weapon Shops inventory not being flushed of items player would resell to shops leading to shops inventory being completely full after a while
    – Fixed Side Quest Fetch Item not spawning in abandoned towns and blocking side quest progress
    – Fixed not being able to enter a Travel Encounter if the INTERACT control had been rebound to “C”
    – Fixed bug that would display placeholder Reputation change notification
    – Fixed Camera issue during the Oneirist Journey 3rd vision that would happen under specific contexts
    – Fixed Wiindigo not reacting to being silently shot with the bow while unaware
    – Fixed some enemies wrongly patrolling after save/loading in Copper Mountain Quarry
    – Added Auto-Save points when entering the underground part of Big Gulch Mine, Copper Mountain Quarry, Bitter Rock, and Boulder Creek Mine
    – Fixed bug where Soul Vessel would duplicate when transferred to your horse saddlebags
    – Fixed Farm’s deed not turning into a Junk item in Galen’s inventory after the Bounty Hunter Journey
    – Fixed Issue in Werewolf Journey where Journey would sometime wrongly auto-complete in Quail Run Mine if Demolition Expert was killed
    – Fixed Wolfsbane Clipping being wrongly taken out of player inventory again after Loading save file in Blood Moon Temple
    – Changed “Enter the Blood Moon Temple ” objective wording to make it clearer that you need to first find a way to enter it
    – Fixed Vultures not being poisoned after eating a poisoned corpse
    – Fixed Ability Wheel wrongly showing weapon abilities instead of class abilities if you had switched weapons while aiming and then exited aiming mode
    – Fixed Sheriff not respawning in Boulder Creek Town preventing turning in Bounty Side Quests
    – Fixed Sheriff not respawning in Grackle after Albright leaves town preventing turning in Bounty Side Quests
    – Fixed opened Blood Moon Temple underground gate not re opening on reloading a save file
    – Fixed Chicken Coop spawning eggs even where there is no live chicken left in location
    – Fixed Journey Heroes leaving your Posse when performing bad deeds
    – Fixed Deputy Monte leaving your Posse when turning in too many bounties
    – Fixed Trapper supplies not transferring to Outlaws during Heist encounter when forfeiting the item to them
    – Fixed Pigman Joe being wrongly recruitable by default post Pigman Journey
    – Fixed Amulet of Desperation applied status not having an icon or name
    – Fixed Cellar Key not opening Cellar during the Graveyard Ghost Side Quest
    – Fixed Plague Zombies wrongly spawning in other locations if you leave the farm during the zombie attack in the associated side quest during Plague Outbreak
    – Fixed receiving reputation update twice after cleaning the farm of plague zombie during related side quest
    – Fixed various continuity issues in Bounty Hunter Journey if you skip part of the objectives by exploring and finding Copper Mountain Quarry early on
    – Fixed Ghost VFX being too faint prior to having the ability to converse with ghosts
    – Allowed stealing Sibil’s Journal without triggering an unfair forced detection/failure in some contexts
    – Fixed NPCs throwing dynamites not showing their dynamite in hand prior to throwing it which prevented telegraphing the attack
    – Fixed a couple of possible random crashes
    – Fixed Calamity disappearing entirely during Protector Journey if you had bought a new horse
    – Fixed Companions inventory showing multiple items equipped that were not equipped if they had multiple same items in inventory
    – Fixed Ruth not reacting to being shot with Silent Shot Ability while being unaware of player
    – Fixed Gazette wrongly mentioning a pigman having had access to the Lantern Room if you had done the entire Lanter Room mission in a stealth way
    – Fixed Banks’ Ore Buyer sometimes not working after reloading a save
    – Fixed being able to entirely hide from AI when carrying a barrel around
    – Fixed duplicated Ruth who will show up again even though she had been previously killed
    – Disabled death cam when killing an unconscious NPC
    – Removed “FLIP” interaction that was wrongly present on Nimp Heads
    – Fixed Companion Armor Value so it’s now properly only based on whatever Vest they have equipped
    – Fixed Desiderio sometimes having an infinite amount of Armor value during Oneirist Journey
    – Fixed Companions sometimes attacking caged prisoners during Heathen’s Judgement game
    – Fixed Sybil’s note to Franciscus spawning in Absolution Hall even though both were killed by Player prior to that
    – Fixed Player not being able to interact with their current Horse if they had rebought and replaced too many of them
    – Fixed Siren from Greenwood Run Intro not leaving location if intro cinematic was skipped at a specific point
    – Fixed player being in stuck in place if opening and closing Bounty Board too quickly
    – Fixed Player Character T Posing if drinking too many alcoholic beverages and starting to vomit
    – Fixed outlaws being wrongly present in the mines wraith scenario during Pigman Joe’ side quest
    – Fixed Shovels Durability resetting when being put in saddlebags
    – Fixed NPCs teleporting back to their original patrol point when reloading a save in the Lantern Room Location
    – Fixed Dead Vulture’s meat disappearing from their inventory when they are set on fire
    – Fixed Heathen and Marshall wrongly referring to player actions that were not done in the interstitial scene between Bounty Hunter and Pigman Journeys
    – Fixed maid and gunslingers wrongly appearing in Galens Crossing’s basement
    – Tripled amount of time blood splatters remain in the environment during combat on PC
    – Fixed Werewolf Hero inventory, Relics etc not being properly transferred when recruited in Oneirist Journey
    – Fixed rare case where no Ritualist nor Canker Sigil were spawned in Elephant’ Spine
    – Fixed Companion’s HP Bar getting stuck in some cases
    – Fixed Money Collection side quest not being completable if player knocked out the debtor and took money from their inventory
    – Fixed Shotgun sometimes sending hit NPC through walls
    – Fixed Desiderio sometimes being hostile while in Broken Steppe
    – Fixed case where Posse Member would vanish
    – Fixed case where Journey Hero would never arrive to Broken Steppe

    Download free Weird West update 1.09 on PC(Steam)

    Jack Johnson
    Jack Johnson
    Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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