Wasteland 3 update 1.18 is now rolling out for PS4 and Xbox One players. According to Wasteland 3 1.18 patch notes, the latest update added brings various tweaks and fixes. Apart from this, Wasteland 3 patch 1.18 also includes stability fixes.
Recently, a minor update was also released with various bug fixes. Unfortunately, since the release, players are experiencing several issues when trying to play the game online. Wasteland 3 version 1.18 will fix a few of these issues.
Read more details below.
The squad’s order will now be retained correctly when transitioning between areas or loading a saved game. Glory, glory hallelujah!
Retraining a character will now show a confirmation animation on their character portrait inside the Mange Squad screen.
Weapons and armor now list what mods they have installed in their description text. Luckily they won’t list that you’re still not done with your taxes.
The save/load menus now display information to show if you have Difficult Skill Checks or Permanent Death mode enabled for a given save file.
Conversations now show a “Click to continue” prompt when using mouse and keyboard, which helps show which ones won’t automatically progress.
We fixed an issue where Modify Armor would sometimes be displayed as Modify Weapon when armor pieces were right-clicked in the inventory.
Animal Whisperer’s status effects will now no longer disappear after first meeting with [REDACTED PERSON OF IMPORTANCE].
Visual feedback improvement made for when Abilities are activated on the Quickbar.
Item icon sizes should now be consistent between inventory and merchant windows.
Floating text when Crits are resisted via Crit Resistance has now been added. How much crit would a crit resistance resist if a crit resistance could resist crit?
The Radio is now properly hidden during vendor encounters on the World Map.
Fixed an issue in the merchant screen where the “Modify Weapon/Armor” option could sometimes appear on items.
Made a bunch of additional small UI tweaks that we’re sure the UI designers don’t appreciate us summarizing in this very vague patch note.
[Controller] Explosive barrels are now included in both the hostile targeting group and the object targeting group when in Targeting Mode, making it easier to target them on a controller.
[Controller] While playing with a controller, there is now a button mapping to quickly open the Map Screen so you can get a bird’s-eye view more quickly.
Flamethrowers will no longer lose their sound and visual effect when primary and secondary weapons are swap-toggled. Swap-toggle is a thing we just came up with we think.
Skipping the cloning sequence dialogue in Ranger HQ no longer causes a sound effect loop.
There was this weird thing going on where the more items a container had, the louder the sound effects were when you did things with those items. That was weird, so we fixed it. Sometimes weird is good, but this wasn’t one of those times.
Taming a Glow Hopper in the Old Survivalist Bunker will no longer cause a crash. I guess you could say, that Glow Hopper is no longer a Show Stopper.
We had a talk with the Provost and he’s now much more confident about where he wants to be and when he wants to be there. He’s still odd, but by intention.
Fixed an issue when Irv remained in Downtown Colorado Springs even after being arrested during the Don’t You Be My Neighbor mission. No, that wasn’t another one of his clones roaming free. Or was it? (No, it wasn’t.)
Fixed a softlock that could occur after an enemy was attacked with a bladed weapon two times in a row. Stabby stabby.
Players are no longer able to block the elves from leaving the place where the elves are and they’ll no longer be trapped in the cutscene. I guess you could say, elves have left the building.
[Microsoft Store] We resolved an issue for Microsoft Store players who could encounter a crash when a host tried to use the “Invite Friend” button in the Direct Connection lobby.
Download free Wasteland 3 update 1.18 on PlayStation 4 and Xbox One.