Warzone 2 Update 1.16 Patch Notes (WZ2 1.16) – March 15, 2023

Call Of Duty Warzone 2 update 1.16 (Warzone 2) is rolling out on PS4, PS5, PC and Xbox One. According to the COD Modern Warzone 2 1.16 patch notes, Warzone 2 Season 2 Reload update adds a brand-new Resurgence map (Himmelmatt Expo). Apart from this, COD Warzone 2 patch 1.16 (1.016) also includes the Path of the Ronin event and plenty of updates across both games.

Previously, a major Season 01 update added a new tactical experience for DMZ and a limited-time mode built for Modern Warfare FC fans. Unfortunately, many players are still experiencing a number of issues while playing the game. Today’s WZ2 update 1.16 will fix a few of these issues.

Check out more details below.

Warzone 2 1.16 Patch Notes (WZ2 1.16) – March 15, 2023

WEAPONS

New Weapons

  • Tempus Torrent: Marksman Rifle
    • This hard-hitting DMR from the Tempus Armament offers the versatility of the M4 Platform and the velocity and impact of 7.62 rounds. A patient hand and keen eye will result in on-target shots and quick kills.
    • Can be acquired via Weapon Challenge or Store Bundle.

Weapon Balancing

» Assault Rifles «

  • STB 556
    • Added minimum damage against Armor (limits bullets to kill at furthest range)

» Light Machine Guns «

  • RAAL MG
    • Reduced far range damage
    • Small increase to close range damage
    • Reduced headshot damage
    • Reduced upper torso damage
    • Increased recoil
  • RPK
    • Reduced walking speed
    • Reduced muzzle velocity
  • Sakin MG38
    • Reduced damage range

» Marksman Rifles «

  • Crossbow
    • Increased time period to trigger double kills for challenges

» Submachine Guns «

  • MX9
    • Increased mid damage ranges
  • BAS-p 
    • Increased sprint to fire time
    • Increased damage ranges
  • PDSW 528
    • Slightly offset weapon while ADS using iron sights to improve visibility
  • Vel 46
    • Increased close damage ranges
    • Fixed attributes on 30 round magazine to improve handling and mobility
  • Lachmann Sub
    • Reduced movement speed
    • Reduced aim down sight speed
    • Improved recoil control
    • LM Nebula Barrel
      • Improved damage range
      • Improved recoil control

» Shotguns «

  • KV Broadside
    • Reduced lower torso damage
    • 12 Gauge Ammo
      • Reduced damage ranges
      • Reduced close range damage
    • Dragon’s Breath Ammo
      • Reduced damage ranges
      • Reduced close range damage
      • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
  • Bryson 800 and Bryson 890
    • Increased headshot damage on all slugtype ammo
    • Added minimum damage against armor

ATTACHMENTS

» Global «

  • Flinch
    • Reduced recenter speed for Flinch
    • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

» Ammunition «

  • Hollow Point Rounds
    • Removed bullet velocity penalty
  • Frangible Rounds
    • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
    • Removed damage range penalty
  • Overpressure Rounds
    • Removed recoil penalty
    • Increased flinch imparted on Players
  • 12 Gauge Dragon’s Breath
    • Reduced residual damage while burning
  • 12 Gauge Slugs and HE Slugs
    • Added minimum damage against armor

» Underbarrel Launchers «

  • Removed movement penalty from Grenade Launchers
  • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
  • Added one extra ammunition stock to Grenade Launchers

» Stocks «

  • Reduced flinch received on no stock modifications

» Bipod Grips «

  • Reduced ADS penalty for the Bipod V9 grip
  • CORE BP2 Bipod Grip:
    • Fixed bug in stat reporting
    • Added hip recoil control
    • Reduced hip walking speed
    • Removed ADS penalty
    • Added grip to compatible LMGs and Marksman Rifles

» Underbarrel Grips «

  • Reduced ADS penalty on all under barrel grips
  • Reduced movement speed penalty for all vertical grips

» Muzzle Attachments «

  • Breachers
    • Greatly reduced ADS penalty
    • Added hip movement speed buff
  • Flash Hiders
    • Reduced ADS penalty

» Optics «

  • Reduced ADS penalty on holo optics
  • Removed movement penalties on holo optics
  • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
  • Reduced ADS penalty on shotgun scopes

» Comb Attachments «

  • Fixed Handling stat UI on:
    • Shlager TTF3 Riser
    • FSS Ammo Sleeve
    • PD-A40 Sleeve
    • Wingman Comb
    • FSS EL-T Pouch

Bug Fixes

  • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
  • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
  • Fixed an issue that prevented Crossbow bolts from penetrating water

EQUIPMENT

  • Frag Grenade
    • Damage against armor increased
  • Claymore
    • Damage against armor increased
  • Semtex
    • Damage against armor increased

AUDIO

  • Submix fixes that were affecting enemy footstep volume
  • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
  • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
  • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets

UI/UX

  • Update Requires Restart
    • If the title requires a restart due to an update, it will restart automatically
  • New Menus
    • All new menus for Weapon and Camo Challenges
    • Added a Store tab for Players to see all available bundles for a specific weapon
  • New Party Queuing
    • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.

BUG FIXES

Global

This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

  • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
  • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
  • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
  • Flash and Stun grenade blast will no longer kill Players at low health
  • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
  • Throwing Knives can now kill Recon Drones and Bomb Drones
  • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

Killstreaks

  • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
  • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
  • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
  • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
  • Fixed an issue causing Care Packages to time out while a Player is using it
  • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
  • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

Equipment

  • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

Field Upgrades

  • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
  • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
  • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
  • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
  • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

UX/UI

  • Fixed an exploit where Players could sometimes equip two of the same weapon
  • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
  • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
  • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
  • Fixed an issue causing Navigation bar headings to be cut off in some languages
  • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
  • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
  • Fixed an issue where some Players would display a garbled clan tag
  • Fixed an issue where the Gus Operator would sometimes appear without a full character model
  • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
  • Fixed an issue where the background would not load when backing in and out of Showcase

Social

  • Fixed various issues affecting Social notifications
  • Fixed an issue where splitscreen was displaying channels incorrectly
  • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
  • Fixed an issue affecting the displayed Lobby elapsed match time
  • Fixed various issues affecting Displayed Party Members
  • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
  • Fixed an issue affecting Queued Party Members in View Party Panel
  • Fixed an issue causing Members in Voice count to appear incorrectly
  • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
  • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
  • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
  • Fixed various issues with Party Queuing, including Party Members Join/Invite availability
  • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
  • Fixed an issue to improve Social Hub Tile actioning
  • Fixed an issue affecting Queued Party Members in Game Chat
  • Fixed various issues affecting Game Chat in Parties

Vehicles

  • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
  • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
  • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
  • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
  • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
  • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
  • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
  • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
  • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
  • Fixed an issue causing vehicles parked at extreme angles to become unusable
  • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
  • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender

SPECIAL OPS

COOPERATIVE

General

  • Added a new fill bar for Last Stand and Dog Tags to match Battle Royale and provide additional clarity for downed teammates
  • Added new challenges to the Co-op Pool of Daily Challenges
  • Fixed an issue where equipment UI could appear as orange or flicker white

Low Profile

  • Fixed an issue allowing Players to use aerial equipment during Infil
  • Fixed issue that could cause Player to become temporarily invincible

Defender: Mt. Zaya

  • Fixed an issue preventing Players from driving enemy vehicles
  • Fixed an issue where enemy pilots could be seen floating in the sky
  • Fixed bug that would prevent Players from restarting the mission if the bomb goes off
  • Fixed an issue with map borders so Players can no longer exit map while in vehicles

ATOMGRAD RAID EPISODE

  • A Weapon XP token is now unlocked for each completion of the Raid
  • Added 1 Camo to the regular loot pool
  • Added additional clarity in the AAR for all Raid related unlocks, including, Operator unlocks, Veteran completion unlocks and the random rewards
  • Added a Kit Select to allow players to modify their kits in-game if needed
  • Added clarity to which rewards are unlockable and which rewards are already unlocked via a list in the lobby
  • Removed Raid Assignment requirement so Players can easily queue through the Party Finder with no barriers
  • Added unique [CLASSIFIED] Reward Type
  • Added “Special Ops Kit Boost” to Raid Store Bundles which allows Players to gain 10 stars per Kit and instantly unlock all Kits upon purchase
  • Added “Vote to Skip” functionality for in-game intro cutscenes
  • Fixed an issue where an extra oxygen tank icon could appear on the screen of the equipped Player

MULTIPLAYER

PLAYLIST

New Map

  • Himmelmatt Expo
    • Mix business with pleasure at Himmelmatt Expo, a new Core (6v6) Multiplayer map situated on a European mountainside.

New Modes

  • Drop Zone
    • Capture and hold the Drop Zone to earn points in this chaotic team-based mode. For every 15 seconds that the Drop Zone is occupied, a Care Package containing a Killstreak will be dropped in the vicinity.
  • One in the Chamber
    • Load into the match with a pistol, one bullet, and three lives. Each player fights for themselves, and a single shot to any part of the body earns the elimination, granting the attacker one more bullet for the next fight.
  • All or Nothing
    • Equipped only with Throwing Knives and a pistol with no ammo, each Operator must fight for themselves in a race to earn 20 eliminations. Earn additional Perks by eliminating enemies, starting with the Scavenger Perk to allow for ammo pickups.

BUG FIXES

  • Fixed several out of bounds and collision based exploits across 6v6 maps
  • Addressed spawn issues on Farm 18
  • Fixed an exploit for capturing a point in Control on El Aliso

RANKED PLAY

Operators equipped with the Ranked Play skin awarded at Rank 50.

Restrictions

  • The following have been restricted in Ranked Play to match updated Call of Duty League rules:
    • Weapon Tuning (All)
    • Kastov 762 Assault Rifle
  • Players should notice that existing Weapon Tuning will revert to default options in-game, but we recommend that you review your classes before your first match.

Quality of Life

  • Improved visual feedback when a match is canceled because a player left within the first 30s.
  • The Skill Division Rewards screen now displays rewards from all Divisions by default.
  • Added Top 250 Profile images for a handful of CDL Pro players who were previously missing them.

Bug Fixes

  • Fixed an issue that prevented players from selecting the CDL Operators and equipping an earned Ranked Play Skin.
  • Addressed a visual bug that suggested a player’s SR had been reset.
  • Fixed an issue that was occasionally causing an unintended Suspension after backing out of searching for a match before the lobby was formed.

QUALITY OF LIFE

  • Killstreak Availability
    • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
  • Cluster Strike & Precision Airstrike Improvements
    • Improved the Airstrike danger notification to be more consistent based on each damage location.
    • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
    • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
  • Give-Up Timer Consistency
    • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
  • Navigation Pings
    • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
  • Armor Break
    • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
  • Auto-Looting Armor Plates
    • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
  • Spawn Protection
    • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
    • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
  • Resurgence Killfeed
    • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

UI/UX

  • Spectating
    • Friendly pings and splash screens are now visible to spectators.
  • Gas Mask
    • Loot cards for gas mask now more accurately reflect their damage amounts.

BUG FIXES

  • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

Tac Map & Minimap

  • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
  • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.

BATTLE ROYALE

PLAYLIST

Al Mazrah

  • Standard
    • Solos
      • Max Players: 150
      • Assimilation: Off
    • Duos
      • Max Players: 150
      • Assimilation: Refill
    • Trios
      • Max Players: 150
      • Assimilation: Refill
    • Quads
      • Max Players: 152
      • Assimilation: Refill

Ashika Island

  • Resurgence 
    • Solos
      • Max Players: 52
      • Assimilation: Off
    • Duos
      • Max Players: 52
      • Assimilation: Off
    • Trios
      • Max Players: 52
      • Assimilation: Off
    • Quads
      • Max Players: 52
      • Assimilation: Off

EVENTS

Warzone’s 3rd Anniversary!

To celebrate three years of Warzone, Players will be able to redeem a new free gift each day via the in-game Store that are symbolic of memories made since its surprise launch on March 10, 2020.

Rewards:

  • Verdansk Anniversary Calling Card
  • Verdansk Emblem
  • Caldera Anniversary Calling Card
  • Blacksite Completionist Calling Card
  • Blacksite Sticker
  • Blacksite Emblem (Animated)
  • Stronghold Calling Card

GENERAL

  • Bomb Drones
    • Bomb Drones have been temporarily removed while we fine tune them.

GAMEPLAY

General

  • Pacing Balancing
    • As a team we are focused on two core areas of the pacing of Battle Royale:
      • The combat engagements in the mid-game
      • The regain opportunities in the late game
    • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
    • Future improvements will include:
      • More ground loot Supply Boxes, especially in the North of the map
      • Resurgence Supply Boxes being sprinkled throughout the map
      • Additional Ammo Caches
      • And more…

Gameplay Adjustments

Al Mazrah | Battle Royale

  • Light Helo
    • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
  • Contract Availability
    • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
  • Final Circles
    • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

Ashika Island | Resurgence

  • Redeployment Drones
    • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
  • AI Combatant Departure
    • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
    • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
  • Circle Balancing
    • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
  • Pacing Balancing
    • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
  • Buy Station Availability
    • Improvements have been made to better spread the Buy Stations more evenly through the map.

QUALITY OF LIFE

  • Spawn Protection
    • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
      • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
  • Resurgence Killfeed
    • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

BUG FIXES

  • Redeploy Token

    • Fixed an issue allowing Redeploy Tokens to appear in Buy Stations even after the Gulag had closed.

DMZ

GAMEPLAY

  • We have updated the usage requirements for Building 21 Access Cards:
    • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
    • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
    • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
    • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
  • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
  • We have added some variations to infiltration and exfiltration points
  • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
  • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
  • Enemy combatants now have a small chance to drop upgraded weapons upon death

BUG FIXES

  • Fixed several Stronghold access issues across DMZ
  • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
  • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
  • Fixed Favor for a Friend Mission having an incorrect location description
  • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
  • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
  • Fixed issue where the Overlord voiceover would fade out improperly when extracting
  • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
  • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
  • Fixed an issue where some Players did not get credit for the final exfil due to timer
  • Fixed an issue where match search would stop if the party leader left the group
  • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

Download free Warzone 2 update 1.16 on PS4, PC, and Xbox One.

Pramod Singh
Pramod Singhhttps://updatecrazy.com
I am passionate about Web development and networking. When i am not hacking away on my computer, i enjoys exploring new places, watching movies and biking.

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