Call Of Duty Warzone 2 update 1.16 (Warzone 2) is rolling out on PS4, PS5, PC and Xbox One. According to the COD Modern Warzone 2 1.16 patch notes, Warzone 2 Season 2 Reload update adds a brand-new Resurgence map (Himmelmatt Expo). Apart from this, COD Warzone 2 patch 1.16 (1.016) also includes the Path of the Ronin event and plenty of updates across both games.
Previously, a major Season 01 update added a new tactical experience for DMZ and a limited-time mode built for Modern Warfare FC fans. Unfortunately, many players are still experiencing a number of issues while playing the game. Today’s WZ2 update 1.16 will fix a few of these issues.
Check out more details below.
Warzone 2 1.16 Patch Notes (WZ2 1.16) – March 15, 2023
WEAPONS
New Weapons

- Tempus Torrent: Marksman Rifle
- This hard-hitting DMR from the Tempus Armament offers the versatility of the M4 Platform and the velocity and impact of 7.62 rounds. A patient hand and keen eye will result in on-target shots and quick kills.
- Can be acquired via Weapon Challenge or Store Bundle.
Weapon Balancing
» Assault Rifles «
- STB 556
- Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
- RAAL MG
- Reduced far range damage
- Small increase to close range damage
- Reduced headshot damage
- Reduced upper torso damage
- Increased recoil
- RPK
- Reduced walking speed
- Reduced muzzle velocity
- Sakin MG38
- Reduced damage range
» Marksman Rifles «
- Crossbow
- Increased time period to trigger double kills for challenges
» Submachine Guns «
- MX9
- Increased mid damage ranges
- BAS-p
- Increased sprint to fire time
- Increased damage ranges
- PDSW 528
- Slightly offset weapon while ADS using iron sights to improve visibility
- Vel 46
- Increased close damage ranges
- Fixed attributes on 30 round magazine to improve handling and mobility
- Lachmann Sub
- Reduced movement speed
- Reduced aim down sight speed
- Improved recoil control
- LM Nebula Barrel
- Improved damage range
- Improved recoil control
» Shotguns «
- KV Broadside
- Reduced lower torso damage
- 12 Gauge Ammo
- Reduced damage ranges
- Reduced close range damage
- Dragon’s Breath Ammo
- Reduced damage ranges
- Reduced close range damage
- Global reduction to 12 gauge Dragon’s Breath maximum residual damage
- Bryson 800 and Bryson 890
- Increased headshot damage on all slugtype ammo
- Added minimum damage against armor
ATTACHMENTS
» Global «
- Flinch
- Reduced recenter speed for Flinch
- Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
- Hollow Point Rounds
- Removed bullet velocity penalty
- Frangible Rounds
- Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
- Removed damage range penalty
- Overpressure Rounds
- Removed recoil penalty
- Increased flinch imparted on Players
- 12 Gauge Dragon’s Breath
- Reduced residual damage while burning
- 12 Gauge Slugs and HE Slugs
- Added minimum damage against armor
» Underbarrel Launchers «
- Removed movement penalty from Grenade Launchers
- Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
- Added one extra ammunition stock to Grenade Launchers
» Stocks «
- Reduced flinch received on no stock modifications
» Bipod Grips «
- Reduced ADS penalty for the Bipod V9 grip
- CORE BP2 Bipod Grip:
- Fixed bug in stat reporting
- Added hip recoil control
- Reduced hip walking speed
- Removed ADS penalty
- Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
- Reduced ADS penalty on all under barrel grips
- Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
- Breachers
- Greatly reduced ADS penalty
- Added hip movement speed buff
- Flash Hiders
- Reduced ADS penalty
» Optics «
- Reduced ADS penalty on holo optics
- Removed movement penalties on holo optics
- Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
- Reduced ADS penalty on shotgun scopes
» Comb Attachments «
- Fixed Handling stat UI on:
- Shlager TTF3 Riser
- FSS Ammo Sleeve
- PD-A40 Sleeve
- Wingman Comb
- FSS EL-T Pouch
Bug Fixes
- Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
- Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
- Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
- Frag Grenade
- Damage against armor increased
- Claymore
- Damage against armor increased
- Semtex
- Damage against armor increased
AUDIO
- Submix fixes that were affecting enemy footstep volume
- Equalized sand footsteps to better cut through the mix similar to dirt & concrete
- Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
- Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
- Update Requires Restart
- If the title requires a restart due to an update, it will restart automatically
- New Menus
- All new menus for Weapon and Camo Challenges
- Added a Store tab for Players to see all available bundles for a specific weapon
- New Party Queuing
- Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
BUG FIXES
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
- Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
- Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
- Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
- Flash and Stun grenade blast will no longer kill Players at low health
- Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
- Throwing Knives can now kill Recon Drones and Bomb Drones
- Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
- Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
- The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
- Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
- Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
- Fixed an issue causing Care Packages to time out while a Player is using it
- Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
- Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
- Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
- Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
- Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
- Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
- Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
- Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
- Fixed an exploit where Players could sometimes equip two of the same weapon
- Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
- Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
- Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
- Fixed an issue causing Navigation bar headings to be cut off in some languages
- Fixed an issue causing Private match menu headers to occasionally overlap in some languages
- Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
- Fixed an issue where some Players would display a garbled clan tag
- Fixed an issue where the Gus Operator would sometimes appear without a full character model
- Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
- Fixed an issue where the background would not load when backing in and out of Showcase
Social
- Fixed various issues affecting Social notifications
- Fixed an issue where splitscreen was displaying channels incorrectly
- Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
- Fixed an issue affecting the displayed Lobby elapsed match time
- Fixed various issues affecting Displayed Party Members
- Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
- Fixed an issue affecting Queued Party Members in View Party Panel
- Fixed an issue causing Members in Voice count to appear incorrectly
- Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
- Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
- Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
- Fixed various issues with Party Queuing, including Party Members Join/Invite availability
- Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
- Fixed an issue to improve Social Hub Tile actioning
- Fixed an issue affecting Queued Party Members in Game Chat
- Fixed various issues affecting Game Chat in Parties
Vehicles
- Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
- Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
- Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
- Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
- Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
- Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
- Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
- Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
- Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
- Fixed an issue causing vehicles parked at extreme angles to become unusable
- Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
- Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender

COOPERATIVE
General
- Added a new fill bar for Last Stand and Dog Tags to match Battle Royale and provide additional clarity for downed teammates
- Added new challenges to the Co-op Pool of Daily Challenges
- Fixed an issue where equipment UI could appear as orange or flicker white
Low Profile
- Fixed an issue allowing Players to use aerial equipment during Infil
- Fixed issue that could cause Player to become temporarily invincible
Defender: Mt. Zaya
- Fixed an issue preventing Players from driving enemy vehicles
- Fixed an issue where enemy pilots could be seen floating in the sky
- Fixed bug that would prevent Players from restarting the mission if the bomb goes off
- Fixed an issue with map borders so Players can no longer exit map while in vehicles
ATOMGRAD RAID EPISODE
- A Weapon XP token is now unlocked for each completion of the Raid
- Added 1 Camo to the regular loot pool
- Added additional clarity in the AAR for all Raid related unlocks, including, Operator unlocks, Veteran completion unlocks and the random rewards
- Added a Kit Select to allow players to modify their kits in-game if needed
- Added clarity to which rewards are unlockable and which rewards are already unlocked via a list in the lobby
- Removed Raid Assignment requirement so Players can easily queue through the Party Finder with no barriers
- Added unique [CLASSIFIED] Reward Type
- Added “Special Ops Kit Boost” to Raid Store Bundles which allows Players to gain 10 stars per Kit and instantly unlock all Kits upon purchase
- Added “Vote to Skip” functionality for in-game intro cutscenes
- Fixed an issue where an extra oxygen tank icon could appear on the screen of the equipped Player

PLAYLIST
New Map

- Himmelmatt Expo
- Mix business with pleasure at Himmelmatt Expo, a new Core (6v6) Multiplayer map situated on a European mountainside.
New Modes

- Drop Zone
- Capture and hold the Drop Zone to earn points in this chaotic team-based mode. For every 15 seconds that the Drop Zone is occupied, a Care Package containing a Killstreak will be dropped in the vicinity.
- One in the Chamber
- Load into the match with a pistol, one bullet, and three lives. Each player fights for themselves, and a single shot to any part of the body earns the elimination, granting the attacker one more bullet for the next fight.
- All or Nothing
- Equipped only with Throwing Knives and a pistol with no ammo, each Operator must fight for themselves in a race to earn 20 eliminations. Earn additional Perks by eliminating enemies, starting with the Scavenger Perk to allow for ammo pickups.
BUG FIXES
- Fixed several out of bounds and collision based exploits across 6v6 maps
- Addressed spawn issues on Farm 18
- Fixed an exploit for capturing a point in Control on El Aliso

Restrictions
- The following have been restricted in Ranked Play to match updated Call of Duty League rules:
- Weapon Tuning (All)
- Kastov 762 Assault Rifle
- Players should notice that existing Weapon Tuning will revert to default options in-game, but we recommend that you review your classes before your first match.
Quality of Life
- Improved visual feedback when a match is canceled because a player left within the first 30s.
- The Skill Division Rewards screen now displays rewards from all Divisions by default.
- Added Top 250 Profile images for a handful of CDL Pro players who were previously missing them.
Bug Fixes
- Fixed an issue that prevented players from selecting the CDL Operators and equipping an earned Ranked Play Skin.
- Addressed a visual bug that suggested a player’s SR had been reset.
- Fixed an issue that was occasionally causing an unintended Suspension after backing out of searching for a match before the lobby was formed.
QUALITY OF LIFE
- Killstreak Availability
- The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
- Cluster Strike & Precision Airstrike Improvements
- Improved the Airstrike danger notification to be more consistent based on each damage location.
- Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
- Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
- Give-Up Timer Consistency
- The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
- Navigation Pings
- Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
- Armor Break
- The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
- Auto-Looting Armor Plates
- As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
- Spawn Protection
- Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
- We will continue to refine as we move forwards given the importance of this feature to redeploying players.
- Resurgence Killfeed
- The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
- Spectating
- Friendly pings and splash screens are now visible to spectators.
- Gas Mask
- Loot cards for gas mask now more accurately reflect their damage amounts.
BUG FIXES
- Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
- Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
- Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
BATTLE ROYALE
PLAYLIST
Al Mazrah
- Standard
- Solos
- Max Players: 150
- Assimilation: Off
- Duos
- Max Players: 150
- Assimilation: Refill
- Trios
- Max Players: 150
- Assimilation: Refill
- Quads
- Max Players: 152
- Assimilation: Refill
- Solos
Ashika Island
- Resurgence
- Solos
- Max Players: 52
- Assimilation: Off
- Duos
- Max Players: 52
- Assimilation: Off
- Trios
- Max Players: 52
- Assimilation: Off
- Quads
- Max Players: 52
- Assimilation: Off
- Solos
EVENTS
Warzone’s 3rd Anniversary!
To celebrate three years of Warzone, Players will be able to redeem a new free gift each day via the in-game Store that are symbolic of memories made since its surprise launch on March 10, 2020.
Rewards:
- Verdansk Anniversary Calling Card
- Verdansk Emblem
- Caldera Anniversary Calling Card
- Blacksite Completionist Calling Card
- Blacksite Sticker
- Blacksite Emblem (Animated)
- Stronghold Calling Card
GENERAL
- Bomb Drones
- Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
- Pacing Balancing
- As a team we are focused on two core areas of the pacing of Battle Royale:
- The combat engagements in the mid-game
- The regain opportunities in the late game
- We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
- Future improvements will include:
- More ground loot Supply Boxes, especially in the North of the map
- Resurgence Supply Boxes being sprinkled throughout the map
- Additional Ammo Caches
- And more…
- As a team we are focused on two core areas of the pacing of Battle Royale:
Gameplay Adjustments
Al Mazrah | Battle Royale
- Light Helo
- The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
- Contract Availability
- Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
- Final Circles
- We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
- Redeployment Drones
- Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
- AI Combatant Departure
- As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
- Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
- Circle Balancing
- The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
- Pacing Balancing
- Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
- Buy Station Availability
- Improvements have been made to better spread the Buy Stations more evenly through the map.
QUALITY OF LIFE
- Spawn Protection
- Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
- We will continue to refine as we move forwards given the importance of this feature to redeploying players.
- Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
- Resurgence Killfeed
- The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
BUG FIXES
- Redeploy Token
- Fixed an issue allowing Redeploy Tokens to appear in Buy Stations even after the Gulag had closed.
GAMEPLAY
- We have updated the usage requirements for Building 21 Access Cards:
- Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
- At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
- If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
- This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
- Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
- We have added some variations to infiltration and exfiltration points
- The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
- Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
- Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
- Fixed several Stronghold access issues across DMZ
- Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
- Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
- Fixed Favor for a Friend Mission having an incorrect location description
- Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
- Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
- Fixed issue where the Overlord voiceover would fade out improperly when extracting
- Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
- Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
- Fixed an issue where some Players did not get credit for the final exfil due to timer
- Fixed an issue where match search would stop if the party leader left the group
- Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
Download free Warzone 2 update 1.16 on PS4, PC, and Xbox One.