A new Warhammer: Vermintide 2 update 1.37 released on PC and PS4. According to the official Warhammer: Vermintide 2 patch notes, the latest update brings the second part of A Treacherous Adventure – Tower of Treachery with new changes, fixes and improvements.
Since the last patch, players are experiencing problems with the game. Today’s Warhammer: Vermintide 2 patch 4.9 will fix a few of these issues.
Check out more details below.
Warhammer: Vermintide 2 Update 1.37 Patch Notes – March 28, 2023
FEATURES
- Added Tower of Treachery to the adventure map pool.
- Added a menu where players can access our old cinematics. This is found in the main menu.
- QoL for the crafting menu, players can now sort (based on rarity or power), filter on rarities, and search for keywords.
LEVELS
- Fixed the start banter VO on Righteous Stand and Athel Yenlui not playing all the lines.
- Halescourge – Fixed various spots where bots could get stuck.
- Convocation of Decay – The end event logic has been reworked to stop the event getting stuck. You shouldn’t notice a difference here.
- Convocation of Decay – The damaging area of the pool in the end event should now exactly match the visuals.
- Righteous Stand – Fixed an issue where bots regularly got stuck on the ladder leading to the second Grimoire.
- Taal’s Horn Keep – One of the customisable painting frames was missing a light source, rendering the selected artwork difficult to see.
- Garden of Morr – Fixed a potion that could spawn partially in the ground.
- Against the Grain – Fixed a location where captured players could spawn beyond a boss-wall.
- Enchanter’s Lair – Fixed some occlusion culling observed at a particular location during the ‘Reach The Throne Room’ objective.
- Skittergate – Added even MOAR failsafes to try and protect players from being one-shot when traversing the Skittergate.
SOUND
- Fixed an issue where the sound effects from Waywatcher Kerillian’s ult could rarely get stuck in an infinite loop.
- Fixed an issue where using Blunderbuss in Huntsman’s activated ability would play multiple sounds.
- Fixed a bug where two of the same enemy VO callouts could happen at the same time.
UI/UX
- Added an icon for “Temple of Shadows” in the Chaos Wastes Twitch Mode voting interface on the map screen.
- UI: Removed Remote Control Server Menu from the game (was on F2 keybind).
- UI: Multibind: Fixed a case in which unbinding the first key would instead unbind the second.
- UI: Multibind: Fixed resetting all binds not working for keys with are by default unassigned.
- Fixed a UI crash when an invalid difficulty is selected (eg: players switching from the modded realm to the official realm).
- Fixed double-negative appearing in the “Disable Weekly Events” Twitch setting.
- Changed the “Inventory full” warning to also show when opening multiple chests is not possible. Added a background to improve legibility.
- Adjusted the character info in the bottom-right of the inventory UIs to prevent text overlapping with the input legend when the game is in Italian or German.
- Various localisation fixes and tweaks.
FIXES AND TWEAKS
- Fixed Kerillian Shade’s ‘Cloak of Pain’ re-stealth sometimes being instantly consumed when hitting enemies with dual weapons.
- Fixed a bug where Bardin Ranger could become invisible indefinitely.
- Fixed bug where enemies would keep chasing and attempting to attack invisible players.
- Fixed a bug where Bardin Engineer bots could behave in a nutty manner when switching between his career skill gun and regular ranged weapon.
- Fixed various unspecifiable crashes and networking issues.
- Fixed an issue where Saltzpyre Zealot’s face morphed into a nightmare scene when equipping the Holy Great Hammer.
- Equipped torches now light up the environment properly when inspecting your character in third person.
- Fixed “Masterwork Pistols” (Brace of Pistols illusion) using the same model and icon as “One Eye’s Revenge”.
- Fixed an issue where Bardin and Victors faces were not animating.