Warhammer 40k Space Marine 2 update 1.009 (version 1.009.001) is available to download on PS5, Xbox and PC(Steam). According to the official Space Marine 2 1.009 patch notes, the latest update 9 introduces new Datavault Siege Ordeals, UI improvements, and Tyranid entity Trygon. Assault ground pound damage normalized across weapons. Massive melee weapon overhaul now aligns tiers and stats. Apart from this, WH40K Space Marine 2 version 1.009.000 also includes Assault class reworks, Inferno Pistol reshaped for crowd control, Siege Mode gets major balance pass, and PvP progression is smoother and faster.
Space Marine 2 1.009 patch notes (Patch 9) – July 29, 2025

Space Marine 2 Patch 9 Summary
- New Siege Ordeals added to Datavault
- Trygon entity introduced in Tyranids tab
- Datavault reward screen redesigned for improved UX
- Massive PvE melee weapon progression overhaul
- Significant firearm version balancing across Bolt Rifles, Carbine, Heavy Weapons, and more

Datavault Updates
Content & UI Changes
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New Ordeals added for Siege mode.
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New reward screen UX implemented for better navigation and clarity.
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Trygon entity added in Tyranids tab.
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Unlock system reworked to support future Datavault expansions without affecting existing rewards.
Gameplay and Class Balancing
Assault Class
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Ground Pound Damage Buff:
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Chainsword and Power Sword now match Thunder Hammer and Power Fist ground pound damage.
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Goal: Expand viable “one-shot” builds beyond just Power Fist or Thunder Hammer.
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PvE Melee Weapon Overhaul
Progression and Tier Standardization
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All melee weapons rebalanced to follow consistent tier logic.
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Relic tier weapons are now strictly superior to Artificer tier.
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Stat Archetypes Defined:
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Balanced: Medium damage/speed.
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Fencing: High speed, low damage.
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Block: High damage, low speed.
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Expect shift in viability for many previously popular versions.
PvE Firearm Weapon Balancing
Bolt Rifles
Master-Crafted, Artificer, and Relic Versions (02–04):
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Headshot Coefficient: Increased from 1.5 → 2
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Spread & Recoil Reductions: Buffed across all tiers.
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Ammo Capacity (Alpha/Beta):
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Clip sizes and reserve ammo increased.
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Damage coefficient increased for Artificer & Relic Beta variants.
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Stalker Bolt Rifles
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Headshot Coefficient: Increased from 2 → 2.3
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Rate of Fire (Relic Beta): Increased from 180 → 220 RPM
Bolt Carbines
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Headshot Coefficient: Increased from 1.5 → 2
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Clip Size & Ammo: Increased across Artificer and Relic versions.
Occulus Bolt Carbines
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Headshot Coefficient: Increased from 1.5 → 2
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Damage Coefficient Buff: Artificer and Relic Alpha versions increased by ~7%.
Meltagun & Multi-Melta
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Effective Range Increased:
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MC → +2m, Artificer → +2m, Relic → +2m.
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Rate of Fire Buffs:
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Blind/Zoom shots for Multi-Meltas increased across all tiers.
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Relic Melta Beta:
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RoF up, but Base Damage reduced by 12.5%.
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Las Fusil
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Charging Speed Influence:
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Artificer: +40%
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Relic Beta: +55%
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Bolt Sniper Rifles
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Headshot Coefficient: Increased from 2.5 → 2.7
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Rate of Fire:
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Artificer Beta: 60 → 80 RPM
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Relic Beta: 70 → 100 RPM
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Instigator Carbines
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Headshot Coefficient: Increased from 1.5 → 1.8
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Ammo Buffs:
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Clip and reserve ammo increased in Beta versions.
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Damage Coefficient: Artificer & Relic Alpha up by ~7%
Heavy Bolter
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Clip Size increased across tiers:
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Up by 50 rounds at each tier.
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Heat & Venting Adjustments:
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Heating speed reduction & venting speed buffs: Up to +50% on Relic.
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Heavy Meltagun
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Range Efficiency: Extended by +2m for all versions.
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RoF Buff for all modes in Gamma, Beta, and Relic.
Plasma Incinerator
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Heat Reduction: -20% on all shots across all versions.
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Venting Speed Buffs: +20% to +80%
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Charge Speed Buffs: Improved scaling from Master-Crafted to Relic.
Bolt and Heavy Bolt Pistols
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Damage Coefficient:
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Artificer: 1.4 → 1.5
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Relic: 1.8 → 1.9
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Plasma Pistol
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Heat Reduction: -20% across all tiers.
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Venting Speed: Increased by +15% to +60%
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Charge Speed (Relic): Faster by 0.35s
Inferno Pistol
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Ammo Reserves:
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Increased by 9 rounds across all tiers.
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CLASS PERKS UPDATE
Assault Perks Overhaul
Winged Fury (Reworked)
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Melee attacks while sprinting or dashing deal +100% damage.
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Area-of-Effect damage within 7m radius.
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5s cooldown.
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Note: AoE effect currently not working—fix coming next patch.
Defense Mechanism (Reworked)
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Contested Health fades 50% slower.
Act of Attrition
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Damage increased from 10% → 15%.
Smiting Angel
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Damage increased from 10% → 25%.
Hammer of Wrath (Reworked)
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After Jump Pack use:
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-30% Ranged Damage taken.
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Immune to knockback and heavy hit control loss for 15 seconds.
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Heavy Perks Update
Thermal Boost (Reworked)
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When weapon is 50% overheated or 50% magazine left, ranged damage is increased by 15%.
FIREARMS UPDATE (PVE ONLY)
Aux Grenade Launcher
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Grenade pickups increased from 50% → 75%.
Inferno Pistol
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+15% Base Damage.
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+20% Gun Strike damage.
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+100% Gun Strike knockback radius.
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Typo fixed in Motivated Melee description (triggers when magazine is empty).
Bolt Pistol
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Gun Strike damage increased by 25%.
Neo-Volkite Pistol
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Contested Health recovery significantly boosted, now consistent with other pistols.
COMBAT QUALITY OF LIFE
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Anti-Stunlock Mechanic Added:
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2nd heavy hit: 80% stun duration.
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3rd+ hits: 60% stun duration.
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Assault Class Invulnerability during ground pound landing animation.
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Power Sword stance-switching issues fixed (mostly restored to pre-patch 8 behavior).
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Plasma Incinerator no longer resets charge when Heavy enters stance.
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General combat responsiveness improvements.
SIEGE MODE CHANGES
Shop Balance Tweaks
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Guardian Relic: 300 → 200
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Armor Kit: 60 → 30
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Dreadnought: 1500 → 1250
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Guardsman Costs:
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Tier 4: 200 → 175
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Tier 5: 250 → 200
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Guardsmen Buffed
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+50% HP/Damage on Normal.
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+100% HP/Damage on Hard.
Dreadnought
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Active time increased: 3 min → 5 min
Enemy Spawn Logic Simplified
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From Wave 16:
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Every 3rd wave: 1–2 Terminus.
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Every 5th wave: 2–3 Terminus.
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Fixes
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Enemy spawns, stuck enemies, progression blockers, geometry/collision issues resolved.
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Assault class unlocks Inferno Pistol skins via wave completion.
PVP
Weapon Pool Expanded
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Tactical: Combat Knife, Plasma Pistol, Heavy Bolt Pistol
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Assault: Power Sword, Plasma Pistol
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Sniper: Instigator Bolt Carbine, Heavy Bolt Pistol, Marksman Bolt Carbine
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Vanguard: Marksman Bolt Carbine, Heavy Bolt Pistol, Bolt Carbine
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Support: Heavy Bolt Pistol
Progression
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XP required reduced for faster rewards.
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Max level increased to 44.
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Private lobby modifiers fixed.
AI FIXES
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Neurothrope beam damage fixed.
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Lictor invulnerability bug resolved.
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Cultist Sniper double fire bug fixed.
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Multiple enemy animation fixes.
CUSTOMISATION
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Decals can now be placed under knee pad geometry again.
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Various armour and emblem fixes.
GENERAL FIXES
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Gun Strike prompt, Battle Focus perk, and parry effects fixed.
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Explosion VFX orb glitch fixed.
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Loading screen bots now match in-game bots.
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Minor fixes: player animations, PvP private lobbies, UI, sound, localization.
TECH
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Crash fixes and network stability improvements.
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Matchmaking enhancements.
Previously, a major Space Marine 2 update 1.003.001 added quality of life changes and fixes. Unfortunately, since the Space Marine 2 day one patch, players are facing several problems including joining server issue. Today’s WH 40K Space Marine 2 patch 1.008 will solve a few of these problems. More fixes are coming in Space Marine 2 update 1.009 Check out more details below.
Download free Warhammer 40k Space Marine 2 update 1.009 on PlayStation 5, Xbox and PC.
