Warhammer 40K Rogue Trader Update 1.1.52 Patch Notes

Warhammer 40k Rogue Trader update 1.1.52 is available to download on PC(Steam). According to the official Rogue Trader patch notes, the latest update features various fixes and improvements across different aspects of the game. Apart from this, WH 40K Rogue Trader patch 1.1.52 also includes stability fixes.

Previously, a big Rogue Trader update 1.0 introduced CrossPlay between Steam and the Microsoft Store and adds the new Elite Resistance condition. Unfortunately, players are facing several problems when trying to play the game on the consoles. Today’s Warhammer Rogue Trader update 1.1.52 will solve a few of these problems.

Check out more details below.

WH40K Rogue Trader Patch Notes – April 4, 2024

Warhammer 40K Rogue Trader Update 1.1.31 Patch Notes
Warhammer 40K Rogue Trader Update 1.1.46 Patch Notes
System and stability
  • Fixed a case of lag at Eufrates II;
  • Fixed a case of significant lag in the final encounter;
  • Fixed cases of freezing on the global map for consoles and when playing with a controller;
  • Fixed lag caused by Point Blank talent;
  • Fixed a broken cutscene in Duty of the Navis Nobilite quest;
  • Fixed a case where Idira unintentionally could be killed during Echo of the Past quest and remained dead, blocking further progress of the quest;
  • Fixed a case where the dialogue with the High Factotum and Clementia in Act III could break if Yrliet was missing in the party;
  • Fixed a case where the quest of Heinrix at Kiava Gamma was incorrectly being marked as failed if the player left the location before completing the quest;
  • Fixed a case with Ulfar’s quest becoming stuck;
  • Fixed a couple more rare cases of broken cutscenes in Act III and IV;
  • Fixed a dialogue in the Duty of the Navis Nobilite quest, where a failed negotiation attempt could cause the dialogue to break;
  • Fixed A Rare Find rumour not completing;
  • Fixed a yet another rare case of invisible throne riding at Footfall, which could cause cutscenes to break;
  • Fixed an incorrect condition in the quest Driven, which caused the dialogue to break;
  • Fixed an incorrect condition, causing a wrong dialogue to be shown in final Marazhai’s romance event cutscene;
  • Fixed some rumours not ending correctly;
Mechanics
  • Binharic Dissector talent now works correctly;
  • Fiend of Vheabos VI now can only affect every enemy once per character turn and will no longer work during preparation round;
  • Fixed a rare case where one of the characters could get stuck behind the door during transition to a new zone;
  • Fixed issues with difficulty scaling at the beginning of the game if the player used custom difficulty;
  • The encounter with the infected of the Footfall Shadow Quarters has received new disease mechanics;
  • Unholy Flesh and Purity of the True Flesh features now give both positive and negative effects;
  • Vanguard’s Unyielding Beacon now correctly gives temporary wounds, if Vanguard has less temporary wounds than stacks of this ability;
  • Warp Reflex Ring no longer provides an extra turn. Instead, it heals 2x(WP Bonus) wounds and gives (Psy Rating) MP after triggering Psychic Phenomena, and after triggering Perils of the Warp, the wearer gains 1 Action Point;
Items
  • Icons of many items were updated;
  • Some items that were supposed to let the user ignore Dodge, in fact were giving a -999% reduction in Dodge, ending up in spectacular 6-digit damage numbers when interacting with mechanics based on enemy dodge (Lethality and Killing Edge, in particular). Fixed, no more Exterminatus by a single sniper shot!

Visual

  • Added missing descriptions to Aurora’s abilities;
  • Fixed a bug causing certain abilities to sometimes be unavailable during level up and retraining;
  • Fixed a bug causing Jae to remain in her dress after one of the romance scenes, causing her ability bar and inventory to become a mess;
  • Fixed a case where if there were prone creatures on the battlefield, the End Turn button wasn’t working until the player opened any menu;
  • Fixed an issue, where the UI could stop responding if the player initiated combat simultaneously with detecting a trap;
  • Fixed an issue, where the UI could stop responding if the player opened the journal from colonization screen while rewards popup was still active;
  • It is now possible to skip the final credits;
  • Unequipping the weapon will now always correctly remove all the associated abilities from the ability bar;
Space
  • Ships in space combat could sometimes end their movement facing a different direction from what was displayed on the hologram – fixed;
Co-op
  • Fixed some cases of desync caused by initiative check at the beginning of combat;
Mods
  • You can now automatically install mods through Steam Workshop!
  • Blueprint patches for mods are now working with asset references correctly;
  • Fixed exceptions caused by parsing null value fields while applying blueprint patches;
  • Fixed searching blueprint fields while patching values from private fields of parent classes in blueprint mod patcher;
  • Added various UnityModManager and OwlcatModManager stability fixes;
Miscellaneous
  • Added a few more latecomers to the Credits and the Shrine of Remembrance;
  • The Unexpected Company achievement is now awarded correctly;

Download free Warhammer 40k Rogue Trader patch 1.1.52 on PC.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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